Pilot Archive
Thread: Shut Down the Shuttle System and Help Freelance Pilots
"lets remove it so players cant go to planets and have to spam paying for a ride to xxx"
and why ony freelance? what makes freelance so horrible they deserve special treatment?
i mean each class has different abilites Imp, hit hard but are weak and low mass (fast also) rebel middle mass/speed/ ect, Freelance "heavy class"
Maybe some clarification is needed. Yes, turning off the whole thing would be a bad idea and yes people with JTL can still get around. However, as one person put it, limited closures to plantes like Endor, Dath and Dant, would be a nice change and only Master Pilots "Privaters" would only be able to shuttle beteen them carying people through an imperial blockade would be fun.
Why make the large shipe able to carry multiple people, but really have no use other than for show and in my case extra storage. Finding an alternate use for these ships is really there only option otherwise the pilot profession gets really boring real quick.
Just food for thought
BTW. sry 4 the double post i haven't yet figured out how to edit my posts
no I just see this as an arbitrary nerf....almost everyone has JtL, and turning off travel will just force people to launch and hyper and land themselves, which is just an inconvenience and a time sink
the only real players without JtL are crafter alts who dont move around much at all
furthermore, I dont think even freelance pilots would like it as it would likely just cause lots of spamming with "i need a ride to XXX!!!!" and people balking to pay the price they ask..."wt.f 50k? it only cost 3k for the shuttle so i'll give you 3k to take me there" "I got a friend who can do it but he's busy so take the 3k its as much as anyone will pay and im doing you a favor" etc etc. Most freelancers will take their title off.
Message Edited by droid327 on 07-17-2005 12:30 PM
Have the travel system tied into the GCW, each planet will have it's own blockade Rebel/Imperial depending on which fraction the planet is controled by, and the blockade would be made up of teir 4 or 5 fighters and gunboats surrounding the space station in orbit so a teir 1 pilot couldn't run the blockade. And if the player is in negative standing with with a fraction he can not use regestired transport (shuttle system) to travel to a planet that is controlled by the fraction the player is in negitave standing with. so that only imperals could sneak the player through an imperial blockade and rebels sneak the player through an rebel blockade. Now freelance pilots would be able to sneak the player through rebel or imperal blockade depending on the freelance pilots own fraction standing, even better than that if the freelance pilot was a smuggler he could possible sneak through a blockade which he had negative standings with depending up on his smuggleing skills. Some thing like a freelance smuggler will be inspected upon reaching the blockade and if his smuggleing skills are high enough/or is in postive standing with the fraction he will make it through and if not the blockade will attack the vessel. example:
say bob is needing to go to Corrillia which is a rebel controlled planet, and bob is -5000fp with the Rebels wich leaves him unable to use the shuttle syetem to go to Corrillia, and bob is not a good pilot at all so he can't run the blockade. So bob hires ted who is an rebel pilot, they launch into space and when they arrive at the blockade there is no questions asked since ted is a rebel pilot. Now if Ted was an Imperial pilot there is no way he's getting through the blockade with out a fight or without hireing a smuggler to smuggle him into enemy terroirty.
Now say Ted is a freelance pilot, he would pick up bob and head to the blockade, now when Ted and Bob arrive the vessel will go through an inspection much like how we inspect other ships, If Ted is in good standings with the Rebels they won't question him about his friend Bob, but if he hasn't been to kind to the Rebellion say -1000 or -500 fp they will turn Ted away and he will only be able to fight his way through, and if Ted too is -5000fp with the rebels they will attack after inspection of the vessel. If Ted is a smuggler and is -5000fp with the Rebels he still may be able to smuggle Bob through the bloackade depending on his smuggleing skills,such as if his smuggleing skills are high the rebels won't even find Bob on board the vessel and if Ted's smuggleing skills are low they will question him about Bob and Ted could either be caught or bribe his way through.
Just some ideals to add more content to space, and tie in smuggleing with space. not sure has to how much negitive fp it would take to have travel cut off to a given planet, i just used -5000 since that was max, and that would defentily make you a known supporter. anyways thats my two cents, what do you guys think?
And put the shuttle timer back to 5 mins for galactic travel and leave at 1 min for planetary travel.
I think that, in principle, this is a good idea. It is coming together nicely with all of the additional ideas coming in.
But, my feeling is that unless they make these space runs instanced (which wouold probably be rather difficult), it would be a disaster.
Imagine the number of people that would be interested in flying into Dantooine simultaneously, for example. As one who spends a lot of time in space, I can tell you that Dant space already has enough going on in it, and we certainly don't need to add 25 or so POB vehicles with blockades and such trying to land at MO (for example).
As for making them instanced, the same example applies, in my opinion. If we use Kashyyyk as an example, I think the maximum number of instances is 10 or something like that. I believe we'd need a lot more instances of a particular space zone to deal with all of hte travel efficiently.
Of course, I don't have any hard numbers, so I am just surmising. ![]()
If you can find people interested in this 'service' more power to you.
All I can see this doing is making the game obnoxious as all get out for those that have slower zone loading PCs, who instead of zoning once, which can take upwards of 2 minutes for some people, into zoning at least 3 times, significantly cutting into their play time. Then, if they forget something, they have to zone back to where they came, wasting even more game time.
Yeah, sure there are some people, myself included, that can zone between areas in less then 15 seconds, due to high RAM and fast CPUs and Video Cards, but even that would be insanely slow, compared to the quick zones between one planet and another that I enjoy utilizing with my limited amount of play time.
If you don't like instant travel. Stop using Instant Travel. Your problem is solved, without hurting the rest of the playerbase.
One last thing, I believe that part of the reason that Kashyyk isn't available through the regular travel system is for a few reasons.
- It won't show up in the travel menu for those players that don't have RotW (Amazingly, some people who don't have that update)
- Per my experience, more then two of the Kashyyk missions require a combination of ground and space components to the missions. Which means, if you aren't 'forced' into JTL, if you didn't have it before, you will be forced to at least get good enough to survive traveling to the Kashyyk system. (Which isn't exactly easy for noobs.) When you can survive Kashyyk space easy, then you should have no problem, with assistance, in completing any of the Kashyyk Ground & Space quests.