Pilot Archive
Thread: Focus Thread: POB Ships (YT, Deci, Nova)
- Reactor 1
- Reactor 2
- Engine
- Booster
- Shield1
- Shield 2
- Armor f 1
- Armor f 2
- Armor r 1
- Armor r 2
- Weapon U 1
- Weapon U 2
- Capacitor U
- WeaponL 1
- WeaponL 2
- Capacitor L
Always thought that would be a simple way to beef them up using exsisting components, not add anything that would be unbalancing to be squeezed into an Oppressor or B-Wing or Krayt.
Message Edited by MonsofoLexius on 02-17-2005 12:45 PM
That would also probably be the easiest way to code it as well without having to screw with loot tables and changing SW schematics. Seems it would be a good solution while getting what we are looking for accomplished.
MonsofoLexius wrote:
I have always thought we should be able to double up on most of the components, so it would look like this on a ship terminal
- Reactor 1
- Reactor 2
- Engine
- Booster
- Shield1
- Shield 2
- Armor f 1
- Armor f 2
- Armor r 1
- Armor r 2
- Weapon U 1
- Weapon U 2
- Capacitor U
- WeaponL 1
- WeaponL 2
- Capacitor L
Always thought that would be a simple way to beef them up using exsisting components, not add anything that would be unbalancing to be squeezed into an Oppressor or B-Wing or Krayt. This might even give us a worthwhile 500K mass (or 5mill for the early crafted FOB ships)
Coran_Sienar wrote:
Mons, you'd still be only using about 1 million mass with existing components and there's not much change in survivability. An X-Wing/Tie Advanced/Krayt, whatever will still nail that configuration in a single pass.
Message Edited by MonsofoLexius on 02-17-2005 09:05 AM
Message Edited by MonsofoLexius on 02-17-2005 12:45 PM
Coran_Sienar wrote:
Yup. But other posters in this thread have already brought it up. Your method of doubling up the gun slots, however, would be sheer devastation. The thought of 4 RE'd Level 10 blasters hammering away at something just makes me shudder.
That would certainly give me pause before I attacked a player Decimator or YT in Deep Space. I like it!
OK so keep the double up on guns (maybe caps too) and then add in new shields and armor then can only be placed in the POB ships?
Message Edited by MonsofoLexius on 02-17-2005 12:46 PM
- loading ordnance from the inside- why not be able to reload the missile launchers while still in space? kinda like torpedo tubes in a submarine.
- replacing/repairing armor from the inside- other components can be repaired, why not armor?
- an independent turret- make it so that turret stays where the gunner is aimming instead of having it move as the pilot is making evasive maneuvers. subject to its field of fire of course... the turret shouldn't be able to shoot through the ship itself.
(Of course there is still the chance I'm wrong and will look like an idiot by saying that)
TheDarkmoons wrote:
I'm 99.9999999% certain that its the newer MP ships that are 5million mass, and the older ones are 500k mass. Might be worth double-checking that fact before writing up your proposals Corryspondent.
(Of course there is still the chance I'm wrong and will look like an idiot by saying that)
I very well could be. I know that they were 5 mill at launch (I crafted a few on my alt) then at some point were switched to 500K, they could be back at 5 mill, I have not crafted any in a long while (don't do much SW any more). Post here or PM me if I am wrong, happy to admit it ![]()
and I have confirmaition I think......
ALL POB Ships are still at 5 mill
Thanks for whacking me around when needed pilots!
Message Edited by MonsofoLexius on 02-17-2005 10:11 AM
Message Edited by MonsofoLexius on 02-17-2005 12:47 PM