Pilot Archive

Thread: Shut Down the Shuttle System and Help Freelance Pilots

Rayni_Dae
Sun Jul 17, 2005 6:39 pm
#14

im sorry but this is a really horrible idea, maybe for player event but, christ i mean.. am i the only one that thinks this is stupid?

"lets remove it so players cant go to planets and have to spam paying for a ride to xxx"

and why ony freelance? what makes freelance so horrible they deserve special treatment?

i mean each class has different abilites Imp, hit hard but are weak and low mass (fast also) rebel middle mass/speed/ ect, Freelance "heavy class"
Ese
Sun Jul 17, 2005 9:56 pm
#15

Maybe some clarification is needed. Yes, turning off the whole thing would be a bad idea and yes people with JTL can still get around. However, as one person put it, limited closures to plantes like Endor, Dath and Dant, would be a nice change and only Master Pilots "Privaters" would only be able to shuttle beteen them carying people through an imperial blockade would be fun.


Why make the large shipe able to carry multiple people, but really have no use other than for show and in my case extra storage. Finding an alternate use for these ships is really there only option otherwise the pilot profession gets really boring real quick.


Just food for thought

Ese
Sun Jul 17, 2005 10:00 pm
#16

Excellent thread! Does anyone want to add to this?
Barfonius
Sun Jul 17, 2005 10:00 pm
#17

oh 1 more thing the ship you fly would also limit your ability to carry things. starfighters could only carry a little cargo and no passengers, PoB ships can carry a lot of cargo but only like 8 passengers and the Y-8 could carry enourmous amounts of cargo and up to 20 passengers. the reward yacht of course could not take transport missions because it is indestructable and would be cheating. however there may be a way to use it for VIP transporting.

BTW. sry 4 the double post i haven't yet figured out how to edit my posts



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Wipporat
Sun Jul 17, 2005 10:37 pm
#18

The spam would be annoying, but could be solved by making this into a mission terminal type system. If someone needs a ride to a restricted system they go to the mission terminal and submit a request. If any pilots are online they are sent an email with the specifics. The first to accept gets the mission and payment. If no pilots accept the mission withing a specified time then the player can purchase a ticket to the system at a highly inflated cost. This way it reduces spam and keeps pilots from overcharging for a service that adds atmosphere to the game and some extra credits to their pockets.



Wipporat
Master Entertainer/Musician/amateur dancer/Master Shipwright
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droid327
Mon Jul 18, 2005 12:30 am
#19



no I just see this as an arbitrary nerf....almost everyone has JtL, and turning off travel will just force people to launch and hyper and land themselves, which is just an inconvenience and a time sink


the only real players without JtL are crafter alts who dont move around much at all


furthermore, I dont think even freelance pilots would like it as it would likely just cause lots of spamming with "i need a ride to XXX!!!!" and people balking to pay the price they ask..."wt.f 50k? it only cost 3k for the shuttle so i'll give you 3k to take me there" "I got a friend who can do it but he's busy so take the 3k its as much as anyone will pay and im doing you a favor" etc etc. Most freelancers will take their title off.


Message Edited by droid327 on 07-17-2005 12:30 PM



Jekk Badlander
Lowca
Commando - Rebel Pilot
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BraumHadar
Mon Jul 18, 2005 3:32 am
#20

What about this for an ideal?

Have the travel system tied into the GCW, each planet will have it's own blockade Rebel/Imperial depending on which fraction the planet is controled by, and the blockade would be made up of teir 4 or 5 fighters and gunboats surrounding the space station in orbit so a teir 1 pilot couldn't run the blockade. And if the player is in negative standing with with a fraction he can not use regestired transport (shuttle system) to travel to a planet that is controlled by the fraction the player is in negitave standing with. so that only imperals could sneak the player through an imperial blockade and rebels sneak the player through an rebel blockade. Now freelance pilots would be able to sneak the player through rebel or imperal blockade depending on the freelance pilots own fraction standing, even better than that if the freelance pilot was a smuggler he could possible sneak through a blockade which he had negative standings with depending up on his smuggleing skills. Some thing like a freelance smuggler will be inspected upon reaching the blockade and if his smuggleing skills are high enough/or is in postive standing with the fraction he will make it through and if not the blockade will attack the vessel. example:

say bob is needing to go to Corrillia which is a rebel controlled planet, and bob is -5000fp with the Rebels wich leaves him unable to use the shuttle syetem to go to Corrillia, and bob is not a good pilot at all so he can't run the blockade. So bob hires ted who is an rebel pilot, they launch into space and when they arrive at the blockade there is no questions asked since ted is a rebel pilot. Now if Ted was an Imperial pilot there is no way he's getting through the blockade with out a fight or without hireing a smuggler to smuggle him into enemy terroirty.
Now say Ted is a freelance pilot, he would pick up bob and head to the blockade, now when Ted and Bob arrive the vessel will go through an inspection much like how we inspect other ships, If Ted is in good standings with the Rebels they won't question him about his friend Bob, but if he hasn't been to kind to the Rebellion say -1000 or -500 fp they will turn Ted away and he will only be able to fight his way through, and if Ted too is -5000fp with the rebels they will attack after inspection of the vessel. If Ted is a smuggler and is -5000fp with the Rebels he still may be able to smuggle Bob through the bloackade depending on his smuggleing skills,such as if his smuggleing skills are high the rebels won't even find Bob on board the vessel and if Ted's smuggleing skills are low they will question him about Bob and Ted could either be caught or bribe his way through.

Just some ideals to add more content to space, and tie in smuggleing with space. not sure has to how much negitive fp it would take to have travel cut off to a given planet, i just used -5000 since that was max, and that would defentily make you a known supporter. anyways thats my two cents, what do you guys think?




Judah Juabi
Elder Bounty Hunter
Beware the ides of March!
Oblox
Mon Jul 18, 2005 3:36 am
#21

Just simply allow shuttle travel between the main 3 Tat naboo and corellia (and respective moons) then all other systems would require actual flight ala kashyyyk.

And put the shuttle timer back to 5 mins for galactic travel and leave at 1 min for planetary travel.



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Farelli
Mon Jul 18, 2005 4:37 am
#22

I think that, in principle, this is a good idea. It is coming together nicely with all of the additional ideas coming in.


But, my feeling is that unless they make these space runs instanced (which wouold probably be rather difficult), it would be a disaster.


Imagine the number of people that would be interested in flying into Dantooine simultaneously, for example. As one who spends a lot of time in space, I can tell you that Dant space already has enough going on in it, and we certainly don't need to add 25 or so POB vehicles with blockades and such trying to land at MO (for example).


As for making them instanced, the same example applies, in my opinion. If we use Kashyyyk as an example, I think the maximum number of instances is 10 or something like that. I believe we'd need a lot more instances of a particular space zone to deal with all of hte travel efficiently.


Of course, I don't have any hard numbers, so I am just surmising.





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BraumHadar
Mon Jul 18, 2005 5:18 am
#23

hmm true i didn't even think about the traffic in the area's. it would make for lag fest and utter confusion if the blockade was attacking 20 different ships,i do like the ideal of instanced space sectors, but my guess is that, that would be to much work for them to try an implment it.or maybe like some one mentioned eariler(sorry forgot who) something about a terminal where the person needing to hire a pilot could select....oh just had an ideal, along the same line, ok like mentions before with the terminal but kinda set it up like the bh terminal, where the person doing the hireing could select a pilot from a list of the terminal, an if the pilot was online he would get a notice and he could accept or turn the offer down incase he was busy or whatever reason, and when the pilot accepts the offer/mission and picks up the player in need of a ride and launches into space it would launch them into an instanced version of space that only pilots with the mission would be able to get into, thus doing away with the traffic/lag problems. and payout could be determined by the pilots ranking or prestige points, lower rank or prestige would pay less and be cheaper for the customer but would be risky for hireing a lower teir pilot where as a higher rank or a pilot with more prestige would be much safer an have a higher chance of success. but once again i'm not sure how hard this would be to implement. but i'm all for shuttleing players, anything that keeps me in space can't be bad




Judah Juabi
Elder Bounty Hunter
Beware the ides of March!
Just_Bri
Mon Jul 18, 2005 6:47 am
#24

Generating instances of an area like space should not be as difficult as it is on the ground. You don't have to worry about duplicating terain, generating resources, or placing structures. You really only even need to spawn the NPC ships that are specific to the mission.



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Squeakyshoes
Mon Jul 18, 2005 7:27 am
#25

i would just disable the travel button to get rid of the "beam me up Scotty" travel style





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rols_cerentz
Mon Jul 18, 2005 7:53 am
#26

All of you that want this "feature" already have this "feature" available to you. It's called stop using the 'travel' button.

If you can find people interested in this 'service' more power to you.

All I can see this doing is making the game obnoxious as all get out for those that have slower zone loading PCs, who instead of zoning once, which can take upwards of 2 minutes for some people, into zoning at least 3 times, significantly cutting into their play time. Then, if they forget something, they have to zone back to where they came, wasting even more game time.

Yeah, sure there are some people, myself included, that can zone between areas in less then 15 seconds, due to high RAM and fast CPUs and Video Cards, but even that would be insanely slow, compared to the quick zones between one planet and another that I enjoy utilizing with my limited amount of play time.

If you don't like instant travel. Stop using Instant Travel. Your problem is solved, without hurting the rest of the playerbase.

One last thing, I believe that part of the reason that Kashyyk isn't available through the regular travel system is for a few reasons.

- It won't show up in the travel menu for those players that don't have RotW (Amazingly, some people who don't have that update)

- Per my experience, more then two of the Kashyyk missions require a combination of ground and space components to the missions. Which means, if you aren't 'forced' into JTL, if you didn't have it before, you will be forced to at least get good enough to survive traveling to the Kashyyk system. (Which isn't exactly easy for noobs.) When you can survive Kashyyk space easy, then you should have no problem, with assistance, in completing any of the Kashyyk Ground & Space quests.



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