Pilot Archive
Thread: My REVISED Idea For New Pilot Content
HKowalsky wrote:
as for smugglers you don't have to tell me about them i used to play one, not for holo grinding but for pleasure
i think that if the only way to make devs implement the idea is to give access to any player i would say go ahead, after all right now all of smuggling is a waste of points, so even a minimun increase of effectiviness is welcome (aint that the slicing mantra)
I take insult by that. I give you the benefit tof the doubt because you have played smuggler, but I am by no means a waste of SP's.
The mantra you are seeing here is simple, and DRWolfe said it well, if you want to allow delivery for legal goods...great so it. I would love to see real cargo ships, and more economy based in space. But as soon as it turns to illegal goods, either you have to have a "Smugglers chance of a revamp" tm (read: snowballs chance in hell) or not be able to do it all. It is our domain, we deserve to have it.
I'm not one to care if we get new Smugglers into the profession. Personally I like the fact that there aren't many of us, it has helped us to build, and maintain a strong community of brethren and kindred spirits. if people want tospend the SP to pick up the profession then great, but don't tell me that a nuetral smugglers alliance pilotwith no SP's in Smuggler should have access to the same content.
HKowalsky wrote:
Please either contribute to the thread or shut up.
Message Edited by psikobunny on 03-08-2005 01:02 PM
HKowalsky wrote:
The other day i needed somethign sliced and i looked for a MS because my slicing was already down to 1, after the slice we could not trade between us, (dunnno why) and we needed a third person to make the trade , both of us nearly cried because this third person was acting more like a smuggler than any of us.
If you let other profesion have a SMALL (read again SMALL) share of smuggling (and i am one of those that thing contraband should not be on vendors but if it is going tostay weshould make the most of it) i for one would choose pilot,
you don't care about new players into smuggling well that leads to a proffesion nobody cares for and gets nerf nobody else is against (FD nerf i curse you)
I'm not saying we shouldn't have new Smugglers...that's nonsense, I just don't think we need to stretch reasoning for a change to include "it'll bring in new blood!" when it isn't needed.
why are you so against this idea but yet i have to see any smuggler complaining about storage droids bypassing scans?
What?!?! You obviously weren't around much when the "Imperial Letdown" occurred. there are sooo many posts, threads, rants, and pleas regarding droid storage mudules that some had to serve out suspensions.
Sincerely as a Waste of points smuggler is as bad as getting Master BH as opposed to a TKM BH dabbler it is only a matter of pride.
i am tired of reading " they do not pay attention to us because we are so few buh buh " and yet when somebody posts a idea to bring more vitality to a dying profession (yes dying, it has been bleding for more than 2 years) you flame him and instead of looking for alternatives like:
I haven't seen any flames yet. You gotta know what they are before you accuse, man. Coming in and defending our profession is healthy. There were no name calling, no heated words, none of it. Hell, even just about all of us commended the OP on the idea and well written post. Don't make it more then it is.
well instead of a Smuggler terminal make it an NPC,
force the players to group a smuggler to get the mission on ground
This is called progress. Take the idea, evolve it so it works. That's what these discussions are about right?
or any other idea you resort to say "smuggling is for smugglers only", Sorry to tell you this but after 2 years that method has proved to be inefficient, why not try something new?
are smuggler complaining that FS skill persuasion is MASTER MEDIC only? no yet it is one of the FS skills that should be associated to smugglers.
Actually I don't think there should be any profession specific FS skills. Persuasion is ability all Smugglers should have, same with Luck. Shouldn't require FS, but that is another discussion.
Please either contribute to the thread or shut up.
There are some good ideas in the original post. BUT: SMUGGLING of ILLEGAL ITEMS belongs to those who invest skill points in SMUGGLER.
Erahth wrote:
psikobunny wrote:
Yeah, 1 stars from people too inept to post a decent counterargument are cool.
If someone can give me a logical reason why someone should be able to smuggle without paying points for it, I'll shut up. This great idea everyone seems to love is proposing a fundamental shift in the way swg makes content for given professions, and I want to know the justification.
A) Because this isn't the place to bring a beef about the ground smuggling profession. That belongs in the smuggling board, and possibly the core game board.
This is where someone has posted a proposal about SMUGGLING for people who have not invested the skill points in SMUGGLER. We are entitled to express our opinions about this idea RIGHT HERE.
B) Because there is a rather obvious lack of content for aces. Granted, there's deepspace, but that hardly counts as content...I'd call it a farm.
This is NOT a logical argument for giving SMUGGLING content to those who have not invested the skill points for the SMUGGLING profession. See below for some examples of potential "Space Content" that would be met with resistance by other professions.
Delivery missions of LEGAL cargo? Fine. SMUGGLING and evasion of scans, etc.? No.
C) Just because you're not a ground smuggler, who's to say you don't make a bit of cash on the side when you're in space? Do you need to open locked containers to be able to put something in a secret compartment?
I am NOT an artisan on the ground. Should I be able to survey for andmine precious and rare resources off of an asteroid in space?
I am NOT an entertainer or a medic on the ground. Should I be able to heal health and action wounds and dance on a YT in space to relieve battle fatigue and mind wounds?
I am NOT a Bio-Engineer. Should I be able to obtain samples from rare species in space?
You get the idea.
What about that entertainer you were just listening to in the cantina? Just because he doesn't make spices on the groun doesn't mean he can't transport Packet A with him when he hops to a different planet to perform a gig.
Fine with me, as long as Packet A is LEGAL CARGO.
Yes smuggler is broken...if anyone in SWG doesn't know by now, then they're either fresh out of the box or their dead. But that doesn't mean to say that because it's broken on the ground, it can't have a bandaid in space.
Now hang on a second. We have been told by SOE that SMUGGLING is "kind of a spacey profession" and have been led to believe that JTL would provide some actual SMUGGLING content. While I have issueswith having to buy an expansion to truly play the profession I selected, I bought it. Only to find that the "neutral" faction in space was called "The Smugglers Alliance" and that ANYONE could join it.
And I agree -- smuggling missions in spacewould only be a bandaid -- and only as long as SMUGGLING is limited to those who have invested the skill points.
It wouldn't be unreasonable to let someone take small amounts of illegal cargo on their ships
Yes,it WOULD be unreasonable ifthat someonehas access to making credits bySMUGGLINGwithout having invested the skill points -- without being a SMUGGLER. If you are talking about spices or sliced weapons for which they paid and which they carry on their person (as in the ground game) they should be subject to search and fines, etc. But NOT MISSIONS.
but then again, is Jabba or Lady Val going to trust me, someone who isn't a smuggler, with a shipment of goods worth hundreds of thousands of dollars? I know I wouldn't!
Herein lies the key...ADVANTAGES FOR BEING A GROUND SMUGGLER!!!
So I should be able to dance and heal wounds in space (with no SP in either profession), it just will take a little longer? And if I am a dancer or medic on the ground I would get bonuses to healing in space? Same with surveying and mining? Same with obtaining samples for Bio-engineering?
As he said in the very first post,
ddrlenz wrote:
Now I'm sure some people would find this very boring. Well, perhaps a life of crime is for you? Perhaps you would like to live life like Han Solo? Then the Smuggling Mission Terminal (SMT) is for you. The missions listed on the SMT would be much like those on the CHT, but not quite so legal. These missions would again be available to everyone, but Smugglers would get many perks at these missions
Message Edited by Erahth on 03-08-2005 10:15 PM