Pilot Archive
Thread: missiles in PvP, good or bad?
Yep, it's possible to target sub-components on an enemy. This is by far the most effective way of taking someone out, you disable them. Then pull round to finish them. I used to target engines until I got shot afterwards, so now I take the reactor as that stops all the systems running.
FilanVader wrote:
which brings up another question, can missles be used against certain parts of the enemy ship or just the cannons?
PaceNebulon wrote:
PS. /launchmissile is dirty fighting... but no one ever said war was fair. I use it as part of an announcement macro that I made for when I sneak up on somebody, but I wouldn't use it during the fight.
I'd still be pissed if someone /lauchm'ed me, even if to announce their presence. They probably popped off and wasted a CM because of your hail.
Of course, I hit target-next-enemy-player so often that noone has ever gotten the drop on me. I have even caught myself hitting it when I'm not even overt.
As far as I'm concerned, /launchmissile should be removed.
While i personnaly do not use alot of missles in PvP,I say they are neither. They are neither good, nor bad. They are nothing more then a tool to be utilized.
Message Edited by Ducimus on 08-23-2005 08:56 AM
Goraf wrote:
PaceNebulon wrote:
PS. /launchmissile is dirty fighting... but no one ever said war was fair. I use it as part of an announcement macro that I made for when I sneak up on somebody, but I wouldn't use it during the fight.
I'd still be pissed if someone /lauchm'ed me, even if to announce their presence. They probably popped off and wasted a CM because of your hail.
Of course, I hit target-next-enemy-player so often that noone has ever gotten the drop on me. I have even caught myself hitting it when I'm not even overt.
As far as I'm concerned, /launchmissile should be removed.
Even though I use it... I think it should be removed too. I guess I just get a sick kind of pleasure from knowing that when I am within 500m of some newb and hit my macro (/tt you should be hitting the "z" key; /pause 2; /launchmissile
I agree completely.
1) It's only after someone dies to a missle that complaints happen. (We don't see any here)
2) those who complain about missle use in /tells can't PvP too often, or they'd know it's par for the course.
I spend literally 90% of my online time training/helping/lvling pilots in our navy. New aces learn VERY quickly the importance of CMs.
Edit: Goraf, I know the feeling. I have target nearest enemy player set to Z... I find myself spamming it even when I'm on the ground. Once while I was playing another game.![]()
Message Edited by Shazbat on 08-23-2005 12:51 PM
Kirkmeister wrote:
I know this has been discussed a few times, but after a foray into Deepspace yesterday, up against a RG I had to resort to missiles, or resign myself to 20mins + of trying to get him so I can hit his hit box. So, I dropped 2 immage recs on his ass. I then got numerous tells sayin *&**&^&* *&*^&&9, missiles, you *(*&&^*&&99 etc.
I was even called dishonourable, whic got me a bit miffed, as I do count myself as honourable. After all, he's the one in a bugged ship, not me.
So my question to you guys is. Do you use missiles in PvP, if so, what situations would you say warrent the use of missiles? IO know POB's and Tie/Opps all have 3 ordnance points, thus are designed to be missile slinging platforms, but what about fighters? I personally like to use them, they can give you that edge that you need, and if you don't carry chaff, then you are asking to be missiled in my oppinion.
Please discuss
Honor, in my opinion, comes after the fight when you send a /salute or a /corpseHump
I've said it before and I'll say it again....complaining about a pilot using missiles is like complaining about a Jedi using the Force.
Missile locks are not always easy to get and if you have some skills then your boggie won't be able to get a lock.
Loadkilling and spamming lag missiles, are dishonorable tactics. Other than that, use what you've got to get the job done. Space PVP isn't foreveryone and good old fassioned Natural Sellection will weed out the aces from the ACES
Shazbat wrote:
I agree that e-pulse is a bit strong. Sure you're a sitting duck afterwards. It doesn't matter if you took out all 5 of your opponents with it. I don't think "legal" or "illegal"
comes into it. I think loadkilling or /launchmissle is capitalizing on aspects of the game that are unrealistic. Ditch /launchmissle, disable loadkilling, weaken EPulse and I think we've gotten somewhere.
While I disagree with your definitions of both tactics AND skill (there's undeniably some overlap), I dont' think the point has been addressed. I haven't seen an argument for why missles shold be banned in PvP. The only time I see it complained about is after someone was blown up by one.
You'll hopefully agree that there are many ways to make a fight "unfair"- some good some bad. If I fly you in circles till your dizzy because my ship is far superior to yours, I've tipped the scales toward myself (I won't bring fair into it). If I break into your house and damage your joystick, I've ALSO made the fight unfair, lol. I'm never one to whine about fair. The point IS to tip the scales to favor you, I agree.
If someone loadkills me or lags me with /launchmissile, I don't believe I've been beaten by skill or tactics, using your definitions. Your mechwarrior simile seems related to FotM loadouts, or even FotM ships (you defended Oppressors as best PvP ship in another thread). I believe a better comparison for your mechwarrior missle boat would be ground templates and FotM character builds, and in the old days macros.a Mech's diversity cannot be duplicated in a JTL ship (even if the comparison can be seen between ships).
You've identified "exploits" as well as one thing that's "not wrong to use... unbalanced". I'm proposing /launchmissle macros or spam be given a category somewhere in between. I think most players refer to this chategory as.. you guessed it.. dishonorable.
Missiles are one thing. But e-pulse is unforgiveable. Now I won't hate tell anyone...not even for using e-pulse but the thing with e-pulse is that its outright pathetic whereas missiles at least take some consideration to lock on and fire from the aggressor and they can be countered. I don't mind being missiled...too much.
Now e-pulse can be kind of countered if you're skillful enough to fly out of range as they're using it but anyone who is going to use it..will use it when their enemy is right on top of them so it is more or less the 'I win' button and unavoidable. E-pulsers are quite frankly scum and not very cricket like imo. They get no respect from me.