Pilot Archive
Thread: Small Capital Ships
CommTampers
Sat May 14, 2005 9:33 am
#15
Pairno wrote:
Would we be happy with reward able schematics?
No, they still require quests. Many of these new ship quests require ground combat, which spells doom for dedicated crafters, like me.
Pairno
Sat May 14, 2005 9:40 am
#16
What about buying the the schematicsfrom recruiters like with the new fac armor?
CommTampers
Sat May 14, 2005 9:43 am
#17
Pairno wrote:
What about buying the the schematicsfrom recruiters like with the new fac armor?
Not everyone has the capacity to grind faction points on ground = unfriendlyto crafters. It takes too long to farm ISDs.
Zutan
Sat May 14, 2005 9:52 am
#18
The main difference (in theory) is that a single player can run a ship like YT-1300 or Y-8 etc.. Even though SWG often requires more than 1 player to do it. A capital ship requires several people such as pilots, navigators, engineers etc to function properly (in the SW universe)
I'd love to eventually have "capitol ships" such as Corvettes that can be controlled by a guild.. but I think space zones will need to be expanded quite a bit before that becomes a reality.
I'd love to eventually have "capitol ships" such as Corvettes that can be controlled by a guild.. but I think space zones will need to be expanded quite a bit before that becomes a reality.
CommTampers
Sat May 14, 2005 9:58 am
#19
Zutan wrote:
The main difference (in theory) is that a single player can run a ship like YT-1300 or Y-8 etc.. Even though SWG often requires more than 1 player to do it. A capital ship requires several people such as pilots, navigators, engineers etc to function properly (in the SW universe)
I'd love to eventually have "capitol ships" such as Corvettes that can be controlled by a guild.. but I think space zones will need to be expanded quite a bit before that becomes a reality.
They could be hinting at it. Kashyyk seems...HUGE. I don't know which is larger, Kashyyk or Corellia space.
CommTampers
Sat May 14, 2005 10:01 am
#21
Pairno wrote:
I think you just want to be against it no matter what, Comms.
I am just really POd that the best new ships in the game can't be crafted. I don't want a repeat or ship quest involving ground. This CU has been really harsh on crafters. I would love to craft Cap ships.
SamusZero
Sat May 14, 2005 12:16 pm
#23
CommTampers wrote:
Personally, I favor medium cap ships, like the vette. I've also been frustrated with the pilot's innability to control droid opps. Real Deal gunboats would be great too. Four turrets is what our basic POB ships should have. If the bridge is the only part accessable, lag could be minimized.
I wouldnt mind the vette myself. Ever since ive been on the vette quest ive loved it. Would be cool if they made te vette if they had the exact same layout. /sign
Strudle
Sat May 14, 2005 9:25 pm
#24
JediNg wrote:
I don't just want large capital ships. I want SSDs, andmannable space stations!!!
Cool ideas btw.
Message Edited by JediNg on 05-14-2005 04:06 AM
yes, i think there should be both small and large capital ships. large capital ships liek star destroyers should require 20+ ppl to man properly.
Wookus
Sat May 14, 2005 11:23 pm
#26
They needed to do this a year ago. Make them a one-shot schem, and ridiculously resource intensive. The game needs more POBs, and capital ships, cruisers, and bulk frieghters are theplace to start.
I would love to see an environment where starships can perform orbital bombardments, launch planetray assaults, dock / land with other ships and space objects, and so on.