Pilot Archive

Thread: Capital Ships Ideas on the ships themselves (updated 7/12/05)

bickillon
Mon Jul 11, 2005 10:20 pm
#27





Arturun wrote:

I had heard something along those lines before, just couldn't remember for sure. Adding Skipray Blastboat back into the list. What tier should it be? Many of the tiers I have are based on size and/or what little I know of the ships. Some, such as the Blastboat, break the usual norm, and make things more difficult





I think Skipray should be a generic Novice ship available to all factions because of it's size and firepower relative to the gunships. It carries 1 dual laser cannon and three ion cannons, missile launchers,and is the size of the Falcon.






@atat9619: As I (believe) I said, I do not know much about some of these, many of them are best-guesses and appearances. After I update the list, if you see any other ships that seem out of faction, please let me know which ones so I can move them.



Corvette(150m) shouldn't be last on the list as a Tier 4/Master ship after the 300m Nebulon-B. Neb-B would wipe the floor with the vette because of it's 12 turbolaser batteries and12 laser cannons, plusit carries a squadron of starfighters! The vette only has 6 dual-turbolasers and can only hold troops or cargo.


The Gozanti Freighter is actually a small freighter, not a capital ship, and would probably go under Master Pilot.


The 79m Mobquet Medium Transportwouldn't work very well as aboarding craft. It's fast but isn't maneuverable. A modified version carries just2 medium turbolasers.


By comparison, a 125m modified Bulk Action IV Frieghter can sport 3 turbo lasers and several shield generators.


Yes, the Republic Troop Carrier (60m), with it's two double-turbolasers,could certainly be used as a boarding vessel.


The Pocket Destroyer (350m) should probably be put last on your list so readers understand it's the bigger, more advanced ship. Personally, I'd also add the 450m Strike Cruiser so that Imperials always have the largest ship in the game, but that's just me.







@atat9619's post with the list: Under your veteran rewards, when it says how many days, do you think it should be how many days the account has been active, or so many consecutive days logged in (as in the Sorosuub 3000)? Or maybe a mix-up of this?






I made the list with active account days in mind, as it would be nice for someone tocome back and be rewarded with a nice ship if they were paying for an account all that time.








@whoever mentioned the 100m minimum capital ship size: Where is this minimum listed? Who said a capital ship can't be shorter than 100m.





It's a definiterule all over the SW Universe and EU publications. If it's 100m+, it's classified as a capital-size vessel.







@bickillon: yes, I have been using your charts pretty extensively. If you notice, most of the ones on the list by me are in SWG and/or on your charts. Keep up the great work on them! They look wonderful! And very professional. I also like some of your ideas listed elsewhere on the site, although some would be unfeasible in the current SWG. Keep those creative juices flowing.



Thanks. The site is only a few weeks old and there's an impossible amount of information and ideas to sift through on these forumsand present in a clean, illustrated way, but I love a challenge.








Sentinel-class Landing Craft (Imperial) - For use as a boarding craft, in addition to/instead of Republic Troop Carrier; Master Pilot/Novice Ship Captain, maybe? -Arturun



The Sentinel is far from the capital ship catagory, though, and doesn't even stack up to the gunships or even the Skipray. It's a small 20m+ transport craft and would go under justMaster Pilot like the Lambda shuttle would.


The Gallofree Transport is too big and unwealdy to be a boarding craft. The Alliance is better off using a modified small freighter like the Falcon or a tougher ship like the Nova.

Message Edited by bickillon on 07-11-2005 10:27 PM



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Raptor2k1
Tue Jul 12, 2005 12:17 am
#28


Oh yes, can't forget escort carriers either...



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
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atat9619
Tue Jul 12, 2005 12:53 am
#29


Imperial Ship Captain:
Republic Troop Carrier (60m) (Novice)
Imperial Gunship (60m) (Novice)
Y-8 Mining Ship (110m) (Novice, Mission)
System Patrol Craft (120m) (Tier 1)
Correllian Corvette (150m) (Tier 2)
Correllian Gunship(150m) (tier 3)
Lancer Frigate (250m) (Tier 3)
Nebulon-B Frigate(300m) (Tier 4)
Carrack Cruiser (350m) (Tier 4) Nebulon-B-2 Frigate(master)
Imperial Star Frigate (350m) (Master, Mission)
Imperial Strike Cruiser (450m) (Master, Mission)
Rebel Ship Captain:
Rebel Gunship (51m) (Novice)
Gallofree Medium Transport (90m) (Novice)
Y-8 Mining Ship (110m) (Novice, Mission)
Correllian Gunship (Tier 1)
Correllian Corvette (Tier 2)
Corellian Maurader Corvette (195m) (Tier 3)
Nebulon-B Frigate (300m) (Tier 4)
Mon CalMc-40 (Master, Mission)
Privateer Ship Captain:
Mobquet Medium Transport (79m) (Novice)
Y-8 Mining Ship (110m) (Novice, Mission)
Correllian Action IV Frieghter (125m) (Tier 1)
Correllian Corvette (Tier 2) Correllian Gunship (tier 3)
Corellian Maurader Corvette ( (Tier 3)
Nebulon-B Frigate (Tier 4)
ModifiedBulk Cruiser (Master, Mission)
Veteran/Quests
Type-H Nubian Yacht (48m) (180 days)
Sorusuub 3000 Yacht (50m) (180 days)
Corellian YB-300 Frieghter Transport (43m) (360 days)
Correllian AA-9 Starliner (123m) (360 days)
Corellian Starshuttle (125m) (360 days)
Sienar Sith Infiltrator (26.5m) (540 days)
J-Type Nubian Yacht (75m) (540 days)
Correllian Republic Cruiser (110m) (540 days)




^4Battlefield SF>SWG
Arturun
Tue Jul 12, 2005 1:17 pm
#30


Updated:
+ Increased proposed tier requirement for the Nebulon B; re-organized the lists to better show increasing ship- I was just putting them in there with the requirements speaking for themselves, but I'm gonna re-organize them a little better (thanks bickillon!)
+ Removed the current privateer & rebel boarding craft;placed modified Nova Courier for the rebel boarding craft.






bickillon wrote:







@whoever mentioned the 100m minimum capital ship size: Where is this minimum listed? Who said a capital ship can't be shorter than 100m.





It's a definiterule all over the SW Universe and EU publications. If it's 100m+, it's classified as a capital-size vessel.






Ok, I was just wondering, as I haven't read too many books (need to work on that...:smileywink I think we should avoid the words 'Capital Ship' except in about Tier 2/3 up, with some of the smaller frigates & patrol craft in Novice & Tier 1; just my opinion.



Great work, everyone! Keep the ideas coming (and help me keep this from falling to page three again in a couple hours...:smileysad


-Arturun


Message Edited by Arturun on 07-12-200501:34 PM

Message Edited by Arturun on 07-12-2005 01:35 PM

bickillon
Tue Jul 12, 2005 3:19 pm
#31






Arturun wrote:


I think we should avoid the words 'Capital Ship' except in about Tier 2/3 up, with some of the smaller frigates & patrol craft in Novice & Tier 1; just my opinion.





You can use the term Starship, as that usually conveys a sense of size over Starfighter without being specific. So you'd have the Pilot profession and the Starship Captain profession.





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ShoginArmada
Tue Jul 12, 2005 4:15 pm
#32

I would think of it as this: Novice getting a gunboat (3 guns), for the lower tiers (1&2) partol craft like the KSE Firespray (along with other KSE ships) and small light frigates (4 guns tops) would be reasonable, Tiers 3&4 would get a medium frigate (6 guns)andheavy frigate(8 guns), and Master getting a light crusier with 10 guns. Anything larger wouldnt be reasonable in my mind. The larger the ship, the less effective it will be with the way these little fighters are nowaday, with larger ships having far too many blind spots, the little guys could just sit in a blind spot and tear the ship up. And yes, a cap should have fight escourt, but with the pvp system the way it is (although Im a fan of it), itstill wouldnt quite work well.



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To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
ShoginArmada
Tue Jul 12, 2005 11:40 pm
#33

/powerbump



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
KaylBreinhar
Wed Jul 13, 2005 1:59 am
#34


ShoginArmada wrote:
I would think of it as this: Novice getting a gunboat (3 guns), for the lower tiers (1&2) partol craft like the KSE Firespray (along with other KSE ships) and small light frigates (4 guns tops) would be reasonable, Tiers 3&4 would get a medium frigate (6 guns) and heavy frigate (8 guns), and Master getting a light crusier with 10 guns. Anything larger wouldnt be reasonable in my mind. The larger the ship, the less effective it will be with the way these little fighters are nowaday, with larger ships having far too many blind spots, the little guys could just sit in a blind spot and tear the ship up. And yes, a cap should have fight escourt, but with the pvp system the way it is (although Im a fan of it), it still wouldnt quite work well.



A ten-gun PC-controlled ship?

I could see it now, one of these docked in the external cavity of a prominent zonal starbase like Kashyyyk, firing multiple bolts in multiple directions into the invulnerable shields to get them to flare up and lag/crash people out.

I think the Devs are probably getting quite a kick and a half out of people talking about what they think/HOPE we're getting vs. what's possible and feasible.

Sufficed to say, there undoubtedly WILL be measures to keep newbies from owning ARMED POB ships. The servers just couldn't take it.

Message Edited by KaylBreinhar on 07-13-2005 04:59 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Wed Jul 13, 2005 2:02 am
#35

Also, I wouldn't expect more than about 6-7 guns.

Reason? Credit grinding.

A Chinese grinding shop could stick a "crew" in one of these hypothetical ships, all grouped, and position them strategically around a popular static spawnpoint like RSC, and blast everything to hell and effectively render the point unusable for anyone else.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Arturun
Wed Jul 13, 2005 3:32 am
#36




ShoginArmada wrote:


/powerbump







Thanks, sho, this thread needed that





KaylBreinhar wrote: Also, I wouldn't expect more than about 6-7 guns. Reason? Credit grinding. A Chinese grinding shop could stick a "crew" in one of these hypothetical ships, all grouped, and position them strategically around a popular static spawnpoint like RSC, and blast everything away and effectively render the point unusable for anyone else.


I agree, it could easily prove a problem...unless. What if capital ships were always in an instanced zone of space designed specifically for them? Or maybe they should have to go overt to hunt anything? But not permanently overt, as some might want to use them as a grand house in space . Then, if they hogged a point, you could go get some buddies to help you clear it out of that spawn point.If they're credit grinding, my bet is that they're gonna be stationary anyway, so picka blindspot (behind the engines?) and blast away until they notice you or they'redestroyed.


I think there are many problems yet to imagine that we'll have to work out, but then, who knows if we're even getting capital ships like we think? Evidently the video just showed what amounted to an extended vette mission that had a vette and an ISD in it. (I wouldn't know, I can't get it to load...)


Lots to think about, but I think we should keep pushing for capital ships the way most have imagined them,

-Arturun
Coran_Sienar
Wed Jul 13, 2005 5:22 am
#37

Does anyone have the slightest clue as to when the Cap Ships are going to be available?



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
BannedinFrance
Wed Jul 13, 2005 5:31 am
#38

In the Future.



Jerath Tralnis
MBH, Mrifles
RSF Ace, Corsec Ace
Semper Mortis
bickillon
Wed Jul 13, 2005 5:36 am
#39







Coran_Sienar wrote:
Does anyone have the slightest clue as to when the Cap Ships are going to be available?





There are things that we know that are unknown, and things that we don't know that are unknown.


When a known unknown becomes known, then we'll know. But currently there isn't a lot that we know that is known, and quite possibly a few things that we think areunknown that we actually know.


Hope that clears it up.

Message Edited by bickillon on 07-13-2005 05:37 AM



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