Pilot Archive

Thread: Pilot Bugs/Issues

BadgeAddict
Thu Oct 20, 2005 7:10 am
#261

Ive found a bug with a rebel space mission, its the one from Lady Vipeo at Nyms Compound on Lok. Ithink its the very first mission she gives you to go out into Lok Space an go search a disabled Lambda Shuttle for information. When you get up into space, a waypoint is given for the position of the Shuttle, when I get there, nothing happens. The waypoint just stays the same and no Lambda Shuttle is anywhere abouts.
Sadyre
Thu Oct 20, 2005 6:22 pm
#262






KickahaSunrunner wrote:
Y-8. As a mining ship, this should be the premier ship to mine with. As it is now, this ship is allmost completly useless in the mining department.



It was since his creation, and will always be.

The actual mining system is not suited for using the Y-8 or any other current pob, unless they made a large cone tractor beam to compensate this and allowing 2 lasers slots for a single turret. Otherwise, astarfighter with 3 lasers slots (1 or 2 mining laser, 1 tractor beam), will be far superior to a single Y-8 turret, if not the whole ship. And 3 starfighters will be better than an Y-8 with 2 gunners in the front turrets.



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hi_i_am_new_here
Thu Oct 20, 2005 7:56 pm
#263

POB Ships have dark tinted windows that make it IMPOSSIBLE to see out of in 1st person view. You can see however in 3rd person view. This affects:


Y-8 Mining Vessels, Decimators, Novas and YT-1300s


The outside space is black, however you can see blue boxes moving around and thats it. Bugged in-game, and is only happening with POB ships. Is annoying and has not stopped me from space mining, but it will severly hinder any decimator flying I do. Please pass this on for a fix Tomo. Greatly appreciated.


-jadefalcon/marthe





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Campitor
Sat Oct 22, 2005 8:56 am
#264

yea all pob windows are borked with transparancy


several of the autopilot waypoints in different systems are completely off


the blacksun duty mission out of theed for some reason the waypoint doesnt' show up.


those are the three that i've really noticed at this time.


Paladon
Sat Oct 22, 2005 9:07 am
#265






hi_i_am_new_here wrote:

POB Ships have dark tinted windows that make it IMPOSSIBLE to see out of in 1st person view. You can see however in 3rd person view. This affects:


Y-8 Mining Vessels, Decimators, Novas and YT-1300s


The outside space is black, however you can see blue boxes moving around and thats it. Bugged in-game, and is only happening with POB ships. Is annoying and has not stopped me from space mining, but it will severly hinder any decimator flying I do. Please pass this on for a fix Tomo. Greatly appreciated.


-jadefalcon/marthe







My Decimator is 100% fine. No bug there whatsoever.



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Landorin
Thu Oct 27, 2005 3:22 pm
#266

Pvp damage in space is much too unbalanced. It takes just a few shots only to kill another player. While this can be fun or frustrating, it shouldn't be like that.
Pvp fights in space should last a lot longer, around more or less as it takes to kill an npc (or just like in the X-Wing titles). This way it's just boom, you're dead because I shot first and then it's over.
Thus pvp damage in space has to be tweaked, it's just too powerful right now.
Landorin
Fri Oct 28, 2005 5:59 am
#267

It's not just me getting killed. I can kill other players as fast, too. If you ever played X-Wing vs. Tie Fighter or X-Wing Alliance in multiplayer mode you would know what I'm talking about, so give me a break. It's neither my kit, nor my flying style since others die just as fast, it's the damage that seems to be as high as pve damage (remember, on the ground pvp damage is lower too, for good as I know as a veteran player). It shouldn't take 5-10 min, I never said that btw, but it should take longer than just 2-3 shots (unless I killed a shiedless Tie Fighter ). Even if I kill a player first, there's absolutely no fun in it. If you had played the older X-Wing games you'd know what's missing. And if you watched the movies you'd know that they never showed long fights because that would have taken out the action and pace of the scenes.

Message Edited by Landorin on 10-28-2005 03:01 PM

BrotherInArms
Fri Oct 28, 2005 11:23 pm
#268

ALL POB ships on non-ToOW accounts still have black windows that are unflyable in 1st person view....ToOW accounts seem to be fine...starports seem to be locking up player ships that are stored there...Y-8 Mining Vessel has issues with pilot gun not breaking off asteroid chunks...



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Thryss
Sat Oct 29, 2005 8:14 am
#269





Kirkmeister wrote:
A few things about this. Firstly, go watch the movies. Do ships take 19 shots to explode? No, they dont. As for being killed in 1 shot. I think you may find that it's your kit at fault and maybe the way you fly. It takes a decent ship with high level weapons 3-4 direct hits to kill me. You will find many a post on these boards about fights lasting 5-10 mins, even longer, where people have shunted shileds, hit shields, ridden missiles etc. These are all excellent pilots, who know how to attack, and evade blasters and missiles. So please, don't come here saying pvp damage os broken, when it clear;y isn't. Otherwise, they would have changed it a long time ago.


You must be new, SOE doesn't work that way. We all wish it did instead they bring in new content with more bugs.








You have an excellent point and I do agree that ability should play a large factor in one surviving a dogfight, but I completely believe that PvP is totally unbalanced. Here's a great example (of how overpowered weapons are) which is what happened to me. I'm at a complete stop watching the fireworks as ppl take on the star destroyer in Deep Space and chatting with some friends after taking on a few waves of 8-10 teir 5s. BAM!!! 1 hit front shields/armor (>2k protection) gone, some systems damaged; 2nd shot destroyed. I go back to Deep Space and encounter this dude again, this time expecting an attack. As I don't have one, I'm assuming a JSF has 1 weapon slot as it's a small ship but that's what destroyed me. Blink your eyes twice and that's how long I lasted while Iwas standing still. Now please look at the difference here: 8-10 teir 5s in one hand = maybe a nick in my armor, PvP = death < 5 seconds.


Another example of overpowered weaps are the people who solo the corvette and stardestroyer. I have 3 lvl 8 weapons in my hvy-x, with cap overcharge 2 I can fire all day long with no worries about running out of energy. My maximum damage should be around 8000 a hit (of course the armor/shield modifier needs to be applied mine being about .63) so 5040 a hit. I can solo a teir 5 gunboat at my current ability. Keyword is ability but just look at those numbers.... I can't use weapon overcharge yet without drawing too much power so thats my craft's base dmg output. In theory one direct hit should blow up any player.


Taking wave upon wave of teir 5's for me is "classic video game style:" against all odds come out on top victorious. Against 10 teir 5's IMHO just about any player should die in a balanced game. That should be an incredible story to tell but unfort it is not. PvP on the other hand is beyond realistic. Would be nice if missles in 1 hit could destroy mediocre euipped starfighters, 2 hits well equipped starfighters, mediocre POB, 3 hits well equipped POB. Something reasonable not 1 hit regardless of what you have, is instant death. If two ships decided to jump me in Deep Space and shove two missles up my tailpipe I should die in the blink of an eye, but not by 2 laser blasts by 1 ship.


Someone said it earlier in the post. Environment = strong defense, weak offense, Player = strong offense, weak defense. Hence PvE takes sometime and you can handle an obscene amount of ships and PvP takes 10 seconds against 1 ship.


If you say it is all ability then SOE should increase the AI of NPCs to make everyone a better pilot then get completely massacred at PvP but own PvE.





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Kirkmeister
Sat Oct 29, 2005 8:41 am
#270


I'mfar from new, having played the game since November 2003 when Chimaera went live. I do hear what you are saying regards the PvE damage etc.


I personally think that the level of damage in PvP allows for a more exciting fight. Knowing you could be taken in 1 decent shot means that you have to work harder to stay alive, and when you do, it's even more of a rush.


Maybe I'm an adrenaline junkie, but I like how hard PvP can be. Though the new POBs give you a huge cushion to soak up any damage that comes your way.


Message Edited by Kirkmeister on 10-29-2005 04:41 PM



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BadgeAddict
Wed Nov 02, 2005 2:46 am
#271


I've got a bug with a Rebel Pilot Trainer called Major Eker on Yavin Labour Outpost. I've capped my pilot xp and the next skill box is completely full, but he wont train me or unlock the next mission, instead he keeps trying to give me duty missions. So now i cant progress any further with pilot until this bug is sorted out. I already submitted a bug report about this (3 days ago) and still has not been fixed...
Weasel7479
Fri Nov 04, 2005 7:03 am
#272


noticed several bugs earlier, some I've not seen mentioned in a while. The third missile slot on ships with three is not being shown on the HUD.


I dont know if this is just my video card, and the video card of a few friends. but several of the blasters fireing effects cause a large blast effect when fired that blinds almost the entire screen when in either cockpit view or in first person view in a turret. Also some fireing effects seem to be like lighting and cause a fair amount of lag, if in a fight or for a gunner on a pob. On the pob atleast the pilot and op's dont appear to suffer lag when the "lag guns" are fireing. Seems to be somewhat related to the crazy lightning effects in half of the sectors....yeah I remember seeing space lightning in the movies and nebula's all around naboo, tatooineand endor also in the movies....


one last thing, not a bug so much as a little annoying thing about how some of the lasers have these crazy effects that look nothing like the lasers from the movies. Be nice if the devs would make the lasers all look like lasers and not lightning bolts.


edit:


I've been up to late...now I remember the other bugs I wanted to bring up. On the VT-49 Decimator the two weapon panels are gone making it impossiblefor the crew torepair weapons.

Message Edited by Weasel7479 on 11-04-2005 09:24 AM

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