Pilot Archive

Thread: The debate is over. EP3 ships are for everyone.

kissmuppet
Tue Apr 12, 2005 11:12 am
#14

Also, I find it funny how they dodged a question:

"How will Skill Attachments work in the CU?

The skill trees will function like the original game, the main changes for this area are the re-arrangements of the rewards in the skill trees, the new armor certifications and the new weapons making the skill trees a much more compelling advancement system."



Z I L A
Pre-NGE Force Sensitive Imperial Combat Medic Bounty Hunter Ace Pilot Trandoshan
Unlocked Jedi on November 15th, 2005

"Train yourself to let go of all that you fear to lose" - Yoda

Vegitaa
Tue Apr 12, 2005 5:26 pm
#15

Now imagine this.. more ships in our datapads! (pipedream of mine!)


/cheer ARC-170 I like the whole Dragonfly look of this thing.


/cheer Jedi Starfighter I am hoping we'll see more Jedi in space with this. Continuity be damned! I just want to see more pilots on more servers!


/cheer Grievous Fighter! Didn't like the look of it at first but then I started thinking it looks like an old roadster. Hopefully it will have a 57' Chevy Texture kit with it.


Wether we have to do missions, grind re's, whatever.. it's nice to see they got cross cert'ed and Imp's, Reb's, and Nuet's all got modified versions of existing ships. For all that I /salute ROTW. Looks like some interesting stuff coming up.


/drool Crimson guard TIE Intercepter......



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


RasalTheWise
Tue Apr 12, 2005 6:40 pm
#16

So what's this rumor I hear about someone looking in the .tre files on the TC and finding certifications for new freelance ships, such as the YT-2400? Any substance to them?




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

perciple
Wed Apr 13, 2005 7:17 am
#17






kissmuppet wrote:
Wait a second..

"Folks new to the Star Wars Galaxies experience can buy an all-in-one pack starting may 26th that will have the original ground game, plus Jump to Lightspeed (the “space” part of the game) and the brand new Rage of the Wookiees expansion. The all-in-one pack also comes with the BARC speeder from Episode III Revenge of the Sith as an Exclusive item."

Does this mean the only way to get a BARC speeder is to buy the retail pack? What if I want both the varactyl and the new speeder?





Very good question indeed...



__Perciple Drakkus___
JEDI KNIGHT
Against All Odds: Strike Team

groovysplat101
Wed Apr 13, 2005 11:03 am
#18

Hold on...the PRIVATEERS feel they're "missing out"?

Not that I mind the way things work at the moment...everyone's fairly balanced out. But just to throw some numbers ate you, as they appear in the skill listings...here's how the Certifications are balanced at the moment:

[i]Post-ROTW in italics.[/i]


Imperial: 9 . [i]12[/i]

- TIE (Light Duty)
- TIE Fighter
- TIE/ln
- TIE Bomber
- TIE Interceptor
- TIE Agressor
- TIE Advanced
- TIE Opressor
- Decimator
- [i]TIE Fighter (extra mass)[/i]
- [i]TIE Advanced (extra mass)[/i]
- [i]Royal Guard TIE Interceptor[/i]


Rebel: 7 . [i]9[/i]

- Z-95
- Y-Wing
- Y-Wing Longprobe
- X-Wing
- A-Wing
- B-Wing
- Nova Courier
- [i]Z-95(extra mass)[/i]
- [i]X-Wing (extra mass)[/i]


Privateer: 8 (11) . [i]?[/i]

- Hutt Scyk
- Hutt Dunelizard
- Hutt Kimogila
- Black Sun Khiraxz
- Black Sun Ixiyen
- Black Sun Rihkxyrk
- Hutt Krayt
- YT-1300



If you don't include the variants of the Hutt fighters, the Privateers already outnumber the Rebels with the range of ships they have, as do the Imps. That's understandable (and I'm not complaining), because the Privateers have Hutt AND Black Sun ships, and the Imperials are, well, the Empire.

If there's a midified version of the Scyk on its way, that'll make the Privateers equal the Rebels (variants not included)...and if you bear in mind that the TIE (Light Duty), TIE Fighter, and TIE/ln are essentially the same ship, then the Privateers equal the Imps (variants included).



I'm not complaining about that at all. The fact that Privateer is two factions-worth of ships rolled into one is the main reason for that. I'd like to see the Privateers get a two-seater Black Sun ship (maybe the ones seen in X-Wing Alliance?) as well, so that the Hutt and Black Sun ships are equal. I'd also like to see a new Multipassenger ship for the Privateers to REPLACE the YT-1300...something that is "one of a kind", the same way that the Nova and Decimator are.

I personally would replace the YT-1300, and shove the certification for it in all three professions. Ships that the rebels bought lots of being in Rebel Pilot...that makes sense. Ships that were comissioned for the Empire, and are used as patrol ships by the Empire almost exclusively being in Imperial Pilot...that makes sense. But the simple fact that the [i]Milennium Falcon[/i] was used by Han Solo, a REBEL no less, and a similar class has been flown by Wedge Antilles, who I think you'll agree is an ALLIANCE ACE PILOT (Master Rebel Pilot), having it in the Privateer profession doesn't sit right with me.

Were I a dev, I'd have FOUR sets of ships:


Rebel:
As it is now. Z-95, Y-Wing, Longprobe, X-Wing, A-Wing, B-Wing, Nova. Post CURB, Z-95-X, X-Wing-X added.


Imperial:
As it is now. Light Duty, Fighter, ln, Bomber, Interceptor, Agressor, Advanced, Opressor, Devastator. Post CURB, Fighter-X, Advanced-X and Royal Guard Interceptor added.


Privateer:
- Hutt: Scyk, Dunelizard, Kimogila, Krayt.
- Black Sun: Light, Medium, Heavy, Two-Seater.
- + MP Ship


Neutral:
The ships everyone can have. Currently: KSE Firespray, Vet Yacht. Post CURB, Mining Ship, Jedifighter, Grevious' Fighter and ARC-170 added.

In addition to the "Neutral" ships, pop in a couple of things like a Cloakshape fighter, a Starchaser, that thing from XWA with the bent wings that police forces use (which I've forgotten the name of), etc. Make sure that there is at least one "neutral" fighter per Tier. Also add in the YT-1300, and any other CEC craft (YT-2000, YT-2400, etc). Neutral fighters would be PvE only.



The "Neutral" catagory sort of exists already...or will, after ROTW. But making it into an official set, and adding a few craft at each level means that, should someone want to fly a "civi" ship as a Rebel pilot, that they've brought from their past life, they can. If someone doesn't want to affiliate themselves with Black Sun or the Hutts, they can. Also, if you added variant versions of the Z-95, TIE Fighter, Scyk and Light BS fighters that were "older" incarnations of the same thing (different weapon slot configurations, perhaps), it'd allow people to fly "captured" craft, or to keep alive the RP aspect of the game. Being able to "keep" even the most basic of the Hutt craft after you'd stopped being a Privateer pilot means that you could drop the profession, and still keep a little token of that history on show, for all to see.



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
Matthevv
Thu Apr 14, 2005 9:40 am
#19

ah, i think thats interesting. so now youll have to be wary of thoes ships because teh pilot inside can be of any faction. I like that idea



Every day I learn something new, and forget two old things.
Matthevv
Thu Apr 14, 2005 9:45 am
#20

first off. if anyone that isint imp thinks they are missioing out on starship choices guess again. Imps cant paint their ships. they dont have ANY viariant looks to them and on top of that the TIE prototype, TIE Fighter and TIE/IN are the same freakin ship. but nevertheless i think the more fihters they put in the game. the better.



Every day I learn something new, and forget two old things.
Iwedgian
Thu Apr 14, 2005 1:38 pm
#21

And if you think privateers get nothing, just take a look at your mass on your ships, outclasses most imperial craft by far and some rebel ones but i don't have experience with those.



Jusst Iw'rol/Terpfen


"When I die, I want to leave a crater."
Vegitaa
Thu Apr 14, 2005 2:51 pm
#22

In terms of the Nuetral vs Imperial debate... honestly, it's a bit silly.


I've been both and they both have their own advantages. First off, Nuetrals get major mass compared to Imp's, also they get multiple gun slots at every level where Imp's don't see that till the Bomber in Tier 3.


Although, I will say, being an Imperial pilot forces you to learn a lot more about re'ed components, mass vs energy, how to survive in Deep Space while flying an intercepter with 150 pts of armour front and back.


It's really comparing apples to oranges IMHO. Nuetrals can't just go around hitting tab to find the nearest enemy, Reb's and Imp's con yellow. Nuetrals also have the issue of once they go to kessel they have to redeed to switch faction choices. So there's issues on both sides.


I really enjoyed flying the nuetral ships. Coming from Imperial and going Nuetral is so easy. You're so used to sparing every ounce of mass that I often found myself with 20k extra mass even at tier 1. On the other hand Nuetrals have to be very aware of their reactors and generation if the want to fill every gun slot.


I can't speak too much about the rebel ships as I haven't flown any yet, but in terms of Imp vs Nuetral. There's good reasons to choose either. Nuetrals have large amounts of mass and plenty of choices in ship styles and textures. Imp's get to fly the "Iconic" bad guy ships... for me thats a good enough reason to go back Imp.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Matthevv
Thu Apr 14, 2005 3:53 pm
#23

yeah, the debate is simple. we need more ships for all 3 preiod. I really would like to be able to paint my ties squadron colors though y'know?



Every day I learn something new, and forget two old things.
X-Rebel
Thu Apr 14, 2005 6:16 pm
#24






perciple wrote:





kissmuppet wrote:
Wait a second..

"Folks new to the Star Wars Galaxies experience can buy an all-in-one pack starting may 26th that will have the original ground game, plus Jump to Lightspeed (the “space” part of the game) and the brand new Rage of the Wookiees expansion. The all-in-one pack also comes with the BARC speeder from Episode III Revenge of the Sith as an Exclusive item."

Does this mean the only way to get a BARC speeder is to buy the retail pack? What if I want both the varactyl and the new speeder?





Very good question indeed...



ya really i want the barc so bad




gravaton loakee
I love my Ships
My krayt YT-1300 Retrofit Kimo My Grevious
My Arc-170
Noobs Rule
learn from yesterday
live for today
hope for tommorow
SheenaBrelya
Thu Apr 14, 2005 6:41 pm
#25

The Varactyl is only for the Digital Download pre-orders, the BARC is only for full-version retail box sets. Both items are tradable in-game.

Shona
Narreem0884
Thu Apr 14, 2005 7:04 pm
#26

As long as no one gets an unlimited deed then that's not much of a problem.



"Reality doesn't care if you believe it." - Boba Fett - Tales of the Bounty Hunters
Narreem the Wookiee
Rebel Colonel, Vortex Ace Pilot, Master Pikeman
Page 2 of 3