Pilot Archive
Thread: My REVISED Idea For New Pilot Content
psikobunny wrote:Yeah, 1 stars from people too inept to post a decent counterargument are cool.If someone can give me a logical reason why someone should be able to smuggle without paying points for it, I'll shut up. This great idea everyone seems to love is proposing a fundamental shift in the way swg makes content for given professions, and I want to know the justification.
A) Because this isn't the place to bring a beef about the ground smuggling profession. That belongs in the smuggling board, and possibly the core game board.
B) Because there is a rather obvious lack of content for aces. Granted, there's deepspace, but that hardly counts as content...I'd call it a farm.
C) Just because you're not a ground smuggler, who's to say you don't make a bit of cash on the side when you're in space? Do you need to open locked containers to be able to put something in a secret compartment?
What about that entertainer you were just listening to in the cantina? Just because he doesn't make spices on the groun doesn't mean he can't transport Packet A with him when he hops to a different planet to perform a gig.
Yes smuggler is broken...if anyone in SWG doesn't know by now, then they're either fresh out of the box or their dead. But that doesn't mean to say that because it's broken on the ground, it can't have a bandaid in space. It wouldn't be unreasonable to let someone take small amounts of illegal cargo on their ships, but then again, is Jabba or Lady Val going to trust me, someone who isn't a smuggler, with a shipment of goods worth hundreds of thousands of dollars? I know I wouldn't!
Herein lies the key...ADVANTAGES FOR BEING A GROUND SMUGGLER!!!
As he said in the very first post,
ddrlenz wrote:Now I'm sure some people would find this very boring. Well, perhaps a life of crime is for you? Perhaps you would like to live life like Han Solo? Then the Smuggling Mission Terminal (SMT) is for you. The missions listed on the SMT would be much like those on the CHT, but not quite so legal. These missions would again be available to everyone, but Smugglers would get many perks at these missions
Message Edited by Erahth on 03-08-2005 10:15 PM
Erahth wrote:
psikobunny wrote:
Yeah, 1 stars from people too inept to post a decent counterargument are cool.
If someone can give me a logical reason why someone should be able to smuggle without paying points for it, I'll shut up. This great idea everyone seems to love is proposing a fundamental shift in the way swg makes content for given professions, and I want to know the justification.
A) Because this isn't the place to bring a beef about the ground smuggling profession. That belongs in the smuggling board, and possibly the core game board.
I don't have a beef about the Smuggler profession, I have a beef about someone trying to horn in on what's theirs by rights. It was posted here, I replied here.
B) Because there is a rather obvious lack of content for aces. Granted, there's deepspace, but that hardly counts as content...I'd call it a farm.
Agreed, little content for Aces, but I don't see people begging to be allowed free access to BH terminals because it would be cool to hunt Jedi. How long has it been since any content for Smugglers was added? I think we should wait our turn instead of trying to steal their pie.
C) Just because you're not a ground smuggler, who's to say you don't make a bit of cash on the side when you're in space? Do you need to open locked containers to be able to put something in a secret compartment?
What about that entertainer you were just listening to in the cantina? Just because he doesn't make spices on the groun doesn't mean he can't transport Packet A with him when he hops to a different planet to perform a gig.
Yes, that's how it works in the real world, but my point is in swg you pay points for access to things related to your profession, if you don't pay points you shouldn't smuggle under the current system.
Yes smuggler is broken...if anyone in SWG doesn't know by now, then they're either fresh out of the box or their dead. But that doesn't mean to say that because it's broken on the ground, it can't have a bandaid in space. It wouldn't be unreasonable to let someone take small amounts of illegal cargo on their ships, but then again, is Jabba or Lady Val going to trust me, someone who isn't a smuggler, with a shipment of goods worth hundreds of thousands of dollars? I know I wouldn't!
Herein lies the key...ADVANTAGES FOR BEING A GROUND SMUGGLER!!!
Just because they get perks doesn't make it right for anyone to be able to do what they paid points for.
Message Edited by Erahth on 03-08-2005 10:15 PM
And if it was a requirement to become a smuggler, I'd pick up novice smuggler, which would only further devaluate the profession.
Erahth wrote:
It would still be unfair to non-smuggler aces who've invested the time and effort in to mastering a pilot profession to be denied something that they may want to do.
Message Edited by JediArashi on 03-08-2005 10:02 AM
psikobunny wrote:
Yeah, 1 stars from people too inept to post a decent counterargument are cool.
If someone can give me a logical reason why someone should be able to smuggle without paying points for it, I'll shut up. This great idea everyone seems to love is proposing a fundamental shift in the way swg makes content for given professions, and I want to know the justification.
because in this game you can try to use a weapon when you are not certified for it , only you will su ck using it.
as the idea states Smugglers would get the bonuses for smuggling missions, even could be a bonus like bounty hunter mission that way only master smugglers would get the highest missions.
Also not every delivery boy is a smuggler, last time i checked dominos delivery was not smuggling but the delivery boy can and are mugged because they carry "goods".
i think you are the one who should stop to think before posting.
HKowalsky wrote:
Well non smugglers getting very low level smuggling missions could help smugglers to increase their numbers if they idea was well implemented,
non smuggler"delivery boy"
launch, go to waypoint 2k away, jump, fight pirates, waypoint 2k awaythen proceed to station
novice smuggler "the middleman"
launch, goto waypoint 2k away, hyper, /dock with ship, move to waypoint with 2-3 spawns of pirates , hyper, move to waypoint /dock
and proceed to station
UW1"Space pirate"
same as above but this timeyou have to disable the target and the scort(you are stealing the cargo),andwhen arriving station you are scanned by security forces, fail and you have to run away 5K to another waypoint to get rid of the TEF and try to come back.
UW2"usual suspect"
launch this time authorities are on you, they areneutral but try to intercept you if they come closer than 200 you are screwed and have to fight you have to get at least6K distance WP beforemaking first jump or you can just kill them,hyper, /dock, survive pirate/security attack while doing the dock maneuver and some, maybe even 2 extra jumps to "deliver part of the cargo" and face more enemies, go to waypoint , hyper, scan(if you killed the security forces your chances to get past the scan are reduced) land
UW3 "Public enemy"
you are well known and as soon as you launch to space the security forces are Aggresive to you, again make it to WP 5-6k away but this time enemy pirates can spawn because you are well known and have a grudge against you,
more fighters and maybe even gunboats at the same time (you don't have to stay to fight ). rest like mission above
UW4 "My head has a price"
this time you are not only facing NPCs but your name will appear on BH terminals and they will know at least 2 of your forced Waypoints and will be PVP enabled to any other player, you still can choose other missions if you don't want to PvP
MSmuggler
now the missions become like a small movie
you launch, authorities try to stop you this time they have a gunboat, you jump to space Steal the cargo from a convoy (a BIG one so you would prefer friends for this mission) make maybe 4 jumps and in each stage you have to move to several Waypoints to deliver the cargo facing authorities lots of enemies, players, BHs, several scans, maybe even /dock with a corvette and then run like hell as soon as it turn aggro on you, i think everybody gets the idea.
many players would listen to those missions, get a taste at the lowest level and maybe even get MS to get the high end missions, but they should be able to participate as escorts if they were grouped when you got the mission.
so i like the idea of non professional smugglers acting like hired guns for Space smuggling missions.
A successfull Smuggling Run is a Smuggling Run where you don't fire a single shot.
Those are nice ideas but way to aggressive. I want to avoid any encounter. And if I run into an obstacle have the option of fast talking, bribery and forged documents.
HKowalsky wrote:
psikobunny wrote:
Yeah, 1 stars from people too inept to post a decent counterargument are cool.
If someone can give me a logical reason why someone should be able to smuggle without paying points for it, I'll shut up. This great idea everyone seems to love is proposing a fundamental shift in the way swg makes content for given professions, and I want to know the justification.
because in this game you can try to use a weapon when you are not certified for it , only you will su ck using it.
as the idea states Smugglers would get the bonuses for smuggling missions, even could be a bonus like bounty hunter mission that way only master smugglers would get the highest missions.
Also not every delivery boy is a smuggler, last time i checked dominos delivery was not smuggling but the delivery boy can and are mugged because they carry "goods".
i think you are the one who should stop to think before posting.
There is a difference between weapons and abilities. And one should not be able to smuggle as easy as they pick up a gun. Even if they suck at it.
Bounty Hunting is a good comparison for this- Not only do you have to devote skill points to get the title- you have to go further to get better missions. Smuggling should be thought of the same way.
Delivery missions of legal material- No Problem. You are not stepping on anyone's toes. There isn't a profession devoted to mail delivery/pizza delivery/moving material.
There is however a profession devoted to illegal material. It's called the Smuggler.
There are people in this profession that have waited since LAUNCH to smuggle. Smuggle meaning delivering ILLEGAL material through guarded checkpoints for a price.
When it comes to that smugglers should be the only ones doing it. We deserve it. We've earned it. We've waited for it. I love the dudes idea but if you think the whole player base should be able to take smuggling missions as soon as they get a ship- you are wrong.