Pilot Archive
Thread: Focus Thread: POB Ships (YT, Deci, Nova)
Coran_Sienar wrote:
Mons,
I'm not sure how easy it will be for the Devs to change hardpoints on a ship versus just making new schems for Level 11 components. Do you think you could get feedback on that point?
I agree with you on the coding on the hardpoint and am not sure if I could get feedback on that point. I wanted to include most of the ideas in the thread so far up top. Did not want to leave it out just because I feel it would be code-issue.
MonsofoLexius wrote:
TheDarkmoons wrote:
I'm 99.9999999% certain that its the newer MP ships that are 5million mass, and the older ones are 500k mass. Might be worth double-checking that fact before writing up your proposals Corryspondent.
(Of course there is still the chance I'm wrong and will look like an idiot by saying that)
I very well could be. I know that they were 5 mill at launch (I crafted a few on my alt) then at some point were switched to 500K, they could be back at 5 mill, I have not crafted any in a long while (don't do much SW any more). Post here or PM me if I am wrong, happy to admit it
and I have confirmaition I think......
It looks like FOB ships were 5 mill mass at launch, set to 500K mass for a while and are now back to 5 mill mass again ?!?!?!
Message Edited by MonsofoLexius on 02-17-2005 10:11 AM
I've never seen the 500K ones Mons, I've crafted a few Deci's in the last month too and they all sitting just under 5 mil mass (wanted hp :smileyvery-happy
The Dev's managed to get all -1 weapons to 3k uses - there's no reason they can't reset all MP ships to 5mill mass before they do these changes.
MonsofoLexius wrote:I have always thought we should be able to double up on most of the components, so it would look like this on a ship terminal
- Reactor 1
- Reactor 2
- Engine
- Booster
- Shield1
- Shield 2
- Armor f 1
- Armor f 2
- Armor r 1
- Armor r 2
- Weapon U 1
- Weapon U 2
- Capacitor U
- Weapon L 1
- Weapon L 2
- Capacitor L
Always thought that would be a simple way to beef them up using exsisting components, not add anything that would be unbalancing to be squeezed into an Oppressor or B-Wing or Krayt.
Message Edited by MonsofoLexius on 02-17-2005 12:45 PM
give it 4 guns per turret.
this ship takes four people to crew and it should have firepower equal to four fighters. thats still half the guns of four bwings.
Odajja wrote:
My thoughts.
what ever gets done. if it effects the current ship we have made and equiped. Make the changes Apply to current issued ships. To buy another ship will not be acceptable.
MonsofoLexius wrote:
Odajja wrote:
My thoughts.
what ever gets done. if it effects the current ship we have made and equiped. Make the changes Apply to current issued ships. To buy another ship will not be acceptable.
I would /kick /bite /scream if we ended up having to do anymore then redeed. But think with all the options we have talked about so far we would be all good.
I think its a good to keep that in mind when talking options, the simpler the solutions, the more we try stuff working with current systems, the more likely we could get a change soon. Otherwise we may end up with a great system that takes a year to get in-game
Thats why It seems to Me. that a Mod to the ship would be of great Value. Add the Mod code thats Even across the Board. + to Cap energy x cap installed =better cap. Youd only have to change or add the code to 3 models. To add to a Professsion as SW and the code of Variables and resourse yadda yadda would To me seem a larger task.
The possabilities for JTL are endless on the RP/PVP/Grind/PVE players. I have the most fun in my Vt-49 when i can get a crew. Have a few Ideas on that aswell.
Give bonus's for installing components into the 3 multiplayers ships.
Allowing multiple components in each slot and you still have to put in 5+ shield generators to even make these things viable. And that means how much reactor juice is required? Allowing multiple things in each slot will create a whole new set of problems.
Simplist solution is to just boost performance of items in multi ships. Mabye as much as 10x in the case of armor and shields.
Odajja wrote:
Have a few Ideas on that aswell.