Pilot Archive
Thread: changes for the piloting profession
Some pilots get snippy at these posts not because of an elitist attitude, but because of the attitude of posters who come in here after the game has been out for some time, and expect it to change for them. A lot of these posts seem to come from people who post under the attitude that the missions are impossible and the pilot profession a nightmare, which simply isn't true. There's more than enough help on these forums for people who want it, but absolutely no reason to dumb down the pilot trees.
The number of these posts has increased since RotW came out. I'm glad more people are flying, and I'm glad to help pilots on my server with missions. But posts like this aren't looking for help, they're people who expect the game to be changed for them on a whim.
Psychopaths like us would blow through them in 60-90 minutes, but it'd take a novice a lot longer, letting them get used to the idea of being one vs. many.
Well, not everyone has a bottomless budget, nor do they all come with great skills. I've helped people with Tier 3, 4 and master missions while advising them on how to use droid commands and where to shop for Tier appropriate components when they make enough money.
I mastered pilot in abouta monthof playing, balanced with time on the ground, I reached 4444 in about two weeks and spent the next couple weeks trying off and on to get into a Corvette group. I soloed all my Tier 3s and half my Tier 4s. I soloed the 30 fighters in Kessel while PvP was still automatic out there, as well as running my Corvette mission in a group of 15, with ten of us going for Master (also while Kessel was PvP enabled by default).
Are people always this retarded when they reply? Or does it actually take some effort to be a jerk?
For Woody4077, or any pilot that has similar problems: Obviously this is a game. But at the same time it's a game that is 'suppossed to' never end. If the game was easy for everyone, then everyone would play for a month, master everything and quit for lack of better things to do. However, the game has depth: tons of missions outside of skill mastery. The game has length: it requires experience to level up. And the game has range: a large number of people to meet, friends to hang out with, and planets to explore. If anything, it'll take time to get through. But stick with it.
Now, if you want a secret of how to master pilot a lot quicker, try and find a pilot helper, and ask them as many questions as you can. If you look hard enough, these forums have every answer to every question on how to level up quicker and faster.
If you can't find any helper or anyone to point you in the right direction, then let me give you two points to help you out:
#1. Droids, use them. I'm betting you were probably like me when I started out pilot. JTL just came out and I was all giddy on becoming a pilot. So I worked and worked and worked on leveling so I could master it ASAP. Well it didn't come as quickly as I had hoped but unlike myself, you are treading on discovered country. There are plenty of posts on the missions, and the rewards and items and how to tweak a ship, etc. When JTL first came out, barely anyone had a definitive guide on the JTL universe, at least they weren't stickies. Now you have stickies on almost everything. I highly highly recommend reading up on droids and droid interfaces and how to use and abuse them. It'll make your life a lot easier.
Alarien wrote:
I dunno. In a "twitch" game, I don't see that we "need" to help people who aren't very twitch to get their master block. Help them? Sure, I like to do so. "Need" to help them? Err, no. Honestly, if someone wants their ace box, then they really should try to do it as solo as possible, as EVERYTHING is certainly soloable in JTL. If you can get to that point, you deserve the box.
I like to help, but "need" to help is another story, and certainly I see no reason to dumb it down to make it easier for non-twitch type people.
Nice elitist attitude, really. Is that a helmet you're wearing or theclinging falloutfrom having your head stuck up your ass?
Did it ever occur to you that multiplayer ships might exist for a reason beyond just looking cool or pissing off Rebels until they're into Tier 2? Cooperative play exists for a reason, poon. As do the solo ships which allow pathetic lone wolfs like you into the mix.
Did it ever occur to you that multiplayer ships might exist for a reason beyond just looking cool or pissing off Rebels until they're into Tier 2? Cooperative play exists for a reason, poon. As do the solo ships which allow pathetic lone wolfs like you into the mix. "
Dense aren't we? Ever take reading in school? Appears not.
Anyway, dropping the playground taunts, you obviously missed my comments that I enjoy helping others. However, you also apparently didn't comprehend my point that the game's difficulty is pretty well balanced. For some, its overly easy, for others, terribly difficult to get your first Ace. I think that's just bout right. If its dumbed down to make it easy for everyone to solo without difficulty they will 1) never get better 2) never get a feeling of accomplishment.
Thus, when people say we <stress>need</unstress> to make changes to the difficulty, my response is "no, we do not, keep trying and you'll get it; if you cannot after a lot of hard work, ask for someone to help."
I wrote that last post with a bit of a satirical edge and yes I was being a jerk. However, the same type of people that think 1mil xp is too much work are the same type people that got our equipment nerfed and want to get PvP damage reduced. It is this selfish attitude without thought of why things are the way they are that makes the game seem like a chore at times. So, yes I was a jerk, but I feel that it was justified.
Personnaly, I think master was a bit too easy. From the 1 1/2 days to 4days time to master that others have stated I think it is pretty obvious that it doesn't need to be any easier. Otherwise, to be a master will mean about as much as novice brawler.