Pilot Archive

Thread: Profession-specific space content.

CommTampers
Wed Oct 12, 2005 2:40 pm
#40

It's about time I pitch my ideas to the thread.

-Bounties: not too hard. Can only access targets of the same or of a higher tier than the hunter, to prevent bottom feeding. The "flight computer" gives the BH a heads up if the target is in that system. The hunter must manually search the sector. Once the BH is within 3K of the target, the prey gets a loud flashing warning. The target does not have to wait for the the BH to attack. BTW, the BH recieves the name of the target once he launches.

-Crafter related content: read my bottom two clickies in my sig.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
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wasj2004
Wed Oct 12, 2005 2:59 pm
#41


Im surethere has been posts on this before, but i think its worth bringing up here. Battles that require ground teams to take out a shield generator of some kind, then a seperate team in space to finish the attack. I know asking for the deathstar is asking alot and it will probably never happen, but maybee some kind of space station? The space leader and ground leader would have to coordinate the attack. after the shield was taken out there would be a very short window to start the space attack, and the station would be unattackable untill the ground part was completed. Somthing like this would be a good way to bring ground and space together. Your not really changing either system, you using both systems the way they are to complete the mission.



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DeepFatFryer
Wed Oct 12, 2005 3:14 pm
#42

Linked, real time ground/space battles would be awesome.

Imagine co-ordinating a tactical strike on an Imperial Space Station - the fighters escort the POBs through a wall of fighters, and the bombers blow a hole in the side. In goes the ground crew. They have a race against time to get past the Imperials and disable the turrets outside, evening the odds. The space crew has to try and stay alive until they've got the upper hand via the turret deactivation.

Then the ground crew advances further on, and encounters a little obstacle. The space crew has to fly through the structure of the space station, and dislodge some debris/destroy a reactor or whatever, to clear a path or turn the power off. This allows the ground crew to advance, where they eventually reach a 'boss' fight. Upon completion, they set the space station to explode, steal some data, etc, and peg it out. It's then a case of getting the POBs into hyperspace.

Of course, all the while there's an ongoing dogfight outside, and lots of enemies inside.

Imagine the possibilities, it would allow different people to all have a use. The number of times I haven't been able to participate in a guild hunt because of my reluctance to take part in that ridiculous 'grinding' drivel, or that guildmates haven't had the space skills to come along on one of my silly space expeditions... this would tie the two together quite nicely.

It would also work better with in-game facilited voice-communication systems, but that's for another post



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
CuchulainnDarklight
Wed Oct 12, 2005 4:40 pm
#43






MonsofoLexius wrote:






perhaps there are multiple ways to get on the space BH terms,

be it failing a smuggling mission,

being exposed as an enemy operative (as a Ranger),

engaging in Jedi missions, and so on.





What if my main toon (the one that spends the most time in space) has no interest in becomming a Jedi, BH (again), Ranger (again) or Smuggler (my alt #2).....


Think very carefully before we become limited to a few ground professions to be able to participate in a large part of new content.........







I am assuming that these ways would be in addition to a set stock of ways ANY pilot could be hunted. Not all professions would have specefic ways to get hunted. Unless you can tell me how a CH is likely to get on a space BH term, perhaps their pets have fouled to many streets in coronet?




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
riotcontrol
Wed Oct 12, 2005 4:42 pm
#44



MonsofoLexius wrote:



perhaps there are multiple ways to get on the space BH terms,

be it failing a smuggling mission,

being exposed as an enemy operative (as a Ranger),

engaging in Jedi missions, and so on.


What if my main toon (the one that spends the most time in space) has no interest in becomming a Jedi, BH (again), Ranger (again) or Smuggler (my alt #2).....

Think very carefully before we become limited to a few ground professions to be able to participate in a large part of new content.........






Then your "main toon" will likely act in some sort of a support role as a hired wing and do other non-specific Pilot missions.

Would you complain if your Rifleman/Creature Handler character couldn't get missions from the bounty terminals? Or if your MBH/MPistoleer couldn't craft armour?



__
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Jack-Aubrey
Wed Oct 12, 2005 5:55 pm
#45


The space part of SWG should defenitly be tied into the ground part. The only part of space tied to a specific professions, in my opinion, should be with BHand their marks. Jedi should notbe able to just launch into space if they're loosinga fight against a BH. They SHOULD be able to launch to space, and possibly continue the fight up there. BH's could also fight marks in space (and bring a friend along to helpif they don't have any space skillz).


Smugglers should also have a lot of content in space, which I'm to lazy to go into now..


Any other space content that is tied in with the groundshould be open to all professions.


Some GCW relatedstuff to do besides farming faction would be nice too.

Message Edited by Jack-Aubrey on 10-12-2005 08:58 PM



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TomoRainer
Wed Oct 12, 2005 6:11 pm
#46


Monsofo's general warning is something we do need to keep in mind at all times with a topic like this, though. First and foremost, space is about pilots. Not smuggler-pilots, or BH-pilots, or anything-dash-pilots, but pilots. I'd hate to see any profession-basedcontent that was so specific it couldn't involve your average fighter jockey, particularly when we're all starving for content around here.


What Monsofo doesn't know, though, is I learned how important that is from watching the awesome inclusiveness he brought to this community in the first place.








Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


riotcontrol
Wed Oct 12, 2005 6:19 pm
#47



TomoRainer wrote:

Monsofo's general warning is something we do need to keep in mind at all times with a topic like this, though. First and foremost, space is about pilots. Not smuggler-pilots, or BH-pilots, or anything-dash-pilots, but pilots. I'd hate to see any profession-based content that was so specific it couldn't involve your average fighter jockey, particularly when we're all starving for content around here.

What Monsofo doesn't know, though, is I learned how important that is from watching the awesome inclusiveness he brought to this community in the first place.






Well, it's common sense that, if you're going to include profession-specific missions and content, it's a good time to throw in non-profession-specific stuff too.

In the ground game you currently have, for example, ordinary destroy mission terminals and BH mission terminals. To some extent it can be said that the former exists in JTL (through duty and space station missions), but the latter is nowhere to be found. However, in any form of a mission/content revamp, general content must also be included - what is present right now... well, let's just say it isn't really something.

What is very silly is the "everyone must be able to do everything" attitude - for a game like this it's a really, really bad concept, and it's very important not to confuse it with legitimate content-related concerns.



__
wieland argosy <gunslinger>
MasterSad
Thu Oct 13, 2005 1:24 am
#48



TomoRainer wrote:

Monsofo's general warning is something we do need to keep in mind at all times with a topic like this, though. First and foremost, space is about pilots. Not smuggler-pilots, or BH-pilots, or anything-dash-pilots, but pilots. I'd hate to see any profession-based content that was so specific it couldn't involve your average fighter jockey, particularly when we're all starving for content around here.

What Monsofo doesn't know, though, is I learned how important that is from watching the awesome inclusiveness he brought to this community in the first place.





Completely agree



Sad
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JanuHull
Thu Oct 13, 2005 8:45 am
#49

Responding directly to the OP.


Really, there are ways of tying Smuggler and Bounty Hunter into space that wouldn't overly disrupt the way things are right now.


When an NPC mark hops a planet, instead of immediatley appearing on another planet, they could end up in transit from one system to another, opening the chance for a take down in space.


If these new Smuggler missions go forward, have the pick up or drop off be one of the minor space stations in a given sector be the target.


None of the other professions really havea place up here.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

DeepFatFryer
Thu Oct 13, 2005 9:00 am
#50

Perhaps BH marks could move through space if they reach a starport, also.

Just basic overlaps to make everything feel that it 'flows' more.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
CuchulainnDarklight
Thu Oct 13, 2005 3:05 pm
#51






JanuHull wrote:

Responding directly to the OP.


Really, there are ways of tying Smuggler and Bounty Hunter into space that wouldn't overly disrupt the way things are right now.


When an NPC mark hops a planet, instead of immediatley appearing on another planet, they could end up in transit from one system to another, opening the chance for a take down in space.


If these new Smuggler missions go forward, have the pick up or drop off be one of the minor space stations in a given sector be the target.


None of the other professions really havea place up here.







Only ones I can think that could be directly related to space are-

1. BHs, for obvious reasons

2. Smugglers, for, well, smuggling

3. Jedi, for being hunted

4. Rangers, to keep all those damn lawbreaking BHs, smugglers and jedi in check.


Perhaps, also, there is a role for Squad leader (squadron leader perhaps).




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
MonsofoLexius
Thu Oct 13, 2005 3:41 pm
#52

I would love to see large scale ground-space integrated missions (like boarding a corvette) built around things like the DWB or Base Hacking. These missions might require specific professions to be able to complete. Much more GCW integration to space includingcapturable space stations, that would be "occupied" by NPC's of the owning faction and these could have specific roles for some professions.


I have always personally thought that if the BH/Jedi want to continue the hunt to space, then that is something for the BH/Jedi forums to battle out, but thats me


On most servers a majority of pilots seem to stay a bit clear of space PvP, and pushing player marks on people might not be the best answer IMHO. Space PvP takes a bit of getting used to and there is a learning curve. I think that for the most part if we push a "not so PvP smart pilot" into PvP they will get the *$%@# kicked out of them the first 2 times and say forget that. I think we need a ton more PvP in space across the board on the servers. But I think more incentives to do that rather then more BH/Jedi/Ranger involved stuff would be a good way to go.






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