Pilot Archive
Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***
tvacnaar
Sat Nov 20, 2004 3:05 pm
#209
Two quickbugs that I found that one of which I am not sure is a bug.
#1 TIE Aggressor grped with a rebel pilot the rebel pilot is now my gunner? And CAN shout down fellow REBELS. Not sure if this is intended or bug as all three factions can board the YT-1300. Need to Confirm if Imperials can turret the Y-Wing Longprobe and check and see if rebels can enter the VT and vise vesra on the nova.
#2 Droid Interface timer bug Select any program then hyper to a NEW location enter next droid command before the timer is complete it works you can do this endlessly. I have confirmed it myself. I think this should be fixed asap.
#3 This is more of a complaint than bug and I am certain it has been mentioned, Fix the Loot drops I don't want to hunt down tier5 ships for cert lvl 1 parts. Add some more survivability to the MP ships in PVP, I know a PVE tier4 nova can be downed in seconds but make the mp ships useful in pvp else I won't be buying one.
#1 TIE Aggressor grped with a rebel pilot the rebel pilot is now my gunner? And CAN shout down fellow REBELS. Not sure if this is intended or bug as all three factions can board the YT-1300. Need to Confirm if Imperials can turret the Y-Wing Longprobe and check and see if rebels can enter the VT and vise vesra on the nova.
#2 Droid Interface timer bug Select any program then hyper to a NEW location enter next droid command before the timer is complete it works you can do this endlessly. I have confirmed it myself. I think this should be fixed asap.
#3 This is more of a complaint than bug and I am certain it has been mentioned, Fix the Loot drops I don't want to hunt down tier5 ships for cert lvl 1 parts. Add some more survivability to the MP ships in PVP, I know a PVE tier4 nova can be downed in seconds but make the mp ships useful in pvp else I won't be buying one.
Bumpinthedark
Sun Nov 21, 2004 1:22 am
#210
If this bug has been mentioned prior to this sorry, but nine pages is a lot of bugs to read just to see if yours is already there.
It seems that in PvE no matter how i twist and turn I am continually being hit from the fighters i'm after. Yet when i try to do the same to them my shots will fly between their wings and have no effect unless they directly strike the ship. This is frustrating when i have witnessed shots fired at me miss my ships chassis, but my shields still register the hit. It seems no amount of manuevering can prevent the NPCs from hitting with almost every shot they fire. On low lvls this isn't much of an issue, but even on tier 2 missions it becomes evident that they have a near perfect accuracy at any range or angle and this makes space combat significantly more difficult since i need to completely dodge their shots while they only need my shots to slightly miss to do no damage.
FantasticPlastic
Mon Nov 22, 2004 10:19 am
#211
Yesterday I tried to have my Decimator decorated and after putting down 57 items it told me it was "Full". I took everything out, emptied the Loot Box, picked up every item I could see in the ship. Tried again. 57 items made it "full."
I emptied it again, then I removed all the components and attempted to re-deed the ship. It could not do it because it thinks there are items left in the ship.
I had a friendly shipwright make me a new Decimator (with 1500 more chassis hitpoints than my previous one, so I'm not complaining about that part
).
I deleted the old ship. I tried to generate the new Decimator but I did not get my 1 lot back. I'm full, I have no extra lots. Now I can't make a new Decimator unless I take down one of the houses which I am holding for people on my lots.
/bugged it, no resolution so far.
O.
I emptied it again, then I removed all the components and attempted to re-deed the ship. It could not do it because it thinks there are items left in the ship.
I had a friendly shipwright make me a new Decimator (with 1500 more chassis hitpoints than my previous one, so I'm not complaining about that part
I deleted the old ship. I tried to generate the new Decimator but I did not get my 1 lot back. I'm full, I have no extra lots. Now I can't make a new Decimator unless I take down one of the houses which I am holding for people on my lots.
/bugged it, no resolution so far.
O.
HEGEWIZARD
Wed Nov 24, 2004 12:26 pm
#212
please increse time limits on missions. I'm using the souped up speed 92 eng. and Im having trouble tetting to my missions befor they hyper out. (tier 4 mission 5) kill an ace for the master level. Since hypering to a wp isnt always working. for instance hypering to a wp to find out that the WP isnt exactly where it should be.
shfire
Wed Nov 24, 2004 7:54 pm
#213
I had several bugs happen over the last 2 days:
1. I was on the Coronet, Corellia Corsec tier 2 Recovery mission. I had to capture and recover stolen cargo in the Yavin system. Everything was going goo, but the 1st cargo ship would not go to hyperspace. Also it kept saying there was an extra ship I had to destroy which was not showing up.So after an hours worth of wating and destroying enugh pirates to give me a good 30,000 XP's I investigated and found that a Z95 had spawned inside the cargo vessel. I couldnt shoot it and it wasn't going to get out. I had to fail the mission. I have a good screenshot of it here: http://www.galactic-alliance.org/screenshot.jpg
2. I got myself a joystick today and loded it up. It is a Logitech Wignman Rumblepad 2. In the game all of the enemies went haywire, floating wildly around like bumblebees. This had never happened before so I unloded the joystick and everything was fine after that.
Expedience
Thu Nov 25, 2004 7:29 am
#214
Something has happened in Dathomir Space. The Space Station is mission. When you die in Dathomir Space it sends you to 0,0,0 with no place to repair. Ejecting sends you right back to 0,0,0. The only way out of there is to log for 15 minutes or so.
Tyyylowyspetily
Thu Nov 25, 2004 1:44 pm
#215
Imperial Droid Codes-
Weapon Tuning 2, does absolutely nothing. My flight computer will not even acknowledge the command was selected.
Weapon Overload 3, seems to function as Weapon Tuning 2 should, reducing energy consumption and damage dealt to a moderate degree.
Manage Ship from terminal-
When changing out components, the astromech or flight comp will sometimes remove itself from the ship. This can go unnoticed until you are in space and try tostart up your droid routines.
Droid data-
Will occassionally leave a copy of itself in your D-Pad, causing it to be useable more than once. This occurs when the droid/flight comp's data storage space is nearly full.
Droid Commands(general)-
Droid commands to overload or tune will sometimes randomly stick after a repair is made at a star port. Normally, all conditions are reset to default when repairs are made. Either the droid changes should all stick, or all conditions should be reset. One of these is a bug.
Imperial Aggressors-
Tail gun can target further than 600m distance. I have been struck from as far out as 700m+ with unerring accuracy. Intended or not?
Gameplay(general)-
Engines reset to zero throttle, seemingly at random.
Enemies warp out of the line of your fire, leaving you to discharge your capacitor at empty space.
Djahzi
Mon Nov 29, 2004 10:46 pm
#216
Need a fix on the MP ship conduit fires and alarms. Despite fixing them you still get burned up and the alarm continues (even on the ground). There is a good thread on this one somewhere in the forums. Just didn't see it here.
Djarius Kbush
Master Smuggler
Master Pilot
Ahazi
yodafaans
Tue Nov 30, 2004 12:51 pm
#217
ejecting!!!!!!!!!!!!!!!!!!!!! i eject i take 200 damage and i stay with the ship i take100 damage. should be othe other way around
Sturngard_Blastshield
Wed Dec 01, 2004 8:00 pm
#218
Rebel Multiplayer ship bugs
- All my group members disappear out of my group window when on board a multi crew rebel ship
- Plasma leak (flashing lights) dont turn off after repairs
- Unrepairable plasma leak with no animation at the bottom of the stairs in the Rebel Nova
Eulbobo
Fri Dec 03, 2004 3:11 am
#219
Even if it's not really a bug.... I think it's quite messy...
Imperial reward for Ithorians' first missions is a two strap bandolier that DOES NOT act as a backpack
Rebel reward for Ithorians' first mission is a bandolier that DOES act as a backpack
See the point?
Also, the twostrap bandolier given by imperials is pink... But that's not really an issue ^^
Imperial reward for Ithorians' first missions is a two strap bandolier that DOES NOT act as a backpack
Rebel reward for Ithorians' first mission is a bandolier that DOES act as a backpack
See the point?
Also, the twostrap bandolier given by imperials is pink... But that's not really an issue ^^
HEGEWIZARD
Fri Dec 03, 2004 11:24 am
#220
ok new bugs
im a reb pilot
imp. ships dont desroy when proberly damaged 0% chassis I took screen shots of diferent ships (happening more than once) if u need
Message Edited by HEGEWIZARD on 12-03-2004 11:28 AM
Hylidex
Sun Dec 05, 2004 7:44 am
#221
yodafaans wrote:
ejecting!!!!!!!!!!!!!!!!!!!!! i eject i take 200 damage and i stay with the ship i take100 damage. should be othe other way around
But if you stay with the ship, the ship continues to take damage. I wonder if this is working as intended. Ejecting (in my limited experience) seems to be a way of controlling damage to the ship while causing the pilot some degree of harm.