Pilot Archive

Thread: Profession-specific space content.

Mehhem
Wed Oct 12, 2005 7:46 am
#27



Aendracon wrote:


TomoRainer wrote:

That's how I look at it: profession-specific content shouldn't mean for profession-specific skills that affect the wider space game, but would provide various mini-games for those professions and, ideally, pilots in general.

/clap

Ooops! Sorry, wrong thread.

But seriously, that´s exactly the way it should be. Just give these professions missions - not skills. Let BHs engage Jedi in space as well as one the ground. Not everybody is an able pilot? Good, stay on the ground, or stay off the terminals in the first place!As for Smugglers - we would love it, hands down. Rangers and Commandos? How about missions actually involving boarding a vette after it is disabled?






I disagree with you on the Jedi idea. I like how can't be attacked in space. It gives the player some time off to have fun in space.



Whes Epasi


Aendracon
Wed Oct 12, 2005 8:00 am
#28






Mehhem wrote:





Aendracon wrote:





TomoRainer wrote:

That's how I look at it: profession-specific content shouldn't mean for profession-specific skills that affect the wider space game, but would provide various mini-games for those professions and, ideally, pilots in general.



/clap


Ooops! Sorry, wrong thread.


But seriously, that´s exactly the way it should be. Just give these professions missions - not skills. Let BHs engage Jedi in space as well as one the ground. Not everybody is an able pilot? Good, stay on the ground, or stay off the terminals in the first place!As for Smugglers - we would love it, hands down. Rangers and Commandos? How about missions actually involving boarding a vette after it is disabled?






I disagree with you on the Jedi idea. I like how can't be attacked in space. It gives the player some time off to have fun in space.




If you don´t want to worry about BHs, stay off the terminals. If you can´t but still want to play without panicking everytime a blue dot comes within sensor range, use your alt. That´s what Jedi have the 2nd character slot for. And maybe -just maybe - we can talk about not losing xp in space...



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
Death_Blossom
Wed Oct 12, 2005 9:25 am
#29


When I was RSF, I always wanted to fly the N1 Starfighter for the immersion of being a part of the RSF. Granting a schematic for one (maybe limited use like the KSE) upon completion of the last T4 mission would be a great reward. However, this kinda screws over the other 2 freelance squads as well as rebel and imperial.


Perhaps upon completion of T4, rebels and imperials are granted a schematic for some kind of special fighter (something like an E-Wing for rebels and Preybird for imperials).SA could grant a schem for something like the T-Wing or Cloakshape Fighterand CorSec could grant one for something like the Skipray Blastboat or R-41 Starchaser. To break it down even farther, each rebel and imperial sqaudron could get a schem for a specific ship (Inquistion could have the Missile Boat, Storm could have the Preybird, Black Epsilon could have the Assault Gunboat, etc...) for even more uniqueness in space.


A schem would be better than a deed if this was to happen. This would give the ships something of a "personal" factor to them. They would appear to be "stock" but have customzed personalization to make it stand out from the frontline fighters.


Just an idea...



Celaki GoshiMeliya Goshi
Pilot and Pistoleer Pilot and Shipwright
Miss Valcyn 2006 Former Mistress of Entertainment
Visit our loot vendors outside Moenia, Naboo (4077 -5006)
Loki_Ashaman
Wed Oct 12, 2005 9:37 am
#30

I'd like to see stronger ties for space and ground content. Smuggler, Bounty Hunter, Ranger, Commando, Squad Leader, etc missions. Throw in some boarding party stuff and it'll get real interesting.For examplea ranger mission that requires disabling a ship, sneaking on board, stealing data from a terminal, and getting off before the ship gets repaired.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


CuchulainnDarklight
Wed Oct 12, 2005 9:37 am
#31






MasterSad wrote:





riotcontrol wrote:





MasterSad wrote:
It will be even worse for leveling jedi-pilots because some missions take 1,5 hours to complete.






What do you mean?





It means that for some jedi-pilots there will be no way to level in pilot profession. Similar situation happend when Kessel was pvp zone and there were big flame wars on forums because of that which resulted in nerfing Kessel.




Sorry, but your logic is wrong there. Why would a Jedi be hunted by a BH while on their 1.5 hour long mission? Because they are on the terms, if you dont want to be on the terms, dont reveal yourself! Ive had 4 BHs come after me in my several months of Jebayness, why? Two reasons, the first being I dont go around starports waving my lightsaber, the second being that i dont get vis in space, hehe. My most used Jedi skill?Force run cause it gets me to my house quicker to drop off that loot and back around into space!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
riotcontrol
Wed Oct 12, 2005 10:06 am
#32



MasterSad wrote:


riotcontrol wrote:


MasterSad wrote:
It will be even worse for leveling jedi-pilots because some missions take 1,5 hours to complete.




What do you mean?



It means that for some jedi-pilots there will be no way to level in pilot profession. Similar situation happend when Kessel was pvp zone and there were big flame wars on forums because of that which resulted in nerfing Kessel.




Why? Jedi are not permanently attackable. I don't get it.



__
wieland argosy <gunslinger>
MasterSad
Wed Oct 12, 2005 10:42 am
#33



CuchulainnDarklight wrote:
Sorry, but your logic is wrong there. Why would a Jedi be hunted by a BH while on their 1.5 hour long mission? Because they are on the terms, if you dont want to be on the terms, dont reveal yourself! Ive had 4 BHs come after me in my several months of Jebayness, why? Two reasons, the first being I dont go around starports waving my lightsaber, the second being that i dont get vis in space, hehe. My most used Jedi skill? Force run cause it gets me to my house quicker to drop off that loot and back around into space!




Dont even think o judging my logic before even knowing me personally. It was clearly stated that jedi wont be hunted in space and was accepted JTL came out. Thos who didnt accept dont play jedi anymore. Dev's will not risk doing this - example with Kessel clearly shows it. I personally dont care about BH if there were bounties in space my pvp kill counter would probably exceed 500-700 (for my server it's unreachable number atm)...



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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Ki-AdiMundi
Wed Oct 12, 2005 10:48 am
#34


I have the opposite issue. But, I think it might be relevant here. If not, I apologize.


I wanted to do some of the missions that you can earn a ship on. But, they require ground combat. IMHO, they shouldn't. I'm not a fighter in game. I'm an artisan. I enjoy my artisan skills. I also like doing quests, but I can't do the ground quests. So, that's disappointing. I was enjoying the fact that I can participate in quests and such in space.


In my case, I only have so many SPs. So, they are used on artisan. Aside from the SP issue, I don't enjoy ground fighting, anyway (hence why I'm artisan ). I would think that you probably have people that prefer the ground fighting to space.


I can certainly see why the combination would be enjoyable for some professions (as I've read for smuggler).


Butlabel the missions so people know before they start that they need to do both.


I'd like to be able to do a quest for a ship and other things in space, since I can't do them on the ground. More quests for artisans in space, as well. Artisan gets boring, since we can't do many quests and missions. We are not helpful on the battle field. Space was one way for us to be able to do some of that. But, we need more Space Only quests, and more for artisans in space



Message Edited by Ki-AdiMundi on 10-12-2005 10:56 AM

riotcontrol
Wed Oct 12, 2005 10:58 am
#35

It's all about choices. If you can't fight, you'll have to find someone who can't and hire them. Same goes for people who can't craft. They have to find someone to make their items, don't they?

Message Edited by riotcontrol on 10-12-2005 07:59 PM



__
wieland argosy <gunslinger>
TomoRainer
Wed Oct 12, 2005 12:44 pm
#36

I'd just like to see a little discussion, brainstorming, and general airing of opinions about ground profession-specific space content. The obvious areas are bounties in space, smuggling, and integrating the new ranger concept, but I'm sure there's room for other professions as well.

For instance, is it troubling that the recent smuggler concept has no plans for space missions? Or that BHs can't hunt marks in space? Or do you think space should be separate, and that content for ground professions isn't important, or at least not in relation to the greater need for general post-master JTL content? Do you think there's room for both, or that there are ways to include the wider pilot community in gameplay that may have at its center BHs, smugglers, rangers, etc.? Are there ways to involve the ground game that take into account our place as pilots, or should our main focus be placed squarely on an independent JTL?

I'm just looking for open discussion here, any opinions or tangents are fine.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


MasterSad
Wed Oct 12, 2005 12:58 pm
#37

It shoudln't be separate but... no bounties in space, don't forget some people have little to no skill piloting a ship, besides situation awareness is something that needs to be trained in space. Although it sounds attractive I don't think it is a good idea. It is also very difficult to bind professions with space simply because JTL is an expansion so you can not bind very basic things (like profession progression) with space.

Post master content is something else of course. NPC bounties in space wouldn't be a bad idea but you would need something like tier 6 npcs for that



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
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TomoRainer
Wed Oct 12, 2005 1:40 pm
#38

Couple notes:

First, I do think a GCW for space is more important than this, and is perhaps the most important issue we've got. That'd be a level of content open to anyone willing to choose a side, with (ideally) meaningful consequences for success and failure. Besides, we've got the Star(s) here, now we just need the Wars. But this is still important. Certainly worth discussing.

Second, don't necessarily assume that the way things work on the ground is the way it would work in space. For instance, perhaps there are multiple ways to get on the space BH terms, be it failing a smuggling mission, being exposed as an enemy operative (as a Ranger), engaging in Jedi missions, and so on. I think the best way to implement PC bounties wouldn't be to tie them to an accumulation of mundane activities by the mark (such as Jedi visibility works), but rather to make them the result of taking missions that are fun and rewarding, both entertainment-wise and credit/loot/whatever-wise, but that come with the known risk of ending up on the terms if you fail.

There's no real need to keep things the same between ground and space, so if there's a compelling reason to do something different up here--and I'd think in most cases there will be, as space is just different--don't rule it out.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


CuchulainnDarklight
Wed Oct 12, 2005 2:24 pm
#39






MasterSad wrote:





CuchulainnDarklight wrote:
Sorry, but your logic is wrong there. Why would a Jedi be hunted by a BH while on their 1.5 hour long mission? Because they are on the terms, if you dont want to be on the terms, dont reveal yourself! Ive had 4 BHs come after me in my several months of Jebayness, why? Two reasons, the first being I dont go around starports waving my lightsaber, the second being that i dont get vis in space, hehe. My most used Jedi skill? Force run cause it gets me to my house quicker to drop off that loot and back around into space!






Dont even think o judging my logic before even knowing me personally. It was clearly stated that jedi wont be hunted in space and was accepted JTL came out. Thos who didnt accept dont play jedi anymore. Dev's will not risk doing this - example with Kessel clearly shows it. I personally dont care about BH if there were bounties in space my pvp kill counter would probably exceed 500-700 (for my server it's unreachable number atm)...





Well, sorry for touching a nerve, but if you post here you can assume that someone will read what you post. Unfortunately there is no logic in what you say. Kessel was perma-overt back in the day like DS, Jedi are not perma overt, the problem is that a vocal (though not necessarily literate) part of the Jedi community dont quite grasp the fact that not getting on the terms is how to avod being hunted. The Perma-overt argument against Jedi in space is therefore not a valid one. Neither is "the Devs said they wouldnt do it" because everyone knows that what the Devs say is only worth the paper its written on. I see absolutely no problem with a Jedi on the terms being huntable in space. If you dont want to be hunted in space then dont get on the terms, etc. Or perhaps, enlist your friendly Smuggler to, wait for it, "smuggle" you about. Then the BH would need the services of a friendly antarian (or imperial sector) Ranger to find the pesky smuggling smuggler.


But hey, I fully understand that there are a lot of people out there who dont think the same as me. Where I see high risk = high reward (even if its just bragging rights) if you do something, there are a lot of the "I want an easy setting" types who dont want any drawbacks to doing anything dangerous and failing.


Heh, and i just noticed my post count too!

Message Edited by CuchulainnDarklight on 10-12-2005 02:25 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
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