Pilot Archive

Thread: Space pvp ...more pointless than ground pvp ??

LucifersBane
Tue Aug 23, 2005 4:21 pm
#40



quadpers0n wrote:

it's not perfect at all, in fact it's horribly flawed.

just answer this. you make PVP last longer by a few shots, what happens to the times when you were fighting for 10 minutes? are you really insinuating that if PVP wasn't "one shot" people would be less likely to make fights last that long?

that seems to be what you just said... but i'm having trouble understanding it.





No im not saying they wouldnt be that long, im saying people might not be so afraid of 1 shot kills that they may take and odd risk that could or could not pay off. Its a suggestion, people might fly exactly the same way...but then again they might not neither of us can predict that.



DANTES INFERNO
LucifersBane
Tue Aug 23, 2005 4:23 pm
#41



Treena_Daal wrote:


LucifersBane wrote:
If you dont like this idea explain why?

How many shots did it take for Han and Luke to destroy the TIE Fighters that attacked them outside the Death Star? One. How many shots did Porkins absorb before being reduced to dust? One, maybe two. One shot kills are how battles worked in Star Wars, so that's how they should work here, too.




If we were to follow the films exactly they would be not so many jedi about, rebels would not own planets and have lots of bases set up, the few jedi that were around would also 1 hit kill you with a lightsaber and blasters would to.

But this is a game not the films.



DANTES INFERNO
quadpers0n
Tue Aug 23, 2005 4:23 pm
#42



Treena_Daal wrote:


LucifersBane wrote:
If you dont like this idea explain why?

How many shots did it take for Han and Luke to destroy the TIE Fighters that attacked them outside the Death Star? One. How many shots did Porkins absorb before being reduced to dust? One, maybe two. One shot kills are how battles worked in Star Wars, so that's how they should work here, too.




It's not just that either, cannon can't be the sole justification for the mechanic we have now. The truth of the matter is if there was a mechanic to make fights last longer, ALL fights would be won by equipment, because that's how it works in a game that allows players to get better and better equipment. If we all had the same "style" ships, with the same loadouts, it'd be a different story, sure, let PVP be 10 shots, why not? But unfortunately in a variable equipment game, PVP has to be breakneck fast and rely on split second reflexes. To the OP: See what happens when you actually post constructive suggestions and ask for opinions on those? You get intelligent responses. Now you know the # one reason PVP is the way it is right now, and the #2 one.



-meeuki


lumpini
LucifersBane
Tue Aug 23, 2005 4:25 pm
#43



quadpers0n wrote:


Treena_Daal wrote:


LucifersBane wrote:
If you dont like this idea explain why?

How many shots did it take for Han and Luke to destroy the TIE Fighters that attacked them outside the Death Star? One. How many shots did Porkins absorb before being reduced to dust? One, maybe two. One shot kills are how battles worked in Star Wars, so that's how they should work here, too.


It's not just that either, cannon can't be the sole justification for the mechanic we have now. The truth of the matter is if there was a mechanic to make fights last longer, ALL fights would be won by equipment, because that's how it works in a game that allows players to get better and better equipment. If we all had the same "style" ships, with the same loadouts, it'd be a different story, sure, let PVP be 10 shots, why not? But unfortunately in a variable equipment game, PVP has to be breakneck fast and rely on split second reflexes. To the OP: See what happens when you actually post constructive suggestions and ask for opinions on those? You get intelligent responses. Now you know the # one reason PVP is the way it is right now, and the #2 one.




why he/she may have answered my question in some manner its by no means justified as i wrote above ur previous post. The whole game would have to change by that reasoning he/she gave.



DANTES INFERNO
Ducimus
Tue Aug 23, 2005 4:25 pm
#44

>>Please do not whine about 'U' rather than 'you' thats just another pathetic attempt to belittle someone.

Whatever there guy. Frankly if you can't bother to at least attempt to form a correct sentence not in d00dist fashion, whatever you have to say loses its weight. Infact ill bet when people see alot of "U"s they automaticaly want to deduct a 100 IQ points. I know i do. I am not kidding, people submit resumes with that kind of deliberate spelling. A typo is one thing, but things like "u"'s absolutly atrocious. Oh, and im not trying to belittle you, you've already done that yourself with your blantantly hostile wording that reeks of an opinionated person making alot of assumptions in your original post.



>>I already stated perhaps if ships could take more than 1 hit people

Acutaly it takes anywhere from 1 to 3 hits, 2 to 3 hits being the most common.



>>As to dmg reduction not necesarily shields could be bumped up so they can take 2 maybe 3 shots

As you've already amply demonstrated, you are not thinking things out. If you do that, PvE would be further trivalized as a result.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
quadpers0n
Tue Aug 23, 2005 4:27 pm
#45

and you constructively refuted the #2 one. good. maybe this thread can be rescued from deletion after all.


still, the fact remains that people have already asked for mechanics like those you are talking about, something to increase the survivability of larger heavy fighters.


you can't change how many hits it takes to take down light fighters. they are currently too hard to hit as is when using decent engines. maybe you make them easier to hit and there'd be something to talk about, but there's no way you can lengthen light fighter pvp without further dooming it to absurdity.


and yes, i'm afraid pilots in a 1 on 1 situation will still rather not be hit, be it 1 hit or 5 hits. i mean, that's just a guess on my part but i have a feeling it's a good one.





-meeuki


lumpini
LucifersBane
Tue Aug 23, 2005 4:27 pm
#46



Treena_Daal wrote:


LucifersBane wrote:
If we were to follow the films exactly they would be not so many jedi about, rebels would not own planets and have lots of bases set up, the few jedi that were around would also 1 hit kill you with a lightsaber and blasters would to.

I am failing to see a problem with any of this. But hey, call me a dreamer.




Well all rifleman would win lets put it that way unless u gave jedi 80% block back and gave normal melee someway of getting into range without being instantly killed. Thats one of the main reasons its not 1 hit kill.



DANTES INFERNO
LucifersBane
Tue Aug 23, 2005 4:33 pm
#47



Ducimus wrote:
>>Please do not whine about 'U' rather than 'you' thats just another pathetic attempt to belittle someone.

Whatever there guy. Frankly if you can't bother to at least attempt to form a correct sentence not in d00dist fashion, whatever you have to say loses its weight. Infact ill bet when people see alot of "U"s they automaticaly want to deduct a 100 IQ points. I know i do. I am not kidding, people submit resumes with that kind of deliberate spelling. A typo is one thing, but things like "u"'s absolutly atrocious. Oh, and im not trying to belittle you, you've already done that yourself with your blantantly hostile wording that reeks of an opinionated person making alot of assumptions in your original post.



>>I already stated perhaps if ships could take more than 1 hit people

Acutaly it takes anywhere from 1 to 3 hits, 2 to 3 hits being the most common.



>>As to dmg reduction not necesarily shields could be bumped up so they can take 2 maybe 3 shots

As you've already amply demonstrated, you are not thinking things out. If you do that, PvE would be further trivalized as a result.




Your entitled to you opinion, i simply type 'U' as its quicker in the long run.

FYI i would not submit a resume like that and contrary to your belief i do not have a low IQ.

As for the shield idea, it was just that an idea i did not say it would be the miraculous cure for space pvp, that may or may not be needed.

Perhaps you would like to submit an idea or do you think the system is perfect as it is ?



DANTES INFERNO
Ducimus
Tue Aug 23, 2005 4:35 pm
#48

blech this thread is over as far as im concerned.

Been down the PvP mitgation road waaayy too many times. Its a pointless ping pong match. Once this guy gets more experience, im sure he'll figure things out on his own.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
LucifersBane
Tue Aug 23, 2005 4:37 pm
#49



Ducimus wrote:
blech this thread is over as far as im concerned.

Been down the PvP mitgation road waaayy too many times. Its a pointless ping pong match. Once this guy gets more experience, im sure he'll figure things out on his own.




So you think the system is perfect, and nothing could be improved.....you are quick to shoot down others ideas , yet supply none of your own ?



DANTES INFERNO
quadpers0n
Tue Aug 23, 2005 4:45 pm
#50

dude, watch it. youre just a noob and rapax has been around posting constructive ideas for much much much much longer than you.


you maybe were here in the kessel days, but all of us have been discussing this thread that you may well have been better of necroing, for the better part of a year now. so before you go accusing other people of not being constructive, take a good hard look at your own initial post, then go do a forum search and read all the suggestions hundreds of other pilots have said before. everyone in here has already responded to threads like these 100 times. AND they've responded to constructive threads about PVP 100 more times.


your idea is nothing new, and in fact most players would agree with some kind of mechanic to slightly prolonge pvp for heavier ships.


you want to start a topic on that? do it. don't be surprised if you get alot of "beating a dead horse" posts. you didn't start off on the right foot here so don't go accusing other posters of being unconstructive on your troll thread.





-meeuki


lumpini
quadpers0n
Tue Aug 23, 2005 4:47 pm
#51

especially not when they have to regurgitate stuff they've all said 1000 times before on better threads. you're lucky they all didn't just report the initial thread and let it be deleted.



-meeuki


lumpini
Gizmarke
Tue Aug 23, 2005 5:01 pm
#52






LucifersBane wrote:




Again u are assuming im complaining cause i die. I kill and i die what im saying is i dont think its the most challenging thing to 1 shot kill someone.





Did you ever play America's Army? Sure its a FPS but the principle is still the same. Realism.


Thats what makes America's Army and JtL PvP so much fun. All that separates you from death is your skill, a moderate amount of luck and your equipment.


It may be pointless, meaning it doesn't really change anything, but its fun and exciting. (That is assuming you're not getting killed while loading)





-Castin Donn
...has mastered the Pilot profession
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