Pilot Archive

Thread: changes for the piloting profession

woody4077
Wed Jun 22, 2005 11:28 am
#1

1. change the amount of exp needed to get skill boxes

the way it is rright now is an INCREDIBLY long grind

who in there right mind is going to play long enough to

get 1 million exp??


my system is this teir one 20k teir two 60k

teir three 150k teir four 400k master 1 mil

you'll still have to grind but not as much

or as long as the current system


2. loot drops need an increase

space loot is nice but i'm not looting

nearly as much as i would like

2a. more space loot

looting components is fine but why

not have other things to loot

like the flight computers or the

astromechs or the texture kit they

used on the star ship or a chip that we

could take to an npc and exchange for

anything we want


3. a surrender command

a command would allow us to

surrender and lose some faction points

in exchange for ALL of the enemies

not fighting you until you go and

repair your ship at the nearest

space station

this or bring back no wounds in space



well those are my top three





"check the calendar this is not befriend a loser week"
bonnie(disneys kim possible)

"why is this the only house in texas without a gun?"
reba mcentire(reba)

""that wizard's just a crazy old man"

"id rather kiss a wookie"

"i don't beileve it; that is why you fail"

"free us or die"

"you were the chossen one"

"your clones are impressive"

"feel don't think"
DrakoDelSol
Wed Jun 22, 2005 11:33 am
#2

I mastered pilot in 1 1/2 week, casualy playing.


True story.



Learn from the master,
Grow as strong as the master,
Kill the master.

h73333X9ggggggggggggggggg)

Unlocked Profession
9
Tokklyym
Wed Jun 22, 2005 11:34 am
#3

Thanks for your opinions. I vote no.

1 million XP doesn't take very long, and anything less would devalue the whole experience. Not to mention if you rush up the Tiers as quickly as you'd like, most Pilots would still be green and would get shredded by the 'Vette. Can't really call yourself an 'Ace' if it's too easy, right?



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

woody4077
Wed Jun 22, 2005 11:35 am
#4


1. change the amount of exp needed to get skill boxes

the way it is right now is anVERY long grind

WHOis going to play long enough to

get 1 million exp??


my system is this teir one 20k teir two 60k

teir three 150k teir four 400k master 1 mil

you'll still have to grind but not as much

or as long as the current system


2. loot drops need an increase

space loot is nice but i'm not looting

nearly as much as i would like

2a. more space loot

looting components is fine but why

not have other things to loot

like the flight computers or the

astromechs or the texture kit they

used on the star ship or a chip that we

could take to an npc and exchange for

anything we want


3. a surrender command

a command would allow us to

surrender and lose some faction points

in exchange for ALL of the enemies

not fighting you until you go and

repair your ship at the nearest

space station

this or bring back no wounds in space



well those are my top three





"check the calendar this is not befriend a loser week"
bonnie(disneys kim possible)

"why is this the only house in texas without a gun?"
reba mcentire(reba)

""that wizard's just a crazy old man"

"id rather kiss a wookie"

"i don't beileve it; that is why you fail"

"free us or die"

"you were the chossen one"

"your clones are impressive"

"feel don't think"
UmmonPrime
Wed Jun 22, 2005 11:48 am
#5

XP is easy to get as a pilot. I took 1 tier 2 duty mission the other say and walk out with about 150k xp. That was about an hour to an hour and a half flying too, not long at all.


I would love more loot That's always a good thing. Not needed though, after that duty mission, I had looted about 30 parts. Granted I didn't want to use any of them or I wasn't high enough lvl yet, but I did loot a lot for 1 duty mission.


Personally I would never use a surrender command, but I know there are some people that would like that.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


RideIlluminati
Wed Jun 22, 2005 11:49 am
#6

I don't think most people realize or bother to inquire but it should be noted that all of tier 3 if free of xp and you don't need to get the 7.5 mil for master, just do missions for all these. I have helped pilots master only to hear them say ok only 4 mil xp to go! Not the case. Basically with yoursuggested xp youonly need 3 or 400k on top of yournumbers, few hours and your set.



Garrett ~ 5 time Master Pilot ~ Paddy
Risto ~ Master Pilot
Bulge ~ Master shipwright for {Outlaw} ~ Master Pilot
12 point chassis expert

Tarquinas/Lok/Peace ~ Outlaw Ships and RE'd component Wookie -1900, 5411


Galaxies, we feel for you. We hope that someday, you'll have a complete, functional game to play. Perhaps it's time to check out a few other games?

http://goty.gamespy.com/2005/pc/index27.html
Alarien
Wed Jun 22, 2005 11:50 am
#7

The grind is short and simple. The longest part is tier 4 skill boxes and none of those take really more than 1-2 duty missions each, max.


Took me about a week of semi serious, semi casual play to Ace my first squadron (minus about 3-4 days in the middle of not playing).



Alarien Evenstar
-Rogue Paladin-
Starsider
Narrganocca
Wed Jun 22, 2005 11:55 am
#8

Guys..by the tone of the original post, I think the poster has just finished Tier 1 perhaps and has looked forward thinking that it will take forever. He is obviously new if he thinks 1million Xp takes that long to grind


To the original poster: The longest part of mastering, is finding a small crew to help you beat the vette





Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
TomedNor
Wed Jun 22, 2005 11:58 am
#9

It's not that bad. I mastered pilot in about 4 days once I really started trying. A friend of mine is mastering again on his alt, and he's on track to master in about a week. That really isn't an unreasonable amount of time. Dare I suggest that if anything, it needs to be longer?



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
werehere
Wed Jun 22, 2005 11:59 am
#10

I vote no change it is easy to master
R5-G8
Wed Jun 22, 2005 1:00 pm
#11

It took me about 2-3 weeks to get my first mastery, RSF(no badge due to respec). My second (Imperial Inquisition) took me about a week (since I knew how to do it and what to expect).

My most recent and sixth mastery, which I'm just about to go wait on the ImpVette for (Crimson Phoenix)... well, this time last night I'd just killed the vette for my Havok badge, and 2 days before that I'd completely solo'd vortex. Admittedly both with the full master pilot exp bonus.

Kill T4's in dathomir, or stuff in kessel (easier if you're SA or CorSec - more viable targets) for your T4 boxes, or grab a duty mission or 2. 1mil exp, while it SEEMS painfull when you look up the tree, is really quite easy to get in an hour or two of solid flying.



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
Rorenikibi
Wed Jun 22, 2005 1:00 pm
#12






UmmonPrime wrote:
So maybe there needs to be an elite pilot profession.






What would another profession offer? If it came to that, I'd just as soon add the xp grind to the third tier and put new abilities in the existing tree.


Its not that I'm opposed to another grind, but the question is, would there be a point to it? What would you do to top the progression of difficulty which exists now? When would the difficulty of higher Tiers either make existing challenges pointless (even though players can learn to effectively fight advanced and powerful ships in Kessel, Deep Space or parts of Dathomir, it still requires some level of skill), or you make the challenges so ridiculous they become inane. (Aimbot AIs, and the like)


Option 2, and this is the one that could blow us wide open. Create a ranking system progression, with progression based on PvE and PvP performance (maybe this is the missing use for Prestige points?).In advanced levels, you can higher level specials, certs for specialized ships (like the damned ROTW boats you can't quest for because of faction restrictions), or inherent performance enhancement in the pilot himself. Maybe a ranked pilot can have a ship like the Krayt or the B-Wing perform at a higher YPR based on his "legendary" status.

Message Edited by Rorenikibi on 06-22-2005 04:01 PM




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Alarien
Wed Jun 22, 2005 1:07 pm
#13

For elite professions, my personal opinion is that there should be 3 possible elite pilot professions. Any of the 3 primary faction ACEs can choose from any ONE of the 3 elites. Just as the 3 primary factions give certain separate abilities (IFF, Bomberstrike, Epulse, etc) the elites would each give a different ability or two or three, that would give some different flavor to the separate professions (perhaps one of the professions could be primarily for POB pilots, and give an ability that makes operation of a POB ship a little easier or more efficient). (On that line of thought, another profession could be Interceptor and focus on starfighter skills, and another be Strike Fighter, and focus on heavy attack/torpedo skills).


These would have to be very hard, and require a group to do any skill boxes. In fact, they should be harder than Jedi, in my opinion, to encourage more pilot guilds, more grouping, and more people generally organizing space operation.



Alarien Evenstar
-Rogue Paladin-
Starsider
Page 1 of 6
Previous Next