Pilot Archive
Thread: Suggestion: Independent Turrets?
JTL Beta. I am getting old so I forgot the Devs name but I absolutly remember that response.
It would be Starwararific if we could get a further word on this!
AnteriusPataka wrote:
Ok...here's my clarification that I accidently put into a new thread...
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Ok first off people... when we say "independant turret movement" We do not imply that ANY AI is going to be involved. What we are saying that when the ship banks, the guns do not change where they are pointing. They stay where they are pointing until either: A) the ship turns so much the turret reaches it's limit of fire arc. or B) the gunner moves it.
We are not implying any computer controlled turrets at all. These are still completely and utterly manned guns.
I hope this clears up some of the confusion that I've been getting from your posts.
And the response :}
There's no confusion, at least not on my part.
That really all it comes down to. People are not good at firing NOW so want the system made easier NOW. Personally, i have flow on a y-wing, a Nova, and a Decimator, and I don't have much trouble shooting. There are just little tricks you need to employ. Such as, never let your mouse stop moving for more than 3 secounds. That is the window you will have to fire at a ship. At the end of that time, it will have made it to a differant quadrant (the ship being point 0, -0) so you will have to adjust, or it will have moved to a differant quadrant on the verticle plane, making it impossible to shoot it from your side of the ship. The thing is, every ship will take 3 or so passes befoer it is destroyed. Every gunner must focus on every ship, not just one. If your ship can't take 3-4 passes, from 3-4 ship, then it will not be safe.
1st_Viduus wrote:
AnteriusPataka wrote:
Ok...here's my clarification that I accidently put into a new thread...
---------------------------
Ok first off people... when we say "independant turret movement" We do not imply that ANY AI is going to be involved. What we are saying that when the ship banks, the guns do not change where they are pointing. They stay where they are pointing until either: A) the ship turns so much the turret reaches it's limit of fire arc. or B) the gunner moves it.
We are not implying any computer controlled turrets at all. These are still completely and utterly manned guns.
I hope this clears up some of the confusion that I've been getting from your posts.
And the response :}
There's no confusion, at least not on my part.
What you're asking as "Independant Movement" is akin to "Gyroscopic stabilization".
How do you intend independant motion when the turret is attached to the ship?
I like the system the way it is, difficult as it can be to adjust to, because it requires pilot - crew communication and teamwork to make an effective team.
Releasing the turrets from the motion of the hull would make the gunners an offensive hardpoint, when they are in fact a defensive hardpoint.
I have had a few gunners up, and some of them have a very very hard time with the tuurets.... others have a great time with them, having had practice in other games. I see no reason to change the ships in this regard, rather, it would behoove the gunners to learn to fire effectively, and the pilots to learn to fly with a crew.
Ventrilo or TeamSpeak really, really help, btw...
AirDingo wrote:
I believe your idea of an "independent" turret is flawed... there is no AI involved and its not "shooting fish in a barrel" either. The idea is that the gunner can track and fire without the movement of the ship to screw up his aim. And as far as removing the skills of a gunner thats not any more true than a starfighter not needing skills. As any competent fighter knows the targetting reticle your provided doesn't guarantee a hit. Only a guide. The difference between a novice and a master isn't skill points or boxes its knowing how to maneuver your ship and how to predict the movement of the enemy to shoot not where he is but where he will be. The same basis is used for Turrets with the exception of maneuvering.
Maybe shooting fish in a barrel was a small exaggeration, but certainly still 10 times easier than flying ship and shooting. And there's no reason that should be so.
I know there is no actual AI in-game involved.
But you're asking the AI aka SERVER to eliminate ship movement, which comes to exactly the same thing.
My view is NOT skewed. I simply find it perfect the way it is. Nullifying ship movement as a factor in aiming effectively removes the requirement of skill, you need only follow the little green blip and poof! it's dead.
As it is now, you need to talk to your pilot, make sure he rolls this way or dives or turns or pulls up... and all of it gently... and when he moves you need to get back on target. You need to let go of the trigger once in a while, while you re-aquire. You need to know when the opportunity is golden, and when to potshot. The pilot needs to learn to warn you before changing vectors. Or before speed changes. Et cetera et cetera.
It's not broken, don't fix it.
I do not know how many of you actually postion here own a Multipassenger ship. I do and can tell you that having to take hits by flying straight so that your gunners can hit their targets is insane, and as far as PvP goes it is an impossibility. I have taken 100's of people up to gun during Beta and into live and even while completly motionless most of the better gunners will still only hit 75% of the time. Thats 75% against the eaiser to hit targets, against A-Wings and most TIE's that number drops to around 50% and even less for the majority of those who want to be gunners.
Making turrets independant does not take away from the skill involved in gunning because the gunner will still need to manual target and manually fire at the target that is still moving itself. Independant turrets doesn't mean that your target sitting still always under your reticle. If your target moves to the right and your pilot moves left you will still need to move your reticle to the right to keep him under your recticle. How people confuse that with automatic hits confuses me becuase it is still the players who have to aim and fire at the target and hit or miss is dependant on the gunners skill.
Message Edited by MericCarew on 11-24-2004 11:14 AM
And I'm against changing the turrets to "independant motion" - I realise most people find it difficult as it is, and that's just too bad. Take the time to learn, and practice,and your accuracy will go up. Not any more complicated than that.
You never saw a B-52 in WWII doing barrel rolls around the Germans.