Pilot Archive
Thread: Focus Thread: POB Ships (YT, Deci, Nova)
- Keep it civil
- Argue your point nicely
- Think about the other sides points of view, lets hear some real counter points
- BRING IT!
One of the top issuesfor pilots seems to be the POB ships. Currently an Opressor/Krayt/B-Wing has as much (or more) defence and firepower then the POB ships. 2 Masters bring more to a battle in non-POB ships then 1 fully crewed FOB ship.
What would you like to see done to make the POB ships more viable in PvE and PvP?
Message Edited by MonsofoLexius on 02-17-2005 09:14 AM
Just adding some of the more common stuff from below
-
Special Shields and Armor only usable in the big 3, at like 5x or 10x current levels (maybebuying schematics using prestige then crafted by SW) -
Double up on weapons -
Double up on capacitors -
Reloading missiles in space -
Fire extinguisher! A droid? only usable in space? -
A better use of Co-Pilot or let Pilot run commands -
Eaca's SDI -
Ability to swap one missle tupe for a gun (pilot fired) -
Turret AI (from other thread) allowing gunners to stay where they are aiming as long as they are in the current arc of fire -
When leaving Deep Space, repair conduits in addition to components. -
Moderate increase in handling
Message Edited by MonsofoLexius on 02-17-2005 09:32 AM
Message Edited by MonsofoLexius on 02-17-2005 10:09 AM
Message Edited by MonsofoLexius on 02-17-2005 12:43 PM
Message Edited by MonsofoLexius on 02-17-2005 12:44 PM
Message Edited by MonsofoLexius on 02-18-2005 03:05 AM
Message Edited by MonsofoLexius on 02-18-2005 12:18 PM
2. The firepower should be increased immensly as well as the armor and shields. The idea in point 1 can solve the solution while keeping the game balanced.
3. I really can't think of any better solution then the one mentioned in point 1.
4. Oh, and add targeting reticles ala single player ships to the gunners in mp ships. That way when the ship is moving it's easier to lead the target.
5. Fix the phantom plasma fires bug! Please!
ajag wrote:Is it just me or only my YT has 500k mass? I guess the 5 Million mass ones are pre some kind of nerf.
I bet the 500k ones are prior to a patch. Every one I've seen so far seems to have 5 million.
Message Edited by Coran_Sienar on 02-17-2005 10:40 AM
Coran_Sienar wrote:
And for gods sake, let us make a fire extinguisher with a 15 meter range!
ajag wrote:
Is it just me or only my YT has 500k mass? I guess the 5 Million mass ones are pre some kind of nerf.
In simple terms, MP ships should be badass fortresses. it should take more than 3 fighters to get one down as it takes at least 3 players to minimally run one.
Might want to recount the 0's.
Ok here a few of my thoughts:
- Allow SW to craft much heavier armor and shields. Say in they have a mass of over 100K each. But the protection is in the tens of thousands.
- Create a new weapom type and mount and call it turrets. Turrets can only be mounted in turret hard points. These would only go into MP ships and even the smaller two seaters like a Krayt, Y-WIng, Aggressor. Turrets can range from being as powerful as they are now to ones even stronger then what we are seeing. In gerneral turrets should fire faster and hit harder.
- I still don't understand why the Pilot has to switch chairs just to run the droid programs. I personally think that the pilot should run the programs and the co-pilot would do the missiles and bombs.
I will prolly thinnk of more as the day goes on.
-Zaran
These should push up the mass so much that they are unfeasible to use on a single player ship, and increase the other stats so they give out as much effectivness as four or five fighters.
A well-run MP ship should be more effective than four/five single player ships IMO, as it rewards the teamwork that goes into running a ship.