Pilot Archive
Thread: Any ETA on when they'll fix the RGI's hit box?
Dragon942 wrote:
DeepFatFryer wrote:
For the love of... If you shoot a ship and it hits, that should be a hit. Anything else is just a bug, don't try and defend it with this "let me keep my space-crutch", we're all bloody sick of it by now.
QFE
I'm sick of all the f*cking noobs in this game that are more concerned about winning and being uber than having a good time and improving their skills. They are all pieces of sh*t that bring this game down.
Sorry that's harsh, but I'm sick of people making up excuses they know are crap.
Q for even more E
CuchulainnDarklight wrote:
ShoginArmada wrote:
its not bugged....it doesnt need fixed..there's nothing at all wrong with it...the best way to kill them is the swoop under them and hit from the bottom or top and you will do damage, dancing in circles wont get you a kill like every other fight.
You are an idiot! Why because the RG Int has its hitbox PROTECTED by its solar panels. Can you see the problem with this? Everyone else can.
I seriously doubt you would feel the same way if the Adv Xwing hitbox was the same size!
Message Edited by CuchulainnDarklight on 08-27-2005 10:56 PM
Its just where the hitbox is, it cant be protected by a wing that houses nothing but a solar panel and a gun..you monkies all go for that turn turn turn turn spam turn crap when a simple roll, dive and popup shot under the damn thing will kill it, ive dueled many igi's in my tie aggesor and could still hit them. its isnt that hard when you break off and think about what your doing like the old days when all you do is this spin crap rotw brought. Me, personal, wouldnt care if the nex xwinghard a hitbox like this. I KNOW how to deal with the hitbox, unlike you and the other rebels who refuse to learn new tactics. i mean damn even a tie bomber could hit this thing, you just need to know how. you could learn some things from ahazi rebel piilots, becuase a handful of them seem to know this as well.
AlmightyBob wrote:
quadpers0n wrote:
that's not a good test at all. i've dueled capable pilots in JSFs for over 20 minutes neither of us landing a hit, and i've dueled people in my IGI and been shot down with guns.
it's not that people are saying there's nothing wrong with it. there OBVIOUSLY is something wrong with it, the hitbox is 1/4 the size of the ship model.
HOWEVER the hitbox sizes are nearly identical between the IGI and the JSF, what happens if the model (rediculous as it sounds) of the IGI is reduced to correspond with the hitbox? will people still complain? will people still curse the IGI while happily flying around in their JSFs? YES they will. if you fly a JSF as your primary ship, or a B22, YOU DONT DESERVE TO COMPLAIN ABOUT THE IGI. the AI may have problems finding the scalp of the ball, but as an experienced pilot you should not, all you have to content with is the optical illusion you get when flying against them at high speeds.
now, of course the IGI hitbox should be the same size as the model, however all the IGI does is highlight how stupid ships with that hitbox size are. it's stupid because it makes ALL PVE trivial. it's stupid because it forces pilots to those ships to remain competitive in PVP. the IGI needs to be fixed, yeah, but the other cheater ships need an a-wing sized hitbox as well.
/verymuchagree
Azdraik wrote:
It would be nice if they fixed the hitbox because well personally I like my RGI.
Me too acutally. I think its my overall favorite. Its more "incharacter" and arguably the most well balanced ROTW addition sans hitbox bug.
I love all this talk about which new ship is the "I Win" button. At this point this arguement got a life of it's own outside of reality.
JSF was the first to recieve the NERF calls, then the Heavy Novice Variants, now the Royal Guard TIE... Personally, I fly an old school TIE intercepter with 60k mass and routinely blow all those ships from the skies. Hitbox on the ETA-2 Actis, Belbulba, and RG TIE are nearly identical regardless to placement (maybe RG's is a bit higher/lower, never noticed really).
I find it funny that so many complain but keep using these ships. I have them all. I fly none of them. Not because I think they're borked or because they're not fair. I don't fly them because when I win in one of these ships the usual whines ensue. So, I just adapted to their tactics and now I line em up for destruction.
I don't see where a nerf gets us anywhere at this point. Pilots are already too spoiled. You're used to the bugged programs, increased agility,and the huge amounts of mass. If you want to say these ships need to go away, stop using them and practice taking them out. POB's are about to get a huge boost. Wonder how well a fast intercepter with a glass jaw will do against a Y-8 with 4 turrets.
I'm not flaming, but the point is these ships are not as "uber" as medicore pilots say they are. I go up against them all the time with 20k less mass cruising in player crafted intercepters and usually come out ahead. Maybe the ships aren't the problem, maybe it's lack of skill....
Vegitaa wrote:
I love all this talk about which new ship is the "I Win" button. At this point this arguement got a life of it's own outside of reality.
JSF was the first to recieve the NERF calls, then the Heavy Novice Variants, now the Royal Guard TIE... Personally, I fly an old school TIE intercepter with 60k mass and routinely blow all those ships from the skies. Hitbox on the ETA-2 Actis, Belbulba, and RG TIE are nearly identical regardless to placement (maybe RG's is a bit higher/lower, never noticed really).
. . .
I'm not flaming, but the point is these ships are not as "uber" as medicore pilots say they are. I go up against them all the time with 20k less mass cruising in player crafted intercepters and usually come out ahead. Maybe the ships aren't the problem, maybe it's lack of skill....
quadpers0n wrote:
but i would love to eat crow
quadpers0n wrote:
i see what you are saying, "learn to live with it".
it's true the hitboxes won't ever be fixed, no matter how much we complain. so i guess that is good advice.
I don't think we should give up hope on fixes quite yet. At the Stratics HoC chat before the most recent one, Darth Platypus said that he would be adding two more turrets to the Y-8. It took quite a while, but we're finally getting that. In the same chat he also said that he would be taking a look at the balance issues with the ROTW fighters. It might still be a while longer before he gets to that, but he did come through on the Y-8 fixes he promised, so I'm still willing to give him the benefit of the doubt when it comes to eventually balancing the ROTW ships. Who knows, pub 24 is still a ways off.Since there's notany space stuff in the upcoming expansion, maybe Darth Platypus has been given more freedom to focus on bug fixes and enhancements for space. Maybe we'll get lucky and pub 24 will have even more stuff that adresses space issues, such as some rebalancing of the ROTW ships.