Pilot Archive

Thread: Pilot Bugs/Issues

TheTormentedSith
Thu Oct 06, 2005 12:08 am
#248

have any of you ever gotten a weird and hateful glitch where you try to go into space but it just punches you back into charictar log-in


really need to fix that if anyone else has it


*wasted 20 hours of my life trying to figure out what happend*





IMPEAREAL WALKERS SPOTTED! MOVING TO ENGAGE!!
CommTampers
Thu Oct 06, 2005 11:11 am
#249

Can we please get some convergence on the forward guns with the ARC-170?!?!




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Halyn
Thu Oct 06, 2005 11:12 am
#250






Riften wrote:

Hey, so i just finished the advanced x-wing mission for the first time. i got blown out of the sky after the corvette jumped but not before i had started to talk to the outpost to get my reward, i didnt get to hit "thank you" or something but it did say in my spatial dialog that i got the badge, deed for the adv xwing and some credits. now i go to generate the the ship through the deed in my inventory and it says i dont have the badge to use this ship.... it says under my charater section that i do... what happen?
i went back to the outpost to see if i could finish the conversation but my only options are to take more missions or declare...

can anyone help?




You must have the "...has 5 badges" badge to use the Advanced X-wing, Vaksai, or RGI.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Sar-larid
Fri Oct 07, 2005 9:28 pm
#251




KESSEL SPAWN SWITCH INACTIVE/MISSING:


Don't know if this is just and "Issue" or an all-out "BUG", but...



"Some long-term pilots may remember it; maybe you saw it a few months ago, maybe you remember it from launch, maybe it happened yesterday on some server for all I know, but personally it's something I've seen only for 1 or 2 days(a few months ago) since November(added: A time at which it happened FREQUENTLY).


The Kessel Spawn Switch.


You'd know it if you saw it:



  • Spawns going completely insane, LOADS and LOADS of fighters to kill

  • Black Suns in the blue nebula at the center of the sector, rather than Corsairs

  • Rebel Gunboats circling all but 1 of the static spawn sights instead of Imperial Gunships(the brown corner nebula being the exception, always a gunship)

Does anyone else know what I'm talking about?Was/Is this supposed to happen frequently? Is it triggered by something? Is it completely random? Is it supposed to be this way 50% of the time, alternating once in a while? Is there ANY information on this at all?


I don't claim I know how it works(obviously I'm not all that sure), the closest I can figure is that I once did something different, right before it happened for a short timea few months ago: I concentrated on killing Imperial Fighters Only(Usually, I just kill everything in sight). I tried to replicate the result, but it never happened again while I was up there.


Personally, I LOVE when this happens, and I'd REALLY like to know why it hasn't for so long(at least on Eclipse, when I'm there)."



I'm still VERY interested in this, and would like to get some confirmation on what the deal is on why it's not happening anymore.






Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
hi_i_am_new_here
Sun Oct 09, 2005 7:49 am
#252

I went up with a bunch of friends in my y-8 space mining. We gathered about 1000 units of acid, then i noticed a clicking sound. He was able (in the top gun) to target the station from 9000 meters away, sell our cargo, and the money was deposited into his account. I think this is a huge problem if you don't have the most faithful crew. The problem being? someone can sell off to the local outpost, take all the earnings and walk off the ship in an escape pod, literally. Tomo please, PLEASE pass this onto developers, Customer Service will not listen to me.Thanks.





_________________________________________________________
There are two things certain in life: Death and Taxes. -Benjamin Franklin
**Co-Manager of -RunningCrest Shipwrights-
Jadefalcon TheAvenger
Y-8 Guide for Dummies

gelfling_winterfell
Tue Oct 11, 2005 6:20 am
#253


I had a brilliant time flying and a huge amount of fun making ace and then... and then...


no medal


*cries*


Please fix it.

(It's incredibly rude not to be given a medal just because you're female.)


...gelfling

Message Edited by gelfling_winterfell on 10-11-2005 02:28 PM



--
master Doctor | master Pikewoman | Imperial ace Pilot: Storm Squadron
Wraithownz2004
Wed Oct 12, 2005 12:07 am
#254

Dear God, it's October 11 and still no Y8 escort phase fix. This is just sad. Do we have even a hit of a fix for this???
CorbaerTek
Thu Oct 13, 2005 1:35 pm
#255

I haven't read the whole thread... so don't flame me if this is mentioned... consider it a QFE w/o the quote...

Why are some of these so long? I mean any mission that is >1hr should have breaking points where you can "pause" after a goal is met and comeback another time. I look at the clock... see I have 2 hours to get some game time in and play... I start a mission... look at the clock again, it's been 1:50 since I started... and I'm clearly no where near the end. This is flippin rediculous.

Now I have to repeat it again... but I think I may just stop playing space, because my abilities as a pilot should not have squat to do with my schedule.

Fix it now SOE. Just fix it.



Account cancelled again. Fix this flippin game. GCW, Smugglers, Player economy, enjoyable content and all bugs over 3 months old must be repaired before this game is worth the subscription. Get it, got it, done.
__________________________________________________________________
QFE : RocketDSM on the subject of the creation of a Non-Jedi Server
As for the argument of "The Jedi are bored, give them content and they'll go away." I actually do agree with you. However, there are two major problems to this argument. First, it would take a lot more coding time than just disabling the Old Man on one server. Second, all that time that would be devoted to a SINGLE PROFESSION is not being devoted to fixing bugs, adding general content, or making new expansions for the rest of the game population. So this is a classic problem of the needs of a few over the needs of the many. I can name seven professions that serve little to no purpose right now. You want more work done on one that's already absorbed an estimated 75% of the coding time for the past year. In my opinion, it's time to get the Jedi off the nipple and give the general population their turn.
Thryss
Thu Oct 13, 2005 11:26 pm
#256


TomoRainer wrote:
All right, time to recompile this thing.

With bugs, list any and all of them, no matter how old or neglected they may be. Try to be as detailed as you can. With issues, go ahead with anything; if there have been any good threads on them you can dig up, providing links would be most cool.

Thanks everyone.


Would it be possible for the first message to be editted Tomo to include the bugs/issues?

The most important ones to me are:

  • Fixing any broken quests (i.e. Y-8) where the bug prevents the player from completing it.

  • Balancing PvP with a dmg reduction modifier.

  • Balance pass of ships.

  • Since SOE has included JTL and RoTW with Starwars Galaxies: The Total Experience there can be a strong argument that space and ground should no longer be separated on some issues. Quests on RoTW support this also. Issues:
    • Chat tabs - Would be nice to continue the conversation I had on the ground and not look at the last one I had up in space 2 weeks ago.

    • Faction: Declaring faction in space should only be necessary to PvP not gain faction points. This should be automatic. I haven't done any faction farming in space but faction should be relative to teir of ship destroyed and ship type.

    • Allow guild wars to be in effect in space as well as ground.

    • I can't believe I'm saying this but allow BH to hunt jedi in space (Balance pass and PvP balance must be done prior to this in case the brainiacs a SOE didn't figure this out.)

  • Players should see the modified stats or the modifier applied by droid commands in the 'v'eiw screen of the ships information. This works properly for cap. overcharge for stats on the left of screen but not in the lower right when veiwing the component. For engine overload the modifier does not update in the window if you are already viewing the engine, you need to switch to another component and back. A;so not sure if the modifier is for reactor drain or the increase in speed. Both should be listed. PREFERABLY the stats modified with the new values for both speed and reactor drain. Same issue with wep overcharge as engine OC.


Every division leader at SOE should be bashed in the head 1000x and have the following things implanted in their brains:
  • Fix the MAJOR bugs before adding content.
  • PvP and PvE are two different animals don't treat them as one and think one system will work good for both.


God please grant my wish and give me millions of dollars so I can buy SWG from SOE and fix the game.

Message Edited by Thryss on 10-14-2005 02:27 AM



- I support keeping & balancing the original combat system
Signed Petition Line #15020 www.swgpetition.com
JanuHull
Fri Oct 14, 2005 7:43 am
#257

There'san issue I've seen with RE'd shields, I've PM'd Tomo the details, not going into it here.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

AeleTMaris
Fri Oct 14, 2005 10:53 am
#258

GENERAL SPACEFLIGHT BUG


Not quite sure how to explain this one...it happened to me the first time last night, but it has happened to my spouse on our other account as well, I guess about a week ago. Bothaccounts on Lowca server. I fly a beginner Z, she flies an X-wing.


Finished a mission and set course back to the Correlian Neutral Space Station.I wascruising along, rubber-banding occassionally (as many others have reported doing...where your engine speed drops to zero and then comes back up), suddenly my cockpit snapped off. That's the only way I can describe it....it's like the entire artwork layer for the cockpit (think photoshop "layer") disconnected and moved forward a little bit, so I could see the space background around the sides. Then, if I tried to steer, it moved this cockpit graphics layer around as if the ship were moving, but my line of sight did not change, so I ended up looking at the floor of my ship....my line of sight was still focused on the station, but the cockpit graphics had shifted in the direction I was trying to turn the ship. I was able to move it back so that I could see where I was going and eventually landed on Correllia, but that would be a quick way to die in a dogfight. I'm kinda scared to launch again, and I'm not quite sure I explained it well enough. My only guess is that this is somehow connected to the twenty-million other LOS bugs out there, if they're using the same code in space.


When it happened on the other account, it was after a couple hours of dogfighting...it eventually locked up in that position, staring at the floor. The mouse courser (the little golden arrow) would move, but nothing would respond, not the top buttons, not the chat window, alt wouldn't change the cursor, nothing. We had to cntl-alt-del and bring up the Taskmanager to end the program.


Haven't tried flying again on either account.


So, has anyone else had something similar happen??






Aele t'Maris - Novice Engineer - Kettemoor
Eniste Israeni - Master Spy / Carrla Ehe - Officer - Lowca
Roma Starcatcher - Engineer / Rihom Starcatcher - Smuggler - Wanderhome

Thryss
Fri Oct 14, 2005 2:59 pm
#259

I'm not necessarily sure that the rubber banding is a bug. I think it is how SOE has decided to handle extreme lag, or a lack of knowing where your ship is suppose to be at a given time. If it doesn't know or can't figure it out (maybe your computer was crunching a lot of numbers at the time, virtual memory usage, a lost packet, slow connection, a combination of these things) I think SOE decided to warp you to your last known location and return you to your last speed. I've always had a cable connection but not always 1GB of ram or my current video card. I hardly rubber band at all now.

Oh another issue that makes no sense to me. As you approach large objects (Corvettes, Star Destroyer, Space Stations) my framerate falls through the floor. Interesting since there are (or should be) less polygons to render my framerate should actually go up.



- I support keeping & balancing the original combat system
Signed Petition Line #15020 www.swgpetition.com
KickahaSunrunner
Tue Oct 18, 2005 6:28 pm
#260

Y-8. As a mining ship, this should be the premier ship to mine with. As it is now, this ship is allmost completly useless in the mining department. Tractor beam will not work, I can get the mining laser to work, but you have to blow the astroids to dust to harvest them. As a "Mining" ship, you should be able to mine the first rock that comes off the main astroid with out having to blow it up. You also should be able to get rid of the ship superstructure when you click the button in options to see what your shooting at. One of many bugs that hasn't been taken care off.



Kickaha
Sunrunner
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