Pilot Archive

Thread: missiles in PvP, good or bad?

Kirkmeister
Tue Aug 23, 2005 8:33 am
#27






FilanVader wrote:

which brings up another question, can missles be used against certain parts of the enemy ship or just the cannons?



Yep, it's possible to target sub-components on an enemy. This is by far the most effective way of taking someone out, you disable them. Then pull round to finish them. I used to target engines until I got shot afterwards, so now I take the reactor as that stops all the systems running.




Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Halyn
Tue Aug 23, 2005 8:37 am
#28

I have no problem with missiles. A PvP ship should be prepared for *all* possibilities, not just the ones we like. Besides, most pilots can spare the 1k mass needed for a chaff launcher.


/snicker


I fly an Actis, and part of my loadout is an IR2 launcher. Last Actis v Actis battle I ended up in in Deep Space, I used an IR2 right after I scored a laser hit to end the fight. The pilot sent me a tell, complaining about me using missiles...so when he came back for round two, I vaped him just using lasers.


Heh...and I wonder how good I'll be flying when I finally get a new joystick...hmmmmm.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Goraf
Tue Aug 23, 2005 8:42 am
#29


PaceNebulon wrote:
PS. /launchmissile is dirty fighting... but no one ever said war was fair. I use it as part of an announcement macro that I made for when I sneak up on somebody, but I wouldn't use it during the fight.



I'd still be pissed if someone /lauchm'ed me, even if to announce their presence. They probably popped off and wasted a CM because of your hail.

Of course, I hit target-next-enemy-player so often that noone has ever gotten the drop on me. I have even caught myself hitting it when I'm not even overt.

As far as I'm concerned, /launchmissile should be removed.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Ducimus
Tue Aug 23, 2005 8:54 am
#30

Are missiles in PvP, good or bad?

While i personnaly do not use alot of missles in PvP,I say they are neither. They are neither good, nor bad. They are nothing more then a tool to be utilized.

Message Edited by Ducimus on 08-23-2005 08:56 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
PaceNebulon
Tue Aug 23, 2005 9:06 am
#31






Goraf wrote:




PaceNebulon wrote:
PS. /launchmissile is dirty fighting... but no one ever said war was fair. I use it as part of an announcement macro that I made for when I sneak up on somebody, but I wouldn't use it during the fight.





I'd still be pissed if someone /lauchm'ed me, even if to announce their presence. They probably popped off and wasted a CM because of your hail.

Of course, I hit target-next-enemy-player so often that noone has ever gotten the drop on me. I have even caught myself hitting it when I'm not even overt.

As far as I'm concerned, /launchmissile should be removed.




Even though I use it... I think it should be removed too. I guess I just get a sick kind of pleasure from knowing that when I am within 500m of some newb and hit my macro (/tt you should be hitting the "z" key; /pause 2; /launchmissile that they are first confused and then in full panic.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Shazbat
Tue Aug 23, 2005 9:33 am
#32

I agree that e-pulse is a bit strong. Sure you're a sitting duck afterwards. It doesn't matter if you took out all 5 of your opponents with it. I don't think "legal" or "illegal"
comes into it. I think loadkilling or /launchmissle is capitalizing on aspects of the game that are unrealistic. Ditch /launchmissle, disable loadkilling, weaken EPulse and I think we've gotten somewhere.


While I disagree with your definitions of both tactics AND skill (there's undeniably some overlap), I dont' think the point has been addressed. I haven't seen an argument for why missles shold be banned in PvP. The only time I see it complained about is after someone was blown up by one.


You'll hopefully agree that there are many ways to make a fight "unfair"- some good some bad. If I fly you in circles till your dizzy because my ship is far superior to yours, I've tipped the scales toward myself (I won't bring fair into it). If I break into your house and damage your joystick, I've ALSO made the fight unfair, lol. I'm never one to whine about fair. The point IS to tip the scales to favor you, I agree.


If someone loadkills me or lags me with /launchmissile, I don't believe I've been beaten by skill or tactics, using your definitions. Your mechwarrior simile seems related to FotM loadouts, or even FotM ships (you defended Oppressors as best PvP ship in another thread). I believe a better comparison for your mechwarrior missle boat would be ground templates and FotM character builds, and in the old days macros.a Mech's diversity cannot be duplicated in a JTL ship (even if the comparison can be seen between ships).


You've identified "exploits" as well as one thing that's "not wrong to use... unbalanced". I'm proposing /launchmissle macros or spam be given a category somewhere in between. I think most players refer to this chategory as.. you guessed it.. dishonorable.



Pacify. Dominate. Annihilate.


INQ Admiral Shazbat- Imperial Inquisition Ace, Elder Master Jedi
Snazbat- Master Spy, Freelance Ace~~ Noctivagous- Master Shipwright, Rebel Ace

Visit The Admiral's Vice Cantina at -1025 6050, Antares, Naboo

Founder, Inquisition Navy, LONG LIVE THE PILOT
Captain: VT-49 The Pride of Antares
C&C Sick Bay Rec Room Bridge

Imaridril
Tue Aug 23, 2005 9:43 am
#33

Whenever I get /tells from someone complaining about me killing them with missiles I know right away that they're not someone who PvPs often. It would say that on Starsider over half the PvP encounters I'm involve missiles being fired by both sides. I don't think I've gone through a single large scale PvP event in months without getting at least half a dozen missiles fired at me over the course of the event. Unless your ship is extremely light on defenses, you should be able to survive a hit from a single IR2 most of the time, and unless you're flying against an oppressor its not hard to get at least one chaff off before the volley gets to you. Heck, in a dogfight with me in my KSE vs. a Belb22 the other day it took me 8 missiles before I finally managed to take him out.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Shazbat
Tue Aug 23, 2005 9:47 am
#34



I agree completely.


1) It's only after someone dies to a missle that complaints happen. (We don't see any here)


2) those who complain about missle use in /tells can't PvP too often, or they'd know it's par for the course.


I spend literally 90% of my online time training/helping/lvling pilots in our navy. New aces learn VERY quickly the importance of CMs.


Edit: Goraf, I know the feeling. I have target nearest enemy player set to Z... I find myself spamming it even when I'm on the ground. Once while I was playing another game.


Message Edited by Shazbat on 08-23-2005 12:51 PM



Pacify. Dominate. Annihilate.


INQ Admiral Shazbat- Imperial Inquisition Ace, Elder Master Jedi
Snazbat- Master Spy, Freelance Ace~~ Noctivagous- Master Shipwright, Rebel Ace

Visit The Admiral's Vice Cantina at -1025 6050, Antares, Naboo

Founder, Inquisition Navy, LONG LIVE THE PILOT
Captain: VT-49 The Pride of Antares
C&C Sick Bay Rec Room Bridge

Thradd
Tue Aug 23, 2005 9:53 am
#35






Kirkmeister wrote:

I know this has been discussed a few times, but after a foray into Deepspace yesterday, up against a RG I had to resort to missiles, or resign myself to 20mins + of trying to get him so I can hit his hit box. So, I dropped 2 immage recs on his ass. I then got numerous tells sayin *&**&^&* *&*^&&9, missiles, you *(*&&^*&&99 etc.


I was even called dishonourable, whic got me a bit miffed, as I do count myself as honourable. After all, he's the one in a bugged ship, not me.


So my question to you guys is. Do you use missiles in PvP, if so, what situations would you say warrent the use of missiles? IO know POB's and Tie/Opps all have 3 ordnance points, thus are designed to be missile slinging platforms, but what about fighters? I personally like to use them, they can give you that edge that you need, and if you don't carry chaff, then you are asking to be missiled in my oppinion.


Please discuss






Honor, in my opinion, comes after the fight when you send a /salute or a /corpseHump


I've said it before and I'll say it again....complaining about a pilot using missiles is like complaining about a Jedi using the Force.


Missile locks are not always easy to get and if you have some skills then your boggie won't be able to get a lock.


Loadkilling and spamming lag missiles, are dishonorable tactics. Other than that, use what you've got to get the job done. Space PVP isn't foreveryone and good old fassioned Natural Sellection will weed out the aces from the ACES





Official PvP Rules for
Star Wars Galaxies: An Empire Divided
==N
Star Wars Galaxies:
Providing male fantasy
gaming fulfillment for closet geeks
since 2003
Sign up now for a free Imperial tour of Deep Space
Your Name Here


Shazbat
Tue Aug 23, 2005 10:07 am
#36

Weed out the aces from the ACES. I've been looking for a clever way to say that forever. Thanks Admiral. I like the killboard too.



Pacify. Dominate. Annihilate.


INQ Admiral Shazbat- Imperial Inquisition Ace, Elder Master Jedi
Snazbat- Master Spy, Freelance Ace~~ Noctivagous- Master Shipwright, Rebel Ace

Visit The Admiral's Vice Cantina at -1025 6050, Antares, Naboo

Founder, Inquisition Navy, LONG LIVE THE PILOT
Captain: VT-49 The Pride of Antares
C&C Sick Bay Rec Room Bridge

PaceNebulon
Tue Aug 23, 2005 10:19 am
#37






Shazbat wrote:
I agree that e-pulse is a bit strong. Sure you're a sitting duck afterwards. It doesn't matter if you took out all 5 of your opponents with it. I don't think "legal" or "illegal"
comes into it. I think loadkilling or /launchmissle is capitalizing on aspects of the game that are unrealistic. Ditch /launchmissle, disable loadkilling, weaken EPulse and I think we've gotten somewhere.



While I disagree with your definitions of both tactics AND skill (there's undeniably some overlap), I dont' think the point has been addressed. I haven't seen an argument for why missles shold be banned in PvP. The only time I see it complained about is after someone was blown up by one.


You'll hopefully agree that there are many ways to make a fight "unfair"- some good some bad. If I fly you in circles till your dizzy because my ship is far superior to yours, I've tipped the scales toward myself (I won't bring fair into it). If I break into your house and damage your joystick, I've ALSO made the fight unfair, lol. I'm never one to whine about fair. The point IS to tip the scales to favor you, I agree.


If someone loadkills me or lags me with /launchmissile, I don't believe I've been beaten by skill or tactics, using your definitions. Your mechwarrior simile seems related to FotM loadouts, or even FotM ships (you defended Oppressors as best PvP ship in another thread). I believe a better comparison for your mechwarrior missle boat would be ground templates and FotM character builds, and in the old days macros.a Mech's diversity cannot be duplicated in a JTL ship (even if the comparison can be seen between ships).


You've identified "exploits" as well as one thing that's "not wrong to use... unbalanced". I'm proposing /launchmissle macros or spam be given a category somewhere in between. I think most players refer to this chategory as.. you guessed it.. dishonorable.






First... I want to say that "illegal and dishonorable" part was rewritten a few times and I accidentally left the "and dishonorable" part in when it was not intended. The rest of what I wrote contradicted that as it was posted. So... sorry... my fault.


"If someone loadkills me or lags me with /launchmissile, I don't believe I've been beaten by skill or tactics, using your definitions. "


You have... even load killing and lag is an available tactic. Definitely not a good one or one that should be allowed by the game but it is still available to be used.


"Your mechwarrior simile seems related to FotM loadouts, or even FotM ships (you defended Oppressors as best PvP ship in another thread). I believe a better comparison for your mechwarrior missle boat would be ground templates and FotM character builds, and in the old days macros.a Mech's diversity cannot be duplicated in a JTL ship (even if the comparison can be seen between ships)."


My mechwarrior example was targeted at general tactics but it was a thinly veiled shot at those that refuse to use the "composite in space" or RotW ships. However, the example was not meant as a direct comparison, more of a lesson that learned. As for the oppressor, I never said it was the best I just said that it depends on the pilot and not so much the ship.


I do agree with the rest of what you said. Skill and tactics do overlap to a point but I was attempting to keep it relatively simple since I am lazy and didn't want to get into the intricacies of definitions.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

LeaphChausew
Tue Aug 23, 2005 11:44 am
#38

Missiles are one thing. But e-pulse is unforgiveable. Now I won't hate tell anyone...not even for using e-pulse but the thing with e-pulse is that its outright pathetic whereas missiles at least take some consideration to lock on and fire from the aggressor and they can be countered. I don't mind being missiled...too much.


Now e-pulse can be kind of countered if you're skillful enough to fly out of range as they're using it but anyone who is going to use it..will use it when their enemy is right on top of them so it is more or less the 'I win' button and unavoidable. E-pulsers are quite frankly scum and not very cricket like imo. They get no respect from me.



Ashtirael
Tue Aug 23, 2005 8:15 pm
#39

Missiles in PvP: Part of the game.


Personally, I like missiles. I like blowing people up with lasers, too.


However, I like finishing things off as quick as possible to get back to my looting most of all


If someone is gonna come head on at me, well, hey, lock and load. Lasers and missiles away.


I am not, I repeat NOT a major PvP pilot. I just do it to get back to my looting for more toys


As several posters have said, they are a part of the game. Have ta cope with em.


Anyone asking to remove missiles in one ship is like saying remove your maneuverability, or your speed, or your lasers or your small hitbox or........


While this is a game with limitations, those limitations are strictly game engine enforced, not fellow pilot enforced.


That being said, Epulse is mostly a tactic I will not use in 1v1 confrontations. Unless others are playing by less than stellar tactics (RGI, loadkilling, 2 or more on one) Or possibly my new recent favorite: Challenging me to a duel as I limp to the station with 143 speed, no shields, weapons or armor after helping someone with the vette. Simply stupid.


Anywho, personal view on missiles: Lock, load and fire!!! (Preferably away from me )
Page 3 of 4