Pilot Archive
Thread: Shut Down the Shuttle System and Help Freelance Pilots
Ese wrote:
It would be nice if there was actually a use for Freelance Pilots/Smuggler Pilots. As long as people can freely travel between any planet/sysystem, the freelance pilots are essentially out of a job. I think they should shut down part of the shuttle system and allow Freelance pilots to charge a price for transporting people/cargo between planets. Now in return, if the freelance pilot does not complete the mission as agreed upon, it might be a good time to have a BH come and try to visit him for not fulfilling the contract.
They need to do something with this profession to keep it alive. We have the largest ships with the most possible room. Any thoughts?
First of all, Freelancers are no less usefull than the other pilot proffesions. In fact if anything we have more capabilities that they do, i.e. we can enter kessel as neutral and we can change ground faction with out having to change pilot proffesion.
It would be nice to have more freelancers, but I think having us act as galactic taxi drivers is a little much. Very few people don't have JTL soI don't think spamming "I need a ride to XXX" would be a problem because not many actually use the interplanetary shuttles. However, I know I would quit wearing my ace jacket so that no one would bother me.
I do think that doing this on a short term basis would be fun, maybe one or two days, as part of a blockade or something. However, it should be limited to POB's with no instant travel. (not just freelancer POB's)
I don't think that the freelancer proffesion needs anymore help staying "alive." thanks to the Vaksai, Bel-22, JSFwe are now capable in competing with the other proffesions in PvP (big ships with lots of guns don't live long in that) and that combined with the niceties we already have will keep freelance from being just another badge.
This and Braumheinder's ideas I believe would be excelent ideas to implement.
Make it so if you are not JTL enabled you can still travel planet to planet, though with a significant time delay of 5-10 minute waits (yes, bring back the 10 minute starport waits).
However, if you're a pilot you can attempt to launch and hyper out. Again, depending on the planetary control and your faction affiliation that might be a bit more difficult, maybe make a random jump option from the hyperspace menu that'll take you to any random hyperpoint in any random system. Jumping random would take you a few minutes for your astromech/flight computer to realise which system you're in, so you'd have to sit tight before you could renavigate a jump.
Maybe put a large blockade near the starport, and random patrols through out the system.
Barfonius wrote:
you do have a point here as most people do prefer convenience over realism and taking away the "travel" system wouldn't be beneficial to the majority of players. however i do still like the idea of freight missions but there would have to be a system created in which those who take these freght/smuggling missions would have to launch/hyper to complete the mission instead of using the Travel button because this would make such missions completely pointless.
Now this, I am totally cool with.
If you choose the option, by taking the mission, of taking the Old Man, that grubby looking moisture farmer, that 'flighty' protocol droid and that bizarre little Astrodroid. Well, it's your own fault when you are facing down the entire might of the Empire when you blast off from Tatooine and into the coldness of space... (I would have said "vastness", but you know... hehehe...)
Now, these kind of missions should be possible for someone who has a two-seater starfighter, with the NPC sitting in the "gunner" position, but not able to use the gun, but it would be more appropriate to have that person be a passenger on a larger POB ship, of which the luxury yacht would be something that couldn't be used for such missions.
rols_cerentz wrote:
Barfonius wrote:
you do have a point here as most people do prefer convenience over realism and taking away the "travel" system wouldn't be beneficial to the majority of players. however i do still like the idea of freight missions but there would have to be a system created in which those who take these freght/smuggling missions would have to launch/hyper to complete the mission instead of using the Travel button because this would make such missions completely pointless.
Now this, I am totally cool with.
If you choose the option, by taking the mission, of taking the Old Man, that grubby looking moisture farmer, that 'flighty' protocol droid and that bizarre little Astrodroid. Well, it's your own fault when you are facing down the entire might of the Empire when you blast off from Tatooine and into the coldness of space... (I would have said "vastness", but you know... hehehe...)
Now, these kind of missions should be possible for someone who has a two-seater starfighter, with the NPC sitting in the "gunner" position, but not able to use the gun, but it would be more appropriate to have that person be a passenger on a larger POB ship, of which the luxury yacht would be something that couldn't be used for such missions.
This does sound much better than what I said earlier.
PaceNebulon wrote:
On a one or two day basis this wouldn't cripple anyone's ability to make money to a critical level (if it is you should review your business strategy). However, it would add what the game needs most... more pilot content.
Rayni_Dae wrote:
i cant believe people think this is a good idea, as someone stated above some of us dont have top end computers.
im using a handmedown 5200 geforce, 512 ram... It takes me literally around 5 minutes load. Plus, this is just horrible idea in the first place.
one of the selling features of JTL in the first place was the ability to not have to wait for the shuttle. I dont see how this ability puts you out of business, since..well your profession wasnt even around before this change.
Im not saying don't do this as a event, but the point of the orginal post was to make it perm.
and it has nothing to do with how we run our business. But the op and few were complaing about how "the ability to transport place to place auto was ruining there business" and i was pointing out that how could it even of hurt their profession if their wasnt the ability to even do this before JTL.
Its not content to the extent of annoyance.
and the OP only wanted this to be done to freelance pilots, which is unfair to the extreeme. Freelance pilots have a major advantage as it is, rebels and ties are yellow to them instead of red. Which makes it easy for them to take a corvette.
It just boggles why would anyone would want this.
Ooh I know if we want to add content to make it more "realistic" Lets make it so all TIE ships (except for decimator and the few 'prototype" ships not be able to hyperdrive at all, because we know tie fighters dont have hyperdrives silly.
And Ties dont have life support, lets make them forced to wear their tie outfit...o wait you get your tie fit outfit (i know you can get it elsewhere) from a space mission...too bad.
And, lets make it more even. Freelance smuggler alliances are dirty smugglers, all imps should be able to shoot at them, because their upholding the imperials law.
Lets not forgot rebel pilots, we all know since rebels pilots dont have the right ammount of componets/repair ability that our ships are extreemly high matinece... I want to be able to have a major malfunction when im riding in space... Ah crap lugnut came loose!
Ooh, lets make it even more realistic. No more auto repairs, make it take a hour to repair damage at least!
Some ideas that would add realism are just stupid and pointless. And besides... realism in a fantasy sci fi world... isnt that kinda a oxymoron?
wow... you must have been typing your extensive flame while I posted.
... and if you weren't...
From the amount of sarcasm in your post I take it that you will not be able to agree to anything even remotley similar to this. It is sad that you are so closed minded that you can't accept something as a good idea even after enough revision that it meets the requirements you wanted.
triple post O.o
Message Edited by Rayni_Dae on 07-18-2005 02:31 PM
like i said, I dont mind if its a event, but any form of this that shuts travel systems for ever is just retarded.
maybe if they made 3 planets Planet of Smugglers who are paranoid of Imps and rebels,
Imp controlled planet
Reb Planet
Only way to get there is to be "smuggled" in by some fashion
Freelance can smuggle you into the planet of smugglers
imp can smuggle you into imp planet
rebels can smuggle you into reb planet.
but seriously, im not closed minded I just know a bad idea when I see it.
PaceNebulon wrote:
rols_cerentz wrote:
Barfonius wrote:
you do have a point here as most people do prefer convenience over realism and taking away the "travel" system wouldn't be beneficial to the majority of players. however i do still like the idea of freight missions but there would have to be a system created in which those who take these freght/smuggling missions would have to launch/hyper to complete the mission instead of using the Travel button because this would make such missions completely pointless.
Now this, I am totally cool with.
If you choose the option, by taking the mission, of taking the Old Man, that grubby looking moisture farmer, that 'flighty' protocol droid and that bizarre little Astrodroid. Well, it's your own fault when you are facing down the entire might of the Empire when you blast off from Tatooine and into the coldness of space... (I would have said "vastness", but you know... hehehe...)
Now, these kind of missions should be possible for someone who has a two-seater starfighter, with the NPC sitting in the "gunner" position, but not able to use the gun, but it would be more appropriate to have that person be a passenger on a larger POB ship, of which the luxury yacht would be something that couldn't be used for such missions.
This does sound much better than what I said earlier.
This would be smuggling misisons, which is different than completly shutting down the travel system. and im cool with this, i read it before. even before I posted. But that is a different thing entirely than the "remove shuttle system"
This involves a MISSION, thats OPTIONAL, aka anyone who doesnt want to doesnt have to touch it.
On a one or two day basis this wouldn't cripple anyone's ability to make money to a critical level (if it is you should review your business strategy). However, it would add what the game needs most... more pilot content.
Rayni_Dae wrote:
i cant believe people think this is a good idea, as someone stated above some of us dont have top end computers.
im using a handmedown 5200 geforce, 512 ram... It takes me literally around 5 minutes load. Plus, this is just horrible idea in the first place.
one of the selling features of JTL in the first place was the ability to not have to wait for the shuttle. I dont see how this ability puts you out of business, since..well your profession wasnt even around before this change.
If you just want to travel from one planet to another, you shouldn't be forced to sit around twiddling your thumbs for upwards of 10 minutes or be forced to launch into space and deal with a blockade.
Taking away the option to quickly get from one place to another is not going to benefit the majority of players. I am quite sure if you asked each and every player if they would like to keep things as it is now or go backwards to the days of long Shuttle waits, be permanently dissallowed to instantly travel from one planet to another in their starfighter or other ship, you will get a resounding "No!" as an answer.
If you want some those things, fine, but they had better be optional.
In many ways, they currently are available. If you want to, you can wait for 10 minutes at the starport for a shuttle, even though plenty will land and take off in 10 minutes time. If you want to deal with the possiblity of a "Blockade", launch into space, fly towards one of the "dangerous" waypoints and then jump to a HIGH danger waypoint in the space zone you want to head to. Then, if you are "lucky" you can deal with the "blockade".