Pilot Archive

Thread: pilots: we must change this!

Eaca
Sun Feb 06, 2005 10:34 am
#27






MonsofoLexius wrote:





Scrotumrack wrote:


Eaca wrote


My rules:


  1. I will not help you grind tier 4 xp.
  2. I will not help you with tier 1 or tier 2 missions unless you have tried them yourself already.
  3. I will not help you with the 30 kessel kills for the first ace mission (unless you find the vette in system already, in which case I'll come disable the vette and help finish out your last kills so you can go get the vette mission, and come back and blow it up)
  4. I will not help you look for the vette, call me when it's there

Other than that I'll pretty much help with any mission I can as an Imperial Ace. I'm sure there are people like me on any server, just gotta find them. Ask around, they're generally fairly well known, as they have dozens of people they've helped ace.







Couldn't agree with you more mate.


Except for my guild mates that exactly how I do things.







Very nice rules to live by I think


I do work with a few of the group that totaly kill #4 (run squads that help on the vette master mission). Its not that I disagree with that rule, you have a great point. I just tend not to follow that myself....








I help on the vette no problem, I just refuse to hang around in kessel killing the paltry spawns there when I could be in deep space making 10x the loot and FP in the same amount of time. Vettes are visible for well over 5k, they're not really going to find it any faster with me there or not. Once they find it I don't run the squad that takes out the vette, I AM the squad that takes out the vette
Else-Whira
Sun Feb 06, 2005 11:20 am
#28



Eaca wrote:
I help on the vette no problem, I just refuse to hang around in kessel killing the paltry spawns there when I could be in deep space making 10x the loot and FP in the same amount of time. Vettes are visible for well over 5k, they're not really going to find it any faster with me there or not. Once they find it I don't run the squad that takes out the vette, I AM the squad that takes out the vette


What alot of people have been doing lately on my server at least is getting into a group and killing a corvette as a gunner on a decimator out in deep space. I answered a call for help one night from a fellow imperial ace and killed a vette with it's fighter escort to see the mission completed message fly up on my screen from this griefer DJK I can't stand. That was officially the last time I join a group with a decimator I didn't see boarding :/





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
NoStyleGuy
Sun Feb 06, 2005 1:25 pm
#29




if this is the corsec gunboat then i have a tip you can try, but you better know how to fly if you want to pull this off (which judging by your post i bet you do not). you can fly insde a ye-4 gunship, match speed, and mimic its manuvers. this lets you pound on it while it cant shoot at you. a cheap tactic, but if you cant figure out any other way, it works.





im nowhere near this mission or n e thing but i've run up against enought gunboats to know their tuff. does this work on any gun boat? cause i've colided with em, but just bouce off... then die(hehe). if it works that'd be evilly awsome



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KaylBreinhar
Sun Feb 06, 2005 2:00 pm
#30



Eaca wrote:
My rules:
  1. I will not help you grind tier 4 xp.
  2. I will not help you with tier 1 or tier 2 missions unless you have tried them yourself already.
  3. I will not help you with the 30 kessel kills for the first ace mission (unless you find the vette in system already, in which case I'll come disable the vette and help finish out your last kills so you can go get the vette mission, and come back and blow it up)
  4. I will not help you look for the vette, call me when it's there

Other than that I'll pretty much help with any mission I can as an Imperial Ace. I'm sure there are people like me on any server, just gotta find them. Ask around, they're generally fairly well known, as they have dozens of people they've helped ace.




That's my credo really in a nutshell. I don't tow people up the tiers - the absolute worst thing you can say to me after I help you finish a mission is "hey, could you help me on my next one" in lieu of thanks.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Geevo
Sun Feb 06, 2005 2:25 pm
#31






Eilla wrote:

To clarify a couple of points: Ok. I wasn't asking for sympathy. I justmeant that I saw no one sympathetic to my point of view and acknowledged that.


AndI do, as I say, sincerely appreciate the feedback.


Now, to make sure I understand, you TomoRainer, these missions are so horribly difficultbecause we get a "sense of realaccomplishment" when


1) We develop supernatural piloting abilities

or

2) We get lucky and somehow destroy the thing


This missontakes, from loading screens to the point where I'm vaporized, about 30 minutes to fly. Minimum, I've spent four hours on this mission.

If I want a sense of accomplishment, I'll go take out the trash. I'm here to have fun. This is a roadblock. Personally, I think its just anotherartificial constraint placed on players like the now vanished 10-minute shuttle wait.


Here's the point: If you've got the XP you should make pilot.


And this should be changed.

Ijust want to hang out in the yt1300 with my friends.That's the whole reason I'm mastering pilot. I'm not interested in pvp.












There are a few issues I would like to point out.


Although practice makes you better at it, xp does not. I can sit in one spot holding a trigger to get the xp. The benefit of missions is that it is more dynamic and helps you actually increase your skills if they are done appropriately. When they are actually done appropriately, you will learn how the different ships handle, learn how to fly with others and enjoy it.


If I had it to do over again, I would have done more missions rather than grinding out the xp for tier 4. I enjoyed the rebel missions much more, because I actually paid attention to the story and did the missions. Honestly, I just grinded Imperial ... so it was not as much fun.


Finally, there is no such thing as luck ... It is your abilities that actually do improve...and the quality of your equipment does as well.




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
TomoRainer
Sun Feb 06, 2005 2:27 pm
#32

Sorry then, Eilla, this isn't the ground game. In space, it's real experience that matters, not experience points, and that's how most pilots like it. Perhaps if you'd been leveling with the mindset that your missions are training experiences rather than obstacles between you and the master box that must be rushed through as quickly as possible, you wouldn't be in this position now.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Bulak
Sun Feb 06, 2005 5:52 pm
#33

The learning curve in space is VERY steep, I too have tried tosolo missions, and have not been able to do so... the first time around.


It would do you some good to swallow your pride, stand in front of the starport and /shout Need help with space mission! I have done this often, and have met some great guys in the process. And if you ever get a group of 15 ships of all factions taking out a couple of gunboats, it's pretty fun and an amazing sight to behold.


Since I Aced, I don't mind helping other pilots with thier missions (content after you master is weak :smileysad so oppertunities to help others are very welcome. I like to play wingman and cover thier asses from fighters. I also disable the ships so that he can take them out to gain additional xp.


I don't think the missions needs to be changed... that's my 2 cents worth.
Eilla
Sun Feb 06, 2005 8:04 pm
#34

TomoRainer:I think that's a bit of acheap shot. You don't know how I play. I'm invovled in the space game asmuch as I have been on the ground. You think I'm just zipping through 7 million xp in space missions? Or that I haven't take time to buy good equipment, etc.?I've put my time in. I love the atmosphere. But, man, you have to draw the line when, time and after time, you get whacked.


OF NOTE: This morning I had two master pilots with me and they both died...Yes, yes, it's not the title that matters, as I've been told. But man, the master pilots on wanderhome either suck or ... the mission is just too hard.


You get to a point of frustration.


And Bulak before you tell me to /shout in front of the star port, maybe you should read my initial post. This is not a pride thing.


I've also varied my tactics, incorporating what was suggested here and to some extent, it has helped. I've tried three additional times. My solo run I got the shields down to 59 percent. So the strafe runs do help. I've got 2400 shields front and aft; 1200+ armor front and back. Space bombs, booster, etc. Not sure what the hell else to do except, as seems the suggestion here "to hang back 1500m and watch someone else do it."


What if, however, I don't want to do that? What if I want to be able to destroy the damn thing myself, with a couple of buddies helping. Problem is, you can't do it.

So is it just perhaps possible that the gunship has been upgraded?



Zilod
Sun Feb 06, 2005 8:24 pm
#35

just an advice or 2


before to start the mission scout a bit the system and /waypoint spots with ships that can help you against the gunboat.


when the boat appear destroy the escort and then head to these waypoints so that other ships will engage the funboat long enought to distract it a bit and to permit to you and your friends to take it down.


you can also try to attack it from the back while it chase you, as abose destroy the escort and then fly away, the funboat probably will chase you, make a friend attack it from behind, if the funboat stop to follow you and attack your friend then is your time to attack it from behind.



the mission is not impossible, is difficult but is a quite standard one as many squadrons have an escorted gunboat mission, ask to friends, at starport or even in the sector, maybe other players are doingdifficult missions and you can join and help each other to complete all of them


last thing, remember that if you die the mission is over, but if a wingman die nothing happens, so try to stay out of troubles and if someone have to do a crazy attack against the boat is better to chose a wingman for it.


good luck with the mission
psikobunny
Sun Feb 06, 2005 9:20 pm
#36






Eilla wrote:

What if, however, I don't want to do that? What if I want to be able to destroy the damn thing myself, with a couple of buddies helping. Problem is, you can't do it.

So is it just perhaps possible that the gunship has been upgraded?







As I said before, people do this every day, it's not like it's stopped since the AI change, which was over a month ago. And if doing it yourself with some helpis what you want today, then it's different thanjust getting your YT1300 and hangin with your friends, which is whatyou said you wanted yesterday, so you need to make up your mind. Last, its not that we can't do it, it's that you can't do it.


My issue with your posts, is the attitude you took. Your implication is that this mission bars every SA pilot from mastery and we need Dev intervention to dial it back. Instead of posting to ask for help, posting querying whether lots of other people are stuck at the same point, and then possibly driving for a change if it turns out there is a major gate for many people, you posted asserting the absolute position that because you couldnt do it, this is impossible and must be "fixed." It's pretty much an egotistical, illogical andindefensible position.


You're correct that we don't know how you got the 7.5 million xps, but the fact is that's irrelevant. We know how to easy it is to get 7.5million xps with little or no effort, and we also know how hard this mission is. You may have earned the xps, but the next slobo to come along may not, and the profession is populated with enough powerleveled pilots as is, that there isn't any need to make it easier for them.


When I was gated at a Tier4 Vortex mission I could not get done solo, I took the high road. I put it aside for a week. I shot stuff, I played around with other characters, I improved my ship a little, then I decided, ok one more go at this, then I go get some help. The profile was a Tier5 Agressor with 6 tier4 escorts. I decided the crazy approach might just work. I took a few ideas I had thought of on my own, and went diving after the leader. Somehow, someway, I managed to get him killed with 10% left on my front armor and no back shields from the escort. As soon as he vaped mission success, IFF scramble, escape. Sometimes it just takes a bit of practice and thinking to get the skills needed to beat a mission. Something that hasn't been suggested to you yet: put your mission aside for a few days. Practice against gunboats. You can find them of all tiers scattered across different systems. They won't chase you like the mission AI does, but you can at least learn more about blindspots and targeting specific gunnery spots. Possibly a few duty missions to get a better gun, basically relax. Help some other pilots with missions.


Your desires are mixed in this thread, oneday you don't seem to carehow you get master, yet you're willing to water down the game for people who do, and the next you want to do it yourself for the accomplishment. make a decision which is more important to you, but dont play both sides of the fence.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



SpinningCloud
Sun Feb 06, 2005 9:58 pm
#37



I'm afraid I soloed the Smuggler Alliance ALL the way through to the Corvette on Ahazi and Valcyn so I know it can be soloed.


One time I killed the gunship by flying RIGHT on it's tail and blasting it...it was close but I won and the Firespray were easy.


The second time I took it's shields out then had to hightail it to the spacestation for repairs. When repairs were done I had one Firespray closing in on me that I dispatched and headed back to the gunship. I killed it easily and then the other Firespray.


I used no missles, just three blasters all with 2,800 max damage or better in a Rihkxyrk. I loaded up heavy on front shields and front armor knowing that's where I'd take the most damage.


And the 30 ships in Kessel is no problem either unless you make the mistake of shooting at a gunboat's escorts or TIE Agressors with missles. Only kill Opressors and Advanced and it's easy.


BTW, I did both of them within the last two weeks, one just last Wednesday, and I don't believe they've beefed them up since then.


And one other hint when going after tier 5 ships; disable their engines first then move on the the next one. When you've taken the last one out go back and clean up the disabled ones floating in space.

Message Edited by SpinningCloud on 02-06-2005 08:59 PM

Message Edited by SpinningCloud on 02-06-2005 09:04 PM




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TomoRainer
Sun Feb 06, 2005 10:00 pm
#38

Psikobunny summed it up well, I think, so I'll stick to tips here.

When you're doing strafing runs, you should always come in and out of range in a way that will make the target miss as often as possible. The best method I've figured out is to run a corkscrew pattern--if you pull it off well, you can approach in a tight enough circle to still hit the gunboat while you're moving in a circle that will throw off some of its shots. As you move past the gunboat, boosting's a great way to get you out of range in a hurry, and if it's combined with a corkscrew or other juking pattern, you should be able to get away with your shields intact.

Cap to shield shunt and IFF scramble (if it's clear you're about to eat it) can help out a lot here, too. Hang back till your shields are recharged, then repeat. If you can survive one pass, you can kill that thing.

I don't know what you're flying, but strafing runs can be more effective in a small ship like a Dunelizard than in a large target like a Rihkxyrk or Kimogila. On the other hand, a Rihk can hit harder on each pass, and can carry heavier armor.. still, the advantage in silhouette size, speed, and maneuverability should make a Dunelizard a better option. Depends on your pilot style, though.

Don't get impatient, either. Taking these things out may take a while, but spending another five-ten minutes to ensure you're not risking too much will make up for failing a half-hour mission again.

That's the best advice I've got. I honestly hope it helps.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


DozerSE
Mon Feb 07, 2005 1:21 am
#39

hmmm just did it solo! go back to pilot school.
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