Pilot Archive

Thread: Speed vs. YPR

Attacca
Tue Aug 16, 2005 12:34 am
#27







Attacca wrote:
Without making a more accurate test, I believe I was correct on ship handling. However, in the dynamics of space PvP, the lack of speed left me as a sitting duck, and dramatically changed the nature of dogfighting. The faster engines led to better tactics.





Emphasis added.


I'll try and expalin this to you. I'll even type real slow. What I set out to look at was the relationship between speed, PYR, and chassis handling. The conclusion had nothing to do with speed being, as you said,the vital factor. Read the entire thread, and read the linked thread, and just for fun read this thread: http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=106500 There is a relationship here between these factors that is glossed over and misunderstood on a wide scale, that's what I was looking at. I wanted to see what was actually true, and share some findings. You stating that that my conclusion dealt with speed being the vital factor suggests either you didn't read the thread, this is beyond your understanding, or I'm not being clear enough somewhere.


Speed as it relates to tactics refers to (I think Leaph said this above) the arc a ship cuts in space as it moves at different speeds. I was right - or at least from a few tests seemed right - that the slower engine dramatically allowed for a tighter turn. That's what I was looking at. That's where the argument was. Read the freakin' thread. The statement, "The faster engines led to better tactics" was an observation from a single night of PvP, where althought I could turn tighter I had little defense against faster ships with similar PYR (face it, most aces have similar PYR, at least similar enough that netlag renders it close). In JTL where one or two hits can mean death, this was an unsuccessful tactic.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Attacca
Tue Aug 16, 2005 12:35 am
#28






LeaphChausew wrote:

Attacca is wrong in saying that as far as it is an absolute..but if it works for him then I can dispute that about as much as he can say I don't love A-wings





I never said it was absolute! Grrr, this guy is slaughtering my point completely.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Attacca
Tue Aug 16, 2005 12:47 am
#29

Nope, Alyxian.


I was actually curious to see what an A-Wing pilot like yourself would think.







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

LeaphChausew
Tue Aug 16, 2005 4:09 am
#30






Slysix wrote:
I always PvP with a crafted high speed engine as it gives me the option to disengage from an opponent and regroupc recharge and reevaluate tactics. In a lower speed high ypr engine I do not have this luxury as it's either a do or die scenario.




Yeh that is a good point. I'm finding on starsider with my current lvl 8 engine, even a TS of 1380 isn't good enough at times o.o. I'm looking forward to getting my new engine re'd. Just need that pre-re roll and pitch to be higher.

Thradd
Tue Aug 16, 2005 4:35 am
#31






LeaphChausew wrote:







Attacca wrote:





LeaphChausew wrote:

Attacca is wrong in saying that as far as it is an absolute..but if it works for him then I can dispute that about as much as he can say I don't love A-wings





I never said it was absolute! Grrr, this guy is slaughtering my point completely.






I am?

Hang on a moment. You tested lvl 6 engine against an A-wing with..a lvl 10 ENGINE?! How the hell did they get a lvl 10 engine in an A-wing and have room for the pilot? Were they using paper shields and a lvl 4 gun? o.o


Message Edited by LeaphChausew on 08-15-2005 12:56 PM




I've got a nice little lvl 10 engine In my RGI. She purrs like a gurkitten. Re'd lvl6 gun (10k mass 2800+ max damage), M2 IR launcher, crafted lvl7 shields 1900+ f/b, chaf launcher, lvl2 cap and DI, crafted reactor that comes in around 800mass 11k gen.


A little off topic but....at what point is PYR too much? I hear allot that 75 is all you need for PVP and anything beyond that is overkill. Any truth to this?





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Coran_Sienar
Tue Aug 16, 2005 4:44 am
#32

I'm fighting in my Heavy X with a low to mid 80s YPR and there sure as heck ain't no such thing as too much YPR.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
LeaphChausew
Tue Aug 16, 2005 4:59 am
#33






Coran_Sienar wrote:
I'm fighting in my Heavy X with a low to mid 80s YPR and there sure as heck ain't no such thing as too much YPR.





Indeed there isn't and in responce to the guy who posted before you Coran...your ship has 80 k mass to play with so a lvl 10 engine is more than pheasable. I and other A-wing pilots have between 64-66k mass to play with. Get a lvl 10 engine in one of these ships and keep it semi functional and I'll be impressed. In fact, you're imperial, stick it in a TIE Advanced and get some pvp kills without deaths and then I'll worship you. Thing is, I know that short of anything which has been nerfed in the past..a lvl 10 engine these days is just not pheasable on a 66k mass ship without sacrificing somthing important, like the pilot seat.


I kind of think you're wasting mass with a mk IV shield too. The RG TIE's hitbox is so miniscule that in pve, you simply won't get hit and in pvp, even a good pilot would have to pound you several times over to score a valid hit. I'd go down to a mk III and stick in a lvl 7 gun if I were you. They offer 'ok' damage and higher refire rate than a lvl 8 even.

Message Edited by LeaphChausew on 08-16-2005 05:08 AM

Coran_Sienar
Tue Aug 16, 2005 5:15 am
#34

Heck, I don't need anyone to worship me, nor do I desire it in the slightest.

My favorite ship has always been the X-Wing. I PvP'd in the stock model when people thought I was crazy for doing so. Some people like firepower more than speed.

I do admit that I'd have a rough time against Royal Guard Tie Interceptors without the Level 10 engine. It doesn't matter how small their hitbox is when you're always on their rear quadrant.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Kirkmeister
Tue Aug 16, 2005 5:17 am
#35






JanuHull wrote:

As far as I've seen, I'd say a sweet spot much slower than 850-900 is the cut off point in PvP. Yanus might kick my shins, because I know full well his Nova Courier is much lower than that, but at the same time, he's got turret gunners, who aren't depending on himto line up their shots,and solid defensesmaking up for that. But in fighters, you turn tight as close to the 1000 speed mark as you can, or you're going to have a VERY long day. The issue is that after a certain point, you can spin on a dime, but a faster ship with equal maneuveringcan line up his shots at will on you from a blind side.


On the flip side, having my A-Wing's sweet spot at about 1080 or so has actually helped me against faster fighters, because beyond a certain speed, things are blurring by so quickly, that anything other than random shots hoping for a score is nearly impossible.








Hehehe */kick*



I actually had a play against a mate in his JSF last night in my Nova. I'm currently using a 91.2 spd 81,78, 82 pyr engine. With EO4 I get 1100 top speed, so at 50% throttle which is around the best speed to manouver I managed to track him 100%. It looked pretty silly having a Nova spin on a sixpence (I'm english) against a JSF. Now I'm not sure what engine he had in his JSF, but there really was no problem keeping him in my sights, although, we weren't going all out in a full on dogfight.


Going on to the rest of this post, I have a Re'd lvl6 engine at 68, 66, 68 pyr and 95,5 speed. Top speed gives me 1184, best turn rate for a JSF (which I fly for pvp) is around 80% throttle. Now I can keep up with a lvl10 engine in a heavy skip with this and manage to cause some serious damage at the same time. I have tried lower speeds with much higher PYR, but found that a higher speed engine with lower pyr was all over me. So there must be a sweet spot regards speed and pyr for all engines and chassis, no matter what level. Personally, I won't look at an engine unless it's got a pyr over 65 and a speed over 90.


Im my experience you need this in order to have a chane agains most opponents out there. Obviously a minimum spec engine of 65 pyr and 90 speed would have serious problems against an engine with 80's pyr and high 90's -100+ speed ( I know this contradicts what I said regards the guy with the lvl10 engine in a heavy skip, but I'm yet to figure out why I can keep up with him). But it's all down to the chassis of the ship as well. A PYR acceleration of 1.3 will usually come out on top against a PYR acceleration of 1.2 or 1.1. Different ships behave very differently to one another. My A-wing is much faster in a straight line with my Re'd lvl6, than my JSF, but turns much worse, as the PYR acceleration is lower then the JSF. But as a rule I would say, get as high a PYR and speed on any engine, to give you the best chance against the many varied opponents out there with there varied equipment.




Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
LeaphChausew
Tue Aug 16, 2005 5:19 am
#36






Coran_Sienar wrote:
Heck, I don't need anyone to worship me, nor do I desire it in the slightest.

My favorite ship has always been the X-Wing. I PvP'd in the stock model when people thought I was crazy for doing so. Some people like firepower more than speed.

I do admit that I'd have a rough time against Royal Guard Tie Interceptors without the Level 10 engine. It doesn't matter how small their hitbox is when you're always on their rear quadrant.





I meant I'd worship the other guy if they put a lvl 10 engine in a TIE Advanced, but I like you too Coran



Coran_Sienar
Tue Aug 16, 2005 5:22 am
#37

/blow kiss




Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
LeaphChausew
Tue Aug 16, 2005 5:25 am
#38

I fear we've just hijacked this thread but oh well. In order to put it back on track erm. When it comes down to it, r,p,y and speed are independant variables which you need both of. If you didn't, they'd make starships which could only fly in a straight line and starships which could only rotate on the spot . No situation in pvp is going ot be exactly the same, so you'll sometimes need more speed than other times and sometimes need more manouverability than other times. There simply is..no 'better'.

JanuHull
Tue Aug 16, 2005 5:52 am
#39






Kirkmeister wrote:





JanuHull wrote:

As far as I've seen, I'd say a sweet spot much slower than 850-900 is the cut off point in PvP. Yanus might kick my shins, because I know full well his Nova Courier is much lower than that, but at the same time, he's got turret gunners, who aren't depending on himto line up their shots,and solid defensesmaking up for that. But in fighters, you turn tight as close to the 1000 speed mark as you can, or you're going to have a VERY long day. The issue is that after a certain point, you can spin on a dime, but a faster ship with equal maneuveringcan line up his shots at will on you from a blind side.


On the flip side, having my A-Wing's sweet spot at about 1080 or so has actually helped me against faster fighters, because beyond a certain speed, things are blurring by so quickly, that anything other than random shots hoping for a score is nearly impossible.








Hehehe */kick*



I actually had a play against a mate in his JSF last night in my Nova. I'm currently using a 91.2 spd 81,78, 82 pyr engine. With EO4 I get 1100 top speed, so at 50% throttle which is around the best speed to manouver I managed to track him 100%. It looked pretty silly having a Nova spin on a sixpence (I'm english) against a JSF. Now I'm not sure what engine he had in his JSF, but there really was no problem keeping him in my sights, although, we weren't going all out in a full on dogfight.


Going on to the rest of this post, I have a Re'd lvl6 engine at 68, 66, 68 pyr and 95,5 speed. Top speed gives me 1184, best turn rate for a JSF (which I fly for pvp) is around 80% throttle. Now I can keep up with a lvl10 engine in a heavy skip with this and manage to cause some serious damage at the same time. I have tried lower speeds with much higher PYR, but found that a higher speed engine with lower pyr was all over me. So there must be a sweet spot regards speed and pyr for all engines and chassis, no matter what level. Personally, I won't look at an engine unless it's got a pyr over 65 and a speed over 90.


Im my experience you need this in order to have a chane agains most opponents out there. Obviously a minimum spec engine of 65 pyr and 90 speed would have serious problems against an engine with 80's pyr and high 90's -100+ speed ( I know this contradicts what I said regards the guy with the lvl10 engine in a heavy skip, but I'm yet to figure out why I can keep up with him). But it's all down to the chassis of the ship as well. A PYR acceleration of 1.3 will usually come out on top against a PYR acceleration of 1.2 or 1.1. Different ships behave very differently to one another. My A-wing is much faster in a straight line with my Re'd lvl6, than my JSF, but turns much worse, as the PYR acceleration is lower then the JSF. But as a rule I would say, get as high a PYR and speed on any engine, to give you the best chance against the many varied opponents out there with there varied equipment.







I've been in that spot, the guy I was flying against had a murderously fast crafted engine (119 speed)running on EO3 in his JSF, versus me in my 95.9 speed L6 (68/69/67 YPR) with EO4. Even at full boost and my ship doing 1597, he just walked up on my back door without sweating the booster. I still outflew him 14-1 that night because I opted not to try outrunning him, but sticking right to my sweet spot of +/- 1080 and staying there. All the speed in the galaxy couldn't help him.


If I needed a few seconds to regen a shield after a direct hit (did I mention my A-Wing can take a full two gun burst out of a JSF and still have enough armor to go again after the CapShunt? ) or re-evaluate tactics, I can just throw myself in a series of hard turns with a spin and he's not getting a shot on me to save his ass. There's more than one way to buy time, and running just gives your opponent a free shot at your ass.


The reason I stand by the 850-1000 mark sweet spot stems from the fact that when you turn tight at lower speeds, the turn radius becomes too tight, and you actually present yourself as an easier target.Its a fine balance between turning so wide that you present a straight shot, or you turn so tightly that you're actually grouping yourself into a smallenough corral its like shooting fish in a barrel.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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