Pilot Archive

Thread: Bel-22 or Rihxyrk for vette solo?

Kryxal
Mon Sep 19, 2005 5:46 pm
#14

I suppose if you can kill it in a T/In, that silly 40k Privateer ship isn't a problem ... but why would you ever BUY the thing?



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
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Tarina
Mon Sep 19, 2005 6:11 pm
#15

Last time I did the vette, I was in a TIE Bomber, and my groupmates had a Rihkxyrk and a JSF. The Rihk pilot took out all the escorts but one (an X-wing I destroyed), including the gunboats. I would imagine that he was running at least EO3, and he probably could have solo'd the vette.
Zedzuada
Tue Sep 20, 2005 2:12 am
#16

The Rihkxyrk is fine for soloing the vette, but it's a little on the large side so you'll have to be extra careful to stay out of range/LOS of the topside weapons and the gunboats. The first strike on weapon 5 can be interesting, to say the least.

On the subject of missiles, personally, I perfer not to use them, but sometimes I'm in a hurry. Half a pack of Mk3 protons saves a lot of time.


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megacrafter
Tue Sep 20, 2005 3:07 am
#17

anyone have some advice as the gunboats and vetta rip though both mien and my friends shields we did the fighters but the gunboats wouldent go down and we just keep geting slaged



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Kryxal
Tue Sep 20, 2005 5:09 am
#18

Get better shields, get hit less, and read the guide about the Vette. Oh, and hit your target and get clear fast.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
PaceNebulon
Tue Sep 20, 2005 9:25 am
#19






megacrafter wrote:

anyone have some advice as the gunboats and vetta rip though both mien and my friends shields we did the fighters but the gunboats wouldent go down and we just keep geting slaged






In the words of the great Mohammed Ali ".. float like a butterfly, sting like a bee".


Ignore the gunboats but stay evasive. Worry about the vette first it has longer range. the gunboats stay behind the vette so make most of you runs on the vette from the front hemisphere and exit in the same hemisphere. That will limit the amount of time you spend in the gunboats range. If you are killing the rebel vette attack from the lower front quadrant and exit in the same quadrant. That should all but remove the threat of the gunboats.


Basicly just keep the gunboat blindspots and short range in mind and use it to your advantage.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Ducimus
Tue Sep 20, 2005 1:48 pm
#20


PaceNebulon wrote:
As for taking out gun 5 then the gunboats method... it has a massive flaw. I have solo'd the vette more times than I can remember and have yet to see one not start flipping and rolling once you hit it.





Vette only takes a min to settle down if it starts bucking. Its not a big deal really. Once the GBs are down and you settle in behind it with a missle launcher, its a done deal.



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Sar-larid
Tue Sep 20, 2005 3:06 pm
#21






Aenit wrote:

I could get a Rihxyrk and have an extra 100k mass, better guns, armor, better shield maybe and a missile launcher, but alot less maneuverability.



The Rihkxyrk is the best ship in the game, but if you can't handle maneuvers in it and put good equipment in it, it'll be the best looking tomb you could have been flying.







Delebas

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none shall escape the pursuit of the hunter.
Daeges
Tue Sep 20, 2005 4:33 pm
#22






Nearro wrote:




PaceNebulon wrote:
First off tactics and laziness are different things and are in fact completely unrelated.

As for taking out gun 5 then the gunboats method... it has a massive flaw. I have solo'd the vette more times than I can remember and have yet to see one not start flipping and rolling once you hit it. Which will make sitting in any form of blind spot uttery stupid and most likely fatal. In my experience that tactic should be left to the kashyyyk vettes since they are the only ones that fly on a rail.





Yeah, they are completely different. But, the tactic of taking out the vette then the gunboats can lead to laziness. This is proven every time you see the 2 gunboats circling the despawn point.

I too have taken out more vettes then I care to count, and yes, hitting gun 5 typically makes them roll around a little. But, after that, you aren't engaging the vette at all, merely finishing off the gunboats. Thus, the only time the vette will roll is when it's doing a course change, which you can't avoid and would have to deal with regardless. Taking on gunboats in their blind spot doesn't denote laziness, and those that do it lazily deserve to be blown up when the vette twists on them. Granted, that's just my opinion on it, but anytime you are taking on something that size, no matter how simple you think it is, it can still kill you before you know it if you slack off. Had that happen more times then I like to count, even with as many times as I've taken them on.

I'm not saying your method is bad, but those reading it might not fully understand what can happen if they don't take out the gunboats. Thus, I always try to find a way to get those gone first, then worry about the vette.





It's fine to disable the vette and ignore the gunboats. Simply make a note that after the vette is dead, go clean up the gunboats.


Also, the very first thing you should do when you enter Kessel is check the exit for gunboats to be destroyed. If they're there, kill them, and return in ninety minutes. While it's annoying to have to wait, it has the advantage of knowing when it will spawn next.



IG Daeges

Vendors in Corellia at -2849 -1417
Nearro
Tue Sep 20, 2005 7:06 pm
#23

Yeah, did that one earlier today. Except it took exactly 117 minutes for the vette to respawn, which struck me as very odd.

But, that's always the first thing I do when I enter Kessel. Fly to the exit and check for gunboats. It's sad that more times they are there then not.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

Nearro
Wed Sep 21, 2005 12:00 am
#24



PaceNebulon wrote:


megacrafter wrote:
anyone have some advice as the gunboats and vetta rip though both mien and my friends shields we did the fighters but the gunboats wouldent go down and we just keep geting slaged



In the words of the great Mohammed Ali ".. float like a butterfly, sting like a bee".

Ignore the gunboats but stay evasive. Worry about the vette first it has longer range. the gunboats stay behind the vette so make most of you runs on the vette from the front hemisphere and exit in the same hemisphere. That will limit the amount of time you spend in the gunboats range. If you are killing the rebel vette attack from the lower front quadrant and exit in the same quadrant. That should all but remove the threat of the gunboats.

Basicly just keep the gunboat blindspots and short range in mind and use it to your advantage.





Sorry, but I seriously have to disagree here, as this mentallity usually leads to 2 gunboats circling a point in space, effectively killing the vette spawns of the future.

The easiest way to deal with the gunboats is to take them out well before you deal with the vette's shields. It's simply a matter of knowing their blindspots. Rebel gunboats are pretty much blind below and behind them, while Imperial ones are mostly just underneath. The rear gun on them has more coverage then the rebel version, so keep that in mind.

The best way to do it is like the guide says, take out gun 5 on the vette. Then you can worry about the gunboats, since they just stick right behind the vette the whole time. Slide in under them (approach from the bottom too...don't come flying in behind them). The vette won't be able to hit you since gun 5 is gone, so just take your time with the gunboats. Take out the trailing one first, then take out the lead one. As long as you stay in their blindspots and time it between the vette changing direction, you shouldn't even get shot once by the gunboats. Then you'll be free to take on the vette without having to worry about the gunboat range, not to mention the fact that you won't be pissing of a ton of other pilots by "accidentally" leaving the gunboats after you've finished the vette. Seen that happen too many times to not stress it enough. People get so happy and want to rush off to train that master box, they forget completely that there are still 2 gunboats left.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

PaceNebulon
Wed Sep 21, 2005 12:19 am
#25






Nearro wrote:


Sorry, but I seriously have to disagree here, as this mentallity usually leads to 2 gunboats circling a point in space, effectively killing the vette spawns of the future.

The easiest way to deal with the gunboats is to take them out well before you deal with the vette's shields. It's simply a matter of knowing their blindspots. Rebel gunboats are pretty much blind below and behind them, while Imperial ones are mostly just underneath. The rear gun on them has more coverage then the rebel version, so keep that in mind.

The best way to do it is like the guide says, take out gun 5 on the vette. Then you can worry about the gunboats, since they just stick right behind the vette the whole time. Slide in under them (approach from the bottom too...don't come flying in behind them). The vette won't be able to hit you since gun 5 is gone, so just take your time with the gunboats. Take out the trailing one first, then take out the lead one. As long as you stay in their blindspots and time it between the vette changing direction, you shouldn't even get shot once by the gunboats. Then you'll be free to take on the vette without having to worry about the gunboat range, not to mention the fact that you won't be pissing of a ton of other pilots by "accidentally" leaving the gunboats after you've finished the vette. Seen that happen too many times to not stress it enough. People get so happy and want to rush off to train that master box, they forget completely that there are still 2 gunboats left.




First off tactics and laziness are different things and are in fact completely unrelated.


As for taking out gun 5 then the gunboats method... it has a massive flaw. I have solo'd the vette more times than I can remember and have yet to see one not start flipping and rolling once you hit it. Which will make sitting in any form of blind spot uttery stupid and most likely fatal. In my experience that tactic should be left to the kashyyyk vettes since they are the only ones that fly on a rail.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

Nearro
Wed Sep 21, 2005 12:31 am
#26


PaceNebulon wrote:
First off tactics and laziness are different things and are in fact completely unrelated.

As for taking out gun 5 then the gunboats method... it has a massive flaw. I have solo'd the vette more times than I can remember and have yet to see one not start flipping and rolling once you hit it. Which will make sitting in any form of blind spot uttery stupid and most likely fatal. In my experience that tactic should be left to the kashyyyk vettes since they are the only ones that fly on a rail.



Yeah, they are completely different. But, the tactic of taking out the vette then the gunboats can lead to laziness. This is proven every time you see the 2 gunboats circling the despawn point.

I too have taken out more vettes then I care to count, and yes, hitting gun 5 typically makes them roll around a little. But, after that, you aren't engaging the vette at all, merely finishing off the gunboats. Thus, the only time the vette will roll is when it's doing a course change, which you can't avoid and would have to deal with regardless. Taking on gunboats in their blind spot doesn't denote laziness, and those that do it lazily deserve to be blown up when the vette twists on them. Granted, that's just my opinion on it, but anytime you are taking on something that size, no matter how simple you think it is, it can still kill you before you know it if you slack off. Had that happen more times then I like to count, even with as many times as I've taken them on.

I'm not saying your method is bad, but those reading it might not fully understand what can happen if they don't take out the gunboats. Thus, I always try to find a way to get those gone first, then worry about the vette.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

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