Pilot Archive

Thread: Work in progress: A-Wing dual role (PvE/PvP)

S-1-l2-H-C
Wed Jul 27, 2005 10:49 am
#27






PaceNebulon wrote:
the weapons on my JSF are L7 RE with really low drain but sometimes it doesn't leave me with enough energy to shunt if I need it. Times like that I just rely on my speed. I can't do that on my vaksai (L10 looted gun) three shots completely drains the cap but the weapon drain is crazy high. I don't think it really does that much more damage than WO3 but I got tired of the "WO3 is an exploit" thing. Then again, I don't run EO4 because it really doesn't boost my performance enough to warrent upgrading the reactor.






i find the difference between eo3 and 4 to be night and day. my l6 engine on eo4 outperforms my l8 engine on eo3. i will never go back to eo3.


if you work your loadout you can run eo4 with a mkI reactor. my t/a with 2 guns was able to do it with a 1k mass reactor.





____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
PaceNebulon
Wed Jul 27, 2005 10:53 am
#28






S-1-l2-H-C wrote:





PaceNebulon wrote:
the weapons on my JSF are L7 RE with really low drain but sometimes it doesn't leave me with enough energy to shunt if I need it. Times like that I just rely on my speed. I can't do that on my vaksai (L10 looted gun) three shots completely drains the cap but the weapon drain is crazy high. I don't think it really does that much more damage than WO3 but I got tired of the "WO3 is an exploit" thing. Then again, I don't run EO4 because it really doesn't boost my performance enough to warrent upgrading the reactor.






i find the difference between eo3 and 4 to be night and day. my l6 engine on eo4 outperforms my l8 engine on eo3. i will never go back to eo3.


if you work your loadout you can run eo4 with a mkI reactor. my t/a with 2 guns was able to do it with a 1k mass reactor.







It has been a while since I tried EO4... maybe I should try it again since I have better parts now. I should be able to drop some armor and squeeze on a better reactor if it works out.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

JanuHull
Thu Jul 28, 2005 6:32 am
#29


OK, A-Wing v. 3.0


L6 RE'd reward engine

Type II Reactor 13400 Energy

Type III mass reduced armor front/back (4800ish mass, 740 armor)

Type IV shield, same as before

No Booster

Pre-nerf RE'd Droid Interface (verified speed: 14.2)

Type II Capacitor (648 Energy, 42.7 regen) To be fair here, I tried a max battery capacitor (1000 energy), but with a 27 regen, even at cap overload 3, I couldn't change it back fast enough. Too long a wait. I'd rather have smaller capshunts that I know I can do every 12 seconds than to sit and wait for a high powered regen. I'll tweak with this later to see if I can shake something more balanced out.


The centerpiece: L8 RE'd Incom Tri-Cannon. 14.34 Energy per shot, about 28k mass, 3800ish damage, .37 refire, .683 vs. shields, .69 vs.armor.



Now the real charm: Droid Command Set Up.


Reactor Overload 4, Engine Overload 4 (/drool), Capacitor Overload 3 (I'll get 4 eventually), Weapon Overload 2/3.


1348 top speed, and maneuvering so intense at 1080 (sweet spot) its shadow said "Screw you" and went home. When I do a power climb or dive right to the limit, its pulled so tight it almost disappears from the screen. Not the fastest shot, but it shreds what it shoots at.


No PvP in it yet, but PvE is pretty sweet.


Possible revisions for v4.0:


-Switch to Type II Mass Reduced armor

-Concussion Missile III or Image Rec II (need to watch this, I do NOT want to give up EO4 because of power drain issues)





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Dragon942
Thu Jul 28, 2005 6:46 am
#30

You're using almost 5k mass of armor and you still don't have a countermeasure launcher or booster!?

Eek! I'd worry about not getting shot before putting protection on that doesn't even regenerate. The countermeasure's offered defense is obvious. And if you are flying an A-wing, you will probably get missiles shot at you in frustration after they keep missing you with lasers.


But a booster can also help you tremendously by getting out of the way of laser fire quickly. In addition, it can be used to get that last little bit in a dog fight that you need to put your laser on the target. Don't worry about burn time on this one, you're not using it for travel. Get a crafted Mark I with maxed speed (I have one with about 32 speed) and acceleration and about 1k mass.


Then, if you still have room, put the missile launcher in. With that reactor, RO4, and WO2/3on an RE'd engine, you shouldn't have a problem with energy. If you don't have the mass for a luncher left, now try to squeeze in any armor. Its the heaviest component with the least utility, I always leave it for last...and I never have room



Starscreamer Sapphire
Starsider
JanuHull
Thu Jul 28, 2005 7:00 am
#31






Dragon942 wrote:
You're using almost 5k mass of armor and you still don't have a countermeasure launcher or booster!?

Eek! I'd worry about not getting shot before putting protection on that doesn't even regenerate. The countermeasure's offered defense is obvious. And if you are flying an A-wing, you will probably get missiles shot at you in frustration after they keep missing you with lasers.


But a booster can also help you tremendously by getting out of the way of laser fire quickly. In addition, it can be used to get that last little bit in a dog fight that you need to put your laser on the target. Don't worry about burn time on this one, you're not using it for travel. Get a crafted Mark I with maxed speed (I have one with about 32 speed) and acceleration and about 1k mass.


Then, if you still have room, put the missile launcher in. With that reactor, RO4, and WO2/3on an RE'd engine, you shouldn't have a problem with energy. If you don't have the mass for a luncher left, now try to squeeze in any armor. Its the heaviest component with the least utility, I always leave it for last...and I never have room






Type II Mass reduced armor will probably mass in around 1800 a piece, which will be more than enough for the countermeasure and my own missile launcher. The Booster's use is questionable to me, because speed costs me maneuverability, which makes me easier to hit when I try to run. I'd sooner throttle back to the sweet spot and stay out from in front of him.


Given what I've seen, more speed isn't always helpful.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Dragon942
Thu Jul 28, 2005 7:08 am
#32







JanuHull wrote

Type II Mass reduced armor will probably mass in around 1800 a piece, which will be more than enough for the countermeasure and my own missile launcher. The Booster's use is questionable to me, because speed costs me maneuverability, which makes me easier to hit when I try to run. I'd sooner throttle back to the sweet spot and stay out from in front of him.


Given what I've seen, more speed isn't always helpful.




Yeah I suppose if you are in a ship that doesn't turn effeciently at full throttle, the booster use does become questionable. But certianly get that CM launcher.




Starscreamer Sapphire
Starsider
Washell
Thu Jul 28, 2005 7:20 am
#33

Pick up some "Sienar Fleet Systems Light Military Grade Durasteel". Level 4 imp reward armor, 2k mass. With proper RE youget 600+ armor for 1980.0 mass. Too bad about the gun, 25k is fairly easy to get, lower then that is possible too.

JanuHull
Thu Jul 28, 2005 7:43 am
#34






Washell wrote:
Pick up some "Sienar Fleet Systems Light Military Grade Durasteel". Level 4 imp reward armor, 2k mass. With proper RE youget 600+ armor for 1980.0 mass. Too bad about the gun, 25k is fairly easy to get, lower then that is possible too.






Yeah, a friend of mine who's got a pair of Incom's has a 26k and 27k. I'm not heartbroken, the gun fit nicely into the loadout I've got going.


Imp armor's gonna be a neat trick, since the chances of me ever going Imperial are nil. I'll keep an eye on the bazaar though.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

LeaphChausew
Thu Jul 28, 2005 7:59 am
#35






JanuHull wrote:






S-1-l2-H-C wrote:

well you will be mostly facing relic ships, and with 2 gun slots they will rock your world if they fire both together. i one shot people with re'd reward shields all the time, using my 2 l10 guns on ripple fire. dual l7 re guns hit harder than a single l10 gun, theyjust dont fire as fast when you shoot them together.


for mid-level pvp agianst people who arent at the top of your server, your loadout is fine. but i thought you wanted to take it to the next level.






Believe me, I'm takin' notes here. Just defending the performance I saw.






Don't go wild with the booster either.


As far as guns go, have you got the Ionic pulse gun from the Heavy X-wing quest? I know stats vary on that but you can get them up to about 3.1k damage. That or you could try obtaining a boltdriver from somewhere..but yeh, they're rare and Imperial .


I've been finding 3.1k damage and a refire rate of .320 fine most of the time even against people more or less on my level and against uber shielded ships. I do think a missile launcher of some type would be worthwhile though if you're using a weaker gun like me. As S-1-l2-H-C says...and in fact hit the nail on the head with the tactic I use mainly against RG TIES is...you go as if you're trying to hit them with blasters and well..do try and hit them with blasters and while you're doing this, you'll occasionally find yourself obtaining a lock...fire at will etc.


I use mk II IR missiles which to be honest won't clear a lvl 8 reward shield...but every little helps.


I feel I have to stress this though that..these days, in order to stay competitive with an A-wing...a lvl 8 engine is mandatory. I can still do tricks with my lvl 6 engine but you don't get as wide a range of manouverability out of it. I've been finding I can hit my AoA limiter at 65% throttle at times, depending on how much I throw the ship into a turn, mainly using yaw and pitch. The A-wings great advantage is ..well was it's ability to manouver extremely well at high speed...but against these new rotw ships which can manouver great at seemingly any speed it helps to fly slower sometimes and a higher r,p,y will allow this in an A-wing more easily. I'm finding I'm more or less constantly fluctuating between different throttle settings with my A-wing in order to throw it into appropriate manouvers in order not to let some new knowitall in a JSF get inside my turning circle. The high speed manouverability is a double sided sword...people -will- if they know what they're doing get inside that turning circle so eratic and unpredictable behaviour is definitly the key with an A-wing.


If you havn't got a quantum ion drive...get one. It doesn't matter if it's 85 speed...that is still pretty good and will re to just above 90 and running EO4 should push you past 1200 for sure which is respectable. Just be picky with your r,p,y values and try aiming for somthing like 73 r,p,y or higher[pre-re] and a low mass [A-wings..got to love the limitations x.x] and you're laughing.


Have fun...I think it's a very rewarding craft still.


-Leaph


S-1-l2-H-C
Thu Jul 28, 2005 10:25 am
#36






LeaphChausew wrote:






JanuHull wrote:






S-1-l2-H-C wrote:

well you will be mostly facing relic ships, and with 2 gun slots they will rock your world if they fire both together. i one shot people with re'd reward shields all the time, using my 2 l10 guns on ripple fire. dual l7 re guns hit harder than a single l10 gun, theyjust dont fire as fast when you shoot them together.


for mid-level pvp agianst people who arent at the top of your server, your loadout is fine. but i thought you wanted to take it to the next level.






Believe me, I'm takin' notes here. Just defending the performance I saw.






Don't go wild with the booster either.


As far as guns go, have you got the Ionic pulse gun from the Heavy X-wing quest? I know stats vary on that but you can get them up to about 3.1k damage. That or you could try obtaining a boltdriver from somewhere..but yeh, they're rare and Imperial .


I've been finding 3.1k damage and a refire rate of .320 fine most of the time even against people more or less on my level and against uber shielded ships. I do think a missile launcher of some type would be worthwhile though if you're using a weaker gun like me. As S-1-l2-H-C says...and in fact hit the nail on the head with the tactic I use mainly against RG TIES is...you go as if you're trying to hit them with blasters and well..do try and hit them with blasters and while you're doing this, you'll occasionally find yourself obtaining a lock...fire at will etc.


I use mk II IR missiles which to be honest won't clear a lvl 8 reward shield...but every little helps.


I feel I have to stress this though that..these days, in order to stay competitive with an A-wing...a lvl 8 engine is mandatory. I can still do tricks with my lvl 6 engine but you don't get as wide a range of manouverability out of it. I've been finding I can hit my AoA limiter at 65% throttle at times, depending on how much I throw the ship into a turn, mainly using yaw and pitch. The A-wings great advantage is ..well was it's ability to manouver extremely well at high speed...but against these new rotw ships which can manouver great at seemingly any speed it helps to fly slower sometimes and a higher r,p,y will allow this in an A-wing more easily. I'm finding I'm more or less constantly fluctuating between different throttle settings with my A-wing in order to throw it into appropriate manouvers in order not to let some new knowitall in a JSF get inside my turning circle. The high speed manouverability is a double sided sword...people -will- if they know what they're doing get inside that turning circle so eratic and unpredictable behaviour is definitly the key with an A-wing.


If you havn't got a quantum ion drive...get one. It doesn't matter if it's 85 speed...that is still pretty good and will re to just above 90 and running EO4 should push you past 1200 for sure which is respectable. Just be picky with your r,p,y values and try aiming for somthing like 73 r,p,y or higher[pre-re] and a low mass [A-wings..got to love the limitations x.x] and you're laughing.


Have fun...I think it's a very rewarding craft still.


-Leaph







i find IR2s are usless nowadays unless you are packing three racks. MKIII protons will usualy get the job done though in one hit.



as for the engine, he also needs to get a nice low reactor drain, think under 1400, and closer to 1200 if possible. and on the lower speed, that can be an ADVANTAGE in a dogfight, since it lowers the speed at which you turn best, and that reduces your turning radius.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Dragon942
Thu Jul 28, 2005 10:54 am
#37






S-1-l2-H-C wrote:


and on the lower speed, that can be an ADVANTAGE in a dogfight, since it lowers the speed at which you turn best, and that reduces your turning radius.




Ain't that the truth. I got blastedfour times in a row by some guy in an X-Wing before I figured that one out. Of course once I did...it became his disadvatage




Starscreamer Sapphire
Starsider
Washell
Thu Jul 28, 2005 11:12 am
#38






JanuHull wrote:



Imp armor's gonna be a neat trick, since the chances of me ever going Imperial are nil. I'll keep an eye on the bazaar though.




I see it often enough on eclipse vendor search, don't know how many braincells the imps on kettemoor have though.

JanuHull
Thu Jul 28, 2005 11:38 am
#39






Washell wrote:






JanuHull wrote:



Imp armor's gonna be a neat trick, since the chances of me ever going Imperial are nil. I'll keep an eye on the bazaar though.




I see it often enough on eclipse vendor search, don't know how many braincells the imps on kettemoor have though.






Their intelligence increases dramatically the further away from lightsabers they get, like all players.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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