Pilot Archive
Thread: * Immortal Flames of Doom! *
FantasticPlastic
Fri Dec 10, 2004 1:44 am
#14
I think it's 90 top speed and the YPR values are between 65 and 75. Level 10 engine, I took out the faster one I was using because of the good handling on this one.
It's mostly about knowing you can do it--if your gunners aim ahead and you keep your throttle down enough, they can follow the target and anticipate your turns and blow it to smithereens!
O.
It's mostly about knowing you can do it--if your gunners aim ahead and you keep your throttle down enough, they can follow the target and anticipate your turns and blow it to smithereens!
O.
FantasticPlastic
Fri Dec 10, 2004 1:48 am
#15
Yeah I love it! It sounds like the people who fly with you must have a great time!
One time we were closing in on a gunboat with guns and missiles firing, and we slowed to a stop right on top of it! The fighters were finishing off the GB, but we'd taken some damage and when I stood up to help with the repairs, the gunboat itself was "intersecting" with our cockpit! So we could see part of it from inside the ship, it was very strange
I originally had plans to decorate my Decimator, and had a briefing room and a Captain's quarters and some mechanical stuff in the "engine room" and so on. I'm holding off on that in case I have to re-deed it again though.
O.
One time we were closing in on a gunboat with guns and missiles firing, and we slowed to a stop right on top of it! The fighters were finishing off the GB, but we'd taken some damage and when I stood up to help with the repairs, the gunboat itself was "intersecting" with our cockpit! So we could see part of it from inside the ship, it was very strange
I originally had plans to decorate my Decimator, and had a briefing room and a Captain's quarters and some mechanical stuff in the "engine room" and so on. I'm holding off on that in case I have to re-deed it again though.
O.
KyrYxus
Fri Dec 10, 2004 1:57 am
#16
Luckily I haven't had to redeed just yet (my immortal flames have only sprung up right before publishes or server resets). We'll see tonight though, I logged last night with one in Engineering and one at the capacitor conduit above the Access Ladder.
Check out the Flare here
Message Edited by KyrYxus on 12-09-2004 01:58 PM
Naplam
Fri Dec 10, 2004 9:11 am
#18
bugs like this make me lose any confidence i had in the devs programming skills hope its removed soon.
FantasticPlastic
Fri Dec 10, 2004 12:37 pm
#19
Honestly I can see the good intentions behind making multiplayer ship use a more rich and complex experience.
I just think they need to fix the Immortal Flames of Doom bug soon!
O.
I just think they need to fix the Immortal Flames of Doom bug soon!
O.
Naplam
Fri Dec 10, 2004 12:54 pm
#20
Do the conduits do anything other then burst and set you on fire and make that annoying alarm go off because if thats all they do they should just be removed not worth it with that bug.
FantasticPlastic
Fri Dec 10, 2004 2:29 pm
#21
The point of them is to repair the components when they get damaged. When they are *not* bugged, it's a pretty decent system. You can repair them quickly enough without getting hurt too badly, then you repair the component itself.
The problem comes when repairing the conduit doesn't stop the fire.
O.
The problem comes when repairing the conduit doesn't stop the fire.
O.
Skuzz
Fri Dec 17, 2004 1:02 am
#22
/incapped (x2)
Thats right... the immortal flames of doom have returned. Much like the bug itself, you just cant make this thread go away!
Thats right... the immortal flames of doom have returned. Much like the bug itself, you just cant make this thread go away!
Skuzz
Mon Dec 20, 2004 9:07 am
#23
/Incapped (x3)
/Activate clone
/Ship goes to random starport and crew goes to a player city on tat
/All items and possesions decay
/Weep_Uncontrolably
Okay for christmas this year, im asking the devs to simply fix this bug or remove the interior plasma fire feature from game until such a time that the feature works as intended.
/Activate clone
/Ship goes to random starport and crew goes to a player city on tat
/All items and possesions decay
/Weep_Uncontrolably
Okay for christmas this year, im asking the devs to simply fix this bug or remove the interior plasma fire feature from game until such a time that the feature works as intended.
PaladinX333
Thu Dec 23, 2004 7:42 am
#25
Skuzz wrote:
Okay for christmas this year, im asking the devs to simply fix this bug or remove the interior plasma fire feature from game until such a time that the feature works as intended.
Sounds good to me.
Skuzz
Thu Dec 23, 2004 10:00 am
#26
...His body covered in blisters and scars from countless trips to the interior of his YT that is haunted with eternal ghostlike plasma fires, his hands trembling from the severe nerve damage the repeated torchings has caused, Skuzz painfully types in yet another message...
/B...u...m...p
/B...u...m...p