Pilot Archive

Thread: Focus Thread: POB Ships (YT, Deci, Nova)

Kevynn
Thu Feb 17, 2005 10:47 am
#27

OK, Ive been reading this, and thinking, and here are some ideas that I have come up with.


You need 3 _types_ of ships: Starfighter (majority of ships now), Mid-cap Ships (current Master Ships [YT, Decimator, Nova]), and Capital Ships. Each type of ship has its own set of Components. All components can be crafted by Shipwrights at varying levels, but can only be mounted on the appropriate frame. Starfighter components should be smaller (in mass, and output) than mid cap components of the same tier, thus putting one on a mid-cap ship would be silly.


As far as sizes, Cap the Starfighter ships ar 250K mass max (do not know what the largest starfighter is in mass now), cap the mid-cap ships at 1-2.5 million mass (needs to be balanced) and capital ships top out at like 10 million mass. Now, obviously it will be a LONG time before we get Cap ships in the game.


This can be expanded, but would solve the problems, though it would prolly be a mess to code up.


Let me do a little more research, and I will come back with some better numbers.


Kevynn
Coran_Sienar
Thu Feb 17, 2005 10:55 am
#28

Mons,


I'm not sure how easy it will be for the Devs to change hardpoints on a ship versus just making new schems for Level 11 components. Do you think you could get feedback on that point?



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
MonsofoLexius
Thu Feb 17, 2005 10:59 am
#29






Coran_Sienar wrote:

Mons,


I'm not sure how easy it will be for the Devs to change hardpoints on a ship versus just making new schems for Level 11 components. Do you think you could get feedback on that point?






I agree with you on the coding on the hardpoint and am not sure if I could get feedback on that point. I wanted to include most of the ideas in the thread so far up top. Did not want to leave it out just because I feel it would be code-issue.



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Loki_Ashaman
Thu Feb 17, 2005 11:49 am
#30






MonsofoLexius wrote:






TheDarkmoons wrote:
I'm 99.9999999% certain that its the newer MP ships that are 5million mass, and the older ones are 500k mass. Might be worth double-checking that fact before writing up your proposals Corryspondent .

(Of course there is still the chance I'm wrong and will look like an idiot by saying that)






I very well could be. I know that they were 5 mill at launch (I crafted a few on my alt) then at some point were switched to 500K, they could be back at 5 mill, I have not crafted any in a long while (don't do much SW any more). Post here or PM me if I am wrong, happy to admit it


and I have confirmaition I think......


It looks like FOB ships were 5 mill mass at launch, set to 500K mass for a while and are now back to 5 mill mass again ?!?!?!


Message Edited by MonsofoLexius on 02-17-2005 10:11 AM





I've never seen the 500K ones Mons, I've crafted a few Deci's in the last month too and they all sitting just under 5 mil mass (wanted hp :smileyvery-happy




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


TheDarkmoons
Thu Feb 17, 2005 12:32 pm
#31

Glad that got cleared up.

The Dev's managed to get all -1 weapons to 3k uses - there's no reason they can't reset all MP ships to 5mill mass before they do these changes.




CRIXX [PHWOR!]-FARSTAR


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Balance the new ships!
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ajag
Thu Feb 17, 2005 3:35 pm
#32

Just checked the mass on my YT and in fact it has 5 million. I am sorry for the misunderstanding and thank you to the person who told me to recount the 0s lol




AJAG
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Odajja
Thu Feb 17, 2005 3:44 pm
#33

My thoughts.


what ever gets done. if it effects the current ship we have made and equiped. Make the changes Apply to current issued ships. To buy another ship will not be acceptable.



PP pts. for the parts we need for our POB ships is a fair and not unreasonable. Make them non RE and only cert to go into the POB ships. Or have the mass at 120k so you cant fit it into the Single seaters.





____________________________________________________________________

PBCFR Ranger to the end No matter how Un Iconic or Strawarsy they say it is! Bria
YOU SAY YOU ARE L33T & UBER. LET ME TAKE YOU TO A REAL FIRE FIGHT! THEN GIVE YOU NEW UNDIES>


Odajja not used.
S-1-l2-H-C
Thu Feb 17, 2005 3:56 pm
#34



MonsofoLexius wrote:
I have always thought we should be able to double up on most of the components, so it would look like this on a ship terminal
  • Reactor 1
  • Reactor 2
  • Engine
  • Booster
  • Shield1
  • Shield 2
  • Armor f 1
  • Armor f 2
  • Armor r 1
  • Armor r 2
  • Weapon U 1
  • Weapon U 2
  • Capacitor U
  • Weapon L 1
  • Weapon L 2
  • Capacitor L

Always thought that would be a simple way to beef them up using exsisting components, not add anything that would be unbalancing to be squeezed into an Oppressor or B-Wing or Krayt.

Message Edited by MonsofoLexius on 02-17-2005 12:45 PM





give it 4 guns per turret.
this ship takes four people to crew and it should have firepower equal to four fighters. thats still half the guns of four bwings.



____________________________
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MonsofoLexius
Thu Feb 17, 2005 3:57 pm
#35






Odajja wrote:

My thoughts.


what ever gets done. if it effects the current ship we have made and equiped. Make the changes Apply to current issued ships. To buy another ship will not be acceptable.






I would /kick /bite /scream if we ended up having to do anymore then redeed. But think with all the options we have talked about so far we would be all good.


I think its a good to keep that in mind when talking options, the simpler the solutions, the more we try stuff working with current systems, the more likely we could get a change soon. Otherwise we may end up with a great system that takes a year to get in-game



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Odajja
Thu Feb 17, 2005 5:49 pm
#36






MonsofoLexius wrote:





Odajja wrote:

My thoughts.


what ever gets done. if it effects the current ship we have made and equiped. Make the changes Apply to current issued ships. To buy another ship will not be acceptable.






I would /kick /bite /scream if we ended up having to do anymore then redeed. But think with all the options we have talked about so far we would be all good.


I think its a good to keep that in mind when talking options, the simpler the solutions, the more we try stuff working with current systems, the more likely we could get a change soon. Otherwise we may end up with a great system that takes a year to get in-game







Thats why It seems to Me. that a Mod to the ship would be of great Value. Add the Mod code thats Even across the Board. + to Cap energy x cap installed =better cap. Youd only have to change or add the code to 3 models. To add to a Professsion as SW and the code of Variables and resourse yadda yadda would To me seem a larger task.


The possabilities for JTL are endless on the RP/PVP/Grind/PVE players. I have the most fun in my Vt-49 when i can get a crew. Have a few Ideas on that aswell.




____________________________________________________________________

PBCFR Ranger to the end No matter how Un Iconic or Strawarsy they say it is! Bria
YOU SAY YOU ARE L33T & UBER. LET ME TAKE YOU TO A REAL FIRE FIGHT! THEN GIVE YOU NEW UNDIES>


Odajja not used.
Tumbler2002
Thu Feb 17, 2005 6:08 pm
#37

Don't add more loot, it will just mean 50% of the loot players find will only be usable on Multiplayer ships.

Give bonus's for installing components into the 3 multiplayers ships.

Allowing multiple components in each slot and you still have to put in 5+ shield generators to even make these things viable. And that means how much reactor juice is required? Allowing multiple things in each slot will create a whole new set of problems.

Simplist solution is to just boost performance of items in multi ships. Mabye as much as 10x in the case of armor and shields.
Laffite
Thu Feb 17, 2005 6:44 pm
#38

Id like to be able to walk around the ship without it stopping, if anything for RP purposes. If you set it to autopilot to a WP, you should be able to walk around while it flies.


I dont see any huge advantage you would have as opposed to another player or two in the ship. Even if you were the only one, or one of two people aboard, you would not be able to fly (turn)if you run to man a turret/repair the ship.



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MonsofoLexius
Thu Feb 17, 2005 7:43 pm
#39






Odajja wrote:


Have a few Ideas on that aswell.







Bring it! The more taking part the easier my job is!



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

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