Pilot Archive

Thread: In regards to the recent EP3 and /launchmissle posts.

Coran_Sienar
Fri Sep 16, 2005 11:33 am
#27

I'm sorry that I hurt your feelings. Really. In the game, I'm actually one of the more helpful so-and-sos running around.

Now, here's some other info that you may find useful in your multiple pilot masteries from the Pilot F.A.Q. and my personal experience.

For Rebels:

The repair/resupply ship WON'T come to help you if you're in combat, either PvE or PvP. You also can't call the repair ship in Kessel or Deep Space. If you're flying a Nova, you won't be resupplied.

Emergency Shields increases your recharge rate for shields to roughly 10X their original value. It's utterly useless against player guns.

IFF Scramble is much akin to pulling your hat over your own eyes and screaming "YOU CAN'T SEE ME!" to your assailant.

For Imperials:

Bomberstrikes don't work on players. But the assault package is so weak compared to most PvP aces that all you'd be doing is giving him/her some extra faction points and credits for your trouble.

Nebula blast does work on players, but there are no Nebulas in Deep Space. From reports, it also is nowhere near as effective as /epulse3.

/eweapon is overkill in PvP and also quite dangerous since you'll lose your overloads and you're utterly screwed if you miss your shot.

For Privateers:

/epulse3 works on enemy players. Do not be surprised if you use this command on an Imperial and he/she comes back with an Oppressor loaded with tri-linked IR2s. Rebels don't have missile boats like the Oppressor, so they bring friends. If you use it on a Privateer...well, I guess you'll see which one of you can hit that button first. The worst thing about /epulse3 is that it ruins your reputation. It's tantamount to declaring that you lost the dogfight, but can't do it gracefully. (Exception: If you see a RGI, /epulse3 to your heart's content.)

/piratetrap3 is utterly useless. The last thing you need when you're losing a fight is to call in more fighters to kick your butt.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Maudee
Fri Sep 16, 2005 11:43 am
#28






Narrganocca wrote:


Maudee, I think you mis understood my post, I said missle use was ok (which I thought you were miffed about missile use), I didnt even know about the existence of the /launchmissile command, which fires a dummy missile. I agree with others here that it could be a nice training aid, but I would never use that in combat.

As for my statement about no developer has ever said EP3 is not working as intended, well as otehrs pointed out they have said nothing of the RGI hitbox being bugged either, so I will re-cant that statement. I was wrong there, obviously they aren't going to point out every single bug (unless maybe it is working against the jedi:smileyvery-happy


As formy use of EP3, I do not appreciate being called a cheap ass because I will use it in certain situations. I love PvP in space and I would never ever hit that EP3 button unless I were in the situation I described before, engine disabled with my adversary coming around for the kill. I do not see this as cheap, I see it as a viable tactic, I may still be disabled and die, but at least I will take my opponent with me.


I wholeheartedly agree with those who have said EP3 should damage friendlies as well as foes, this would certainly limit its usefulness to all but the most dire situations...my friends sure wouldn't like me blowing them away!






Forgive me for coming off as harsh before. I agree with your use of EP3 as a last ditch. However, in its current state EP3 will instantly vape any hostile ship within about 300m. Furthermore, there are no requirements for using it. You don't have to wait until you're disabled and dead in space to use it, so many won't. Therein is the problem. While those of us with a fair fight mentality would consider such a move to be acceptable only in the most dire of straits, LuuKsKywAlKeR_1337in his pursuitof gameroppression will have no problem using EP3 wheneverhe can.


As for /launchmissle, actually once I did find it rather useful. Durring a Sunday event I was feeling a bit more frisky than normal and was charging to the rebel group, starting my barrel roll approch a bit late each time. Of course I was getting vaped, but I'm a bit stubborn and kept doing it anyway. Finally Ayanami fake missled me on my way in and I immediately went evasive. She saved my butt and I learned my leason. So yes there are practical applications for it, but unfortunately these are imo outweighed by the ease of abuse.


Fix EP3 (less damage in PVP and all it to hit friendlies, perhaps even a requirement such as having disabled engines) and take out /launchmissle.


-Maudee
Ducimus
Fri Sep 16, 2005 1:06 pm
#29

YOu know its like putting a bunch silk scarf red barons with all the ediquitte and properness of the victorian era in the same room with with a disgrunted vietnam era draftee toking on a doobie.



Major Rapax Victis - Commando
Time wasted playing MMO's:
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"I'm really bored."
...has mastered the Pilot profession
PaceNebulon
Fri Sep 16, 2005 1:10 pm
#30






Ducimus wrote:
YOu know its like putting a bunch silk scarf red barons with all the ediquitte and properness of the victorian era in the same room with with a disgrunted vietnam era draftee toking on a doobie.




lol... nice analogy



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

CaixCatab
Sat Sep 17, 2005 12:05 am
#31

Well... As a sort of humorous sidenote, didanyone try /launchMissile before they nerfed it?


See, now it fires one missile at a set intervall. They used to fire as fast as you could spam it til you hit the cap of number-of-objects-launched. Basically, it worked like a Wall of Greater Lag to anyone who flew into the explosions as their system clogged. The current version isn't half as bad as that one.



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Angamarth
Sat Sep 17, 2005 12:07 am
#32






Rorenikibi wrote:

Launchmissile is cheap, no argument there.


EPulse is a valid ability, which is no more or less overpowered, relatively speaking,than any other weapon at our disposal. There is a counter, they're called missiles. Get over your uberguns and load the goddamned things. Better yet, load the BIG ones, not just the sureshot Image Rec IIs with their "pack it into a tiny corner" 5000 mass. Be sure you disable with a Reactor kill, instead of an Engine kill, and you won't get popped in the back when you come around.


Learn long range dogfighting, instead of the toe to toe lambada that tends to be the norm.






QFE


All this anti epulse stuff reminds me of the people spamming they want a duel, then throwing a fit whena CM used poison/disease on them, or a CH pulled pets, or even some when a Doc used their heals. If you've got the skill boxes, you ought to be able to use it.





- I support the removal of posting privileges as soon as the 'cancel' button is pressed
aramiss
Sat Sep 17, 2005 12:43 am
#33

i just wanna see epulse hurt frinedlies like it should, then it wouldn't be so bad



Aramiss---------Bria-------Officer------Alliance Ace pilot
Manfred-von Richthofen------Starsider------Imperial pilot
Ducimus
Sat Sep 17, 2005 12:53 am
#34


Angamarth wrote:
All this anti epulse stuff reminds me of the people spamming they want a duel, then throwing a fit when a CM used poison/disease on them, or a CH pulled pets, or even some when a Doc used their heals. If you've got the skill boxes, you ought to be able to use it.





^

He just proved my point. See my orginal reply to this thread.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Atanamir2
Sat Sep 17, 2005 5:54 am
#35






Narrganocca wrote:

ummm...are EP3 and missiles coded into the game and working as intended?


Since no developer has said missiles are not working right and EP3 is not working right, I guess they are working as intended. Seems they are a valid tactic to me. EP3 may be dirty and rotten and suck for those on the receiving end, but its coded in the game and privateers are kinda supposed to be more smugglerish/pirate-ish.


Guess what I am saying is to the original poster....you are ranting your opinion, cheating would be using game mechanics that are not working as intended to win, since these tactics are working properly (presumably, since no dev has said otherwise) they are not cheating. If I had my engine disabled and I knew someone was coming around for the deathblow pass, of course I am gonna EP3...I am not gonna sit there and die when I still have one tactic left.


I personally would not use it until I have exhausted all options, and in a controlled, RP type PvP scenario, I have no problem with it being banned, but in DS, I am usually on my own and I will do what I need to stay alive...this is a RP game, I am RPing a mercenary...


who ever said mercs fight fair?







I cannot understand if you are really that stupid or you are pretending.


If your engine is disabled, you will die using EP3 or not using it. Without the engine tell me what will you do if you manage to kill your opponent other than eject and die?






Lo'fi Lightstar
Master musician of doom



wasj2004
Sat Sep 17, 2005 6:42 am
#36

I Agree that /launchmissile is a cheep tactic and somthing should be done about it. I dont agree about EP3 though. If im in DS in my rihkzerk and I get swarmed by a couple JSFs that can easily out manouver me you better believe there gonna get a EP3 up there @$$. Its not cheep, its doing what it takes to survive. Atleast untill the devs do somthing to beef up the heavy fighters (not POBS), they are suposed to be able to take a beating,. as it is now they go down in a couple shots just like everything else. If you dont like getting Epulsed, dont get into a spin battle with a freelance.



Me wearing my favorite outfit
Me wearing uber mods
Somthing just isnt right about that
quadpers0n
Sat Sep 17, 2005 6:55 am
#37

i don't ever want anyone telling me what is fair and what isn't. what is griefing or what isn't. if it's possible it's possible, aside from obvious intentional circumvention of game mechanics to exploit. we let someone decide what's valid and what isn't and the next thing you know some fool is telling you 3 missles is cheating. or level 10 guns is cheating, or any other manner of absurdities. and believe me, i'm not stretching the truth here either, people HAVE and DO say those things under the guise of making things "fun for all" just like damage reduction proponents of the past did. just like all those idiots on the ground with their /duel rules did.


got a problem with an in game system? bring it here. discuss what you believe to be it's merits and it's unintended consequences. suffer through the likely 8 month slog that will take to get the imbalance rectified. we've all been doing it. the alternative is a very slippery slope. i prefer the slog.







-meeuki


lumpini
quadpers0n
Sat Sep 17, 2005 7:07 am
#38


i got a couple of questions i'm having trouble finding the answers to as well. my server doesn't have a ton of epulsers. what's the effective range on it? i thought i remembered reading somewhere that dmg varies by range? what's the max range? how long does it take to recharge?


if the max range is below 800m then why not missle range only tactics? if the recharge is as long as a bomberstrike, why not immediately hyperspace back to DS and fight the epulser without his secret weapon? am i missing something? (besides "easier said than done" theseare tactics applied currently so i know how difficult they may or may not be i'm not commenting on ease of their application).


is the issue that the pilot loses once or that he has no chance of winning ever?





-meeuki


lumpini
Spacey
Sat Sep 17, 2005 7:10 am
#39

You know what might help with the Epulse issue? From what I hear one of the greatest gripes about epulse (other than instant death if in range) is you dont know when it is coming... Is your opponent an epulse junky (first strike)... Will he use it when in trouble? Who knows!


Maybe we could ask for a delay with a system message ... (for the ship you have targeted only)... IE...


put a 2 second delay on the epulse (the thing has to charge right? - power needs to be diverted from the systems to the weapon right?)... [2 seconds is enough time to get out of 300m range] and have this kind of message come from your droid/fc "Sensors detect power fluctuations in target systems" or something...


If you stay w/i 300m after that, well that is your fault.


Epulse should also come with a momentary paralysis... maybe 5 seconds, that way people would be hesitant to use it as a first strike.



I agree there needs to be some change - but while we are at it... how useless are our shields in pvp! Nothing like being one stroked right? heh





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