Pilot Archive
Thread: Any ETA on when they'll fix the RGI's hit box?
TomoRainer wrote:
I'm really not sure whether this is intentional, but I've been trying to look into it. I'm pretty ambivalent over the issue personally, it's just that it seems a little weird, to the point where I'd like to make sure either way.
I just personally feel that what by all recognition should be a direct hit..should count. I mean you can sit there with a disabled RG TIE blasting directly at the target lead reticle and even adjust your fire for a good few seconds before anything happens. To me, it's like giving an RG TIE A free, ready made exploited shield with the package.
Thats just me though and I know that is such a bold statement, but its the truth. I've fought enough of the things and JSFs to know. Personally, I got a lot less against the JSF than I do against the RG TIE.
Message Edited by LeaphChausew on 08-27-2005 08:29 PM
LeaphChausew wrote:
Attacca wrote:
No ones arguing the size - at least, I didn't think that was the issue. The hit box isn't centered over the ship, which makes shooting it considerably more difficult. Even if it's not impossible, it's still a bug. And if you're flying the RGT, that gives you an unfair advantage.
'Tis true.
JSF are miles easier to bring down than RG TIES and so far all the JSF people I've killed on SS have been superior in skill to the RG TIE people. So..if I'm pounding a pilot who can't touch me and aren't scoring damage and taking less hits to killa better pilot in a JSF..it kind of acknowledges a siginificant difference in the ship's hitboxes whether it is a matter of size or position.
unfortunately that doesn't make a lick of sense. all a ship is, is a flying hitbox. no more, no less. do the tests on a stationary IGI and a stationary JSF, i have. the hitboxes are damn near identical. as i've already said, the reason you see a difference isn't because the hitbox is off center, it's because your eye is looking to the model of the IGI and not the tiny hitbox on the ship. off center doesn't make any difference, if they center it, and still make the model 6 times the size of the ship, you're going to have the same amount of problems hitting it. also, nobody is mentioning that the IGI is a 1.0 speed mod ship, while the JSF is not, that alone makes it much more difficult to hit.
Message Edited by quadpers0n on 08-27-2005 10:58 PM
Message Edited by Kyrillos on 08-27-2005 10:34 PM
"Yeah, but the wings get in the way. It just seems all crazy."
"At least people are flying a TIE and not some dinosauric hulk. Besides, I'll say it again, it's not even the smallest hitbox out there."
"It can only be hit on the top of the ball, though? That just makes no sense."
"Hmm."
"Hmm."
That's the way I think about it, anyway, and that's why I'd like to get dev clarification on the matter.
Kyrillos wrote:
When you blast away at a disabled ship, aim directly for the chassis - NOT the lead indicator. The lead indicator becomes completely useless once a ship is disabled. You won't hit a disabled Krayt if you fire at the lead indicator.
I agree with the poster who said we lacked the information to determine whether the hitbox size is a bug. However, given that various ships other than the IGInterceptor each have variously sized hitboxes, not all of which encompass the entire chassis, and that at least one other ship has a hitbox the same size, I think it's reasonable to conclude that there's likely nothing unintended going on here.
I DO agree that the off-center box appears to be a bug, and should be fixed if so. It's still hardly game-breaking.
I know. However when the ship is stopped the indicator is more or less -on- the hitbox. In either case, it is on the ball cockpit of the RG TIE. I was quick to realise where this hitbox was located but even still...it takes a bit of shooting. You cannot deny with any justification that this ship is not dodgy.
And frankly, with the relative of which i've taken other Eta-2's out, there is really something up with it in my eyes. And please don't think this is me wanting them nerfed because i got pwned, both fights ended in a stale mate, with the RGI pilot hypering out.
Message Edited by Kyrillos on 08-27-2005 10:39 PM
The first time I flew my RGI, I laughed hard when I got into combat. If someone can't see that it's bugged just from flying against NPCs, they must be daft or delusional.
Then again, there have been so many problems with hitting and the way it displays it in the game that it isn't even funny. I can't believe that nearly a year later, it's still showing hits that aren't real. When I came back to the game, it took me a few flights to remember that.
I think it was titled, Bug Verification: Imperial Overseer Interceptor...or something like that....
No one seemed to notice it back then...Ah well.
That's how bugs are usually found though..the more usage something gets the more occurance of the bug "happening" the easier it is to isolate and replicate the problem...