Pilot Archive
Thread: Decayless PvP in Deep Space? Sorry.. I don't Buy It...
TomoRainer wrote:
Realism in decay isn't very important when we're talking about PVP. In fact, I'd argue it's completely irrelevant. The original post seemed to say that in real life, sh-- happens; true enough, but by implication, real life often isn't fun--so why, exactly, would we want to duplicate the parts of life that suck when we're playing a game?
There's already no PVP decay on the ground game, which sets a strong precedent for doing the same in JTL, where the mechanics of PVP are even more suited for a decayless system. It's extremely easy to die and when you're going up against another player it's quite likely you could do so in a matter of seconds. However long it takes them to land two shots. With the risk being that great and each encounter lasting such a brief time, where is the fun if your parts are being reduced to uselessness so quickly? Especially when many of those parts are RE'd ones that took weeks to assemble and often can only be regained by remastering a pilot tree?
My main problem with PVP decay isn't that it exists, though it wouldn't bug me if it didn't, but that it's so harsh. 10% each time you die. That adds up fast. A couple weeks cruising around, a handful of PVP events, and it's time to swap out the old stuff. Dropping it to 2-5% would be significantly more reasonable; adding a sector for non-masters like Deep Space is another possible solution, though not ideal. In any event, this game has little enough PVP as it is, and I really don't understand advocating rules that discourage it further. Who, exactly, are you taking revenge on?
"...so why, exactly, would we want to duplicate the parts of life that suck when we're playing a game"
- Look around the game environment... why did the Sony/Lucas Arts go to so much trouble to create a lifelike "feel" to the Star Wars economy. If they weren't interested in generating something that emulates life (in a futuristic aspect), I doubt that they would have spent several years in R&D of a virtual economy. If we take your argument a step further, we should also eliminate the needfor every crafting profession in the game because... guess what? They "emulate the parts of life that suck"... the parts where you have to go out into the real world and make enough money to be able to live, if not well enough to survive in luxury, at least well enough to simply survive.
Otherwise they don't have as much fun and go on the messageboards and complain about how unrealistic things are, and what BS the game is for not catering to their needs.
Ducimus wrote:
Honestly, i think the crux of this thread is, for some people, when they Gank you, they want you to be hurt because of it. Your greif, their pleasure.
Otherwise they don't have as much fun and go on the messageboards and complain about how unrealistic things are, and what BS the game is for not catering to their needs.
Amen
This is so cliche but I have to do it
Volgun wrote:
I agree with Paja, I may be new to the forums but I know a lot about games and things about them. If there is no decay then what is going to force players to buy new stuff once the quality is capped. Nothing so the SW class will become useless and there will be few if not none to sell new stuff. This will destroy the game for new players since they will hve to search for weeks just to find a blaster. So your stuff decays a bit when you die? Deal with it, it isn't like you are short on money. The economy is so inflated with credits that even people that have been playng a week can afford quite a large amount of good stuff. One of the things that causes this is the insertion of credits into the economy through missions but no outlet of credits, so they just float around and pile up. One might say that maintence fees make up for that. Maintenence fees don't do anything. They probably take out 5% of the incoming credits. You guys need to ease up off of Paja. He just went about the wrong way of explaining it. Yes this isn't real life but it has been made for a life like feel and should have some aspects we don't like. Because despite how much we don't "like" things they are still necassary in the long run for a fun experience. There has to be a balance between "sucky" things and "fun" things this creates a balance and overall makes things much more enjoyable.
This is so cliche but I have to do it...flame away!
Tip for those new to the forums: Read the whole thread
The main point that I will make for this argument: I just avoided PvP when it caused decay except for certain situations. Before the vast majority of my decay came from PvE and after the entire decay came from PvE.
Edit: I mean these tips just to help you, anyway another tip is try to break your message up into paragraphs to be easier to read.
Message Edited by TheSkankinSpiv on 01-10-2005 10:34 PM
NajaPallida wrote:Decayless PvP? Get over yourselves....If you drive your car off of a hillside and turn the chassis into Ruffles Potato Chip, you can (possibly) straighten it out. The chassis will not be as strong after being repaired... simple laws of physics and metallurgy apply.If you're foolish enough to drive your car off of the same hillside, and again turn your chassis into a Ruffles Potato chip, you may or may not be able to straighten it. That is simply a fact of life. Again, simple laws of physics and metallurgy apply. The more times you stress a structure beyond its normal load specifications, the shorter it's lifespan will be.I ought to know.. I have destroyed several automobiles, and a couple of airframes, in my long and (somewhat) checkered lifetime.Time for a "reality check", kiddies... Fractures and warping in steel, aluminum and copper can only be "repaired" so many times... after which, all one can do is "buy a new chassis"... or "buy a new vehicle."In a simulation where there is an economy specifically designed to mimic the realities of a growing (or in our current case a "stagnating") gaming economy (to include a complete branch devoted to repair and refit of starships), whining about decay on ship chassis and components in a such volume and timbre that the Developers "give in to the Mob Mentality"... well it simply makes me sick./rant onWhat I have seen is a bunch of children that always have to have it easy... children that never thought, for a moment, that the game has something to teach... For that manner, children that never think... period."Boo hoo.. It's too hard to make exp... Make it easier,,,""Boo hoo.. I dont have time to make the credits required to repair my ship... make it easier...""Boo hoo.. I can't possibly make enough credits to replace components after PvP... Take PvP Decay AWAYYYY!!!""Boo hoo.. I don't understand... explain it to me in words of two syllables or less...""Boo hoo.. I can't... will you do it for me?"/rant offGrow up kiddees... if you dont do it now, then you'll eventually discover that reality tend's to be extremely harsh and uncaring.Sheesh... Now I'll have to listen to all the flames, snide remarks and downright hostility... Oh well.. nothing that i am not inured to.so.... "bring it".ssssssssssssssssssssssSSS(:-<
well spoken
If you ask me their should be Decay (sorry, I'm not mad I just agree this is a decent stick). But even more, if I had to pick a carrot/stick for the game it would be "being able to loot player corpses (ships). Mayne not EVERYthing. But something would be cool! It won't decrease the amount of PvP in the game, or the people who pvp. What it would say is "If you fly overt, your open to loss.".
Message Edited by Saabotage on 01-11-2005 12:46 AM
Fernas wrote:
I agree with the original poster. sure, you have to make the customers happy, but, and more importantly, you have to have a world that works. if you take away enough decay and other "reality" features, you end up ruining the economy and skewing your whole game. in this instance, the devs should have focused more on what makes the game stronger and not on what makes the whiners happier.
Call me a whiner, but I would say pvp in space with lots of dogfights and players duking it out is what makes the game stronger, not decay, and players staying away from risk for fear of losing their expensive ships.
I could be wrong though - after all, who wants Star Wars in Star Wars?