Pilot Archive

Thread: Free JTL coming up

PaceNebulon
Wed Nov 09, 2005 10:53 am
#27

The only thing I am worried about with the NGE and JTL for free thing is the "too hard" posts. That comined with the game becoming available for consoles has me worried that while combat may not change too much the components might get dumbed down (aka nerfed) and made generic to accomodate the 1337 kiddies that ride a turret to master and get "pwned" in DS.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Suo_Torel
Wed Nov 09, 2005 11:23 am
#28


Well I'm unsure how i fell about this ..i dont think many new players will treat space with the respect she deserves....she is a harsh mistress !


Recently me and anothet lvl 80 Vet decided to finally tackle space as we had been stuck at lvl 2222 for a long time ....we felt we had mastered most of what the ground had to offer.


After dying more times than i care to meantion...We finally made master pilots a little more than a week ago...and I have since completed the mining ship quest ! w00t for me


Now if they can just make the YT-2400 quest do able ( a recent group of mostly jedi all dies there, damn factory guardian )




IGN Suo Torel
Dragon942
Wed Nov 09, 2005 12:11 pm
#29






Attacca wrote:

Erm, Tomo just accused us of inbreeding....yikes!


Other than my initial grumyness, which has mostly passed (NGE still irking me), do you really think giving it for free with bring in that many new folks? Remember RotW brought new pilots becuase they either just bought the game or had to fly for a mission. My money would be that most long term vets already have it for the instant travel feature. We shall see though.


Like I said, I just hope it isn't a cheap way to fix space. What? Pilots need something? But we gave everyone free JTL, there should be lots of people in space now.








No, no, no Nes, you are looking at it all wrong! This a good thing, maybe even a great thing.


Sure, at first there may be a bunch of nooblets we have to deal with (though I'm not even sure about that, how many people really don't have JTL already that will of a sudden start flying a lot now?) but they will eventually turn into experienced pilots or be weeded out.


The realy important part of this announcement is that space and ground can be fully integrated now! Nobody has an excuse not to be able to get into space, so the devs can design with an integrated game in mind. If you've been on Testcenter yet, you know what I mean. The tutorial has you jumping into the falcon's turret and the beginning missions have you flying through space...just as a means of travel (cool!) I'm really looking forward to some of the things they will be able to do with more integrated gameplay, including an improved GCW.




Starscreamer Sapphire
Starsider
ShadowfireKarp
Wed Nov 09, 2005 1:02 pm
#30






Slysix wrote:
Hrmmmm... Fresh Meat.

I wonder how fast I can drive the 1337 kiddies back into the ground. They'd be in for a rude awakening if they accept /duel in space and expect to P0WNZR as they do with their I R UBER template on the ground.





like i said to a friend who just got into space a while back when he was questioning the advice i gave him


"when 88 million prestige you reach, make the rules you can"





Karp (a.k.a. "Bubba Phett")
"Don't love me for what I've done. Fear me for what I
am about to do."
Nobody expects the Imperial Inquisition!

Little-Karp
Qualdrin
Wed Nov 09, 2005 1:29 pm
#31



CalArsou wrote:


bickillon wrote:
I'm guessing some of the early quests require space content and SOE forgot, so they're giving it to everyone before release to cover the mistake.




Some of the stuff on the Ord Mantell space station (newb area) requires some flying. Also, in the tutorial, you need to head into the turret of the Falcon and shoot down some TIEs. That in addition to having Shipwright be intertwined with Droid Engineer in the Engineering sub-class basically means you can't seperate ground from space anymore.

It's sort of like accepting that it's as intergral to the game as the ground is (and not this cheap attempt to keep the two seperate).



Unfortunately, SW is intertwined with Architect, and DE gets master artisan and 4404 weaponsmith. I'd be a lot happier if it was different, but I doubt it is going to be changed at this point in time. There's posts on how the skills break down in the NGE Trader section of the forums.

Qualdrin Mekanos
Scoser
Wed Nov 09, 2005 1:37 pm
#32

Haha! I can't wait for the new "All ships need 1 billion mass and space is too hard!" posts. At least we don't shouldn't have to worry about any more "I want Jedi skills in space" posts.



-------------------
Sli'co "Chefzilla" Scoser: Chilly's Resident Space God
Gul'jaq Scoser: Chilly's Resident GCW Whiner and Forum Retard
Oc'lis Scoser: Chilly's Resident Crappy Unused Loot Farmer
Vendor = EHDC: Aerospace Industries tent in Sanctum Malleus, Talus, Chilastra (2403, -3581)

I've got a fever, and the only cure is more DoTs!!!
Halyn
Wed Nov 09, 2005 2:01 pm
#33


I doubt they'll make any serious changes to space. Additions, yes, but not changes.


Why?


Because most of what I've read indicates that the devs believe the gameplay in space is superior to the gameplay on the ground. They know with space they've already got a winning strategy--aside from some balance issues with the RotW ships, it's a pretty solid, well-thought out system.


Ground, on the other hand, has never been "right"...there's always been something seriously wrong. Composite armor, uber-but-neccessary buffs, too-slow combat, AFK macroed players, and so forth. Every change has been an attempt to fix the problems ground sees. So, when the devs decided to do a /lastditch to save the ground game, they decided to model it after space to a degree.


Will it work? I have no idea. I've enjoyed the gameplay on TC, although I know a lot of my guildmates aren't happy. It'll be interesting to see how this all pans out.





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
kihoc
Wed Nov 09, 2005 2:23 pm
#34

Well I truely hope you are right halyn...


I'm not sure if there will be anything for me on the ground anymore...I'll wait and see how it plays out high lvl. Right now with all the neg posts i'm seeing though it looks like all I have left is space.
Halyn
Wed Nov 09, 2005 2:25 pm
#35






kihoc wrote:

Well I truely hope you are right halyn...


I'm not sure if there will be anything for me on the ground anymore...I'll wait and see how it plays out high lvl. Right now with all the neg posts i'm seeing though it looks like all I have left is space.





I would encourage you to give ground a chance. I've been playing on TC quite a bit and, at least on the lower levels, the new system is very enjoyable, at least to me. It's more twitch-based than it was before, although there's a lot more to it than a simple FPS. I know there's a lot of negative posts floating around, but there were about the original CU, too, and, while it wasn't as good as it could've been, it also wasn't theinstant deathblow of the game as some of the naysayers predicted.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
kihoc
Wed Nov 09, 2005 2:37 pm
#36

I have played on the TC as well. I'll agree that the quests are an interesting change for new players and gives them a sense of direction during those low levels while before they were simply dropped after a certain point. I can't say I have any strong feelings for the new combat system either way...but the quests seem slightly interesting.The thing I'm more worried about though is how this plays out at high lvl's. There is really no way to tell how high lvl game plays out just by trying the low lvl. I also feel like as an already established player in the system I am getting the shaft. The items for my profession will not be given to me(the level items)...and seeing as how my profession is being completely phased out I could really use those items if for nothing else but a temp set till I can figure out the new profession.
LeaphChausew
Wed Nov 09, 2005 4:22 pm
#37






Scoser wrote:






So if you went Imp, which ship would you go with? Would we see the big bad Leaph in a JSF to complete your conversion to the madness of the Dark Side, or will you go even more hardcore in a TIE Interceptor?






I wouldn't touch a JSF with a sterilised 20 foot long pole mate.


TIEInterceptoror TIE Advanced for sure. Probably use the squint first though just out of curiosity.

JediNg
Wed Nov 09, 2005 4:31 pm
#38

as mentioned earlier, i'm afraid all the people will make a mad rush into space and start calling for nerfs. lol.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
CommTampers
Wed Nov 09, 2005 5:18 pm
#39

I might as well give my (late) 2 credits:

1- I'd say having built up a collection of both skills and components since JTL launch is well worth the $20 I payed.

2- If anything, now the devs have no excuse to treat JTL secondary, since everyone will have it.

3- BTW, I wouldn't be too afraid of all these new players. I wasn't much different during my first appearances in the Pilot board. Heck, I kicked down the door with a flame gun; we're still here and I've become a member of this community.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Page 3 of 5