Pilot Archive

Thread: In regards to the recent EP3 and /launchmissle posts.

Attacca
Sat Sep 17, 2005 7:43 am
#40






Ducimus wrote:
Personnaly im burnt out on this.

Ive come to the conclusion that its a question ethics and generation.

Simply put, the majority (not all, but most) of the pilots who've been playing for a long time now consider EP3 and luanch missle unethical. Pilots who havent been in the community as long do not. I suspect its a bleedover mentality from the ground game, as we undenaibly have more people from the ground in intrested in space. Why should they think any different in space then they do on the ground? Where as a number of old fogies, the only reason they play SWG at all is JTL.

The attitudes and queensbury rules of fair play that made our community different that we've traditionaly followed have always been slowly erroding away slowly on the edges with each newcomer who just doesnt see things the same way. That is just my personal opinion.

When things get to a certain point, I, much like Starkitten or JebusCrisp, simply wont post here anymore.




I wholeheartedly agree. It's not just limited to the spacegame, it's a new generation of gamers that seems to think differently than the older communities. It's like not stealing a spawn point or camp from someone just to be nice. Or not training someone with mobs. Not cheating them on the bazaar with a misnamed item. Go read the EVE boards, they're full of people justifying tactics like this. Respect and fair play are slowly being torn away, and some of these pilots will do whatever they can to justify their cheap tactics, without being capable of looking at the bigger picture.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

wasj2004
Sat Sep 17, 2005 8:15 am
#41






Spacey wrote:

Epulse should also come with a momentary paralysis... maybe 5 seconds, that way people would be hesitant to use it as a first strike.







Epulse already has a sevier downfall, it leaves you with shields, capacitor and booster completely drained. so if you miss, you cant boost away, you can shield shunt, pritty much a sitting duck already.



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ShaiLyn
Sat Sep 17, 2005 8:43 am
#42


Would anyone other than a few honorless noobs have any problem if E-Pulse was just ripped from the game completely? I didn't think so. As a freelance ace myself, I certainly wouldn't be.


If I wanted to set up my vaksai as an epulse machine, there would pretty much be nothing anyone could do to keep from dying. How are you going to stay away from me when I have the fastest ship on the server? How are you going to hit me or get a missile lock before I close the distance with that much speed and maneuverability? The answer to both questions is you're not.


E-Pulse isthe most blatant "I win" button ever put into an MMOand that's all there is to it. It's pointless talking about fixing it. It just needs to be ripped from the game completely.










Message Edited by ShaiLyn on 09-17-2005 08:44 AM



Starsider
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Kryxal
Sat Sep 17, 2005 9:46 am
#43






S-1-l2-H-C wrote:








Narrganocca wrote:

Since no developer has said missiles are not working right and EP3 is not working right, I guess they are working as intended. .





ok if thats the case i guess ill dig up my old 4850/4850 level 8 shield and pop it into my RGI. Since the devs have known about the shield exploit andthe RGI hitboxfor a long time and havent done anything, then by your argumentsit must be intended!!!

Message Edited by S-1-l2-H-C on 09-16-2005 10:35 AM



If you REALLY want to do this right, you'll need to character transfer and get bugged, then pick up Privateer and use /epulse3 with your RGI.




...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Spacey
Sat Sep 17, 2005 10:00 am
#44


Yeah... but for me, the results of epulse (on the user) are not nearly enough penalty... I can still fly and jink... Really, I feel there is no built in mechanic to keep people from using it as a first strike.


Sure, we could take it out of the game... what would we replace it with? Privateers dont get that much to work with anyway (other than mass).





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The Outer Rim Trading Company

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Slysix
Sat Sep 17, 2005 10:51 am
#45

Few facts about Energy pulse.

Effective range: 300 m, I have done damage to target at around 325 meters though.
Reset time: 4 minutes.
Damage to target: Takes down the shield and armour CLOSEST to epulser.
Failure: Results in drained components.
Catastrophic Failure: Results in severe damage to epulsing ship.

EPulse1 drains capacitor only. (I don't see abt difference between this and Epulse2)
Epulse2 drains capacitor only. (I use this all the time especially on those guys who have those "uber" ypr engines and like to do the tight looping battles)
Epulse3 drains capacitor and sheilds. (I never use this as I rather keep my sheilds up)

If they made epulse effects mitigate damage to both front and rear sides I believe Epulse3 would become balanced.

LeaphChausew
Sat Sep 17, 2005 1:03 pm
#46

I agree with the OP. Fact is, the people I know who use EP3 and the/launchmissile command have little proper pvp experience and wouldn't know standard, straight up dogfighting if it came and bit them on the rear end. PvP should be 'won' (I hate using that term) by the one who was flying better at the time, not the one who managed to utilise a no skill 'skill' which obliterates everything within a certain distance and which is entirely uncounterable. Quite bluntly, those who deny this being the case have no idea what they're talking about.


All this counter arguing I've been hearing about re'd parts pilots not needing to use skill etc and pre-nerf DIs etc giving an unfair advantage too is pointless. People don't realise that the game, pve wise and even in getting a pvp worthy ship these days is a lot easier than it used to be.


/launchmissile I don't care too much about as on Starsider, most pilots have enough courtesy and skill to not rely on it and same with Epulse. Using the excuse that if the Devs kept a command in the game that it must be fair is complete rubbish too. The devs have proven time and time again how little they know about the mechanics and general workings of pvp in space and remember a month or two back with the 0 mass, 0 energy drainparts fiasco? Before then, people I knew used the excuse that because it was possible in game and nowhere said don't do it they were justified in using it. Funny how the Devs came out with a fix for that (eventually). I know that is an extreme example, but the point is..just because you 'can' do somthing doesn't mean you should. It is along the concept of taking an eye for an eye. If we all did that, the world would be blind.




XanKrieger
Sat Sep 17, 2005 1:07 pm
#47

I worked for EP3 and thus have to right to use it as i see fit, granted i dont think its fair but if it means life or death i will use it




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Spacey
Sat Sep 17, 2005 4:03 pm
#48


I would like to point out that despite the fact I defend Epulse's right to exist... I dont epulse... When I lose, well... I lose.


However, I will say this... if I was being repeatedly jumped when zoning into DS... I would zone in w/ a epulse (insert evil laugh).


Please dont judge me as being less than honorable... If you have ever flown against me (and surprisingly I see very little corbantis pilots on here) you would know what kind of pilot I am (and SS will know soon! /grin/)





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The Outer Rim Trading Company

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AzidarNath
Sat Sep 17, 2005 4:31 pm
#49

First of all, I'm a very long-time player (since Beta) and I've been in space since JTL. I've started playing a lot in Deep Space in PvP for a couple of months now. When in Deep Space, I do not go anonymous. I WANT people to find me. I'm also a freelancer flying a Vaksai.


I'm an above-average dogfighter, knowledgeable about air (space) combat tactics. Facing anything other than JSFs, my kill ratio is around 70-80%. I use one blaster and Proton IV missiles. Every component in my ship is crafted. Nothing is re-engineered at the moment.


In my opinion....


The /launchmissile is an obvious bug and should be fixed or barred from PvP. I prefer fixed.


The Epulse ability is a valid freelancer ability and a valid tactic in certain circumstances. If you use this ability in PvP and miss, then you WILL suck vaccuum. Leaving your ship with no energy and no shields in a PvP fight is the kiss of death.


The Epulse is a high-risk countermeasure to the JSF and the tight turning battles. This ability makes the freelancer a deadly close-quarters opponent. That's what pisses the JSF pilots off so much. They're used to owning everything in the sky with their maneuverability because the JSF basically outclasses any starfighter out there.


The countermeasure to the Epulse is very easy and costs nothing. Just don't get within 300m. If your ship carries missiles, no problem. If you're in a JSF where you depend on being close to your enemy and buzzing around like a bumble bee, well, time to try new tactics.


When other pilots complain about it, what I hear is "... I want you to fight with one ability tied behind your back because I don't want to change my tactics. Oh, and you're a bad pilot.... It's ok that you freelancers fly a barndoor in space. It's ok that I happen to have a JSF that will fly rings around you any day of the week. But YOU, you dirty freelancer you, you're not allowed a countermeasure. And you freelancers that use it are rotten pilots whereas I, unwilling to adapt my tactics to a different opponent, well, I am still the l33t pilot."


Here's my message to all the whiners: The Epulse ability is a valid ability for a Freelancer. I encourage all freelancers to use it freely, including against me if you're so aligned. You won't hear me complain about it. To all you whiners that call it a "one button win" cheap shot, I'd like to remind you that in almost every instance where I've been blown apart in Deep Space, it was with a single blaster bolt, sometimes just a lucky shot from a sprayer too. Your left mouse button would qualify as the "one button win".


With that said, however, I have refrained from using the Epulse ability for a while now in PvP, although I have used it before. The reason for this is that it's hard enough to find Players to come to DS to fight as it is. If I have to fly my barndoor and fight with one ability tied behind my back to keep the "good" pilots from crying, then I'll do that for now.


For any freelancer pilot who is Imperial aligned who comes to face me in Deep Space, let 'er rip. You might hear a "D'oh" from me the first time you catch me with it but you won't hear me complain. You WILL see me again though with my tactics adapted to the threat. To me, THAT's the definition of a good pilot.






------------------------------------------------------------
Korbyn Daxx
Master Shipwright
Daxx Shipyards, 200m East of Rebel Outpost on Rori, Bria.
------------------------------------------------------------
LeaphChausew
Sat Sep 17, 2005 6:19 pm
#50






AzidarNath wrote:

First of all, I'm a very long-time player (since Beta) and I've been in space since JTL. I've started playing a lot in Deep Space in PvP for a couple of months now. When in Deep Space, I do not go anonymous. I WANT people to find me. I'm also a freelancer flying a Vaksai.


I'm an above-average dogfighter, knowledgeable about air (space) combat tactics. Facing anything other than JSFs, my kill ratio is around 70-80%. I use one blaster and Proton IV missiles. Every component in my ship is crafted. Nothing is re-engineered at the moment.


In my opinion....


The /launchmissile is an obvious bug and should be fixed or barred from PvP. I prefer fixed.


The Epulse ability is a valid freelancer ability and a valid tactic in certain circumstances. If you use this ability in PvP and miss, then you WILL suck vaccuum. Leaving your ship with no energy and no shields in a PvP fight is the kiss of death.


The Epulse is a high-risk countermeasure to the JSF and the tight turning battles. This ability makes the freelancer a deadly close-quarters opponent. That's what pisses the JSF pilots off so much. They're used to owning everything in the sky with their maneuverability because the JSF basically outclasses any starfighter out there.


The countermeasure to the Epulse is very easy and costs nothing. Just don't get within 300m. If your ship carries missiles, no problem. If you're in a JSF where you depend on being close to your enemy and buzzing around like a bumble bee, well, time to try new tactics.


When other pilots complain about it, what I hear is "... I want you to fight with one ability tied behind your back because I don't want to change my tactics. Oh, and you're a bad pilot.... It's ok that you freelancers fly a barndoor in space. It's ok that I happen to have a JSF that will fly rings around you any day of the week. But YOU, you dirty freelancer you, you're not allowed a countermeasure. And you freelancers that use it are rotten pilots whereas I, unwilling to adapt my tactics to a different opponent, well, I am still the l33t pilot."


Here's my message to all the whiners: The Epulse ability is a valid ability for a Freelancer. I encourage all freelancers to use it freely, including against me if you're so aligned. You won't hear me complain about it. To all you whiners that call it a "one button win" cheap shot, I'd like to remind you that in almost every instance where I've been blown apart in Deep Space, it was with a single blaster bolt, sometimes just a lucky shot from a sprayer too. Your left mouse button would qualify as the "one button win".


With that said, however, I have refrained from using the Epulse ability for a while now in PvP, although I have used it before. The reason for this is that it's hard enough to find Players to come to DS to fight as it is. If I have to fly my barndoor and fight with one ability tied behind my back to keep the "good" pilots from crying, then I'll do that for now.


For any freelancer pilot who is Imperial aligned who comes to face me in Deep Space, let 'er rip. You might hear a "D'oh" from me the first time you catch me with it but you won't hear me complain. You WILL see me again though with my tactics adapted to the threat. To me, THAT's the definition of a good pilot.









I see your point. It is actually the best reason in favour of Epulse I've seen yet, however consider this....no faction apart from Freelance has a pilot command which does anything in PvP so Freelancers not using it isn't exactly cheating them. I mean, ok Rebels have vrepair but that isn't really somthing which is overly useful unless you merely get disabled in pvp but in my experience, unless it is a large group thing, noone just goes outto disable people and let them repair.


Sorry but my view remains the same and I don't argue out of selfishness, I argue out of the facts and sensibility.


Thinking about it, has any Imperial ever used nebula blast in pvp? Now thats an interesting area as at least Nebulae can be avoided.

Message Edited by LeaphChausew on 09-17-2005 06:21 PM

aramiss
Sat Sep 17, 2005 8:44 pm
#51

exacly right leaph.....not only is epulse kinda messed up, it should hurt friendlies, but freelance is the only ones who get an abilite in pvp that works.........vrepair is junk in pvp, it will keep you alive for about .2 seconds longer, imps have nothing really that helps.....hell if anything imps should get an upgrade, they just get the short end of the stick, personally i think rebels have it the best, we get all the cool stuff



Aramiss---------Bria-------Officer------Alliance Ace pilot
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wasj2004
Sat Sep 17, 2005 10:48 pm
#52






AzidarNath wrote:

First of all, I'm a very long-time player (since Beta) and I've been in space since JTL. I've started playing a lot in Deep Space in PvP for a couple of months now. When in Deep Space, I do not go anonymous. I WANT people to find me. I'm also a freelancer flying a Vaksai.


I'm an above-average dogfighter, knowledgeable about air (space) combat tactics. Facing anything other than JSFs, my kill ratio is around 70-80%. I use one blaster and Proton IV missiles. Every component in my ship is crafted. Nothing is re-engineered at the moment.


In my opinion....


The /launchmissile is an obvious bug and should be fixed or barred from PvP. I prefer fixed.


The Epulse ability is a valid freelancer ability and a valid tactic in certain circumstances. If you use this ability in PvP and miss, then you WILL suck vaccuum. Leaving your ship with no energy and no shields in a PvP fight is the kiss of death.


The Epulse is a high-risk countermeasure to the JSF and the tight turning battles. This ability makes the freelancer a deadly close-quarters opponent. That's what pisses the JSF pilots off so much. They're used to owning everything in the sky with their maneuverability because the JSF basically outclasses any starfighter out there.


The countermeasure to the Epulse is very easy and costs nothing. Just don't get within 300m. If your ship carries missiles, no problem. If you're in a JSF where you depend on being close to your enemy and buzzing around like a bumble bee, well, time to try new tactics.


When other pilots complain about it, what I hear is "... I want you to fight with one ability tied behind your back because I don't want to change my tactics. Oh, and you're a bad pilot.... It's ok that you freelancers fly a barndoor in space. It's ok that I happen to have a JSF that will fly rings around you any day of the week. But YOU, you dirty freelancer you, you're not allowed a countermeasure. And you freelancers that use it are rotten pilots whereas I, unwilling to adapt my tactics to a different opponent, well, I am still the l33t pilot."


Here's my message to all the whiners: The Epulse ability is a valid ability for a Freelancer. I encourage all freelancers to use it freely, including against me if you're so aligned. You won't hear me complain about it. To all you whiners that call it a "one button win" cheap shot, I'd like to remind you that in almost every instance where I've been blown apart in Deep Space, it was with a single blaster bolt, sometimes just a lucky shot from a sprayer too. Your left mouse button would qualify as the "one button win".


With that said, however, I have refrained from using the Epulse ability for a while now in PvP, although I have used it before. The reason for this is that it's hard enough to find Players to come to DS to fight as it is. If I have to fly my barndoor and fight with one ability tied behind my back to keep the "good" pilots from crying, then I'll do that for now.


For any freelancer pilot who is Imperial aligned who comes to face me in Deep Space, let 'er rip. You might hear a "D'oh" from me the first time you catch me with it but you won't hear me complain. You WILL see me again though with my tactics adapted to the threat. To me, THAT's the definition of a good pilot.








Well said!



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Somthing just isnt right about that
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