Pilot Archive
Thread: Suggestion: Independent Turrets?
MericCarew wrote:
Multipassenger ships aren't worth it at the moment and we all can agree with that. Having Independant turrets would go a very long way into making them a lot more useful. I am confused why people would object to making it so their master level ships are more worthwhile.
I do not know how many of you actually postion here own a Multipassenger ship. I do and can tell you that having to take hits by flying straight so that your gunners can hit their targets is insane, and as far as PvP goes it is an impossibility. I have taken 100's of people up to gun during Beta and into live and even while completly motionless most of the better gunners will still only hit 75% of the time. Thats 75% against the eaiser to hit targets, against A-Wings and most TIE's that number drops to around 50% and even less for the majority of those who want to be gunners.
Making turrets independant does not take away from the skill involved in gunning because the gunner will still need to manual target and manually fire at the target that is still moving itself. Independant turrets doesn't mean that your target sitting still always under your reticle. If your target moves to the right and your pilot moves left you will still need to move your reticle to the right to keep him under your recticle. How people confuse that with automatic hits confuses me becuase it is still the players who have to aim and fire at the target and hit or miss is dependant on the gunners skill.
Message Edited by MericCarew on 11-24-2004 11:14 AM
Meric. Star Destroyers aren't starfighters, and neither are Nova's, YT's, or VT-49's. Their defense is their ability to hang in a fight over a long time. Thus, improving the odds that they'll be able to hit their intended target. For the big ships, its about the number of shots fired - not about the accuracy. With 100 turbo batteries, if the star destroyers in the movies hit 75% of their shots, the battles would have been over in seconds.... and the rebels wouldn't have one.
The problem with the MP ships is that you can't keep them in a fight long enough to be effective, and in the rare event that you do, you just don't do the dmg that a ship that size should do.
Also, keep in mind that they ordnance launchers are the only offensive weapons on the MP ships. The laser batteries are for defensive purposes.
AirDingo wrote:
Now that being said, lets take an example from the movies. The ship everything here is based off of: the Millenium Falcon. In the movies we see the falcon go into battle a number of times. The last thing Han is doing is keeping the ship still.He has the Falcon doing belly rolls and who knows what else? Obviously Han feels a need to do this otherwise he would just fly straight. I mean that would get him to his destination faster. No, he must think that he will have to do these maneuvers to stay alive (I doubt he does them just for giggles...) and this is the Falcon Han wants to keep alive. I'm going off the assumption that as heavily modified as the Falcon is it makes our MP ships look like those starter ships... So if Han doesn't fly straight why do we think we could?
Message Edited by 1st_Viduus on 11-24-2004 02:56 PM
PadiOne wrote:
MericCarew wrote:
Multipassenger ships aren't worth it at the moment and we all can agree with that. Having Independant turrets would go a very long way into making them a lot more useful. I am confused why people would object to making it so their master level ships are more worthwhile.
I do not know how many of you actually postion here own a Multipassenger ship. I do and can tell you that having to take hits by flying straight so that your gunners can hit their targets is insane, and as far as PvP goes it is an impossibility. I have taken 100's of people up to gun during Beta and into live and even while completly motionless most of the better gunners will still only hit 75% of the time. Thats 75% against the eaiser to hit targets, against A-Wings and most TIE's that number drops to around 50% and even less for the majority of those who want to be gunners.
Making turrets independant does not take away from the skill involved in gunning because the gunner will still need to manual target and manually fire at the target that is still moving itself. Independant turrets doesn't mean that your target sitting still always under your reticle. If your target moves to the right and your pilot moves left you will still need to move your reticle to the right to keep him under your recticle. How people confuse that with automatic hits confuses me becuase it is still the players who have to aim and fire at the target and hit or miss is dependant on the gunners skill.Message Edited by MericCarew on 11-24-2004 11:14 AM
Meric. Star Destroyers aren't starfighters, and neither are Nova's, YT's, or VT-49's. Their defense is their ability to hang in a fight over a long time. Thus, improving the odds that they'll be able to hit their intended target. For the big ships, its about the number of shots fired - not about the accuracy. With 100 turbo batteries, if the star destroyers in the movies hit 75% of their shots, the battles would have been over in seconds.... and the rebels wouldn't have one.
The problem with the MP ships is that you can't keep them in a fight long enough to be effective, and in the rare event that you do, you just don't do the dmg that a ship that size should do.
Also, keep in mind that they ordnance launchers are the only offensive weapons on the MP ships. The laser batteries are for defensive purposes.
A Star Destroyer is not desgined for anti-starfighter combat. It is meant to subdue whole systems and to completly overpower any enemy Capital ships it came into contact with.
I am confused as to how you got onto comparing what happens in game to what happened in the movies. The 75% I threw out there was the percentage of shots a very good gunner will hit while gunning on a stationary Multipassenger ship. The number isn't exact either but from whatching a hell of a lot of people gun form my turrets in Beta and Live. Now you say it's the number of shots that matters in the end and I have to disagree with you there. Mainly for the fact that in PvP a fighter pilot will have damn near 100% accuracy against you in a Multipassenger ship while only the better gunners are able to come close to 75% and more often then not the first shots are missed while the gunner is trying to find the correct lead on his target, and the Starfighter pilot already has his down. Now in PvE this isn't really an issue until you face higher tier Multipassenger ships and Capital ships.
The problem with the MP ships is that you can't keep them in a fight long enough to be effective, and in the rare event that you do, you just don't do the dmg that a ship that size should do.
Right there you said it all. Independant Turrets would go a very long way to making Multipassenger ships twice as effective as they currently are and help deal out twice as much damage as they currently do by allowing the gunners to hit their targets even while on the move. A stationary target is a dead target and borders on suicide. Independant Turrets in PvE would allow a Multipassnger ship to dance (as well as a flying brick can dance that is) while fighting against NPC's fighters and open new tactics for taking down Capital ships. As for PvP it would also help in the fact that what sucidal pilot is going to run up alone in an A-Wing against a Multipassenger ship that can actually hit it with a 4k+ damage weapon while dancing it's way through a battlefield. Any smart pilot would avoid it until it had reinforments.
Now onto ordnance. I thought that was kind of funny. A lot of people here are saying that Multipassenger ships aren't Starfighters and I agree, but in orber to use ordance against anything but Capital ships requires that you attempt to fly like one. Which in most cases means you only have guns to keep you safe. Also would like to add while the Nova and Decimator have 3 ordnance slots the YT-1300 only has 2 which is a lot less missile firepower then the other two ships.
Independant Turrets won't fix all the issues with Multipassenger ships but it would go a hell of a long way to making them viable in combat other then just against Capital ships. Other things I would like to see would be increased range for all Multipassenger ships and higher probably around 700m for NPC and PC controlled ships. We need better shield and armor eqiupment. The type of stuff only equipable on Multipassenger ships. There are a lot more things that could help as well but the biggest for me now would be Independant Turrets because even with more range and better equipment you are still dead if you can't hit your targets with a decent amount of accuracy.
Message Edited by MericCarew on 11-24-2004 04:24 PM
Heh, seriously though, MP ships need some real changes, and I think this would be a useful one. Another thing to consider is that, in basically every situation, a MP ship can only fire at a given target with one turret at a time. Add in the low accuracy that comes with a turret that gets yanked around with the ship, and you really can't do the kind of damage a ship of this size should be dishing out.
It needs some kind of help, and I think independent turrets would be one step in that process.
1st_Viduus wrote:
It doesn't really matter, one way or the other.
If you want to use the cinematics, then let's do that.
When Chewbacca is flying and Han & Luke are firing the turrets, Chewie is doing quite a bit of rolling, but very little turning. Camera switches views to Luke in the turret... and wouldn't you know it, the Tie's are flying by mighty quickly, but Luke is tracking them... and he has to follow them... but either a: during those shots, the ship isn't rolling or turning in any way (fromsome clips, that's what it looks like) or b: the turrets are moving with the ship, and they are tracking around that (also a couple of short clips where this is apparent).
Go rewatch the movie.