Pilot Archive
Thread: Work in progress: A-Wing dual role (PvE/PvP)
S-1-l2-H-C wrote:
LeaphChausew wrote:
JanuHull wrote:
S-1-l2-H-C wrote:
well you will be mostly facing relic ships, and with 2 gun slots they will rock your world if they fire both together. i one shot people with re'd reward shields all the time, using my 2 l10 guns on ripple fire. dual l7 re guns hit harder than a single l10 gun, theyjust dont fire as fast when you shoot them together.
for mid-level pvp agianst people who arent at the top of your server, your loadout is fine. but i thought you wanted to take it to the next level.
Believe me, I'm takin' notes here. Just defending the performance I saw.
Don't go wild with the booster either.
As far as guns go, have you got the Ionic pulse gun from the Heavy X-wing quest? I know stats vary on that but you can get them up to about 3.1k damage. That or you could try obtaining a boltdriver from somewhere..but yeh, they're rare and Imperial
.
I've been finding 3.1k damage and a refire rate of .320 fine most of the time even against people more or less on my level and against uber shielded ships. I do think a missile launcher of some type would be worthwhile though if you're using a weaker gun like me. As S-1-l2-H-C says...and in fact hit the nail on the head with the tactic I use mainly against RG TIES is...you go as if you're trying to hit them with blasters and well..do try and hit them with blasters and while you're doing this, you'll occasionally find yourself obtaining a lock...fire at will etc.
I use mk II IR missiles which to be honest won't clear a lvl 8 reward shield...but every little helps.
I feel I have to stress this though that..these days, in order to stay competitive with an A-wing...a lvl 8 engine is mandatory. I can still do tricks with my lvl 6 engine but you don't get as wide a range of manouverability out of it. I've been finding I can hit my AoA limiter at 65% throttle at times, depending on how much I throw the ship into a turn, mainly using yaw and pitch. The A-wings great advantage is ..well was it's ability to manouver extremely well at high speed...but against these new rotw ships which can manouver great at seemingly any speed it helps to fly slower sometimes and a higher r,p,y will allow this in an A-wing more easily. I'm finding I'm more or less constantly fluctuating between different throttle settings with my A-wing in order to throw it into appropriate manouvers in order not to let some new knowitall in a JSF get inside my turning circle. The high speed manouverability is a double sided sword...people -will- if they know what they're doing get inside that turning circle so eratic and unpredictable behaviour is definitly the key with an A-wing.
If you havn't got a quantum ion drive...get one. It doesn't matter if it's 85 speed...that is still pretty good and will re to just above 90 and running EO4 should push you past 1200 for sure which is respectable. Just be picky with your r,p,y values and try aiming for somthing like 73 r,p,y or higher[pre-re] and a low mass [A-wings..got to love the limitations x.x] and you're laughing.
Have fun...I think it's a very rewarding craft still.
-Leaph
i find IR2s are usless nowadays unless you are packing three racks. MKIII protons will usualy get the job done though in one hit.
as for the engine, he also needs to get a nice low reactor drain, think under 1400, and closer to 1200 if possible. and on the lower speed, that can be an ADVANTAGE in a dogfight, since it lowers the speed at which you turn best, and that reduces your turning radius.
Hence the reason I mention getting a better engine for low speed manouvering...A lvl 6 engine at lower speeds on an A-wing won't be pretty.Also...hmm mk III protons? How much do they mass out to?
I just find IR's good because they don't wipe people out in one shot which allows people to not hatetell you for missiling them.
Ok janu i wil post my load out on my a-wing thus far i am 12-2 against JSFs and all the fights are very fun and enjoyable for both parties.
-----------------------------
reactor - mass 2448
energy - 11629
------------------------------
engine ( 1/3 of my ship i think is engine
)
mass - 24k mass
drain - 1367
p/y/r - 74.2/72.1/73.9
spd - 97.4
-------------------------------------------
shields
mass- 16.8k
drain - 3586
frt/back - 1930/1930
recharge - 11.55
------------------------------------------
frt armor - 250/250
mass 774
--------------------------------------
rear armor - 532/532
mass - 1880
-------------------------------------
capacitor
drain- 1168
mass - 1666
energy - 978
recharge - 37.8
------------------------------------------
booster
drain - 417
mass - 1313
energy - 1530
recharge -39.5
-----------------------------------------
droid interface (pre nerf)
14.7 speed
---------------------------------------
weapon
mass - 9k
max dmg - 2506
vs, shields 0.680
vs. armor 0.670
energy/shot - 27 ( this could be better just working on getting the part to RE)
refire - 0.340
-----------------------------------
ordanance
Mark III concussion
5.6k mass
1166 drain
1.07 vs. shields
9140 max dmg
---------------------------------------
CMs
chaff launcher
----------------------------------
I also run EO3, ROL3, COL3, Shunt4 and WOL 2/3
all but i think two of these parts are REed.
this could be better imho but it is serving me well until i get my looted parts inventory back up to par. waiting on those one or two parts to set things over the top for the RE ![]()
Message Edited by Stratta on 07-28-2005 09:42 PM
Message Edited by Stratta on 07-28-2005 10:10 PM
Message Edited by Stratta on 07-28-2005 10:55 PM
Thursday tip: shift-enter
moves
you
to
the
next
line
so
the
post
doesnt
double
in
length
with
all
those
empty
lines.![]()
Mk III concussions for the win I see...time I hopped on that bandwagon.
-Leaph
i love my mark III concussions ![]()
our shipwright has a hard time keeping them stocked ![]()