Pilot Archive

Thread: Small Capital Ships

Mizraal
Mon May 26, 2003 2:24 pm
#1

Honestly what I was thinking would probably be in the gunboat range. Correllian Corvette size would be the largest I think they should go for, larger would be great but realistically it really just isn't feasible. They do however have the basics laid down for POB gunships (which I've been refering to as small capital ships, prolly erronously). I'm hoping to have a nice write up on what I think is realistically possible (of course this is all speculation and wishfull thinking) in a week or so. Depends on how well I can get my thoughts organized. I've got some thoughts on visual aids but I've been real lazy lately when it comes to photoshop.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Mizraal
Fri May 13, 2005 1:52 pm
#2

I've noticed that with the Y-8 and some of the new components, that they seem to be going in the direction of capital ships. While I don't really think players should be running around in Star Destroyers, I do think it would be great to have small capital ships in game. Going from the set up of the Y-8, these are my thoughts on capital ships.


There should be a bridge, the layout of the Y-8 is nice and something similar would be great. The pilot would naturally fly the ship, one crew member would fire the ordinance, and another would handle droid commands.I would also like to see third station that was able to effect repairs up to 66% from a single location rather then running around. Running around would still be needed to repair beyond 66%.


I think2 pairs of 2turrets (4 total) would be about right, with a capacitor shared between a pair.


Also it would be great if to have the ability to carry 2 single person ships that could be scrambled. Players would have to dock with the capital ship once in space, and would have to launch from the capital ship. Should the ship be destroyed with the fighters on board, the fighters would be destroyed as well.


Component wise I think that the engines, reactor, and armor should all be specific to capital ships. For the weapons and capacitors I think starship grade should be mountable but with the availability of capital grade weapons that trade refire and energy consumption for power. This would allow players to decide if their capital ship would be geared towards fighters or other capital ships.



Anyways thats my thoughts on player capital ships right now.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Mizraal
Fri May 13, 2005 1:56 pm
#3


I've noticed that with the Y-8 and some of the new components, that they seem to be going in the direction of capital ships. While I don't really think players should be running around in Star Destroyers, I do think it would be great to have small capital ships in game. Going from the set up of the Y-8, these are my thoughts on capital ships.


There should be a bridge, the layout of the Y-8 is nice and something similar would be great. The pilot would naturally fly the ship, one crew member would fire the ordinance, and another would handle droid commands.I would also like to see third station that was able to effect repairs up to 66% from a single location rather then running around. Running around would still be needed to repair beyond 66%.


I think2 pairs of 2turrets (4 total) would be about right, with a capacitor shared between a pair.


Also it would be great if to have the ability to carry 2 single person ships that could be scrambled. Players would have to dock with the capital ship once in space, and would have to launch from the capital ship. Should the ship be destroyed with the fighters on board, the fighters would be destroyed as well.


Component wise I think that the engines, reactor, and armor should all be specific to capital ships. For the weapons and capacitors I think starship grade should be mountable but with the availability of capital grade weapons that trade refire and energy consumption for power. This would allow players to decide if their capital ship would be geared towards fighters or other capital ships.



Anyways thats my thoughts on player capital ships right now.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
Kempana
Fri May 13, 2005 4:13 pm
#4

I Have to say very very nice idea


i'd love to se this implemented





KilJaden - Lowca - Elder Jedi
Kael'Thas - Lowca - Undecided since NGE
Efia
Fri May 13, 2005 4:15 pm
#5

Space game could always use more content, capital ships are a nice idea


Other than "coolness factor" having fighters launch from the capital ship doesn't really serve a purpose....unless they are able to repair and reload there! Or as a respawn point if you get blown up.....imagine DS pvp battles with cap ships that can respawn a fighter every minute or so, then instead of just trying to take out the freedom station or ISD, you'll want to take out the player capital ships first so the opposing team can't get reinforcements as quickly
ThGilsRooc
Fri May 13, 2005 5:59 pm
#6


I personally wouldn't mind seeing star destroyer and freedom station boardable. Then the faction reps couuld man a turret like they could in faction bases.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Mizraal
Fri May 13, 2005 8:13 pm
#7






Efia wrote:

Space game could always use more content, capital ships are a nice idea


Other than "coolness factor" having fighters launch from the capital ship doesn't really serve a purpose....unless they are able to repair and reload there! Or as a respawn point if you get blown up.....imagine DS pvp battles with cap ships that can respawn a fighter every minute or so, then instead of just trying to take out the freedom station or ISD, you'll want to take out the player capital ships first so the opposing team can't get reinforcements as quickly





Yeah I think it'd be great if you could dock, reload, use some repair kits to repair, and launch again.




@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
CommTampers
Fri May 13, 2005 8:42 pm
#8

Personally, I favor medium cap ships, like the vette. I've also been frustrated with the pilot's innability to control droid opps. Real Deal gunboats would be great too. Four turrets is what our basic POB ships should have. If the bridge is the only part accessable, lag could be minimized.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Kaelmythe
Fri May 13, 2005 10:53 pm
#9

"Also it would be great if to have the ability to carry 2 single person ships that could be scrambled. Players would have to dock with the capital ship once in space, and would have to launch from the capital ship. Should the ship be destroyed with the fighters on board, the fighters would be destroyed as well."



When I first got ahold of my Y-8, I thought the same thing about that. This is an absolutely excellent idea (not only because I had it too and I'm awesome...but because it's a very logical and still very fun idea).


The rest of your thoughts are great as well...but that one is superb .





-Kaelmyth Westwind
Bloodfin Server

Master Smugglers Alliance Pilot
Master Storm Squadron Pilot
Master Crimson Phoenix Pilot
Master CorSec Pilot <---Currently.
JediNg
Sat May 14, 2005 4:06 am
#10


I don't just want large capital ships. I want SSDs, andmannable space stations!!!


Cool ideas btw.

Message Edited by JediNg on 05-14-2005 04:06 AM



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Bhelzebub
Sat May 14, 2005 4:52 am
#11

Multiplayer ships are awesome but i dont understand why we arent allowed forward guns (like the Y-8) It's not a killer machine due to the slugginess and the size of the ship.


Ialso support the idea of capital ship size components, we have this huge mass that we cant fill out.


If NPC's used the same system as we do i'd bet the Star destroyers have 80m mass over where they cant put any more Mark V armor! Let the capital ships drop some large and nice components.



I'd like the ships to use the same thinking as houses.


We have small houses (small personal fighters, X-wing and you name it) Stay as they are. Just a seat.


Then we have medium houses - this should be the KSE and Equal size of fighters- in the movies we saw Boba/Jango walk up the ramp loading cargo. This craft you should be able to walk around in, but it have a very narrow and small layout and it keeps it manouverability. You can store perhaps 50 to 100 items in a ship this size.


Large houses - YT-1300, Y-8 etc - sluggy, require more people to control and manouver effectively (and can hopefully be loaded with capital ship size components)


Guild halls - now this is a Vette or similar.







Grogram Yana
~ Too Tired ~
Yes I'm drunk but you're Ugly ! and tomorow when i wake up i'll be sober..

CommTampers
Sat May 14, 2005 7:34 am
#12









Large houses - YT-1300, Y-8 etc - sluggy, require more people to control and manouver effectively (and can hopefully be loaded with capital ship size components)


Guild halls - now this is a Vette or similar.







Small house = basic POB


Medium house = Armed shuttlecraft (Lambda)


Large House = Gunboat

Mansion = vette


PA Hall = Star destroyer / mon cal cruiser

Message Edited by CommTampers on 05-14-2005 07:36 AM




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
CommTampers
Sat May 14, 2005 7:43 am
#13

A bit to remember: I don't want anymore of this non-craftable crap. These caps should be built by shipwrights and shipwrights alone.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
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