Pilot Archive
Thread: Profession-specific space content.
Aendracon wrote:
TomoRainer wrote:
That's how I look at it: profession-specific content shouldn't mean for profession-specific skills that affect the wider space game, but would provide various mini-games for those professions and, ideally, pilots in general.
/clap
Ooops! Sorry, wrong thread.
But seriously, that´s exactly the way it should be. Just give these professions missions - not skills. Let BHs engage Jedi in space as well as one the ground. Not everybody is an able pilot? Good, stay on the ground, or stay off the terminals in the first place!As for Smugglers - we would love it, hands down. Rangers and Commandos? How about missions actually involving boarding a vette after it is disabled?
I disagree with you on the Jedi idea. I like how can't be attacked in space. It gives the player some time off to have fun in space.
Mehhem wrote:
I disagree with you on the Jedi idea. I like how can't be attacked in space. It gives the player some time off to have fun in space.
Aendracon wrote:
TomoRainer wrote:
That's how I look at it: profession-specific content shouldn't mean for profession-specific skills that affect the wider space game, but would provide various mini-games for those professions and, ideally, pilots in general.
/clap
Ooops! Sorry, wrong thread.
But seriously, that´s exactly the way it should be. Just give these professions missions - not skills. Let BHs engage Jedi in space as well as one the ground. Not everybody is an able pilot? Good, stay on the ground, or stay off the terminals in the first place!As for Smugglers - we would love it, hands down. Rangers and Commandos? How about missions actually involving boarding a vette after it is disabled?
MasterSad wrote:
riotcontrol wrote:
MasterSad wrote:
It will be even worse for leveling jedi-pilots because some missions take 1,5 hours to complete.
What do you mean?
It means that for some jedi-pilots there will be no way to level in pilot profession. Similar situation happend when Kessel was pvp zone and there were big flame wars on forums because of that which resulted in nerfing Kessel.
Sorry, but your logic is wrong there. Why would a Jedi be hunted by a BH while on their 1.5 hour long mission? Because they are on the terms, if you dont want to be on the terms, dont reveal yourself! Ive had 4 BHs come after me in my several months of Jebayness, why? Two reasons, the first being I dont go around starports waving my lightsaber, the second being that i dont get vis in space, hehe. My most used Jedi skill?Force run cause it gets me to my house quicker to drop off that loot and back around into space!
MasterSad wrote:
riotcontrol wrote:
MasterSad wrote:
It will be even worse for leveling jedi-pilots because some missions take 1,5 hours to complete.
What do you mean?
It means that for some jedi-pilots there will be no way to level in pilot profession. Similar situation happend when Kessel was pvp zone and there were big flame wars on forums because of that which resulted in nerfing Kessel.
Why? Jedi are not permanently attackable. I don't get it.
CuchulainnDarklight wrote:
Sorry, but your logic is wrong there. Why would a Jedi be hunted by a BH while on their 1.5 hour long mission? Because they are on the terms, if you dont want to be on the terms, dont reveal yourself! Ive had 4 BHs come after me in my several months of Jebayness, why? Two reasons, the first being I dont go around starports waving my lightsaber, the second being that i dont get vis in space, hehe. My most used Jedi skill? Force run cause it gets me to my house quicker to drop off that loot and back around into space!
Dont even think o judging my logic before even knowing me personally. It was clearly stated that jedi wont be hunted in space and was accepted JTL came out. Thos who didnt accept dont play jedi anymore. Dev's will not risk doing this - example with Kessel clearly shows it. I personally dont care about BH if there were bounties in space my pvp kill counter would probably exceed 500-700 (for my server it's unreachable number atm)...
I have the opposite issue. But, I think it might be relevant here. If not, I apologize.
I wanted to do some of the missions that you can earn a ship on. But, they require ground combat. IMHO, they shouldn't. I'm not a fighter in game. I'm an artisan. I enjoy my artisan skills. I also like doing quests, but I can't do the ground quests. So, that's disappointing. I was enjoying the fact that I can participate in quests and such in space.
In my case, I only have so many SPs. So, they are used on artisan. Aside from the SP issue, I don't enjoy ground fighting, anyway (hence why I'm artisan
). I would think that you probably have people that prefer the ground fighting to space.
I can certainly see why the combination would be enjoyable for some professions (as I've read for smuggler).
Butlabel the missions so people know before they start that they need to do both.
I'd like to be able to do a quest for a ship and other things in space, since I can't do them on the ground. More quests for artisans in space, as well. Artisan gets boring, since we can't do many quests and missions. We are not helpful on the battle field. Space was one way for us to be able to do some of that. But, we need more Space Only quests, and more for artisans in space ![]()
Message Edited by Ki-AdiMundi on 10-12-2005 10:56 AM
Message Edited by riotcontrol on 10-12-2005 07:59 PM
For instance, is it troubling that the recent smuggler concept has no plans for space missions? Or that BHs can't hunt marks in space? Or do you think space should be separate, and that content for ground professions isn't important, or at least not in relation to the greater need for general post-master JTL content? Do you think there's room for both, or that there are ways to include the wider pilot community in gameplay that may have at its center BHs, smugglers, rangers, etc.? Are there ways to involve the ground game that take into account our place as pilots, or should our main focus be placed squarely on an independent JTL?
I'm just looking for open discussion here, any opinions or tangents are fine.
Post master content is something else of course. NPC bounties in space wouldn't be a bad idea but you would need something like tier 6 npcs for that
First, I do think a GCW for space is more important than this, and is perhaps the most important issue we've got. That'd be a level of content open to anyone willing to choose a side, with (ideally) meaningful consequences for success and failure. Besides, we've got the Star(s) here, now we just need the Wars. But this is still important. Certainly worth discussing.
Second, don't necessarily assume that the way things work on the ground is the way it would work in space. For instance, perhaps there are multiple ways to get on the space BH terms, be it failing a smuggling mission, being exposed as an enemy operative (as a Ranger), engaging in Jedi missions, and so on. I think the best way to implement PC bounties wouldn't be to tie them to an accumulation of mundane activities by the mark (such as Jedi visibility works), but rather to make them the result of taking missions that are fun and rewarding, both entertainment-wise and credit/loot/whatever-wise, but that come with the known risk of ending up on the terms if you fail.
There's no real need to keep things the same between ground and space, so if there's a compelling reason to do something different up here--and I'd think in most cases there will be, as space is just different--don't rule it out.
MasterSad wrote:
CuchulainnDarklight wrote:
Sorry, but your logic is wrong there. Why would a Jedi be hunted by a BH while on their 1.5 hour long mission? Because they are on the terms, if you dont want to be on the terms, dont reveal yourself! Ive had 4 BHs come after me in my several months of Jebayness, why? Two reasons, the first being I dont go around starports waving my lightsaber, the second being that i dont get vis in space, hehe. My most used Jedi skill? Force run cause it gets me to my house quicker to drop off that loot and back around into space!
Dont even think o judging my logic before even knowing me personally. It was clearly stated that jedi wont be hunted in space and was accepted JTL came out. Thos who didnt accept dont play jedi anymore. Dev's will not risk doing this - example with Kessel clearly shows it. I personally dont care about BH if there were bounties in space my pvp kill counter would probably exceed 500-700 (for my server it's unreachable number atm)...
Message Edited by CuchulainnDarklight on 10-12-2005 02:25 PM