Pilot Archive
Thread: The NGE and Space
Message Edited by PaceNebulon on 11-03-2005 09:39 AM
Go capitalism.
What bothers me most about all of this, is their reasoning for this is entirely based on lies. Why get rid of certain classes? Oh, because not a lot of people play them. Hmmmmm, totally forget to mention that a lot of people don't play them because you people focused on the CU, and the rest of us weren't "in scope" ? Forget that you promised those people their issues would be addressed after the CU? Fail to realize that a lot of crafter/entertainers were holding on to respecs, and/or keeping alt accounts in suspended animation until they got off their butts and gave us what they promised? They cannot use the symptom of the disease they created as justification for cutting off an arm, without at least admitting they made big mistakes.
One word: disgusted
This rant only applies to space in the fact that Shipwrights and DEs have no clearly laid out future. Also, the fact that the Space game isn't being much mentioned should be very very alarming to all of you. Whatever these people leave off the table gets shoved aside. That is proven fact now. Don't let it happen again. Get answers, solid ones. Don't let them give you the runaround, or the shaft will come soon thereafter.
PaceNebulon wrote:
You know... in general I kind of excited about this change. I agree with the devs in that SWG lacks a Star Wars feel in the ground combat area. I think combat will be come more like an action game (i.e. Jedi Academy without the FPS part). Which I think will be more exciting. Sure we sacrifice some customization of professions and it gets dumbed down, but over all I think it will be an improvement. I also like that jedi will no longer be an alpha class. While that concept was good, the implementation sucked. The concept of having one profession more powerful than the others ultimately will lead to the majority of the players gravitating to that profession. Having BHs hunt jedi players was a good balance except that then we have the entire end game focused on jedi and BHs. Who knows... Pace might actually become a jedi (I do have a vader fetish after all). Then again, if it stays anything like it is now.... I will be a SW by the end of the respec.
Message Edited by CuchulainnDarklight on 11-03-2005 09:03 AM
This link has me interested in the future of SWG. Especially once they implement collision detection, I might actually have fun playing the ground game for the game itself instead of just enjoying people's company (which probably just means I'm sad and lonley
).
Definetly the possibility of space and ground integration is interesting. I think its cool that SOE is taking this kind of innovative risk in a MMORG. I've always hated the turn based crap, I don't play other MMORPGs, just this one for Star Wars. And I can definetly see this becoming more "Star Warsy" finally.
Besides, I've always kind of liked the way SWG continues to evolve and I've had to adapt as it did. I love the Star Wars universe but I can't say I'd still be having fun playing if it was the same game as it was two and a half years ago.
Message Edited by Dragon942 on 11-03-2005 12:11 PM
CuchulainnDarklight wrote:
1. Everything the devs say is a lie.
2. The professions were NOT the problem with ground combat.
3. The lack of star warsy ness in ground combat was due to equal parts of the CU, power players, and a lack of any star warsCONTENT to fight around.
4. Everyone will now be able to choose Jedi, therefore all the 10 yr olds who go for the new game will become Jedi.
5. The new combat system will have to compete with classics such as the Jedi Knight series and the new SW Battlefront 2, I doubt it will!
6. What happens 6 months from now when they change it again.
7. What happens when pilot is simplified from 9 proffesion paths to ONE pilot profession with a couple of skillls and 2 special moves with no decay and generic identical loot equipment?
Message Edited by CuchulainnDarklight on 11-03-2005 09:03 AM
Dragon942 wrote:
This link has me interested in the future of SWG. Especially once they implement collision detection, I might actually have fun playing the ground game for the game itself instead of just enjoying people's company (which probably just means I'm sad and lonley
).
Definetly the possibility of space and ground integration is interesting. I think its cool that SOE is taking this kind of innovative risk in a MMORG. I've always hated the turn based crap, I don't play other MMORPGs, just this one for Star Wars. And I can definetly see this becoming more "Star Warsy" finally.
Besides, I've always kind of liked the way SWG continues to evolve and I've had to adapt as it did. I love the Star Wars universe but I can't say I'd still be having fun playing if it was the same game as it was two and a half years ago.
Message Edited by Dragon942 on 11-03-2005 12:11 PM
/agree
Read this:
• Officer = Princess Leia
Do you think you have what it takes to be an Officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis?
Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Alliance , if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.
General Skills:
• Ranged Combat
• Group Buffs
• Sniper Techniques
Special:
• Orbital Strike – the ability to call in heavy fire down from the sky
• Resupply Command – that initiates a Shuttle to drop off more stim packs, grenades, food and other supplies
• Blaze of Glory – heavy damage attack
Are you thinking what I'm thinking? This seems to re-enforce my speculation of atmospheric flight.
Badafi wrote:
TomoReiner
I am very sad to here the Space combat wont change. I was praying that since ground combat will now be twitch combat that the damage delt in space pvp / duel would match the ground combat to increase the fun.
Now I understand why the damage system is currently. Why you want two to three hits kills for players who are not skilled in twitch so they can have the space feel for star wars. But lets face it you actually killed space for a lot of great pilot players!In additionit has not been over whelming in bringing more intreast and fun into the game for new players. Maybe its time to rethink Space combat and allow us to have the same fun as other flight sims. Since SOE/Lucas is taking a gamble to try and bring a bigger played base to the game by converting to full twitch combat lets get space back also! This would help!!!!
No disrespec to any who like the current system however this change would increase the fun factor!
I have Master pilot in all three areas rebel/neutral and Imperial and I am bored to death with the barrel roll in yaw to target and kill system this is. I WANT TO FLY AGAIN!!!!
Thank you
And this is why Space will now die a death. More and more of these little kiddy "Oh its to hard for me to actually learn how to do something well" players will join and complain about space until it gets destroyed too!
Sorry, not destroyed just more "fun" (mind-numbingly easy), "exciting" (no risk factors), and "Star Warsy" (no feeling of uniqueness like all the subtly different SW film characters) to quote SOE.
Oh and to Comm above, do you really honestly believe that they will allow you to fly in and blow something on the ground up or do less work and just code an explosion effect to simulate a bombardment from space.
Message Edited by CuchulainnDarklight on 11-03-2005 10:50 AM