Pilot Archive

Thread: changes for the piloting profession

Alarien
Thu Jun 23, 2005 12:50 am
#40

Yep, I have to agree with Pace.


Personally, I would be happy if there was a second series of skill boxes, an set of elite pilot professions that give a few certain specials on top of the current abilities and certifications, and maybe access to a few very rare ships. These would have a very long, challenging grind to make them a real accomplishment.



Alarien Evenstar
-Rogue Paladin-
Starsider
Alarien
Thu Jun 23, 2005 12:52 am
#41


Hehe Ummon we posted the same suggestion at the same time.


By the way Pace, I recognized that you were being ironic, but your irony was very similar to what people were suggesting, I felt. Heh.



Alarien Evenstar
-Rogue Paladin-
Starsider
FataIity
Thu Jun 23, 2005 1:26 am
#42

Yeah who can do 1 million XP



(points to sig)





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Kodith
Thu Jun 23, 2005 5:32 am
#43

Huge fonts make baby Luke cry.
LeaphChausew
Thu Jun 23, 2005 5:39 am
#44

If they made piloting any easier...I'd leave. Not that many of you would care..but thats not my point. If anything they should be making it harder to achieve status of Ace but perhaps leave it as it is in order to acquire all the aspects of master. I think we had this mentioned before. Ie...


Do all the grinding etc etc....kill 30 TIES/Rebels whatever....kill vette then yayness. Ok Now you have all the abilities an Ace woul dhave but....


In order to achieve 'ace' there should be somthing a bit harder I think nowadays. Especially since a lot of us pilots are regrinding the pilot profession within a couple of days anyway.


I dunno. Hey...maybe even make 'Ace' a title that you can only achieve once your flying and track records has been reviewed by some kind of piloting ace SOE dev where you had been refferred to them by your fellow pilots. That'd be kinda funky...if not totally unrealistic. *shrug*. All I want is GCW in space...thats all.



MDaniel
Thu Jun 23, 2005 5:44 am
#45

Make space HARDER!!! When a person can SOLO the mission required to reach master pilot, then it is not hard enough. The vette should be the tier 4 exit mission and they should come up with a series of even harder missions to reach master. Unlike the ground game where skill is less important than high quality armor and weapons, space requires real skill. A nice ship helps, but a less agile and lighter armed Awing can still take a more agile and more heavily armed JSF in PvP. Skill matters. Master pilot is a title, but is by no means a measure of skill in the current system. As for loot, I won't complain as I'm a SW too...if uber loot was dropping left and right, why would we need SWs? Plus, it is more rewarding when you have hunted down all of the right parts to RE into the ultimate item.



Ceadric Fa'son (Bria): Elder Jedi / Rebel Ace Pilot
Wyno Fa'son (Bria): POB ONLY SW (Full Suit) / Imp Ace / Blood Gulch Mayor
Bordeaux Fa'son (Bria): Drunken Master Medic / SA Ace Pilot
Wyno Fa'son (Wanderhome): Master Shipwright / Rebel Ace Pilot

Fa'son's Vendors (Bria) located in the Blood Gulch Mall on Talus (4511, 3490)
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LeaphChausew
Thu Jun 23, 2005 5:54 am
#46






MDaniel wrote:
Make space HARDER!!! When a person can SOLO the mission required to reach master pilot, then it is not hard enough. The vette should be the tier 4 exit mission and they should come up with a series of even harder missions to reach master. Unlike the ground game where skill is less important than high quality armor and weapons, space requires real skill. A nice ship helps, but a less agile and lighter armed Awing can still take a more agile and more heavily armed JSF in PvP. Skill matters. Master pilot is a title, but is by no means a measure of skill in the current system. As for loot, I won't complain as I'm a SW too...if uber loot was dropping left and right, why would we need SWs? Plus, it is more rewarding when you have hunted down all of the right parts to RE into the ultimate item.





I think this is a very wise post and I would like to subscribe to your weekly newsletter


However on the flip side, I can remember grinding my pilot profession for the first time and way back then when I knew nothing, it did feel hard enough. *shrug* Maybe its just a question of adding more content for when pilots reach master status rather than making pre-master stuff harder.


-Leaph



MDaniel
Thu Jun 23, 2005 6:01 am
#47

Thanks Leaph

Another idea that is kind of off topic...make a chassis specific repair kit for the reward ships to repair them from decay. Give SWs this ability and I think that more people would be overt more often as they wouldn't worry about decay on their precious little reward ships being damaged outside of DS. And thus, space PvP would become more common.



Ceadric Fa'son (Bria): Elder Jedi / Rebel Ace Pilot
Wyno Fa'son (Bria): POB ONLY SW (Full Suit) / Imp Ace / Blood Gulch Mayor
Bordeaux Fa'son (Bria): Drunken Master Medic / SA Ace Pilot
Wyno Fa'son (Wanderhome): Master Shipwright / Rebel Ace Pilot

Fa'son's Vendors (Bria) located in the Blood Gulch Mall on Talus (4511, 3490)
Leave all Winnings on Fa'son's Loots for Sale (Blue Uniform)
Proper Use of PC & Auction / Instant Sale Threads ***Please Read***
Narcoleptic_LTD
Thu Jun 23, 2005 6:04 am
#48

This looks like an attempt at sarcasm to me...



------------------------------------------------------------------------------------------------------------
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jadeew
Thu Jun 23, 2005 6:04 am
#49






woody4077 wrote:


1. change the amount of exp needed to get skill boxes

the way it is right now is anVERY long grind

WHOis going to play long enough to

get 1 million exp??


my system is this teir one 20k teir two 60k

teir three 150k teir four 400k master 1 mil

you'll still have to grind but not as much

or as long as the current system


Agreed, 1 1/2 weeks from novice to Ace is way too long. We should take it one step further and make the only qualification for Ace being able to find the "Launch Ship" button.


2. loot drops need an increase

space loot is nice but i'm not looting

nearly as much as i would like

2a. more space loot

looting components is fine but why

not have other things to loot

like the flight computers or the

astromechs or the texture kit they

used on the star ship or a chip that we

could take to an npc and exchange for

anything we want


Agreed. We should get at least a10k max damage .20 speed .9/.9 1k mass blaster eveery time we blow up a ship of any level.


3. a surrender command

a command would allow us to

surrender and lose some faction points

in exchange for ALL of the enemies

not fighting you until you go and

repair your ship at the nearest

space station

this or bring back no wounds in space


Better yet, a time out button. A black and white striped ship bursts in and holds back the enemy while you go lick your wounds.


well those are my top three











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entrailsgalore2
Thu Jun 23, 2005 6:07 am
#50

When I was grind pilto, I spend 12 horus straight in space at a tier spawn..I made 3 mill xp, looted abunch fo stuff then resold and boguht my self my first av. If youw ant ot be maste rpilot, yorue goign to have to work for it just like I did. flyign is the only true twich based combat in SWG, which si why it smy favorite( and why Im cl5 on ground lol) so I hope it stays where a true players skill shows in combat. My only complaint is that we get something for our prestidge we earn after master. it would be nice to trade in 10 million prestidge for an uber component...I think I earned it( as many mro eof us have). Prestdieg only get syou into DS and only 30k per vist, thats ONE tier 5 gunboat to kill.....they need to make pilot prestidge worth SOMETHING.



Dassh=Starsider
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R5-G8
Thu Jun 23, 2005 6:13 am
#51

Holy Repost, Batman!

Once you've mastered pilot the first time, it all gets alot easier(not just because of the gear and exp bonus - you pick up alot of different tactics during different missions). If I'd done Vortex sraight off I think I would have had more trouble than I did when it was my 4th mastery (though first Rebel squad that I did). I probabably would have died more often, and not just thought "ooh, hordes and hordes of opponents... FUN!"

Being sent a tell saying "Nice flying" from the 9x master in the KSE firespray who appeared as I was killing the ravager's escort, in my Longprobe, was a nice moment...



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
Rorenikibi
Thu Jun 23, 2005 8:05 am
#52






KaylBreinhar wrote:
Not to mention I think duties were intended by the Devs to be natural pauses.

Psychopaths like us would blow through them in 60-90 minutes, but it'd take a novice a lot longer, letting them get used to the idea of being one vs. many.




The only duty missions that ever made me crazy where the damned escort missions. Its enough to make you want to bang your head on the desk to have to escort a ship flying 1/3 the speed of that lard butt yacht...




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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