Pilot Archive
Thread: Capital Ships Ideas on the ships themselves (updated 7/12/05)
Arturun wrote:
ShoginArmada wrote:
/powerbump
Thanks, sho, this thread needed that
I agree, it could easily prove a problem...unless. What if capital ships were always in an instanced zone of space designed specifically for them? Or maybe they should have to go overt to hunt anything? But not permanently overt, as some might want to use them as a grand house in space
KaylBreinhar wrote: Also, I wouldn't expect more than about 6-7 guns. Reason? Credit grinding. A Chinese grinding shop could stick a "crew" in one of these hypothetical ships, all grouped, and position them strategically around a popular static spawnpoint like RSC, and blast everything away and effectively render the point unusable for anyone else.
. Then, if they hogged a point, you could go get some buddies to help you clear it out of that spawn point.If they're credit grinding, my bet is that they're gonna be stationary anyway, so picka blindspot (behind the engines?) and blast away until they notice you or they'redestroyed.
I think there are many problems yet to imagine that we'll have to work out, but then, who knows if we're even getting capital ships like we think? Evidently the video just showed what amounted to an extended vette mission that had a vette and an ISD in it. (I wouldn't know, I can't get it to load...)
Lots to think about, but I think we should keep pushing for capital ships the way most have imagined them,
-Arturun
...Or you could just make it so it doesn't have loot box and thus can't loot anything.
I don't think you get it. More credits out there that are UNEARNED and simply bought for RL cash (that's what these farms do, they sell credits) totally F's the economy. Both space and ground based. It creates inflation and price jacking because suddenly, credits aren't worth crap. What used to take months and months to accumliate can now be bought with relative ease.
With more credit farms there will be more competition for your RL cash which will create lower RL prices for credits which will enable even the poorest 15year old to go out there and purchase 10's of millions of credits and then, well, just see the above.
It ain't smart and it does a lot of damage. And if you are eithically (or otherwise) opposed to paying real life cash for electronic credits you find yourself in a very precarious position RE buying stuff in game for a decent price.
Message Edited by Slothrop27 on 07-14-2005 11:34 AM
Message Edited by Slothrop27 on 07-14-2005 11:36 AM
Bickillon wrote:
Corvette(150m) shouldn't be last on the list as a Tier 4/Master ship after the 300m Nebulon-B. Neb-B would wipe the floor with the vette because of it's 12 turbolaser batteries and12 laser cannons, plusit carries a squadron of starfighters! The vette only has 6 dual-turbolasers and can only hold troops or cargo.
It's a definiterule all over the SW Universe and EU publications. If it's 100m+, it's classified as a capital-size vessel.