Pilot Archive
Thread: changes for the piloting profession
4 million xp for tier 4 is very acceptable, because, by the time you finish the grind, you can afford the master ship, after selling all the loot and reclaiming all the credits, as for dropping Droids/paintkits/textures, what are u trying to do, put me out of buisness? lol
with all the new ships out there that shipwrites cannot make , there is no way for us to make money other than selling those few misc. things. ROTW/CU has ruined a lot of professions.
woody4077 wrote:
1. change the amount of exp needed to get skill boxes
the way it is right now is anVERY long grind
WHOis going to play long enough to
get 1 million exp??
my system is this teir one 20k teir two 60k
teir three 150k teir four 400k master 1 mil
you'll still have to grind but not as much
or as long as the current system
With those xp values... I could prolly master smuggler's alliance in 5 hours... twice.
2. loot drops need an increase
space loot is nice but i'm not looting
nearly as much as i would like
2a. more space loot
looting components is fine but why
not have other things to loot
like the flight computers or the
astromechs or the texture kit they
used on the star ship or a chip that we
could take to an npc and exchange for
anything we want
"2" your blowing up ships... I wouldnt expect to get loot
"2a" again... were blowing up ships
3. a surrender command
a command would allow us to
surrender and lose some faction points
in exchange for ALL of the enemies
not fighting you until you go and
repair your ship at the nearest
space station
this or bring back no wounds in space
If your loosing... why wouldnt they finish you off? it makes no sense, imo.
well those are my top three
Maybe make it easier if you group, but not needed. You really should force people into group play, not fair to some of us that play on some of the less populated servers and at odd times. Plus, being an elite profession, you may not find people that can help you out.
Alarien wrote:
For elite professions, my personal opinion is that there should be 3 possible elite pilot professions. Any of the 3 primary faction ACEs can choose from any ONE of the 3 elites. Just as the 3 primary factions give certain separate abilities (IFF, Bomberstrike, Epulse, etc) the elites would each give a different ability or two or three, that would give some different flavor to the separate professions (perhaps one of the professions could be primarily for POB pilots, and give an ability that makes operation of a POB ship a little easier or more efficient). (On that line of thought, another profession could be Interceptor and focus on starfighter skills, and another be Strike Fighter, and focus on heavy attack/torpedo skills).
These would have to be very hard, and require a group to do any skill boxes. In fact, they should be harder than Jedi, in my opinion, to encourage more pilot guilds, more grouping, and more people generally organizing space operation.
woody4077 wrote:
1. change the amount of exp needed to get skill boxes
the way it is rright now is an INCREDIBLY long grind
who in there right mind is going to play long enough to
get 1 million exp??
my system is this teir one 20k teir two 60k
teir three 150k teir four 400k master 1 mil
you'll still have to grind but not as much
or as long as the current system
2. loot drops need an increase
space loot is nice but i'm not looting
nearly as much as i would like
2a. more space loot
looting components is fine but why
not have other things to loot
like the flight computers or the
astromechs or the texture kit they
used on the star ship or a chip that we
could take to an npc and exchange for
anything we want
3. a surrender command
a command would allow us to
surrender and lose some faction points
in exchange for ALL of the enemies
not fighting you until you go and
repair your ship at the nearest
space station
this or bring back no wounds in space
well those are my top three
Alarien wrote:
For elite professions, my personal opinion is that there should be 3 possible elite pilot professions. Any of the 3 primary faction ACEs can choose from any ONE of the 3 elites. Just as the 3 primary factions give certain separate abilities (IFF, Bomberstrike, Epulse, etc) the elites would each give a different ability or two or three, that would give some different flavor to the separate professions (perhaps one of the professions could be primarily for POB pilots, and give an ability that makes operation of a POB ship a little easier or more efficient). (On that line of thought, another profession could be Interceptor and focus on starfighter skills, and another be Strike Fighter, and focus on heavy attack/torpedo skills).
These would have to be very hard, and require a group to do any skill boxes. In fact, they should be harder than Jedi, in my opinion, to encourage more pilot guilds, more grouping, and more people generally organizing space operation.
In general this is a great idea. I love the concept of an eilte pilot profession. I also think you should able to solo missions... if not require it. I love grouping with my guild and flying missions with them but I know I would be more proud of a badge if I could it by myself. Not that it should be easy... but definitly something that you can be proud of.
1. Tell the thousands upon thousands of Aces (and multi-Aces) that it was a "long grind." The Devs aren't going to make the grind easier because you've got ADD. EDIT: In ways, they already have. Get a Heavy fighter - if Imperials had had that instead of the TIE/TIEln/Interceptor/Advanced grind that vet pilots like MYSELF had had to endure...
2. If you got a loot part with every kill or every OTHER kill, shipwrights wouldn't have a business structure. What, do you want a dialog box with each kill saying something to the tune of:
"HI! CONGRATULATIONS OVER KILLING ME, WHAT PART FROM MY SHIP DO YOU WANT?!?!?"
2a. Once again, you're pissing on shipwrights here - consumables are one of the only STATIC part of their business.
3. Learn to stop dying or properly defend yourself. Surrender until you're ready to fight again? This ain't Vichy France.
Message Edited by KaylBreinhar on 06-22-2005 06:06 PM
4. if i have enough exp for my next skill box i should be allowedthetraining formy next skill box!!
i am not in any way shape or form happy with the current exp system
why should it matter if i have not complete my trainers missions
if i have the exp i should be given the abilty to train in a skill box
FROM ALL of my factions pilot trainers
Message Edited by woody4077 on 06-22-2005 05:38 PM
woody4077 wrote:
4. if i have enough exp for my next skill box i should be allowedthetraining formy next skill box!!
i am not in any way shape or form happy with the current exp system
why should it matter if i have not complete my trainers missions
if i have the exp i should be given the abilty to train in a skill box
FROM ALL of my factions pilot trainers
Message Edited by woody4077 on 06-22-2005 05:38 PM
While I agree that it is mildy irritating to not get training when I want it (primarily from my having grown accustomed to it on the ground), I think it is a nice variation.
IRL, we don't necessarily get to advance just because we have worked really hard at it. If I am an ass, I get left behind. A cruel, but very real fact. So, a space pilot should necessarily have the same type of requirements, IMHO.
Onab Farell
Ahazi
All of these ideas would make the game far too easy. One million xp is not hard to get - run a couple of Tier 4 destroy duty missions and you can knock off that XP very quickly.
As for loot, I actually usually have too much loot. Again, destroy style duty missions are great for this. Some more diverse loot, like the black sun helm, would be neat. We don't need more of the precrafted stuff, like Astromechs and texture kits - shipwrights need that business.
A surrender command would take a lot of the risk and thrill out of the game. Where's the challenge of being able to just give up?
Find some other pilots on your server to fly with, I think that if you actually enjoy flying you'll find the system works very nicely. The grind up is only slow the first time.