Pilot Archive

Thread: Upcoming Faction Changes and Pilot Factions...

WTS
Thu Feb 17, 2005 3:04 pm
#40

i don't think being a "combatant, on leave" will be too hard for crafters. even if they get "outted" and killed, there is no decay in a faction death.

i think it makes more sense to have space rebels, also be rebels on the ground.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Bridgebuilder
Thu Feb 17, 2005 3:39 pm
#41






WTS wrote:
i don't think being a "combatant, on leave" will be too hard for crafters. even if they get "outted" and killed, there is no decay in a faction death.

i think it makes more sense to have space rebels, also be rebels on the ground.




This is thinking of someone that play imperial or a rebel.


now give me one single reason a imperial or rebel should be allowed to fly a neutral space ship, while a neutral should nto be allowed to fly theirs?


There is no way to explain or justify the unjust made towards the population that chose to remain neutral civilians, should Civilians be able to go on leave as rebels or imperials as well?


I know GCW is a major part of SWG, but there is no justification to alienate one part of their customers to less gameplay experience then another part of their customer base.


personally i dont think there should be a lock on what skills your able to learn of pilot skills. just that your faction lock and decide what ship your able to launch based on your current faction at the time your trying to do it. yes this would mean a imperial player character would not be able to launch their imperial ship in any way for as long they are on leave, they would have to get a neutral ship to fly around in as long as they remain neutral (on leave)


A neutral player that have a X wing or B wing or whatever, could easy have one in their data pad, but there is no way for them to take adavantage of Rebel pilot skills or even launch any of them unless they are rebel faction.


im being the devils advocate here. The changes will not really affect me personally in much way, but still there is no justification for them to say if your imperial then its ok, if your rebel then its ok, but if your neutral then its not ok. that excluding part of the player base from the same rights and regulations that other follow.





MonsofoLexius
Fri Feb 18, 2005 1:39 am
#42

Any new thoughts ro new posters want to chime in?


I am kinda reading that you all think it might be a burden to some, mostly the pure crafter/factional pilot would be affected. And that offering a "free" switch to another pilot profession is too much of a burden to do to be worthwhile. Am I reading this correctly? I want to make sure I take the right stuff "home" with me.


(Just in-case)

What are talking about is ONLY Neutral Ground - Factional Pilot (Rebel or Imperial) being automaticly changed to Reb/Imp on ground when the new TEF and "on-leave" changes go live...




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Shrendyc
Fri Feb 18, 2005 11:02 am
#43

I am a ground rebel/space smuggler alliance, so you know my point of view. I am relieved that I will still be able to fly my neutral level ships, as I have attained master and don't wish to give up my YT under any circumstances. I would rather be made a neutral on the ground than have to regrind a new piloting skill.


What I seem to be hearing is that this change is not effecting any piloting trees, just effecting the ground faction. So people don't have to incur any cost in equipment as they are only shifting from Neutral to the faction they fly for.


However, there are people who are neutral on the ground that may wish to remain that way, and not be thrust into a ground faction. In that case, I would think that people should be given a choice, either join the rebellion, or be made a neutral pilot of their choice. Yes, they will be made to repurchase various chassis, but lower tier ships aren't that expensive and money coming from looting flows pretty freely. I imagine that within a week to 2 weeks, they could rebuild their personal fleet, especially if they could trade ships to other pilots who might be looking for a particular chassis.


This way, people at least get the option to jump one way or the other. Since this is a change that is being made despite the original intention of JTL, I would think allowing a choice would be the most fair way to make this happen. And if an announcement was made about this on the launchpad, it would give pilots more warning that this was coming, and they could save their credits accordingly.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
omadnay
Fri Feb 18, 2005 11:42 am
#44



Shrendyc wrote:
I am a ground rebel/space smuggler alliance, so you know my point of view. I am relieved that I will still be able to fly my neutral level ships, as I have attained master and don't wish to give up my YT under any circumstances. I would rather be made a neutral on the ground than have to regrind a new piloting skill.
What I seem to be hearing is that this change is not effecting any piloting trees, just effecting the ground faction. So people don't have to incur any cost in equipment as they are only shifting from Neutral to the faction they fly for.
However, there are people who are neutral on the ground that may wish to remain that way, and not be thrust into a ground faction. In that case, I would think that people should be given a choice, either join the rebellion, or be made a neutral pilot of their choice. Yes, they will be made to repurchase various chassis, but lower tier ships aren't that expensive and money coming from looting flows pretty freely. I imagine that within a week to 2 weeks, they could rebuild their personal fleet, especially if they could trade ships to other pilots who might be looking for a particular chassis.
This way, people at least get the option to jump one way or the other. Since this is a change that is being made despite the original intention of JTL, I would think allowing a choice would be the most fair way to make this happen. And if an announcement was made about this on the launchpad, it would give pilots more warning that this was coming, and they could save their credits accordingly.





A few of us seem to agree with this, but so far hardly anyone that is actually in this sittuation seems to have posted here (Either they don't know or they don't care).

The word definately needs to go out to the players (Beyond these forums as well).
I can just imagine some of the reactions when a neutral that didn't know this was coming is turned to a Rebel (On-Leave).

I am currently Ground Neutral and Space Rebel.
I was planning on joining the Rebel Ground faction soon though, so I'm not one of the players that would be negatively effected by this.
When I read about the changes, I did have to stop and consider what I would prefer to do. Like I said though, I had already planned to join the Rebellion... so there wasn't much of an issue for me.

It's just an odd sittuation brought about by an earlier design decision. That decision was questioned extensively during JTL Beta and most thought that a ground neutral player should not be allowed to be a space Rebel or Imperial Pilot.
It's just a shame that they released it that way and now may be messing up a few players.

Again, it's a good change... I just think there should be an option for the players in question.
We still need to hear from more ground neutrals with GCW Faction Pilot Professions.

I seriously doubt they'll give the players the option anyway.
It reminds me of when the details of the Jedi Revamp was announced and there was a big issue about "Main Characters becoming FS".
A lot of people had worked hard towards unlocking that second character slot to be a Jedi... using thier favorite characters that they had no desire to turn into Jedi in order to unlock.
SOE did not care at all about those concerns and gave no options to those that were so negatively effected by that change in design.
I doubt this change will be any different in that respect.
I'd rather regrind a pilot profession any day than grind (never mind re-grind) for Jedi.

May the force be with you.

- Omadda Szool
Kauri

BoosqofBox
Fri Feb 18, 2005 1:20 pm
#45

One of those neutral ground pilots chiming in.


neutral / frelance working for the RSF

Master artisan/Master doctor


on the subject of faction... i didn' know i had any.


Come to find out the RSF wont let me shoot at imps whenI am helping a fellow freelance pilot on missions even after declaring rebel. In the new system will this mean that as the RSF is aligned with the faction in control willIleave for the weekendaligned with the imps and come back aligned with the rebs due to a major battle and a quick mop up?


I for one am more inclined for the idea of defection. The problem i have is that i want to go freelance ... without the RSF. Thereisno reason i should have to regrind for the ships i have been piloting all along. Components are the same from ship to ship for the most part though i dont know the difference in droids. Really all you would need is the new pilot defencive skills and new hulls to go to any other pilot type. With droid commands you can use the other skills anyway if you have a friend with a program modual.


One nagging question: why do you have to give up one type of pilot skill to learn another?

Last i checked i didnt have to give up rifleman to learn pistoleer.


Anyone who wants to be any good at any profession is going to gladly pay out of their own pockets for the best equiptment they can afford beyond the starter stuff. From my experience you find a lot of the stuff to go on such as money and new weapons as you go anyway.


thanks,

Boosqof Box



Bridgebuilder
Sat Feb 19, 2005 5:44 am
#46

Well to make a stupid example just to point out what is going on, i will ask the silly question anyway.


How do I unregister JTL on my account?


The terms have changed in no long concour with the term of use agreement assosiated with jtl, under no circumstances i will allow that to influence my other bought product that follow a totally different user agreement.


i did no realise that buying a second product from sony would totally change my first bought product from the same company so that i no longer can use the first product as I intended.


As i said silly example but ......there is a valid point.
galandroxxx
Sat Feb 19, 2005 8:56 am
#47

I got a question about this stuff. Im a netural pilot and netrual on the ground. i was wanting to go rebel on the ground. but if i do this what will happen to me in space when this stuff goes live? will i be put as a rebel in space and lose my exp for space ? or will i remain netrual in space and reb on the ground?



Criton Elder Swordsman
omadnay
Sat Feb 19, 2005 11:12 am
#48



galandroxxx wrote:
I got a question about this stuff. Im a netural pilot and netrual on the ground. i was wanting to go rebel on the ground. but if i do this what will happen to me in space when this stuff goes live? will i be put as a rebel in space and lose my exp for space ? or will i remain netrual in space and reb on the ground?




No, you will be fine.

You can be Rebel or Imperial and be a "Neutral" Pilot.

You just cannot be a Neutral and fly as a Rebel or Imperial Pilot.

So, having Neutral Pilot and becoming a Rebel or Imperial on the ground will not change your Piloting career.


May the force be with you.

- Omadda Szool
Kauri

MonsofoLexius
Sun Feb 20, 2005 1:26 am
#49






Bridgebuilder wrote:

Well to make a stupid example just to point out what is going on, i will ask the silly question anyway.


How do I unregister JTL on my account?


The terms have changed in no long concour with the term of use agreement assosiated with jtl, under no circumstances i will allow that to influence my other bought product that follow a totally different user agreement.


i did no realise that buying a second product from sony would totally change my first bought product from the same company so that i no longer can use the first product as I intended.


As i said silly example but ......there is a valid point.







While I understand the feeling, TOS specificly states that gameplay will change over time. So while this is a change from ground/space alignment, nothing on the TOS reflects the 2 changing eachother.


But I am pushing for some type of resolution on this.




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

MMKia
Sun Feb 20, 2005 8:12 am
#50

I was just thinking about this.... Im a Jedi Knight, but Smuggler's Alliance pilot in space. Does this mean that I will be forced to drop Neut Pilot and go Alliance pilot?




g.[{{{{{{{{{{{ mgXXq}}}F\Cthor - Kiavvie/Malachi' Kitola Elder Jedi Knight)
Fivel +17 Engine/Weapon Systems +12 Chassis Master FS Crafter/Shipwright
Mos Themis, Tatootine


MonsofoLexius
Sun Feb 20, 2005 11:18 am
#51



MMKia wrote:
I was just thinking about this.... Im a Jedi Knight, but Smuggler's Alliance pilot in space. Does this mean that I will be forced to drop Neut Pilot and go Alliance pilot?


No Change at all..



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Altimor
Sun Feb 20, 2005 2:06 pm
#52

I haven't had time to read the entire thread, sorry. But, I wanted to add a point to this, if it hasn't been addressed, yet.


First, I agree that folks should be given a chance to "defect" when the changes take place.


Second, and more to what I wanted to add, I think they should loosen up on the factional based ships. They should make certain ships faction based (X-Wing, all TIEs, A and B wing), and the rest neutral, able to be flown by all pilots regardless of faction. This is an old argument from when JTL first started, but still a reasonable one. *shrug* Just my two bits.

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