Pilot Archive
Thread: The FS Conversion Dead Horse
More content is always nice, and I'm sure there's a suggestion out there somewhere that would work within the system so many of us like so much, but you're looking at a real uphill battle here.
MonsofoLexius wrote:
AnzelVincir wrote:
Try posing the same question to the folks over in the Force Sensitive forum and I'll betcha you get much different results...
Thanks again...
Thats always a tought one. If you polled the BH forums an overwhelming majority would want to hunt Jedi in space. If you polled the Jedi forums an overwhelming majority would want to have special abilities. If you polled the Smuggler forums they would want to have restricted movement and/or many special smuggler only missions.
Would these things be better for pilots in general? Maybe yes maybe no, but the compairisons could go on for a long time. What I have always tried to do is take no profession (or the FS posting group) over the rest of the pilots. One of my famous personal quotes from my time in restaurant managment regarding focus groups is "beware of asking a question of a specific group when you allready know what the answer will be" and I think asking this in the FS group would get the same "yes" answer as things like "would you like for easier conversion rates?", "would you want special bonuses for ******".
I am FS grinding on the ground. I don't like it but I do it. Now space is the best part of the game, the reason I joined. New content is what we need. It's true. We don't even really need new ships. We need interesting missions. I don't need FS grinders up in space. The best argument against that would be the crowded space lanes. The only way I could see FS conversion in space palatable is for people to have to be OVERT. Then at least I can shoot the fools into debris when they camp a good spawn that one of my junior pilots needs to attack in order to be a REAL pilot.
But in all, FS grinding in space is terrible. Everyone and their mother will be mucking things up. MORE CONTENT PLEASE!!!
- expanding the Jedi system does nothing to add to the health of the game. More ways to become jedi equals more jedi, throwing things further out of balance.
- using some of the limited Dev time for Pilot/space on FS conversion is a waste, when it could be better used on things appropriate and needed in space (ie actual content). It's not a simple matter of coming up with a fair rate and plugging it into the tables. Rates of gain between different pilot groups would have to be checked, missions would need to be balanced. All that takes time away from other things. Looking at all the RotW stuff, I'm glad they didn't.
- It's easy to see thefact that in FS conversion Space, every pilot would have to deal with a cap on PP. It's a design point of the FS Village that xp is capped, forcing multiple visits. There is no way they would open FS conversion in space and not implement a cap. Justify this to the Aces that have multi-millions and would lose it. Justify this to the people who have no interest in becoming Jedi, and would lose out if anything else would ever get added using Prestige. Justify the dead time for the non FS pilots who cap. I will bet you cash there are more of them than there are peopleinterested in FS grinding in space.
Alienating the biggest participators in Space in the name of an "improvement" does nothing to help the game. I can think of several people who have done a lot to make Space better for hundreds of pilots who would give up if this change was implemented. If you really want to see more high end content than Jedi, let the devs work on it. Stop shoving there nose back to the Jedi trough with requests for focused Jedi "content"
psikobunny wrote:
Jedi isn't content, it's cancer. Content isn't a mindless sinkhole for your experience, it's clever things to do and places to play. Address these things for me if you would.
- expanding the Jedi system does nothing to add to the health of the game. More ways to become jedi equals more jedi, throwing things further out of balance. No, it doesn't. It would still take the same amount of time. If you spend one hour in space or if you spend one hour on the ground it's still one hour. That about as basic as math can be. But my guess is that you already know that and are just grasping at stuff for some other reason.
- using some of the limited Dev time for Pilot/space on FS conversion is a waste, when it could be better used on things appropriate and needed in space (ie actual content). It's not a simple matter of coming up with a fair rate and plugging it into the tables. Rates of gain between different pilot groups would have to be checked, missions would need to be balanced. All that takes time away from other things. Looking at all the RotW stuff, I'm glad they didn't. This is one of my favorites. "Limited Dev Time". Again, basic math there buddy. Multiply 250,000 by $14.99every month (not year... month) and I'm pretty sure they can cover it...
- It's easy to see thefact that in FS conversion Space, every pilot would have to deal with a cap on PP. It's a design point of the FS Village that xp is capped, forcing multiple visits. There is no way they would open FS conversion in space and not implement a cap. Justify this to the Aces that have multi-millions and would lose it. Justify this to the people who have no interest in becoming Jedi, and would lose out if anything else would ever get added using Prestige. Justify the dead time for the non FS pilots who cap. I will bet you cash there are more of them than there are peopleinterested in FS grinding in space. First, there is nothing to substantiate an immenent cap of PP. Second, one hour of play in space should be the same as one of play on the ground. I can repeat that as many times as you need me to until you get it. Keep making red herring arguments and I'll keep reiterating myself.
Alienating the biggest participators in Space in the name of an "improvement" does nothing to help the game. I can think of several people who have done a lot to make Space better for hundreds of pilots who would give up if this change was implemented. If you really want to see more high end content than Jedi, let the devs work on it. Stop shoving there nose back to the Jedi trough with requests for focused Jedi "content"
Dude, we get it. You don't like Jedi. You need to tone it down a little bit there though. If you don't like Jedi then playing a Star Wars game may not be the best choice...
Coran_Sienar wrote:
Jedi and their wannabes can have the FS conversion when Pilot skills take actual skill points to earn.
I play a star wars game set in a time period where the number of jedi could be counted on one hand. Over the weekend I saw more than I could count on my fingers and toes. One hour of playtime should not equal one hour of playtime when jedi are the only assumed goal. I want the devs to spend their time making Pilot better, not copy/pasting so that Pilot gets watered down with another aspect of the game. How many times to I need to say that before you get it?
AnzelVincir wrote:
Dude, we get it. You don't like Jedi. You need to tone it down a little bit there though. If you don't like Jedi then playing a Star Wars game may not be the best choice...
psikobunny wrote:
I play a star wars game set in a time period where the number of jedi could be counted on one hand. Over the weekend I saw more than I could count on my fingers and toes. One hour of playtime should not equal one hour of playtime when jedi are the only assumed goal. I want the devs to spend their time making Pilot better, not copy/pasting so that Pilot gets watered down with another aspect of the game. How many times to I need to say that before you get it?
AnzelVincir wrote:
Dude, we get it. You don't like Jedi. You need to tone it down a little bit there though. If you don't like Jedi then playing a Star Wars game may not be the best choice...
AnzelVincir wrote:
Holy crap! There are like three different issues here.
1.) You get no argument from me with Jedi not belonging in SWG. I strongly feel they should move the timeline like 500 years forward or 500 years backward or somewhere where Jedi would be more appropriate. Removing them just isn't going to happen.
2.) One hour of play is one hour of play. You don't get to dictate why someone plays.
3.) I want them to make SWG better for everyone, pilots included.
KaylBreinhar wrote:
The only way I'd ever think Prestige xp to FS xp would EVER be fairly convertible would be if the ratio was 500 or 1000:1. You couldn't make starship xp convertible, as true powergrinders would do eight squadrons, then stick at 4444 on the 9th to exploit the multi-Ace bonus.
Ouch your right. I hadnt thought of that. One more reason why FP xp conversion should not EVER happen.
LoNe-R wrote:
AnzelVincir wrote:
Holy crap! There are like three different issues here.
1.) You get no argument from me with Jedi not belonging in SWG. I strongly feel they should move the timeline like 500 years forward or 500 years backward or somewhere where Jedi would be more appropriate. Removing them just isn't going to happen.
2.) One hour of play is one hour of play. You don't get to dictate why someone plays.
3.) I want them to make SWG better for everyone, pilots included.
SWG won't be better if you bring force conversion to space. It will just make it like the ground. More than half the spawn campers are mindlessly grinding FS down there. I walk around when I grind, never go into caves. But even if I wanted to, there's some nitwit camping the cave. the only cave or dungeon I think that isn't being spawn camped is the Deathwatch Bunker. Now, if space is changed, and all of space is being camped, where will our novice pilots go? How will people go for multiple badges? Duty missions are cool, but will 10 people doing the same duty mission, lagging the server IMPROVE the game? I think not.
If you can tell me why Force conversion is GOOD for space, other than warm bodies suddenly appearing, I'd like to hear it. Because the type of people that FS conversion from space would allow are not the types who would make JTL anymore fun.
1.) If you read my original proposal above you would see that we are NOT looking to shorten (in terms of time) the FS grind by bringing people to space. An FS conversion of PPs would require that the player spend just as much time playing the game in space as they would on the ground.
2.) Most FS power grinders use MACROS. AFAIK there is no superior macro for JTL over what is accomplished on the ground. Not even using 3rd party macros. Yes, some people would go into space to try and grind out some FS but regardless of their intent they would actually have to PLAY the game rather than run a macro in the other room while they watch TV. And that IS good for SWG and JTL.
3.) The more people you have in space actually playing the game means that all of those people need to actually buy a ship instead of using their yacht. That means increased sales for SWs on chassis, increased sales on equiptment and weapons, and more people actually playing JTL. More people playing JTL means that JTL will require more development time. More development time means better JTL.