Pilot Archive

Thread: ROTW ships: How would you correct them?

Ogoun_of_Kauri
Mon Aug 15, 2005 9:04 am
#27

gah! stupid double post. sorry.



...would master the pilot profession if the repeat mastery bug was fixed.

Kauri
Ogoun Astari
Master Shipwright (17 pt weapons and engines exp, 12 point chassis exp)
Smuggler's Alliance Ace


Starsider
Ogoun
Alliance Ace

Washell
Mon Aug 15, 2005 9:12 am
#28






silverlady wrote:

But for you to continuously call for a nerf of the ships that 80% (or more) of the pilots in space use, and enjoy using, just because they make you *not as uber in PvP*, is wrong.






If they're not unbalanced, why does 80% fly these new ships then?


And we're not complaining about not being uber, we're complaining about being too uber. Our old school skills, our painfully RE'd low mass components and knowledge of the game means we kick the carp out of everything in PvE and all the new pilots. We prefer a challenge, not an "I win" ship.



Isamu-alva
Mon Aug 15, 2005 9:21 am
#29



JanuHull wrote:
Well, we've b*tched and moaned enough. How would you change them? What would make them "balanced" in your opinion? Lets run this under the "rational" assumption that we're bringing the new ships into line with the old.
I'm only commenting myself on ships I've faced personally.
Imperial Guard Interceptor: Fix the hitbox location
Actis-2: Reduce mass to 60k. I can live with it being small, I can live with it having top performance maneuverability, but having 50% more mass than a ship its 33% smaller than, doesn't fit logic or gameplay balance. Reduce weapons load out to one gun.
Bel-22: Same as the Actis.
Advanced X-Wing: Reduce mass to 140k or worsen flight performance to match its enhanced mass. 180k puts it entirely too close to a B-Wing's level of loadout with a space superiority level of performance.



/begindeadhorseflog
RGI: Fix the hit-box
Actis-2: Leave as is but bigger hit box
B-22: Leave as is
ARC-170: Leave as is
Heavy X: Leave as is

All pre-ROTW ships: Increase mass in line with ROTW ships.

/endflogdeadhorse

Honestly, it's getting to the stage where I actually groan out loud when I see a "nerf the ROTW ships" thread these days cos it's been done to death.. IMHO.





Gogul - Elder Shipwright & Imperial Ace Pilot

RIP - Isamu-Alva, Radiant
RIP - Michelle, Radiant
RIP - Togusa, Radiant
silverlady
Mon Aug 15, 2005 9:30 am
#30

Janu - I want to thank you for not taking the typical approach to responding to a post such as the one I made. You have taken the intelligent, and well-spoken path, and I applaud you for it.


In addition, you are correct on all counts, and I agree with you on almost every point that you made.


Yet, you contradict yourself in the last paragraph: First, you say that uberness is the combination of skill and wit, not the ship you fly, but at the end, you say that the ability to tinker your ship to perfection is/was the hallmark of a true Ace pilot...which boils down to the ship that you fly giving even more of an edge than your skills and wit.


I agree that SOE made 2 mistakes concerning ROTW ships, and both of them are in the area of certification levels. They all should be Master level certs, period. That way, every pilot (including those of us who grind/regrind pilot profs) would have to reach their mastery in an original ship. Then, after reaching mastery, use the *easy mode* ships, if they choose. No easy road to mastery for anyone, and that's how it should be.


Rapax - Not that many pre-nerf items? I disagree, completely. You also say that most, if not all, of them are not being used anymore because of the ROTW ships...which is part of my point. The fact that these ships exist practically forces those of us who have/had this pre-nerf equipment to start using other things, which a brand new pilot also has access to - equipment advantage nullified. This sucks, but I am glad to see it happen, because I feel wrong if I use a pre-nerf DI in deep space, knowing that the chances that my opponent has one are less than 50%, which can allow me to mount that little bit extra firepower, armor, etc...and they can't.


SOE messed up: they went a bit overboard when they tweaked the values on these ships, but here is the thing that just can't be ignored. The primary reason was fun factor for the largest part of the playerbase as a whole in space. And while these ships are *easy mode* for any pilot worth their salt, we have the option to not use them.


A final point: I have noticed a lot of the same people who claim that these ships are unbalanced, also say that they destroy them with ease. This comes down to skill, wits, and supreme ship knowledge (assuming you are using a JTL ship), which still leaves you with the ultimate edge...experience. SOE was able to level the equipment availalbe playing field, but they cannot protect uninformed newbies from an experienced pilot in PvP, regardless of the ships involved.
JanuHull
Mon Aug 15, 2005 9:52 am
#31






silverlady wrote:

Janu - I want to thank you for not taking the typical approach to responding to a post such as the one I made. You have taken the intelligent, and well-spoken path, and I applaud you for it.


In addition, you are correct on all counts, and I agree with you on almost every point that you made.


Yet, you contradict yourself in the last paragraph: First, you say that uberness is the combination of skill and wit, not the ship you fly, but at the end, you say that the ability to tinker your ship to perfection is/was the hallmark of a true Ace pilot...which boils down to the ship that you fly giving even more of an edge than your skills and wit.


I agree that SOE made 2 mistakes concerning ROTW ships, and both of them are in the area of certification levels. They all should be Master level certs, period. That way, every pilot (including those of us who grind/regrind pilot profs) would have to reach their mastery in an original ship. Then, after reaching mastery, use the *easy mode* ships, if they choose. No easy road to mastery for anyone, and that's how it should be.


Rapax - Not that many pre-nerf items? I disagree, completely. You also say that most, if not all, of them are not being used anymore because of the ROTW ships...which is part of my point. The fact that these ships exist practically forces those of us who have/had this pre-nerf equipment to start using other things, which a brand new pilot also has access to - equipment advantage nullified. This sucks, but I am glad to see it happen, because I feel wrong if I use a pre-nerf DI in deep space, knowing that the chances that my opponent has one are less than 50%, which can allow me to mount that little bit extra firepower, armor, etc...and they can't.


SOE messed up: they went a bit overboard when they tweaked the values on these ships, but here is the thing that just can't be ignored. The primary reason was fun factor for the largest part of the playerbase as a whole in space. And while these ships are *easy mode* for any pilot worth their salt, we have the option to not use them.


A final point: I have noticed a lot of the same people who claim that these ships are unbalanced, also say that they destroy them with ease. This comes down to skill, wits, and supreme ship knowledge (assuming you are using a JTL ship), which still leaves you with the ultimate edge...experience. SOE was able to level the equipment availalbe playing field, but they cannot protect uninformed newbies from an experienced pilot in PvP, regardless of the ships involved.






And in doing so, have started an era in JTL not unlike the Composite Clone War on the ground. Generic appearances rule, the idea of being Rebel or Imperial takes a back seat to flying "the best", regardless of faction affiliation. As someone else on this board posted, "you have to check the bumper sticker on their JSF to see who they fly for".


I realize the attitude of many experienced pilots is going to seem contradictory, but its not. The attitude is based around the idea that if you intend to compete with us, you must yourself become a veteran, not sit in the backseat of someone's fighter until you breach Tier 4, then pick up your JSF and own the galaxy.


Its as bad as AFK Jedi grinders on the Rryatt Trail to us.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

silverlady
Mon Aug 15, 2005 9:54 am
#32

Washell - The reason is that they are fun to fly for most pilots. I don't fly mine very often, but I do sometimes. I have a lot more fun in my old school ships. Instead of asking for a nerf, why not ask for harder content? I know harder content has been requested for quite some time, as well as master only content besides deep space, but I think that should be the focus, not nerfing the ships.


Attacca - Looking at my post count, and assuming that I do not read the majority of threads on this forum on a daily basis is a bad assumption...and quite wrong.


I want to apologize for my Jedi talk comment in my original post. Even though it is howI feel sometimes, I should not have said it. I asked for a civil discussion, yet I opened with a blatant flame, and for that I apologize. I do appreciate not being flamed so far in this discussion.


Just for clarification:


Vets - I am in your camp, believe me. I too, wish that it could go back to the way it used to be. That being said, nerfing the new ships is not the right way to go. Nor is boosting some, or all of the old ships. One way angers a lot of people, the other way angers the most experienced, so these are not good solutions. Sometimes I think that maybe not allowing the ROTW ships into deep space would be a decent option, although if they did that, it would be nice if they boosted the Kiraxzh closer to the T/A and A-wing...maybe 55k, or 60k mass, so that while still being more responsive, it would have to make a sacrifice somewhere that the other two would not to balance them.


And if we really want to get down to it - all, repeat all, snub fighters are way overpowered...period. While it is true that some can be/are godly in a Kraty/B-wing/Rixh, etc, it is debatable whether or not they are the best choice in PvP as it currently stands. Nerfs to all snub fighters I would be happy to see, and maybe some offensive/defensive (particularly defensive) boost to the heavier ships. Keep in mind that my style of flying caters to a small, agile fighter, and a nerf/change of this direction would cause some adjustment on my part.


silverlady
Mon Aug 15, 2005 10:10 am
#33

You are absolutely correct, Janu...absolutely. I would love to go back to the days of JTL only ships, but nerfing the ROTW ships is not the way to go. Besides, because of the responsiveness and hitbox issues, SOE would have to nerf the ships (particularly the JSF/Belb) to below the A-wing and T/A...otherwise, they would still be *the better ships*, even if you took off a gun mount. Frankly, flying a JSF sells games, not the old stuff, and that is the as-yet-unmentioned-by-me (but mentioned by others in the past)central point of their current status.


As far as the learning curve: As I stated before, if all ROTW ships were master level certs only, then all new pilots would have to learn the skills, and experience the trials and tribulations of going up the pilot tree the way we had to...except, they don't have a pre-nerf DI, and I am willing to bet that most, if not all, of us that have been flying since JTL launched (or beta) had, and still have at least one of these. And they do make a difference, especially on the original ships. Someone in this thread said something about *having to learn how to fly a ship that doesn't turn well*...well, only Rebels *had* to go through this. Neither Imperials nor Freelance had this situation forced on them. Imps had mass management, Rebels had the Y-wing, and Freelance...well, Freelance got the easy ride, imo. Back to the point, as it stands right now, these new pilots who may or may not have learned the flying and mass/equipment management skills that we had to learn - they will have to learn at some point, if they want to be competitive in deep space.


JanuHull
Mon Aug 15, 2005 10:16 am
#34

Well, just to close out here. JSF's can sell all the games it wants, but that doesn't imply its supposed to be the end all be all fighter.


I do like the idea of moving them to Master level certs.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Attacca
Mon Aug 15, 2005 10:27 am
#35






silverlady wrote:

Attacca - Looking at my post count, and assuming that I do not read the majority of threads on this forum on a daily basis is a bad assumption...and quite wrong.






That is not what I said, I would simply rather reference those other threads than bother restating them all over.


I still fail to see howthe new ships can in any way be considered balanced. Part of the problem is that there was never a progression of ships in JTL (doesn't need to be either). You don't start with a crappy ship and slowly improve as you work your way up. A ship like the dunelizard was superior in some rolls to higher level ships. An X-Wing serves as a better PvE ship than an A-Wing in most cases. Now throw in the RotW ships and that's all out the door. There is no reason to fly anything other than an Actis if you really want to be at the top of the game, and they're so generic every faction can fly them. There's no challenge, no skill invested there.


There's a difference between nerfing and balancing, I think this thread is more about balancing these ships to be in line with the JTL ships.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

JanuHull
Mon Aug 15, 2005 10:38 am
#36

Think of it this way. When you hear of apilot who successfullyPvPs in a TIE Bomber or B-Wing, Y-Wing, Kimogila or POB, you know without specifics that you have a frickin' amazing pilot on your hands. Someone who can use raw talent to overcome the most incredible performance flaws and is deserving of the respect that goes with a near unparallelled accomplishment.


Even in the next tier of ships, the X-Wing, Dunie, Rhix, TIE Advanced and TIE Oppressor, you still knew you were up against a guy who liked it when you underestimated him.


Guys like me, who stick to the Interceptor and the A-Wing, used to be looked at like the people who fly JSFs, with the understanding that if we wanted to get anything done in PvE, we flew a ship better suited to the role and learned how to cover our ass a little more smartly.


You can stick a trained monkey in a JSF or Bel-22 and break even at worst.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

S-1-l2-H-C
Mon Aug 15, 2005 11:00 am
#37

i personaly dont care, im fine with the way the ships are now. i would rather see them fix /epulse3 and adjusted shields before reballancing the fighters.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
DeepFatFryer
Mon Aug 15, 2005 11:01 am
#38

ROTW ships are not fun.

They take any fun out of Jump To Lightspeed's excellent component-statistics game. JTL kept me amused from the moment it was launched until the moment ROTW hit.

I am currently thinking of cancelling my account thanks to the fact that these new ships are too instantly-gratifying and generic/faceless.

I feel that some other posters have made the balance arguments better than I could, so I shall leave my post at this.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
silverlady
Mon Aug 15, 2005 11:02 am
#39

Attacca - I didn't say that you said that, I said that your post implies that I have not read any of those threads. It sounds like I was mistaken in reading your post, and for that I apologize. That's the thing about text communication, there is no inflection in the words, no body language, so we are forced to take it at face value...which is most often not the way it was meant.


Janu - I understand what you (and others) are trying to say, and I do agree...where we disagree is when it comes down to what to do about it (if anything). Nerfing new/boosting old are not the right way to go. If folks want to try to call either of these methods *balancing*, go ahead...but it's really not balancing, it'sthe desireto restore something that really was not balanced on any point other than mass in the first place.


I'd be happy if SOE locked all ROTW ships out of deep space...quite happy indeed.


But my original question still remains: If you are capable of smoking ROTW ships with ease in a JTL ship, and if you choose to not fly them in your own PvE adventures...exactly how are they unbalancing for you? We have covered PvP, we have covered the learning curve, we have covered a possible solution of changing all ROTW ships to master level certs, but my original question is still unanswered...how do any of these things affect you, in your own personal gaming experiences, other than the *ambience* in space?


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