Pilot Archive

Thread: Small Capital Ships

Shavier
Sun May 15, 2005 3:34 pm
#27

This is all great stuff,I like the orbital bombardment,imperials raiding a rebel base a imperial scout sees a few rebels hanging about so the ground force sends a message toatransmission shipin orbit around the said planet to jam transmissions around a certain radious of meters around the coordnates (x,y) and players of the rebelion side cant use tells or recieve them around the area then another group of players can use a star destroyer or some other large ship to send down a orbital strike to the said coordnates from the ground forces and there should be a windup and cooldown process for the orbital strike and transmission jam.



Master Doc//Master Bounty Hunter
Kauri
Cukony
BounytBoy13
Sun May 15, 2005 4:22 pm
#28

I totally concur with all these 'ideas'...Especially with multiple single-man fighters ala an Aircraft-Carrier/BS Galactica...Not in that enormous scale yet (/praying hopefully)...Maybe just because I LIVE on an Aircraft-Carrier, but I do love the appeal of scrambling some fighter support in capital-scale scenarios...



Kaizah Zett...

Smugglin' Entrepreneur
Privateer Captain of the "Heaven Slicer"
Corellia, Ahazi

***Go Find Balance...Teach you, I cannot***
Nezodon
Sun May 15, 2005 5:14 pm
#29

I would love to see something like this in the game, we do need more craftable ships to be honest and space needs to become more lively, it's the only way i dont have to fight my way through the crowds of jedi pvp'ing round Theed



Jorrai Takkori
Elder jedi
Force explorer

EdOWar
Mon May 16, 2005 3:19 pm
#30

Don't know if anyone mentioned this one yet, but if we have larger capital ships (say SSDs), then we should also have boarding actions. Give players a chance to blow up a Vette or SSD from the inside.


Slim Vargo, Corbantis


Wookus
Mon May 16, 2005 4:24 pm
#31


Boarding parties are another of my favorite ideas. I've got a Smuggler also, and would LOVE to see this added. I want enemies that are going to try and board and search me, not always try to blast my into my constituent atoms. It would be great for PvP and faction wars too.


As far as the BIG ships, I'm down. I think it should be IMPOSSIBLE to run one without aFULL crew... no solo piloting SDs and such, but as a smuggler, I would love to see "Bulk Frieghters" that can be "Modified" for combat. I'm practically dying for them to add the rest of the iconic ships too, like the Imperial Shuttles, Rebel Transports, etc.


The one thing i would probably love to see most from Capital Ships is teh ability to land / launch. There's very little in the way that lets you form a "squadron", and this would go a loooonnnnnng way. Maybe add in frigates and cruisers, at the very least.




SMEDLEY'S POLISHING THE BRASS ON THE TITANIC, MAN! IT'S ALL GOIN' DOWN
http://coporatethief.ytmnd.com/
JediNg
Mon May 16, 2005 5:14 pm
#32






EdOWar wrote:

Don't know if anyone mentioned this one yet, but if we have larger capital ships (say SSDs), then we should also have boarding actions. Give players a chance to blow up a Vette or SSD from the inside.


Slim Vargo, Corbantis







Uhh, I think we might want to consider smaller craft, like Corellian corvettes or a Star Destroyer (which is pretty big already), before we consider some 8 kilometre long vessel such as the SSD.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Sildan75
Mon May 16, 2005 6:55 pm
#33

I'd be happy to just see some medium sized ships that have a decent amount of turrets like the rebel and imperial gunboats from the missions. Just a ship with like 4-5 turrets minimum to make it worth the effort.



Sildan Holst

Come visit Bones Flight Computers and Chips in Shadow Grove, Coronet 6600, -1695
Ashet
Tue May 17, 2005 6:19 am
#34

It's funny to hear the term small capital ships. To the Navy, Capital ships are the big ones. Battleships, dreadnoughts, and aircraft carriers. Smaller ships, corvettes, frigates, and destroyers, are escorts I believe. Not sure where cruisers fall.

But I agree, a small ship like a corvette or frigate would be fun
Wookus
Tue May 17, 2005 8:08 am
#35

Has anyone thought to make a list of the appropriate Capital Ships? I'd rule out SSDs and Death Stars (duh), but everything from SDs down to gunboats, Weapons and defense platforms, etc, should be fair game.



SMEDLEY'S POLISHING THE BRASS ON THE TITANIC, MAN! IT'S ALL GOIN' DOWN
http://coporatethief.ytmnd.com/
Malican
Tue May 17, 2005 8:22 am
#36

I was always under the impression that a Star Destroyer had a skeleton crew around 500ish lol.
EdOWar
Tue May 17, 2005 8:30 am
#37






JediNg wrote:





EdOWar wrote:

Don't know if anyone mentioned this one yet, but if we have larger capital ships (say SSDs), then we should also have boarding actions. Give players a chance to blow up a Vette or SSD from the inside.


Slim Vargo, Corbantis







Uhh, I think we might want to consider smaller craft, like Corellian corvettes or a Star Destroyer (which is pretty big already), before we consider some 8 kilometre long vessel such as the SSD.





Yeah, you're right. I was getting SD and SSD confused. Even a Star Destroyer would probably be too big, but a frigate or a corvette would do nicely.


Slim Vargo, Corbantis
Malican
Tue May 17, 2005 8:49 am
#38

Lol k,...a YT-1300 is 27m....



Star Destroyer- 1,606m with a crew of 36,810 and 275 Gunners...


Executor Class Star Destroyer- 17,600m with a crew of 279,144 and 1,590 Gunners...


Star Destroyers of any size are way to big to be considered for PC craft. Maybe they could add a small cruiser to each of the Master level certs. However, even small cruisers take a huge crew to run.


Rebel- Nebulon-B Escort Frigate- 300m


Crew: 920


Mercenary- Hapes Nova Class Battle Cruiser- 400m


Crew: 1,700 with 90 Gunners


Imperial- Strike Class Cruiser- 450m


Crew: 2,112


Capital Ships would be awesome to have, but not sure how they'd even do that. I would personally like to see them at YT-2000, YT-2400, Star Vipers, TIE Preditors, etc before Capital Ships however. =/
heyward331
Tue May 17, 2005 9:56 am
#39

my preferred idea for star destroyers and the other capital ships seems to have already been begun with the avatar station over kashyyyk. a nice big floating city (god i'd love for them to be used as player cities in space) that allows people to dock/land and tour about, fight or whatever. it'd be nice to offer repairs, shopping, promotions, and missions...maybe even the much begged for shipwright hangars
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