Pilot Archive

Thread: MAYDAY!! We've got a Pilot emergency on the GCW forum.

Spacey
Wed Oct 05, 2005 1:21 pm
#14

It's like a jetski! No wonder I always click that cord to my chest...






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Rajha Al'Rajhiim
The Outer Rim Trading Company

*Buys Shadowbrak a beer*

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Slysix
Wed Oct 05, 2005 3:39 pm
#15

I don't see a problem with turret gunners...especially the way they put it. Since it's an imperial or rebel gunner. The ship has to be declared for them to work. I wouldn't mind blowing up a few declared POB's.

Yoda-5499
Wed Oct 05, 2005 5:35 pm
#16

I'm all for the repair droid. Well, I am a Droid Engineer so why wouldn't I be? BUT, just to be fair, the droids could only repair up to a certain ammount (as stated, 75% sounds good) and that droids decay. I know it sounds crazy, but think about it. You buy a repair droid for your YT-2400 and never need to buy another. So, that's what I think.

Oh, I also think that the whole "auto-gunner" thing for POB ships isn't a good idea. Now if I were flying, let's say, a Corvette, then the gunners would be okay.

My two creds....



***My Signature***

Adnil Nedlog
Master Droid Engineer/Master Artisan/Master Merchant
Master Pilot/Freelance Pilot Ace/Novice Marksman

Read my posts as if I talked just like C-3PO:

"Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
Darkknight109
Wed Oct 05, 2005 8:40 pm
#17

Personally I think it's a great idea. I can never find people to crew my decimator, or if I do they are horribly incompetant. And they only want in there in the first place because they are 1/1/0/0 pilots who want to grind XP and want me to land every 30 seconds so they can go train and do a mission...


I swear, NPCs are just so much easier to get along with...





-Desceron Malekith: Killed by the NGE-

A user-friendly clicky maker for the HTML impaired...

I still say we were better off before April 27th....
xTekx
Wed Oct 05, 2005 8:47 pm
#18






Darkknight109 wrote:

Personally I think it's a great idea. I can never find people to crew my decimator, or if I do they are horribly incompetant. And they only want in there in the first place because they are 1/1/0/0 pilots who want to grind XP and want me to land every 30 seconds so they can go train and do a mission...


I swear, NPCs are just so much easier to get along with...







So you would rather destroy the integrity of JTL for your selfish purposes? POB ships were designed to promote GROUP play in space. Not a platform to make AFK farming a possibility.

Message Edited by xTekx on 10-05-2005 08:47 PM



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Ashtirael
Wed Oct 05, 2005 9:25 pm
#19






xTekx wrote:






Darkknight109 wrote:

Personally I think it's a great idea. I can never find people to crew my decimator, or if I do they are horribly incompetant. And they only want in there in the first place because they are 1/1/0/0 pilots who want to grind XP and want me to land every 30 seconds so they can go train and do a mission...


I swear, NPCs are just so much easier to get along with...







So you would rather destroy the integrity of JTL for your selfish purposes? POB ships were designed to promote GROUP play in space. Not a platform to make AFK farming a possibility.

Message Edited by xTekx on 10-05-2005 08:47 PM




Actually, just make it so the pets don't recieve loot. Anything notdamaged at least 51%bya player just doesn't drop loot. That should take care of the AFK farming possibility. Ya can't go afk and HOPE your gunner is only gonna disable something and wait for you to come back


And no offense, but I fail to see how wanting NPC gunners is selfish.


And, while I might be wrong about this, but I think you proved Darkknights point about NPCs being much easier to get along with




xTekx
Wed Oct 05, 2005 9:41 pm
#20






Ashtirael wrote:


Actually, just make it so the pets don't recieve loot. Anything notdamaged at least 51%bya player just doesn't drop loot. That should take care of the AFK farming possibility. Ya can't go afk and HOPE your gunner is only gonna disable something and wait for you to come back


And no offense, but I fail to see how wanting NPC gunners is selfish.


And, while I might be wrong about this, but I think you proved Darkknights point about NPCs being much easier to get along with









I don't believe I proved his point. I see it as selfish in that POB ships was put in to be a Multi-player ship. Not a ship one can go solo things in. Though you can, but it comes at certain limitations. By allowing NPC gunners you promote afk farming, or afk griefing in the form of load ganking. One shot from a POB gun run by an AI that is designed to hit a certain percentage of the time and that ship goes boom. I'm talking about PvP here. And NPC gunners have no place in PvP because it takes no skill for you to use a NPC to shoot someone down.


The only way I would even consider to allow NPC gunners is if you are not allowed to gather loot with them, they do no damage to player targets, you do not recieve XP from using them, and they hit maybe 1% of the time. It could be used as a quick deterent in that oh, they're shooting, better get out of range... at that point they can figure out if it's NPC gunners or not and take the chance. The pilot would be gambling at that point to use them.


I just don't like the idea of taking GROUP play out of a designed group ship. Goes against the whole point of why they were put in.





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Ashtirael
Wed Oct 05, 2005 9:59 pm
#21






xTekx wrote:



I don't believe I proved his point. I see it as selfish in that POB ships was put in to be a Multi-player ship. Not a ship one can go solo things in. Though you can, but it comes at certain limitations. By allowing NPC gunners you promote afk farming, or afk griefing in the form of load ganking. One shot from a POB gun run by an AI that is designed to hit a certain percentage of the time and that ship goes boom. I'm talking about PvP here. And NPC gunners have no place in PvP because it takes no skill for you to use a NPC to shoot someone down.


The only way I would even consider to allow NPC gunners is if you are not allowed to gather loot with them, they do no damage to player targets, you do not recieve XP from using them, and they hit maybe 1% of the time. It could be used as a quick deterent in that oh, they're shooting, better get out of range... at that point they can figure out if it's NPC gunners or not and take the chance. The pilot would be gambling at that point to use them.


I just don't like the idea of taking GROUP play out of a designed group ship. Goes against the whole point of why they were put in.







The point I think you proved is that NPC's he controls have ta do what he says, whereas you are free to do as you wish. Thus making the NPCs easier to get along with


I can agree with the no damage to players, the xp, the loot and such, but up percentage to a 15-25 percent range, depending on prestige spent thing.


Yeah, group ships were designed for groups, can't debate that. Sometimes though, ya just want to take the ship up to test some things and there aren't any around to do it with.


Ah well, probably won't happen anywho and I would rather see probs fixed and certain professions given attention first. Especially those poor SLs, Smugglers (only a pilot here) and Rangers.



xTekx
Wed Oct 05, 2005 10:05 pm
#22






Ashtirael wrote:



The point I think you proved is that NPC's he controls have ta do what he says, whereas you are free to do as you wish. Thus making the NPCs easier to get along with


I can agree with the no damage to players, the xp, the loot and such, but up percentage to a 15-25 percent range, depending on prestige spent thing.


Yeah, group ships were designed for groups, can't debate that. Sometimes though, ya just want to take the ship up to test some things and there aren't any around to do it with.


Ah well, probably won't happen anywho and I would rather see probs fixed and certain professions given attention first. Especially those poor SLs, Smugglers (only a pilot here) and Rangers.








Ah, ok.. I see what you're getting at on the point. I was looking at it differently then you... You're right, he's right... NPC's can definately be easier to get along with... fun to kick, punch, etc.


The percent thing can definately be debated.. I say 1% because I want it to be an extreme limitation to want to use them.


And I agree.. i would rather see some other probs fixed first.


Also, don't mind me, lack of sleep, 3 beers, and a good bbq dinner put me in a debating mood tonight!





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Ashtirael
Wed Oct 05, 2005 10:18 pm
#23

Blah. It's no fun when everyone agrees


Then it would go.


1st person: "Hey Im gonna use this globalthermonuclear EP3 WO4 to blow everything up and put my house on whats left, ok?"


2nd person: "Ok"


1st person: "....." Shakes head, puts weapon down and walks away.


Just something not right about it.


xTekx
Thu Oct 06, 2005 12:00 am
#24

I could go with the repair droid idea.. it would be like having all those little floating droids that you couldn't help but laugh at in Episode 1 float around your POB ship. Then you get mad and kick em around a few times.


But yea, repair droids would be cool. Make it so they aren't as good asa person repairing though. Maybe make it only 75% fully repaired or something.



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WingZero890
Thu Oct 06, 2005 12:39 am
#25

I wouldnt mind having NPCs gun in my fighters, but in POB ships would take it too far.



Mesacho al'Thor

Elder Shipwright/Elder Merchant

Keep Flyin'
Obed
Thu Oct 06, 2005 12:42 am
#26


I dunno... I kind of like this idea. I love flying around in my Decimator but it'susually hard to find a good crew. It's often hard to find a crew period. Perhaps if this was something that was kept totally out of PvP, it the unbalance wouldn't be an issue. Declaring or flying into Deep Space could simply disable the pets.Disabling droid commands and specials while these pets are called could also make sure it's not unbalancing. If you can only call one pet, the afk thing shouldn't be much of a problem either. Any spawns worth camping should be able to take out a POB ship with one gunner that's not moving, for example.


The pilot could use patrol points in space, autopilotthe ship to a waypoint, or follow another ship.


The gunner could have commands to attack the mob you target or guard the ship against an attacker.


Now that I think about it, I REALLY like this idea. Just keep it out of PvP.

Message Edited by Obed on 10-05-2005 02:45 PM




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
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