Pilot Archive

Thread: Why doesn't space-PvP have damage mitigation?

CuchulainnDarklight
Sun Jul 10, 2005 4:38 pm
#27

I really hate the fools who say we need damage mitigation in space.


Have you never seen a Star Wars movie, ever?


I suggest you go watch them.


The Xwings and Ywings in the Death Star trench didnt take 50 shots to die - they took one or two.


If you cant handle the combat, then dont fly, or youll die. Thats war, it isnt fair and isnt pretty, but, at least it is like it is in the films!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
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LeaphChausew
Sun Jul 10, 2005 4:51 pm
#28






Halyn wrote:
And there already is a damage reduction...25%. But yeah, adding a blanket damage reduction would make Actis pilots invincible.






Yup.

JanuHull
Mon Jul 11, 2005 6:19 am
#29






CuchulainnDarklight wrote:

I really hate the fools who say we need damage mitigation in space.


Have you never seen a Star Wars movie, ever?


I suggest you go watch them.


The Xwings and Ywings in the Death Star trench didnt take 50 shots to die - they took one or two.


If you cant handle the combat, then dont fly, or youll die. Thats war, it isnt fair and isnt pretty, but, at least it is like it is in the films!




I bet you miss your 90% composite, don't you?




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Kirkmeister
Mon Jul 11, 2005 6:46 am
#30






Gunni wrote:





psikobunny wrote:


Test your theory before you propose it as an actual serious change.


Craft some L3 guns, enough to loadout whatever ship you like, and a your test subject's JSF.


Each of you may run whatever Overloads you wish, including the bugged WO3 for all I care.


Make it clear the duel is to be as realistic as possible, each of you working as hard to dodge, shoot, shunt, anything you can to survive.


Unless you are god's gift to piloting, darn lucky, or the guy in the JSF falls asleep, I doubt you will ever manage to defeat him.



This is why there isn't blanket 75% damage reduction. Thank the gods.









But that's not how Space PvP works. You both don't agree to duel in space, you catch someone off guard (often times from behind) and you blow them away before they can react. If you honestly think that 75% is too extreme, then why not 50% although I do think that 50 is still too little, it would make 3 shotting someone into 6 shotting. I've caught and been caught off guard many times in space and trust me, no matter what the pilot's skill is, you are never going to be able to survive a suprise attack and that's what space is, suprise.





Can I just say, that it is possible to survive a surprise attack in DS.



I had been fighting my friend and counterpart in DS. We both fly ETA-2's so we are pretty even, except he has a better engine then me. However, after taking his engine, I'd pulled up to have a chat and discuss what we had just done. We both find we learn a lot this way, and as I say, we are friends. Anyway, after a few mins I suddenly got the combat music, and my rear shields and armour vanished. I boosted out, to find a Deci had managed to sneak up on me (yes i should still be aware of others in DS). My point is, it is possible to survive a surprise attack from a high level ship in DS and win, as I boosted out I turned and fired with both cannons and missiles. the Pilots response was "J****, what the f*** did you just hit me with?! Justice I feel was done for sneaking up on a stationanry pilot talking to a member of his faction. needless to say, i've never seen him in DS since, in his Deci, or any other ship for that matter





Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
quadpers0n
Mon Jul 11, 2005 7:08 am
#31


really, people tcomplaining about surprise attacks need to pay more attention. i know this has been reiterated in the past, but i don't know if people notice or not but the game actually warns you when a player comes into your range.


there is an audible beep every time a player (friendly or opponent) comes into detection range. once you listen for it and learn what you are listening for you will hear it every single time you play.


so if you hear that beep, hit your "closest enemy player" button, or whatever. if nothing shows up, its friendly.


this is in addition to the plethora of other tactics available to you to determine if players are close by. (situational awareness threads in the past covered those methods).


if you get surprised even after they implemented a "warning player approaching" beep to placate whiners (not sure if this is new or not, i just started noticing it a month or two ago) then you deserve to get blown up. sorry, it sounds harsh but you do. they can't start implementing mechanics because people are completely oblivious.


we've seen players complain PVP was over too quick, so they implemented small hitbox ships and battles can take over a minute. we've seen the new display boxes around targets. we've seen "hey there's a player coming" beeps implemented. the buck has to stop somewhere folks. i've already seen people start to complain that missles kill them in one hit. what? i mean seriously.


Message Edited by quadpers0n on 07-11-2005 09:09 AM



-meeuki


lumpini
MasterSad
Mon Jul 11, 2005 7:29 am
#32



Ducimus wrote:
Frankly my arm is about to fall off.

I think over the last two days ive had about 3 or 4 fights that took anywhere between 10 to 20 mins to finally end.

Frankly PvP is getting STUPID. Overall were too fast, too small, have too much mass, and too hard to destroy now, all thanks to ROTW. if it gets any more stupid, im gonna swear off space pvp and never do it again. Im dead serious.




10-20 minutes? Wow that's long I was dogfighting for 5 minutes, couldn't stand it anymore and just hypered away.



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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Kirkmeister
Mon Jul 11, 2005 7:35 am
#33

Ohh, don't get me wrong. I'm not complaining. In fact, I had it coming to me, sat there overt in DS. Maybe I didn't hear him approach, as I was talking via /tell. My post was to say, it is posible to survive and attack off a ship that is carrying lvl10 weps and still come out on top. they may have been noobs, who cares, he had some firepower,and they had the upper hand, as I was being stupid and chatting to my Imp m8. TBH, I like the surprise aspect of DS. It keeps you on your toes, helps with spatial awareness. we can't come out of the sun on our foes, so we need to do something, and as said, we do get the "beep" to let us know of incoming players. PvP is fine, maybe have it last a bit longer, but in most aspects, it's the fact that if you get hit, you're a gonner, that keeps the adrenalin flowing. if it became "safe" what buzz would you get from going up against a fellow flyer who has skill enough to dodge you, and yet still take you out?


On another note, people saying PvP is too quick, Ifought a RG Tie and we must have been fighting for at least 10-15 minutes. in the end, i managed to clip his engines to slow him and get him in the end. My wingwan was watching at the time, and said he'd wished he'd frapped it as it was the best dogfight he'd seen. I must say. my arm was dead after it, trying to twist and turn, changing speed, boosting, basically every trick in the book, to get the upper hand on the guy. In the end, it was a small mistake by him, that cost him the fight. Shame they don't always last that long.





Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
quadpers0n
Mon Jul 11, 2005 7:38 am
#34

nah i wasn't referring to you, someone else was complaing about being surprised and exploded earlier in the thread.



-meeuki


lumpini
PixellJ
Mon Jul 11, 2005 8:00 am
#35






KaylBreinhar wrote:
I also notice these threads seem to flare up when there's something that coaxes people to actually start flying.

"I don't want to spend 7 months collecting loot. I want everyone who's SPENT seven months collecting loot to be brought down to MY LEVEL because I'm speshul."

Just tonight I was talking with an old guildie - one of the Jedi "lookatmes" who spend time PvPing in front of starports, and was telling him why I hated ground PvP and loved space PvP.

Of course, he HATES space PvP, because on the ground, it's the PvP version of Hokey Pokey:

*blows on a kazoo* (sung to the tune of Hokey Pokey)

"You toss your saber in, you knock his punk ass down, you run right up to him, and you take the n00b to town...you do the Macro Two-Step and you shout how much ya 'pwn' - oh God, it's time to heal!!!"

Oh yeah, what fun.

Message Edited by KaylBreinhar on 07-10-2005 01:20 AM




LOL!! That would make a great signature!



--------------------------------------

"Doc" Porl Fik'ya
The only thing SOE could make that doesn't suck is a vacuum cleaner. Fix the effing game, and I'll fix my account.

psikobunny
Mon Jul 11, 2005 8:01 am
#36






quadpers0n wrote:

there is an audible beep every time a player (friendly or opponent) comes into detection range. once you listen for it and learn what you are listening for you will hear it every single time you play.






Actually, the beep comes when someone scans and locks on you, doesn't beep if they don't hit TCEP. The truly clever pilots will use visual acquisition and slide in behind someone if they really want to surprise someone.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



quadpers0n
Mon Jul 11, 2005 8:09 am
#37



hate to disagree, but i'm 99.9% positive that is not the case.


the beep is audible as any player loads into your detection radius (2-5k depending on lag). they can be afk at the rebel station (therefore not scanning anything) and you will still hear the beep the second they come into visual range.


the same applies for friendly ships too, IE your group member goes 5k away so he gets the "out of range" display, then returns within detection range. it doesn't have anything to do with locking on.


it's easily tested. go to naboo station and wait for players to arrive to land. every time you hear the beep hit L. you'll seea bunch of people who just came within range of the stationand i guaruntee they haven't even considered your presence there.


i think this was implemented at the same time as the visual boxes around targets, as a way to placate players who were crying about being jumped. can't be posistive about that though, could be that i just noticed it recently.


it's definately not when being "scanned and locked onto" though. there does appear to be the occasional bug with the beep, but it's definately an indicator of someone else loading in your range.

Message Edited by quadpers0n on 07-11-2005 10:10 AM



-meeuki


lumpini
Kirkmeister
Mon Jul 11, 2005 8:17 am
#38

You also get a beep when a emeny NPC target comes into range. I've been in DS had an enemy player targeted, and come into range of an NPC, and the thing has switched over to the NPC. Not a pleasant experience to say the least. As far as I can remember the beep was before the CU, which gave us the blue boxes. i've been pvping for a while, and always looked out for the beep of an enemy player But i usally pick them up on Z ebfore I even get chance for the beep.



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
quadpers0n
Mon Jul 11, 2005 8:28 am
#39

check it again now, you'll get the beep at almost exactly the same moment you get the option to "see" them with Z.


also, they must have fixed the beep for NPCs because i don't see that happening anymore. (although I did see that too for a time)





-meeuki


lumpini
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