Pilot Archive

Thread: Any ETA on when they'll fix the RGI's hit box?

Ducimus
Sat Aug 27, 2005 9:59 pm
#27

All im going to say, is i knew somethign was up the day i first got my hands on one and decided to slam myself against the rebel station in DS.

Blue shield flash's galore, and only 1 hit ever regested. If anyone thinks thats intentional, i think your just trying to convince yourself that it is, so you dont feel so bad in using it.

That said, i shamelessly used on on bria, primarly because of the seemingly rampant use of various exploited parts and shields. That drove me over the edge to just not caring anymore, so i used an RGI with all due aggressiveness. While using an RGI, id say i got hit a grand total of 4 or 5 times. Of that number, no damage was taken.

The Hitbox, i am convinced is indeed the size of a JSF, only its skewed and offset. It should cover the whole ball, not just half of it.

As an aside, last couple days ive been flying a JSF, and ill tell ya what, all those blue shield flashes with no damage? I see them in this ship too, only nowhere near not as much as you can in an RGI, but FAR MORE then you would EVER see in any other ship.



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CuchulainnDarklight
Sat Aug 27, 2005 10:54 pm
#28







ShoginArmada wrote:

its not bugged....it doesnt need fixed..there's nothing at all wrong with it...the best way to kill them is the swoop under them and hit from the bottom or top and you will do damage, dancing in circles wont get you a kill like every other fight.




You are an idiot! Why because the RG Int has its hitbox PROTECTED by its solar panels. Can you see the problem with this? Everyone else can.

I seriously doubt you would feel the same way if the Adv Xwing hitbox was the same size!

Message Edited by CuchulainnDarklight on 08-27-2005 10:56 PM




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The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
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CuchulainnDarklight
Sat Aug 27, 2005 11:10 pm
#29






quadpers0n wrote:

the hitbox isn't protected by the solar panels. go duel a stationary IGI and shoot it from the side, you'll see.


it just looks like it's protected because if you miss the hitbox but hit the model from the side the shield graphic flares.







I mean protected in that you cant see what you are aiming at behind the solar panels, therefore it is a layer of protection. And try hitting the bugger with the weapon spread of an Xwing compared to the inline shots of other ships, its mad. I have more chance killing them in my Ywing than my Xwing ffs.




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The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
theicecreamman
Sat Aug 27, 2005 11:25 pm
#30

I know there's something wrong with the RG TIE. Let me explain to you what happened, i was out in DS farming and hoping some Imp would show up.


Now that guy in JSF dare going after me head to head against my heavyx, he didn't last long sure enough he came back, same thing happened .. a while later i hear the "bleep" and its him again but in his Red TIE. He went head2head again, but this time, even with my 3 guns firing on him only thing happened was the blue shield going on and off but his shield was still at 100%.


Fight ended up in a lag pursuit, the funny thing is, i was turning better than him. We stayed like that for a few minutes untill another imp joined the fun in a B22 and ended up killing me While mind you the RG TIE didn't got a scratch the whole time.


Now, of course i'm no hot shot pilot but i can hold my own in a fight, i've won lag pursuit before even against JSF (wich people in this thread claim it has the same hit box as the Red TIE) with similar if not superior engine than mine.



Feel The Burn
Imaridril
Sat Aug 27, 2005 11:25 pm
#31

I think we need to question most of the space stuff in ROTW as to weather it was intentional or not. Just look at the stats for everything. There was obviously a lot of "copy and paste" going on. We all know the expansion was rushed out to coincide with the EPIII release date, and my guess is that the devs were forced to just slap stuff togetherin order to meet that deadline. I mean, heck, even if you ignore all the old JTL ships, the ROTW ships aren't even balanced against each other. Is the RGI hitbox a bug or intentional? Frankly I don't think the devs have put any thought into it either way. The only "intentional" thing with the ROTW ships was to make sure they could fly by the time the expansion needed to be on store shelves.




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Guyvii2
Sat Aug 27, 2005 11:36 pm
#32

Attacca wrote:


No ones arguing the size - at least, I didn't think that was the issue. The hit box isn't centered over the ship, which makes shooting it considerably more difficult. Even if it's not impossible, it's still a bug. And if you're flying the RGT, that gives you an unfair advantage.


--------------------------------------------------------------------------------


So, you may have a point but what unfair advantage do the rebs have? Lots of guns and max wieght?


IMPs can manuever better , so only need to fly around with no weight ( like if you want you one gun to be good. do not fly with armor , LOL.


The IMPs need something to balance their ships. they are harder to hit. Sounds fair to me. The need to hit the reb ships so many times . The red tie will not be 1 shot killing you like the x wing.





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quadpers0n
Sat Aug 27, 2005 11:50 pm
#33



i have a scenario that i go over in my head that for me explains the IGI.


imagine for a moment that you are the programmer for the ROTW expansion ships. imagine you don't have experience in this position yet you are assured the guy who does will help you out. you get assigned the IGI, JSF and B22. now, you are about to ask the only programmer who understands how the hitbox code works when suddenly you get an email. hey, look, it's the lucasarts marketing guy. he tells you that he wants the JSF/B22 to be the "best" ship in the game, one that everyone will want to fly, as part of the marketing for EPIII. even this lowly new dev understands this is a bad idea, but he knows if he mentions the actual mechanics of the game to this lucasarts suit, he will probably get a curt response and a note to his supervisor asking him to get with the program.


so he asks the lead designer how to do the hitbox code, then cut and pastes the same thing into the B22 with a grimace, realizing it's going to make a few things in the game fairly stupid. suddenly, he gets an idea. "hey, the IGI is a ROTW ship too, maybe i can balance out this injustice by giving it the same hitbox? if the lucasarts guy finds out and yells at me, i can just say i thought he meant all the ROTW light fighters, and not just the JSF/B22! that way at least a touch of continuity is maintained"


so he cut and pastes the JSF/B22 hitbox into the red tie model, of course, the model is far too big, and the end result is also a misplaced hitbox.


the alternative interpretation is that in the monday meeting to discuss game issues concequences are rarely brought up, and certainly never in the context of JTL, OR they are 1000 steps ahead of us players andhave a grand plandespite admittedly not playing the game much if at all.


so yeah, i entertain myself with the sneakyman dev fantasy, cause the alternative is depressing.

Message Edited by quadpers0n on 08-28-2005 01:54 AM



-meeuki


lumpini
CuchulainnDarklight
Sun Aug 28, 2005 6:11 am
#34

Im sorry but for those of you arguing that the RG Int is in some way balanced, like the guy who says its balanced against rebel ships, your so wrong it isnt funny. I spent over 30 mins one day fighting a RG Int in DS and didnt kill it. I was in my Xwing that eats anything else for breakfast (yum yum) and the best i did was take 33% of his shields with one hit about 5 times. Now im by no means useless in a dogfight and i used EVERY tactic I knew to kill him including but not limited to, keeping the top of the ball cockpit in my sights, forcing him into a head to head, stutterfire, everything.

Now I can also say that he may have some sort of steroid enhanced shield as I expect an Adv. blaster to do more than 33% damage to a shield with one hit. But, in the end the guy said he hadnt realised it was so bugged thiough he thought something was up with it.

In the end he said he would stop flying it and i swopped out my midline Advanced blaster for a Heavy blaster and a mark3 RG Int killing proton torpedo launcher, permanently. There is no other reliable way to kill a RG Tie than a missile launcher.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Kirkmeister
Sun Aug 28, 2005 6:36 am
#35

There is already a ballance in the game for the RG tie. It's called getting behind the swine and hitting him with 2 Mk II Image recs. Bye, bye Mr RG TIE!!!! No need to do anything else. The chances are, most people who fly them (in my experience anyway) think they can't be shot, or, think they don't know about the bug. Either way, they don't carry chaff. So 2 Image Recs up their jacksy tends to put them on a one way ticket to Claw station Endor.





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Ducimus
Sun Aug 28, 2005 7:54 am
#36



Imaridril wrote:
I think we need to question most of the space stuff in ROTW as to weather it was intentional or not. Just look at the stats for everything. There was obviously a lot of "copy and paste" going on. We all know the expansion was rushed out to coincide with the EPIII release date, and my guess is that the devs were forced to just slap stuff together in order to meet that deadline. I mean, heck, even if you ignore all the old JTL ships, the ROTW ships aren't even balanced against each other. Is the RGI hitbox a bug or intentional? Frankly I don't think the devs have put any thought into it either way. The only "intentional" thing with the ROTW ships was to make sure they could fly by the time the expansion needed to be on store shelves.





QFE



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Attacca
Sun Aug 28, 2005 9:34 am
#37






Guyvii2 wrote:

Attacca wrote:


No ones arguing the size - at least, I didn't think that was the issue. The hit box isn't centered over the ship, which makes shooting it considerably more difficult. Even if it's not impossible, it's still a bug. And if you're flying the RGT, that gives you an unfair advantage.


--------------------------------------------------------------------------------


So, you may have a point but what unfair advantage do the rebs have? Lots of guns and max wieght?


IMPs can manuever better , so only need to fly around with no weight ( like if you want you one gun to be good. do not fly with armor , LOL.


The IMPs need something to balance their ships. they are harder to hit. Sounds fair to me. The need to hit the reb ships so many times . The red tie will not be 1 shot killing you like the x wing.







I fly Imperial, and have put a lot of time into mastering a 50k chassis that the new generation of pilots will never understand or appreciate. I even have armor on my ship. I believe very wholeheartedly that the older generation of ships were very close to being balanced against each other.


A bugged ship is not balance. If you honestly think that Imperials need this, then please drop and go join the rebels. A good counter to heavy mass ships like the X-Wing is not a bugged hit box. That's called cheating. I can handle the rebel ships just fine in my standard Interceptor, I'm sure everyone else can as well in an Actis or TIE Advanced.


I've had to edit this post about three times to keep from all out flaming a stupid statement like that. Seriously, if you think the RG TIE is a way to balance against the heavier rebel ships, then I can honestly say you have no clue what you're talking about.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
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R9D14
Sun Aug 28, 2005 9:42 am
#38

the only guys i ever fought in the RGIs were compelte noobs and couldnt hit me (in my heavy X) to save their skin, I had a low ypr engine and was out turning htem all the time. i hit htem nearly every other shot but because of hte bugged hitbox (location and size) it was near impossible to score a hit on them. the RGI should have the same hit box as the regular tie intercepter.



Stuu Pididiot
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Dragon942
Sun Aug 28, 2005 10:37 am
#39






DeepFatFryer wrote:
For the love of... If you shoot a ship and it hits, that should be a hit. Anything else is just a bug, don't try and defend it with this "let me keep my space-crutch", we're all bloody sick of it by now.





QFE



I'm sick of all the f*cking noobs in this game that are more concerned about winning and being uber than having a good time and improving their skills. They are all pieces of sh*t that bring this game down.



Sorry that's harsh, but I'm sick of people making up excuses they know are crap.




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