Pilot Archive

Thread: Work in progress: A-Wing dual role (PvE/PvP)

CuchulainnDarklight
Wed Jul 27, 2005 6:04 am
#14






JanuHull wrote:

New A-Wing arrangement tested last night.


L6 RE'd reward engine: 69P, 70Y, 68R, 95.9 speed
Type III Reactor: 12300ish energy
Type IV shield: 1926 F/B
Type III Armor front
Type II Armor back
Type III capacitor: 48.7, 734 energy.

L1 RE'd droid interface: 14.3 Command speed

Advanced Blaster: 2857 Max damage, .33 refire, 23.7 shot energy


Droid Set up: RO4, EO3, CO3, WO2/3 (yeah yeah, sue me ) Cap to Shield Shunt 4.


Last night's score was 2-2 versus JSFs for PvP and had a lot of fun taking on a trio of YE-4s and pair of VT-49s in tight formation. The two PvPlosses were to a very kick ass pilot who broke his stick tagging me the last time, I won our first encounter. The fourth was a loot farmer I pounced who mysteriously vanished after I crippled his ship. No pyrotechnics, just blink and out.


Any thoughts or suggestions (aside from getting off my ass and farming for an L8 RE engine).





My Awing was always set up to be able to deal with BOTH PvP and PvE. Whilst it was nearly identical to yours i had a few differences.


1. My blaster was QS upgraded to fire at less than .3

2. I had a REed booster for some extra speed

3. I had 2 level 2 armour panels and the extra mass allowed me to put in a chaff launcher

4. I had a REd lvl 1 (or2) reactor and an REed low level capacitor and the savings there on mass allowed me to fit an IR2 launcher or Mark 3 proton launcher!




...has mastered the Pilot profession
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JanuHull
Wed Jul 27, 2005 8:16 am
#15






S-1-l2-H-C wrote:





JanuHull wrote:

New A-Wing arrangement tested last night.


L6 RE'd reward engine: 69P, 70Y, 68R, 95.9 speed
Type III Reactor: 12300ish energy
Type IV shield: 1926 F/B
Type III Armor front
Type II Armor back
Type III capacitor: 48.7, 734 energy.

L1 RE'd droid interface: 14.3 Command speed

Advanced Blaster: 2857 Max damage, .33 refire, 23.7 shot energy


Droid Set up: RO4, EO3, CO3, WO2/3 (yeah yeah, sue me ) Cap to Shield Shunt 4.


Last night's score was 2-2 versus JSFs for PvP and had a lot of fun taking on a trio of YE-4s and pair of VT-49s in tight formation. The two PvPlosses were to a very kick ass pilot who broke his stick tagging me the last time, I won our first encounter. The fourth was a loot farmer I pounced who mysteriously vanished after I crippled his ship. No pyrotechnics, just blink and out.


Any thoughts or suggestions (aside from getting off my ass and farming for an L8 RE engine).






not too bad but you are wasting alot of mass on non-critical parts. a mkI reactor can get 12k output with 1k mass, a mkI cap with 38 recharge would work fine, and the armor is useful but the mass can be put to more use elsewhere.


what you have right now is a ship that will die in one hit, and wontkill anyone in one hit. there are 2 ways you can go from here; make a survivable ship that can soak up a hit, and then evade for a while while you recharge, or a ship that has less defenses but massive firepower that can ususaly knock out the other guys reactor on the first hit.


IMO the ultimate awing kit (what i used to runpre-jsf)is what i call the 688 lodout(l6 engine l8 shield l8 gun). the gunand shield alone were25.5k mass each, the engine was 10k, and then i had a mkI reactor and a l2 re cap. if you are lucky you can squeze in a chaff launcher.


also you want to go for as much re'd stuff as possible over crafted (like the shield and gun) not justbecase of how much better they are, but also because of thelower reactor drain they have. then you can run ro4 and eo4 without trouble using a 1k mass mkI crafted reactor.


eo4 is what makes an awing work, because otherwise the pilots with good engines in a jsf are going to fly circles around you. also run shield adjust front while you are out hunting for pvp, it will let you soak up a hit and keep going.



really the weak link in your ship is the severe lack of firepower. a single mkIV crafted blaster is not going to get through aot of peoples shields. i would pick up a mkIII proton rack (or if you have a prenerf 6k mass SB2 launcher use that). they may take a while to lock, but its easier than you think. just hold down the button and fight like normal going for a blaster hit. odds are you will get a lock before you tagyour enemy with guns. target thereactor, and a single mkIII proton will usualy do the job. a spacebomb 2 is complete overkill, and nothing beats that blue nuke effect when it impacts (im going to get a screenshot of rapax eating one if we ever meet in battle agian).








Believe it or not, that ship survived multiple hits. Never more than 1 shot would land, and either the shields would eat it, or the armor would be nicked. The two duels that lasted the longest, the trick was putting one shot on your opponent, the shields would go, along with a couple percent of armor. He'd evade off and would capshunt, but each trade would chew off a bit more armor. It would seem to me, as difficult as it is to land a solid hit, the ability to land both blaster bolts on the target is equally painful.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

S-1-l2-H-C
Wed Jul 27, 2005 8:40 am
#16

well you will be mostly facing relic ships, and with 2 gun slots they will rock your world if they fire both together. i one shot people with re'd reward shields all the time, using my 2 l10 guns on ripple fire. dual l7 re guns hit harder than a single l10 gun, theyjust dont fire as fast when you shoot them together.


for mid-level pvp agianst people who arent at the top of your server, your loadout is fine. but i thought you wanted to take it to the next level.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
JanuHull
Wed Jul 27, 2005 8:51 am
#17






S-1-l2-H-C wrote:

well you will be mostly facing relic ships, and with 2 gun slots they will rock your world if they fire both together. i one shot people with re'd reward shields all the time, using my 2 l10 guns on ripple fire. dual l7 re guns hit harder than a single l10 gun, theyjust dont fire as fast when you shoot them together.


for mid-level pvp agianst people who arent at the top of your server, your loadout is fine. but i thought you wanted to take it to the next level.






Believe me, I'm takin' notes here. Just defending the performance I saw.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Goraf
Wed Jul 27, 2005 8:53 am
#18

I'd either use a quickshot upgraded advanced blaster or REd level 6 blaster. I have two 10k mass REd L6 blasters that do 1775-2780 damage with a 0.39 refire. It does take a lot of collecting to get the high mass damage L6 blaster for the RE job though. I think I looted or bought 40 or so before I got a good one.

Try to run EO4 if you can too, it's worth it. With a 1 gun ship, you SHOULD be able to do it with a Mark II reactor. I do in my JSF with a 13k generation Mark II. If you're running with an intensified shield, you may have to go to an overcharger to save on the energy drain. Lower recharge rate, sure, but you're not waiting for it to recharge anyway, you're shunting.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

JanuHull
Wed Jul 27, 2005 8:55 am
#19






Goraf wrote:
I'd either use a quickshot upgraded advanced blaster or REd level 6 blaster. I have two 10k mass REd L6 blasters that do 1775-2780 damage with a 0.39 refire. It does take a lot of collecting to get the high mass damage L6 blaster for the RE job though. I think I looted or bought 40 or so before I got a good one.

Try to run EO4 if you can too, it's worth it. With a 1 gun ship, you SHOULD be able to do it with a Mark II reactor. I do in my JSF with a 13k generation Mark II. If you're running with an intensified shield, you may have to go to an overcharger to save on the energy drain. Lower recharge rate, sure, but you're not waiting for it to recharge anyway, you're shunting.




/kickself


I'd just done up a pair of them like that,a Type V for my Heavy X and an Elite for the Nova, never thought about that for this.


Thanks.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

S-1-l2-H-C
Wed Jul 27, 2005 9:18 am
#20






Goraf wrote:
I'd either use a quickshot upgraded advanced blaster or REd level 6 blaster. I have two 10k mass REd L6 blasters that do 1775-2780 damage with a 0.39 refire. It does take a lot of collecting to get the high mass damage L6 blaster for the RE job though. I think I looted or bought 40 or so before I got a good one.

Try to run EO4 if you can too, it's worth it. With a 1 gun ship, you SHOULD be able to do it with a Mark II reactor. I do in my JSF with a 13k generation Mark II. If you're running with an intensified shield, you may have to go to an overcharger to save on the energy drain. Lower recharge rate, sure, but you're not waiting for it to recharge anyway, you're shunting.





dual 6s work great, but a single is like shooting spitwads. i used to run a re 6 re 7 combo in an advanced, so i see no reason to cripple his firepower that much. i think an re 7 gun minium (good ion pulse), and an re 8 if he can loot an l8 with mass under 28k and another with refire under .4


and EO4 is very much worth it, listen to that advise. its like having an l8 engine instead of the l6 your packing now.




____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Dragon942
Wed Jul 27, 2005 9:36 am
#21






S-1-l2-H-C wrote:

dual 6s work great, but a single is like shooting spitwads. i used to run a re 6 re 7 combo in an advanced, so i see no reason to cripple his firepower that much. i think an re 7 gun minium (good ion pulse), and an re 8 if he can loot an l8 with mass under 28k and another with refire under .4


and EO4 is very much worth it, listen to that advise. its like having an l8 engine instead of the l6 your packing now.







This thread has inspired me to put a little more effort into the idea I had of refitting my TIE Advanced. Right now I use TIE/H with a L8 Starmap RE Engine and L10 RE gun. Going to the advanced, I'd really like to keep my 25k mass L8 engine rather than have to switch back tomy L6 pre-nerf reward RE engine. Do you think I'll be able to fit enough firepower in it? Or should I take the hit in manueverability to increase the firepower?


I'm sure I'll test out both, just asking your opinion sinc you seem to have flown one recently.



Starscreamer Sapphire
Starsider
S-1-l2-H-C
Wed Jul 27, 2005 9:44 am
#22






Dragon942 wrote:


This thread has inspired me to put a little more effort into the idea I had of refitting my TIE Advanced. Right now I use TIE/H with a L8 Starmap RE Engine and L10 RE gun. Going to the advanced, I'd really like to keep my 25k mass L8 engine rather than have to switch back tomy L6 pre-nerf reward RE engine. Do you think I'll be able to fit enough firepower in it? Or should I take the hit in manueverability to increase the firepower?


I'm sure I'll test out both, just asking your opinion sinc you seem to have flown one recently.






well first off get a great t/a, 66k mass minimum.


1k mkI reactor


25k engine (you should have tried harder and made it 22-23k)


16k re'd starmap shield (you will have to hunt for the low mass l7, and if you get a pair of good reward shields it can get up to 2300/2300. use a 17k mass mkIV crafted until you can pull this off)


1k mkI capactior


that leaves you with 22k mass for guns. twin re6 guns will hit almost as hard as that l10 your using now. 2 gun mounts is a HUGE advantage.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
JanuHull
Wed Jul 27, 2005 10:06 am
#23






S-1-l2-H-C wrote:





Dragon942 wrote:


This thread has inspired me to put a little more effort into the idea I had of refitting my TIE Advanced. Right now I use TIE/H with a L8 Starmap RE Engine and L10 RE gun. Going to the advanced, I'd really like to keep my 25k mass L8 engine rather than have to switch back tomy L6 pre-nerf reward RE engine. Do you think I'll be able to fit enough firepower in it? Or should I take the hit in manueverability to increase the firepower?


I'm sure I'll test out both, just asking your opinion sinc you seem to have flown one recently.






well first off get a great t/a, 66k mass minimum.


1k mkI reactor


25k engine (you should have tried harder and made it 22-23k)


16k re'd starmap shield (you will have to hunt for the low mass l7, and if you get a pair of good reward shields it can get up to 2300/2300. use a 17k mass mkIV crafted until you can pull this off)


1k mkI capactior


that leaves you with 22k mass for guns. twin re6 guns will hit almost as hard as that l10 your using now. 2 gun mounts is a HUGE advantage.




All these configurations built around Weapon Overload 3 are a false economy.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

PaceNebulon
Wed Jul 27, 2005 10:14 am
#24








JanuHull wrote:


All these configurations built around Weapon Overload 3 are a false economy.








um... I use a mk 1 cap and run cap overload 3 and WO4 and don't have problem with recharge. My cap is an RE but then I don't ride the trigger. My philosophy is "Shoot less.... hit more". I figure if I havn't hit by the third time my weapon fires, there is no point in continuing to fire till I line up a shot.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

S-1-l2-H-C
Wed Jul 27, 2005 10:36 am
#25






PaceNebulon wrote:








JanuHull wrote:


All these configurations built around Weapon Overload 3 are a false economy.








um... I use a mk 1 cap and run cap overload 3 and WO4 and don't have problem with recharge. My cap is an RE but then I don't ride the trigger. My philosophy is "Shoot less.... hit more". I figure if I havn't hit by the third time my weapon fires, there is no point in continuing to fire till I line up a shot.





wow.. i tried wo4 with a tri-cannon once and my cap was GONE in TWO shots. maybe i should try it agian, does it seem to do more damage?



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
PaceNebulon
Wed Jul 27, 2005 10:44 am
#26

the weapons on my JSF are L7 RE with really low drain but sometimes it doesn't leave me with enough energy to shunt if I need it. Times like that I just rely on my speed. I can't do that on my vaksai (L10 looted gun) three shots completely drains the cap but the weapon drain is crazy high. I don't think it really does that much more damage than WO3 but I got tired of the "WO3 is an exploit" thing. Then again, I don't run EO4 because it really doesn't boost my performance enough to warrent upgrading the reactor.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

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