Pilot Archive

Thread: How to stop Capital Ships going the way of the JSF

alyris
Thu Jul 14, 2005 1:28 pm
#27

I had a thought today about Capital ships, make them require a rank beyond colonel in order to fly one. And for neutrals, well, I don't know, maybe they wouldn't get as large of vessels or something.



Kirsha - Kettemoor


Blackfoot
Thu Jul 14, 2005 2:13 pm
#28

From a shipwright perspective I think these should be player made. Perhaps a schematic for each component, turrets, bridge, engine, shields, secondary shields, chassis. The schematics could be looted, quested, etc..


First you would have to create the chassis, then add in the proper number of crafted turrets, the engine, bridge, and shields.



This would, firstly, limit the number of capital ships in space due to the facteach component would be cratedand createdfrom a schematic that was looted, require multiple components, and those components and the chassis would requre MASS resources. You'd probably be looking at 8+ million resources to create a Correllian Corvette.


There was talk, at one time, of the possibility of shipwrights being able to drop a hangar. If this is the case then it'd make sense that only shipwrights with a hangar would be able to craft such a ship. It could beelaborated upon by adding a built-in crafting station in the hangar, one that was customized to accomodate the size of the Vette.


The RotW ships being quest given instead of crafted really put a finger up at shipwrights, already a less-used and frequently abused crafting profession. This would help to set things straight.




Magnifique Zeta Shipyards
Master Shipwright / Master Smuggler
Coronet, Corellia
~Eclipse Galaxy~
EvilTimothy
Thu Jul 14, 2005 2:29 pm
#29

blackfoot that is a cool idea but instead of building the whole ship make the basic structure avalible through some insanly hard quest (say like you have to disable it or somthing at the end of the quest and then its in ruins) then have the shipwrite out fit it with the turbo lasers and things that like you said would be increadibly hard to make



I'm not clever enough to think of some witty signature so this will have to do.
alyris
Fri Jul 15, 2005 1:17 pm
#30






Blackfoot wrote:

The RotW ships being quest given instead of crafted really put a finger up at shipwrights, already a less-used and frequently abused crafting profession. This would help to set things straight.







I disagree with this. There are 6 ship slots in everyone's datapad now, and those quested ships are still going to need componets. Then add in all the new players wanting to fly, most SW I know are over worked. Sure, maybe they don't sell as many ship deeds now, who cares, SW's never made much money off those any way. I'm not sure which I would prefer with the cap ships, either quested or crafted.


Kirsha - Kettemoor
JanuHull
Fri Jul 15, 2005 1:27 pm
#31






Blackfoot wrote:

From a shipwright perspective I think these should be player made. Perhaps a schematic for each component, turrets, bridge, engine, shields, secondary shields, chassis. The schematics could be looted, quested, etc..


First you would have to create the chassis, then add in the proper number of crafted turrets, the engine, bridge, and shields.



This would, firstly, limit the number of capital ships in space due to the facteach component would be cratedand createdfrom a schematic that was looted, require multiple components, and those components and the chassis would requre MASS resources. You'd probably be looking at 8+ million resources to create a Correllian Corvette.


There was talk, at one time, of the possibility of shipwrights being able to drop a hangar. If this is the case then it'd make sense that only shipwrights with a hangar would be able to craft such a ship. It could beelaborated upon by adding a built-in crafting station in the hangar, one that was customized to accomodate the size of the Vette.


The RotW ships being quest given instead of crafted really put a finger up at shipwrights, already a less-used and frequently abused crafting profession. This would help to set things straight.







8 million resources? Ehm, lets be real here. Its impossible as it is to get 8 million of any decent resources. Even if you go the median of 5cpu, you're talking 40 million just for the chassis alone? For GOOD resources, you're talking 8 cpu or better, which, starting at 64million credits and climbing, makes even thinking about one of these things almost impossible. Piecemealing the resources over time could put the first capital ships in space some months after they launch.


Personally, for the Capital ships, and ONLY the capital ships, I'm all for quested deeds. Give Shipwrights the component business, but if you think Shipwrights have heartburn over crafting without factory support as it is now, you haven't SEEN heartburn yet.


Some of us are struggling to keep up with the resource requirements for Chassis for the current generations of fighters. To slam us with multimillion unit assemblies is just way too much burden.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

apprentice_of_eld
Fri Jul 15, 2005 2:11 pm
#32

I think the first step should be making the Capitol ships like space bases, as suggested. Give the pilots a "navy" rank to go with the army ranks. Then, with enough FP, you can place a Capitol ship at some place,maybe deep space/kessel. I'm not sure how to work them in to planetary space. But, opposing factions can board them, defeat any NPCs OR players onboard and can set a destruct/disable weapons/etc. Opposing pilots can also destroy the ship, but it would take LOTS of Aces to do this. Allow same faction to defend the ship, as well as man the ship's defenses.


I think that there isa small flaw in the faction ranking system as of now. FP gained in flying is only used on the ground. That makes some sense, I guess. But why don't we get Navy ranks instead? Guess that's another topic... sorry.





Dearborn- Master Tailor. Vendors at Tatooine, Mos Eisley... 4347, -4174
murphy-fuzzynuts
Fri Jul 15, 2005 2:34 pm
#33






apprentice_of_eld wrote:

I think the first step should be making the Capitol ships like space bases, as suggested. Give the pilots a "navy" rank to go with the army ranks. Then, with enough FP, you can place a Capitol ship at some place,maybe deep space/kessel. I'm not sure how to work them in to planetary space. But, opposing factions can board them, defeat any NPCs OR players onboard and can set a destruct/disable weapons/etc. Opposing pilots can also destroy the ship, but it would take LOTS of Aces to do this. Allow same faction to defend the ship, as well as man the ship's defenses.


I think that there isa small flaw in the faction ranking system as of now. FP gained in flying is only used on the ground. That makes some sense, I guess. But why don't we get Navy ranks instead? Guess that's another topic... sorry.







/agree



Andres Mandery - Commando
Chu-Gon Dar - Bounty Hunter
Jedi Padawan Trained: Kasumi-Talie Hitomi
"It's another busted knuckle, It's a fight you'll never win,
And now you bow your head in shame, For a sin no one forgives.
"

Ominos
Fri Jul 15, 2005 2:58 pm
#34

Answer the original question on the thread: What will keep everyone and their dog from getting one?


1. I'm sure it will be guild requirement-like, with a minimum number of players guilded together. Player association rules similar to setting up towns.

2. It will be immensly expensive for any single person to own one, so people will have to work together to get one.


I mean, this is the most logic way to go I think.



Cyfu
=burn=
Doctor, Teras Kasi
'You keep what you kill' -Riddick
Bermag
Sat Jul 16, 2005 1:39 am
#35

Why are you assuming they will be player owned? They might be ships that you can control but not own as part of a mission or something.




---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
padren
Mon Jul 25, 2005 4:16 pm
#36

Well, here's an odd idea:

How about we require manufacturing of main components be done in some sort of "Dry Dock" type Starship Chassis Factory, that has a similar appearance to a structure factory installation.


Setup a capitol ship to require a specific number of "Major Chassis Structural Components", and require a generation time of no less than 24 hrs to crank one out of a chassis factory.



That way, either you have a very dedicated shipwright with many factories, or - better yet in my mind - a capitol ship requires a team of shipwrights to build.


If you want to really push the idea of having multiple shipwrights work on a single major project, allow experimentation on the dry dock factory to tune it in favor pushing stats of the resulting parts, while hurting other stats. You could get a factory very good at structural elements, but be very bad at making the type of "Engine Mountings", so you may contract your engine mounts from a different shipwright who has a factory geared for that set of maxed attributes. Then, you'd need a setup-timer on dropping a dry dock factory....say 24 hrs for the newly deployed factory to become usable - this would be needed to keep players from fast-swapping what installations they have out as they swap out what they need to make.


What I would honestly love to see, is for a dry dock factory to double as a player house in that you could enter it, and see a ribbed hull component of emense size at various levels of completion until done. Same for engine mounts etc.


I definately think shipwrights should be hugely involved in making any vette+ size ships - but lets make it something they are proud to launch...not something produced in a toy light-bake oven.





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
santoro
Mon Jul 25, 2005 4:39 pm
#37


CommTampers wrote:
It's not fair to make space content drop on ground. Also, what good is new content if it is sooooo limited?





But ground content (ie high end smuggler tools) drops in space.



Alliance Ace E-Fi
-
I support anyone who stands against the implementation of the NGE
- I support the firing of Julio Torres, out of a cannon, into the sun.

CANCELED
Supermite
Mon Jul 25, 2005 8:02 pm
#38

When did the devs say that they were implementing player owned capital ships? The video made it look like you would take a mission and fly the ship for a bit and that was that. Did you all read something else or view a different video than I did?



"I am altering the deal. Pray I do not alter it further." -Devs (when being questioned by the players about the CB delay)
CityHall
Tue Jul 26, 2005 4:21 am
#39



BuzzBot wrote:
No, they won't SIT there, they'll be flying around...I guess... We really need small(ish) player-controlled space stations. It'd be awesome not to have to land for days on end. You'd just dock your ship at the station, and logg off on your bunk! Deticated pilots would never have to land. You could have supply shuttles come up with crates of what you needed. These could be places in, say, DS and Kessel, and player capital ships would have to capture them. That or there could be one Imperial station and one Rebel station at opposite ends in both Kessel and DS, now THAT would be cool!





I like this... now what if those supply ships (fuel barges and ect. ) where atackable by the opposite faction? lets say there where negitive effects on the station if the supplies don't reach the station like repair costs going up, maybe not even being able to repair fully or even eventualy having the station go to abandoned status, so it would be int the intrest of these pilots to defend there convoys (we could have both PvP and PvE escorts as part of this, how cool would that be?). Yeah I know... "but the kiddies will grief me Oib"... well if you want to be a bigger part of the GCW we need a way for things to swing back and forth, and that means opening up to the posibility somone else winning.



_____________________________

Lowca: Oiboim Wane

Play the game or don't it is what it is and will never be what it was for better or worse. I intend to play the game as long as it is fun, that does not make me a fan boy of brown noser. I know the game has it's flaws, but it serves no purpose to dwell in the past.
Page 3 of 4