Pilot Archive
Thread: In regards to the recent EP3 and /launchmissle posts.
Ducimus wrote:
Personnaly im burnt out on this.
Ive come to the conclusion that its a question ethics and generation.
Simply put, the majority (not all, but most) of the pilots who've been playing for a long time now consider EP3 and luanch missle unethical. Pilots who havent been in the community as long do not. I suspect its a bleedover mentality from the ground game, as we undenaibly have more people from the ground in intrested in space. Why should they think any different in space then they do on the ground? Where as a number of old fogies, the only reason they play SWG at all is JTL.
The attitudes and queensbury rules of fair play that made our community different that we've traditionaly followed have always been slowly erroding away slowly on the edges with each newcomer who just doesnt see things the same way. That is just my personal opinion.
When things get to a certain point, I, much like Starkitten or JebusCrisp, simply wont post here anymore.
Spacey wrote:
Epulse should also come with a momentary paralysis... maybe 5 seconds, that way people would be hesitant to use it as a first strike.
Would anyone other than a few honorless noobs have any problem if E-Pulse was just ripped from the game completely? I didn't think so. As a freelance ace myself, I certainly wouldn't be.
If I wanted to set up my vaksai as an epulse machine, there would pretty much be nothing anyone could do to keep from dying. How are you going to stay away from me when I have the fastest ship on the server? How are you going to hit me or get a missile lock before I close the distance with that much speed and maneuverability? The answer to both questions is you're not.
E-Pulse isthe most blatant "I win" button ever put into an MMOand that's all there is to it. It's pointless talking about fixing it. It just needs to be ripped from the game completely.
Message Edited by ShaiLyn on 09-17-2005 08:44 AM
If you REALLY want to do this right, you'll need to character transfer and get bugged, then pick up Privateer and use /epulse3 with your RGI.
S-1-l2-H-C wrote:
Narrganocca wrote:
Since no developer has said missiles are not working right and EP3 is not working right, I guess they are working as intended. .
ok if thats the case i guess ill dig up my old 4850/4850 level 8 shield and pop it into my RGI. Since the devs have known about the shield exploit andthe RGI hitboxfor a long time and havent done anything, then by your argumentsit must be intended!!!
Message Edited by S-1-l2-H-C on 09-16-2005 10:35 AM
Yeah... but for me, the results of epulse (on the user) are not nearly enough penalty... I can still fly and jink... Really, I feel there is no built in mechanic to keep people from using it as a first strike.
Sure, we could take it out of the game... what would we replace it with? Privateers dont get that much to work with anyway (other than mass).
Effective range: 300 m, I have done damage to target at around 325 meters though.
Reset time: 4 minutes.
Damage to target: Takes down the shield and armour CLOSEST to epulser.
Failure: Results in drained components.
Catastrophic Failure: Results in severe damage to epulsing ship.
EPulse1 drains capacitor only. (I don't see abt difference between this and Epulse2)
Epulse2 drains capacitor only. (I use this all the time especially on those guys who have those "uber" ypr engines and like to do the tight looping battles)
Epulse3 drains capacitor and sheilds. (I never use this as I rather keep my sheilds up)
If they made epulse effects mitigate damage to both front and rear sides I believe Epulse3 would become balanced.
I agree with the OP. Fact is, the people I know who use EP3 and the/launchmissile command have little proper pvp experience and wouldn't know standard, straight up dogfighting if it came and bit them on the rear end. PvP should be 'won' (I hate using that term) by the one who was flying better at the time, not the one who managed to utilise a no skill 'skill' which obliterates everything within a certain distance and which is entirely uncounterable. Quite bluntly, those who deny this being the case have no idea what they're talking about.
First of all, I'm a very long-time player (since Beta) and I've been in space since JTL. I've started playing a lot in Deep Space in PvP for a couple of months now. When in Deep Space, I do not go anonymous. I WANT people to find me. I'm also a freelancer flying a Vaksai.
I'm an above-average dogfighter, knowledgeable about air (space) combat tactics. Facing anything other than JSFs, my kill ratio is around 70-80%. I use one blaster and Proton IV missiles. Every component in my ship is crafted. Nothing is re-engineered at the moment.
In my opinion....
The /launchmissile is an obvious bug and should be fixed or barred from PvP. I prefer fixed.
The Epulse ability is a valid freelancer ability and a valid tactic in certain circumstances. If you use this ability in PvP and miss, then you WILL suck vaccuum. Leaving your ship with no energy and no shields in a PvP fight is the kiss of death.
The Epulse is a high-risk countermeasure to the JSF and the tight turning battles. This ability makes the freelancer a deadly close-quarters opponent. That's what pisses the JSF pilots off so much. They're used to owning everything in the sky with their maneuverability because the JSF basically outclasses any starfighter out there.
The countermeasure to the Epulse is very easy and costs nothing. Just don't get within 300m. If your ship carries missiles, no problem. If you're in a JSF where you depend on being close to your enemy and buzzing around like a bumble bee, well, time to try new tactics.
When other pilots complain about it, what I hear is "... I want you to fight with one ability tied behind your back because I don't want to change my tactics. Oh, and you're a bad pilot.... It's ok that you freelancers fly a barndoor in space. It's ok that I happen to have a JSF that will fly rings around you any day of the week. But YOU, you dirty freelancer you, you're not allowed a countermeasure. And you freelancers that use it are rotten pilots whereas I, unwilling to adapt my tactics to a different opponent, well, I am still the l33t pilot."
Here's my message to all the whiners: The Epulse ability is a valid ability for a Freelancer. I encourage all freelancers to use it freely, including against me if you're so aligned. You won't hear me complain about it. To all you whiners that call it a "one button win" cheap shot, I'd like to remind you that in almost every instance where I've been blown apart in Deep Space, it was with a single blaster bolt, sometimes just a lucky shot from a sprayer too. Your left mouse button would qualify as the "one button win".
With that said, however, I have refrained from using the Epulse ability for a while now in PvP, although I have used it before. The reason for this is that it's hard enough to find Players to come to DS to fight as it is. If I have to fly my barndoor and fight with one ability tied behind my back to keep the "good" pilots from crying, then I'll do that for now.
For any freelancer pilot who is Imperial aligned who comes to face me in Deep Space, let 'er rip. You might hear a "D'oh" from me the first time you catch me with it but you won't hear me complain. You WILL see me again though with my tactics adapted to the threat. To me, THAT's the definition of a good pilot.
AzidarNath wrote:
First of all, I'm a very long-time player (since Beta) and I've been in space since JTL. I've started playing a lot in Deep Space in PvP for a couple of months now. When in Deep Space, I do not go anonymous. I WANT people to find me. I'm also a freelancer flying a Vaksai.
I'm an above-average dogfighter, knowledgeable about air (space) combat tactics. Facing anything other than JSFs, my kill ratio is around 70-80%. I use one blaster and Proton IV missiles. Every component in my ship is crafted. Nothing is re-engineered at the moment.
In my opinion....
The /launchmissile is an obvious bug and should be fixed or barred from PvP. I prefer fixed.
The Epulse ability is a valid freelancer ability and a valid tactic in certain circumstances. If you use this ability in PvP and miss, then you WILL suck vaccuum. Leaving your ship with no energy and no shields in a PvP fight is the kiss of death.
The Epulse is a high-risk countermeasure to the JSF and the tight turning battles. This ability makes the freelancer a deadly close-quarters opponent. That's what pisses the JSF pilots off so much. They're used to owning everything in the sky with their maneuverability because the JSF basically outclasses any starfighter out there.
The countermeasure to the Epulse is very easy and costs nothing. Just don't get within 300m. If your ship carries missiles, no problem. If you're in a JSF where you depend on being close to your enemy and buzzing around like a bumble bee, well, time to try new tactics.
When other pilots complain about it, what I hear is "... I want you to fight with one ability tied behind your back because I don't want to change my tactics. Oh, and you're a bad pilot.... It's ok that you freelancers fly a barndoor in space. It's ok that I happen to have a JSF that will fly rings around you any day of the week. But YOU, you dirty freelancer you, you're not allowed a countermeasure. And you freelancers that use it are rotten pilots whereas I, unwilling to adapt my tactics to a different opponent, well, I am still the l33t pilot."
Here's my message to all the whiners: The Epulse ability is a valid ability for a Freelancer. I encourage all freelancers to use it freely, including against me if you're so aligned. You won't hear me complain about it. To all you whiners that call it a "one button win" cheap shot, I'd like to remind you that in almost every instance where I've been blown apart in Deep Space, it was with a single blaster bolt, sometimes just a lucky shot from a sprayer too. Your left mouse button would qualify as the "one button win".
With that said, however, I have refrained from using the Epulse ability for a while now in PvP, although I have used it before. The reason for this is that it's hard enough to find Players to come to DS to fight as it is. If I have to fly my barndoor and fight with one ability tied behind my back to keep the "good" pilots from crying, then I'll do that for now.
For any freelancer pilot who is Imperial aligned who comes to face me in Deep Space, let 'er rip. You might hear a "D'oh" from me the first time you catch me with it but you won't hear me complain. You WILL see me again though with my tactics adapted to the threat. To me, THAT's the definition of a good pilot.
I see your point. It is actually the best reason in favour of Epulse I've seen yet, however consider this....no faction apart from Freelance has a pilot command which does anything in PvP so Freelancers not using it isn't exactly cheating them. I mean, ok Rebels have vrepair but that isn't really somthing which is overly useful unless you merely get disabled in pvp but in my experience, unless it is a large group thing, noone just goes outto disable people and let them repair.
Sorry but my view remains the same and I don't argue out of selfishness, I argue out of the facts and sensibility.
Message Edited by LeaphChausew on 09-17-2005 06:21 PM
AzidarNath wrote:
First of all, I'm a very long-time player (since Beta) and I've been in space since JTL. I've started playing a lot in Deep Space in PvP for a couple of months now. When in Deep Space, I do not go anonymous. I WANT people to find me. I'm also a freelancer flying a Vaksai.
I'm an above-average dogfighter, knowledgeable about air (space) combat tactics. Facing anything other than JSFs, my kill ratio is around 70-80%. I use one blaster and Proton IV missiles. Every component in my ship is crafted. Nothing is re-engineered at the moment.
In my opinion....
The /launchmissile is an obvious bug and should be fixed or barred from PvP. I prefer fixed.
The Epulse ability is a valid freelancer ability and a valid tactic in certain circumstances. If you use this ability in PvP and miss, then you WILL suck vaccuum. Leaving your ship with no energy and no shields in a PvP fight is the kiss of death.
The Epulse is a high-risk countermeasure to the JSF and the tight turning battles. This ability makes the freelancer a deadly close-quarters opponent. That's what pisses the JSF pilots off so much. They're used to owning everything in the sky with their maneuverability because the JSF basically outclasses any starfighter out there.
The countermeasure to the Epulse is very easy and costs nothing. Just don't get within 300m. If your ship carries missiles, no problem. If you're in a JSF where you depend on being close to your enemy and buzzing around like a bumble bee, well, time to try new tactics.
When other pilots complain about it, what I hear is "... I want you to fight with one ability tied behind your back because I don't want to change my tactics. Oh, and you're a bad pilot.... It's ok that you freelancers fly a barndoor in space. It's ok that I happen to have a JSF that will fly rings around you any day of the week. But YOU, you dirty freelancer you, you're not allowed a countermeasure. And you freelancers that use it are rotten pilots whereas I, unwilling to adapt my tactics to a different opponent, well, I am still the l33t pilot."
Here's my message to all the whiners: The Epulse ability is a valid ability for a Freelancer. I encourage all freelancers to use it freely, including against me if you're so aligned. You won't hear me complain about it. To all you whiners that call it a "one button win" cheap shot, I'd like to remind you that in almost every instance where I've been blown apart in Deep Space, it was with a single blaster bolt, sometimes just a lucky shot from a sprayer too. Your left mouse button would qualify as the "one button win".
With that said, however, I have refrained from using the Epulse ability for a while now in PvP, although I have used it before. The reason for this is that it's hard enough to find Players to come to DS to fight as it is. If I have to fly my barndoor and fight with one ability tied behind my back to keep the "good" pilots from crying, then I'll do that for now.
For any freelancer pilot who is Imperial aligned who comes to face me in Deep Space, let 'er rip. You might hear a "D'oh" from me the first time you catch me with it but you won't hear me complain. You WILL see me again though with my tactics adapted to the threat. To me, THAT's the definition of a good pilot.
Well said!