Pilot Archive

Thread: Decayless PvP in Deep Space? Sorry.. I don't Buy It...

Ramona_Garcia
Tue Jan 11, 2005 3:27 am
#27






Fernas wrote:

ahh, but you only see the short term. killing the game's economy will kill it more surely in the long run than scared players in the short run. and removing all money sinks is a sure way to kill the economy. then they have to do halfhearted lame "fixes" like the solo group change.





Sorry to say, but even "killing" the SW biz will not ruin the economy. Architects have to deal with no decay as well, as have Droid engineers and tailors.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Chiwawa
Tue Jan 11, 2005 3:36 am
#28



Ramona_Garcia wrote:


Fernas wrote:
ahh, but you only see the short term. killing the game's economy will kill it more surely in the long run than scared players in the short run. and removing all money sinks is a sure way to kill the economy. then they have to do halfhearted lame "fixes" like the solo group change.


Sorry to say, but even "killing" the SW biz will not ruin the economy. Architects have to deal with no decay as well, as have Droid engineers and tailors.





Actually they do, I for one have lost at least one harvester through forgetting to maintain it
Volgun
Tue Jan 11, 2005 7:44 am
#29

Arryth what is your income? I really don't think it bankrupted you when you bought a Ace ship and the best components. Why shouldn't a crafter make a lot of money? They choe a less fun path and should get more rewards. If you reall ythink the prices are so "unfair" become a SW or artisan in general and fix it yourself. Steal their business by halving the prices. Unless you are willing to help fix something you have no right to complain about it.

BTW to the person who said I didn't read the entire thread you are mistaken. I just did not feel it was necessary to type out each time that I was specifically talking about PVP since it would have been obvious given where I was posting.



_________________________________________________
Qwad wrote:
PLAYING A GAME IS NOT WORK. Thank you that is all.


I say: ...brilliant
Envoy3113
Tue Jan 11, 2005 8:29 am
#30

Stuff can be expensive. Thats a given, but alot of people give up on the idea of making the money, which imo is easy enough, and thus resort to bashing the SW's.


SW is a tough profession, and you go through MASSIVE amounts of resources, thus prices reflect that. The lowballers are the ones that are messing up for you, by setting this image in your mind while they have no problem selling items at a loss.



Back to the convo.

I think there should be decay implemented, however, the two shot kills need to go. My two shots (3 guns), if lined up properly are enough to do maybe 50% on sheilds to a teir 5. Those same two shots will destroy a player operated ship, basically what we have here is a balanced PvE system, and an unbalanced PvP system.


Getting the jump on someone is the most importaint thing in space. Still, I WANT to get into an actual engagement with another player. I've been shot down in PvP once. Killed about a dozen now. Problem is there is no sense of gratification in just swooping in on a player who is already occupied with NPC's and blowing their ass out from under em in one hit, before they even know they are in any kind of trouble. I'll still do it so I don't wind up gettin shot, nonetheless, engaging another MASTER PILOT, should by all means be a daunting task. Why can't a player take a hit, then escape, or even evade and re-engage??? Why don't we have PvP in space as we do on the ground??? Cuz you get dropped in one hit, take a bunch of decay, you know it was cuz of that frickin nebula that lagged you, and now you land pissed off.


Decay is needed, without question, to be fair inproviding SW's with a revolving market. PvP damage should be reduced, as imo it is not fair to the pilot to suffer decay to all components and chassis due to a one shot, one kill that they couldn't respond to.


And no, while I used to think awareness is what it's all about, that was before I sent all those players back to their respective space stations. A better warning system needs to be in place, or a signifigant damage reduction needs to be made. Then, I will blast people complaining about decay, not before.



There comes a time in every mans life when 86 years is just too damn long...
fyreranger
Tue Jan 11, 2005 10:53 am
#31


Item decay is about one thing it forces people to start FARMING, FARMING, FARMING huge amounts of time to keep themselves in credits and gear. I do not place this game to farm a large amount of time just to keep myself in gear I require. I do not care how easy or hard getting credits is, because even if some people think it is easy, it is still about me wasting my real life time, doing nothing but FARMING credits to keep other people happy.


When you have item decay, all it does is punish the majority to do endless rounds of boring farming to keep the minority of crafters happy and rich. The enjoyment of the game for the minority should not come at the expanse of the majority.
Jacquelyn
Tue Jan 11, 2005 4:23 pm
#32





If you're foolish enough to drive your car off of the same hillside






Yeah, people were not foolish enough to continue to PVP with the decay the way it was, which is why they removed it. This is a game and yes I realize that shiprwrights are trying to have all the fun in the game removed so that they can make billions. However, once you remove all the fun of flying who is gonna buy your stuff? There wont be any pilots left.


Also many people PVP in places like kessel and in other areas that still have Decay. Allot of people are not masters.


Volgun
Tue Jan 11, 2005 5:05 pm
#33

The bottom line is once you remove a certain aspect of this game. You MUST make up for it in another way, if you can't then don't do it. Maybe redusing decay in PvP battle and decreasing dmg done to players. That would balance things out. Just because you lose equipment now and then doesn't ruin the game. So what you have to farm now and then to keep things up, as Naja said this is a sim and it is. I don't mind farming for an hour a day. It is still fun. The SWs don't make billions they are simply compensationg prices for the insane amount of resources it takes to make ships. And why the hell not? A ship should cost a hell of a lot and so should its components. If I ever saw a spaceship being sold for 6000 dollars I don't think I would trust my life to it. Ships are expensive and I believe should be increased in price. Because when a set of armor near equals the price of a ship there is something wrong. Even without farming I still make enough to keep up all of my stuff. I don't know what you are doing wrong.



_________________________________________________
Qwad wrote:
PLAYING A GAME IS NOT WORK. Thank you that is all.


I say: ...brilliant
TomoRainer
Tue Jan 11, 2005 5:29 pm
#34

The second post in this thread might be the most relevant. You clearly sacrifice realism for fun on a regular basis. So at what point do you lay aside your values and decide it's worth it to do so? That's something of a BS question you can only really answer with "when being realistic would hurt the game more than it would help," but it applies here. And when, in order to PVP often, you'd have to spend more time hunting for loot than you would actually using it, I think realism takes a distant second to fun. One of the major problems with ground PVP is it takes too long to prepare for the time you spend PVPing; if we're reduced to loot farming in space just to keep up with our constant PVP deaths, we'll face the same problem with JTL, only much worse. We're seeing the players' reaction to this already. It's senseless to stick with a system that so few people use and almost sociopathic to intentionally design one that way.

Not to mention the fact that arguing realism in a sci-fi game (or worse yet, a sci-fi simulation, as you'd have it) is a bit of a dodgy prospect.

As for your notion that decay was a well-designed system brought in from the start and was nerfed by whiners: decay was never a part of the original design of this game. We used to have corpses that would drop items, but if you paid insurance, you would never lose anything at all from dying. Decay was a compromise brought in when corpses kept getting stuck under houses, leading the devs to remove corpses entirely, resulting in no death penalty at all. The decay compromise was far from perfect, and has been changed to a system that's still not ideal, but is better than the original implementation. Now JTL's decay system needs a little work, and I wouldn't mind if it were exactly the same as with the ground game, which is satisfactory. It would sure go a long way towards getting more people out there killing each other, and I think we can all agree that's always a good thing.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


TheSkankinSpiv
Tue Jan 11, 2005 6:49 pm
#35

Using horribly narrow terminology and acting as though the people who respond to your thread are obviously below your intellect isn't going to help your argument. But to make a long post short, Star Wars Galaxies is a game as well it has within it a simulation of an economy. If the game is no fun, the economy will crash because noone will play it. Of course your concern is the economy will stagnate because people will use thier same equipment forever. This won't happen because those truely concerned with PvP will still try new configurations, following the flavor of the month, and buy new stuff. As well, even before the deep space decay removal, most of my personal decay came from PvE because I decided to not do PvP out of fear of losing my good components.

So to sum everything up in that chunk of text: The less fun you make the game, the more you limit your customer pool.



NEmir Kazer Kal'rakenN
Headman of the Dual Sun Brigands
Master Pirate and Bria's Original Rude Boy

Unofficial Bria Roleplaying Guild Directory Imperial Intelligence Profile: Kazer Kal'raken

"When the going gets wierd, the wierd turn pro." -Hunter S. Thompson

"Rolling, turning, diving, going in again. Run, live to fly, fly to live, do or die. Run, live to fly, fly to live, aces high."-Iron Maiden


Fernas
Wed Jan 12, 2005 12:32 am
#36

Sorry to say, but even "killing" the SW biz will not ruin the economy. Architects have to deal with no decay as well, as have Droid engineers and tailors.

__________________________________________________________________


architects do have decay. droid engineers are begging for decay. tailors i don't know.


and who's to say that no decay for them hasn't done damage to the economy?



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
NajaPallida
Wed Jan 12, 2005 1:34 am
#37










Arryth wrote:
Well Naja let me carefully explain something to you... This is a GAME... and games are supposed to be fun. PVP is supposed to be fun... haveing your ship trashed completely in a matter of days and then haveing to replace it is NOT fun, especially being that space does not generate cash enough to support its self. Decayless pvp is just fine. Go cry some where else.






/sigh



If I had a dollar for everytime someone threw the old line of "This is a GAME",I would probablybe quite wealthy.


Fact of the matter is... this is NOT a game.. Even though SOE market's it as a "game",it is, in fact,a Simulation.


Games have a defined goal with a limited lifespan... easily seen, although perhaps tough to reach... but an end-goal just the same. Football is a game... Golf is a game... Soccer is a game... Ping Pong is a game... Monopoly is a game... The original XW-CD was a game... The Olympics are games... any type of competition that can be looked at and seen as having a definite goal"can be defined" asa game. Until the advent of MMORPG across networks, ALL PC games were exactly that... games with specified goals.


Simulations have certain characteristics thatare common across the genre...


- They all tend to have no defined goal


- The tend to be self-sustaining


- They tend to be complex, with intertwined facets and an economy which arewholely interdependent on each other


- They can have an infinite number of permutations of outcome based on events and input from participants.


- Theynormally "mimic" aspects of reality... True, it is almost impossible to mimic all aspects of reality when building and maintaining a simulation based on Science Fiction/Fantasy.


- They all tend to teach things... economics... resource management... tactics... cooperation... etc., etc., etc.


The developers of SWG have done a marvelous job in buildinga superior simulation which could be fun and live forever, if people would shut up and learn towork the simulation of SWGwithin the boundaries of the defined simulation parameters. They might even learn a thing or two about the mechanics of "real life"... before they have to go out into the "real world" and get slapped down into the "real gutters."


As far as your statement to "... go cry somewhere else", I guess that I'll have to lower myself to your level, even though it really pains me to do so,and respond with something that you'll have no trouble understanding and in words of two syllables or less (see original posting)... "go pack sand until it gags you, twerp."


/bow


sssssssssssssssSSS(:-<



Message Edited by NajaPallida on 01-11-2005 02:36 PM


Message Edited by NajaPallida on 01-11-2005 02:38 PM


Message Edited by NajaPallida on 01-11-2005 03:37 PM

Message Edited by NajaPallida on 01-11-2005 04:46 PM



- "I am not your Papa... I am not here to listen to you whine, moan and groan. I am here to teach you one thing and one thing only... 'How to kill the enemy before he kills you'. Gentlemen, this is NO game! Grab your helmets and hit the tarmac! I want you on the flightline and ready to fly in 20 minutes! MOVE!" -
Ramona_Garcia
Wed Jan 12, 2005 2:08 am
#38

We do not know what will happen to the shipwright's business should they drop decay from pvp. But we know what decay did to ground based pvp. That alone should be enough not to cripple space pvp.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Eaca
Wed Jan 12, 2005 4:14 am
#39

Decay is good


Current implimentation of JTL decay is bad as it needlessly weakens your combat survivability


Read more Here about how it could be changed to put the sting back in death, without being too much of a sting like it is today.
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