Pilot Archive
Thread: Profession-specific space content.
Imagine co-ordinating a tactical strike on an Imperial Space Station - the fighters escort the POBs through a wall of fighters, and the bombers blow a hole in the side. In goes the ground crew. They have a race against time to get past the Imperials and disable the turrets outside, evening the odds. The space crew has to try and stay alive until they've got the upper hand via the turret deactivation.
Then the ground crew advances further on, and encounters a little obstacle. The space crew has to fly through the structure of the space station, and dislodge some debris/destroy a reactor or whatever, to clear a path or turn the power off. This allows the ground crew to advance, where they eventually reach a 'boss' fight. Upon completion, they set the space station to explode, steal some data, etc, and peg it out. It's then a case of getting the POBs into hyperspace.
Of course, all the while there's an ongoing dogfight outside, and lots of enemies inside.
Imagine the possibilities, it would allow different people to all have a use. The number of times I haven't been able to participate in a guild hunt because of my reluctance to take part in that ridiculous 'grinding' drivel, or that guildmates haven't had the space skills to come along on one of my silly space expeditions... this would tie the two together quite nicely.
It would also work better with in-game facilited voice-communication systems, but that's for another post
MonsofoLexius wrote:
perhaps there are multiple ways to get on the space BH terms,
be it failing a smuggling mission,
being exposed as an enemy operative (as a Ranger),
engaging in Jedi missions, and so on.
What if my main toon (the one that spends the most time in space) has no interest in becomming a Jedi, BH (again), Ranger (again) or Smuggler (my alt #2).....
Think very carefully before we become limited to a few ground professions to be able to participate in a large part of new content.........
I am assuming that these ways would be in addition to a set stock of ways ANY pilot could be hunted. Not all professions would have specefic ways to get hunted. Unless you can tell me how a CH is likely to get on a space BH term, perhaps their pets have fouled to many streets in coronet?
MonsofoLexius wrote:
perhaps there are multiple ways to get on the space BH terms,
be it failing a smuggling mission,
being exposed as an enemy operative (as a Ranger),
engaging in Jedi missions, and so on.
What if my main toon (the one that spends the most time in space) has no interest in becomming a Jedi, BH (again), Ranger (again) or Smuggler (my alt #2).....
Think very carefully before we become limited to a few ground professions to be able to participate in a large part of new content.........
Then your "main toon" will likely act in some sort of a support role as a hired wing and do other non-specific Pilot missions.
Would you complain if your Rifleman/Creature Handler character couldn't get missions from the bounty terminals? Or if your MBH/MPistoleer couldn't craft armour?
The space part of SWG should defenitly be tied into the ground part. The only part of space tied to a specific professions, in my opinion, should be with BHand their marks. Jedi should notbe able to just launch into space if they're loosinga fight against a BH. They SHOULD be able to launch to space, and possibly continue the fight up there. BH's could also fight marks in space (and bring a friend along to helpif they don't have any space skillz).
Smugglers should also have a lot of content in space, which I'm to lazy to go into now..
Any other space content that is tied in with the groundshould be open to all professions.
Some GCW relatedstuff to do besides farming faction would be nice too.
Message Edited by Jack-Aubrey on 10-12-2005 08:58 PM
Monsofo's general warning is something we do need to keep in mind at all times with a topic like this, though. First and foremost, space is about pilots. Not smuggler-pilots, or BH-pilots, or anything-dash-pilots, but pilots. I'd hate to see any profession-basedcontent that was so specific it couldn't involve your average fighter jockey, particularly when we're all starving for content around here.
What Monsofo doesn't know, though, is I learned how important that is from watching the awesome inclusiveness he brought to this community in the first place. ![]()
TomoRainer wrote:
Monsofo's general warning is something we do need to keep in mind at all times with a topic like this, though. First and foremost, space is about pilots. Not smuggler-pilots, or BH-pilots, or anything-dash-pilots, but pilots. I'd hate to see any profession-based content that was so specific it couldn't involve your average fighter jockey, particularly when we're all starving for content around here.
What Monsofo doesn't know, though, is I learned how important that is from watching the awesome inclusiveness he brought to this community in the first place.
Well, it's common sense that, if you're going to include profession-specific missions and content, it's a good time to throw in non-profession-specific stuff too.
In the ground game you currently have, for example, ordinary destroy mission terminals and BH mission terminals. To some extent it can be said that the former exists in JTL (through duty and space station missions), but the latter is nowhere to be found. However, in any form of a mission/content revamp, general content must also be included - what is present right now... well, let's just say it isn't really something.
What is very silly is the "everyone must be able to do everything" attitude - for a game like this it's a really, really bad concept, and it's very important not to confuse it with legitimate content-related concerns.
TomoRainer wrote:
Monsofo's general warning is something we do need to keep in mind at all times with a topic like this, though. First and foremost, space is about pilots. Not smuggler-pilots, or BH-pilots, or anything-dash-pilots, but pilots. I'd hate to see any profession-based content that was so specific it couldn't involve your average fighter jockey, particularly when we're all starving for content around here.
What Monsofo doesn't know, though, is I learned how important that is from watching the awesome inclusiveness he brought to this community in the first place.
Completely agree
Responding directly to the OP.
Really, there are ways of tying Smuggler and Bounty Hunter into space that wouldn't overly disrupt the way things are right now.
When an NPC mark hops a planet, instead of immediatley appearing on another planet, they could end up in transit from one system to another, opening the chance for a take down in space.
If these new Smuggler missions go forward, have the pick up or drop off be one of the minor space stations in a given sector be the target.
None of the other professions really havea place up here.
Just basic overlaps to make everything feel that it 'flows' more.
JanuHull wrote:
Responding directly to the OP.
Really, there are ways of tying Smuggler and Bounty Hunter into space that wouldn't overly disrupt the way things are right now.
When an NPC mark hops a planet, instead of immediatley appearing on another planet, they could end up in transit from one system to another, opening the chance for a take down in space.
If these new Smuggler missions go forward, have the pick up or drop off be one of the minor space stations in a given sector be the target.
None of the other professions really havea place up here.
I would love to see large scale ground-space integrated missions (like boarding a corvette) built around things like the DWB or Base Hacking. These missions might require specific professions to be able to complete. Much more GCW integration to space includingcapturable space stations, that would be "occupied" by NPC's of the owning faction and these could have specific roles for some professions.
I have always personally thought that if the BH/Jedi want to continue the hunt to space, then that is something for the BH/Jedi forums to battle out, but thats me
On most servers a majority of pilots seem to stay a bit clear of space PvP, and pushing player marks on people might not be the best answer IMHO. Space PvP takes a bit of getting used to and there is a learning curve. I think that for the most part if we push a "not so PvP smart pilot" into PvP they will get the *$%@# kicked out of them the first 2 times and say forget that. I think we need a ton more PvP in space across the board on the servers. But I think more incentives to do that rather then more BH/Jedi/Ranger involved stuff would be a good way to go.