Pilot Archive
Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***
Mentski
Mon Dec 06, 2004 11:23 pm
#222
New bug to me, not sure if its been mentioned....
Im a ground rebel, space privateer.
As a privateer, i've always been able to attack rebel and imperial craft in space, which as far as I know was intentional, however, since going overt rebel in space for a guild event, I can no longer damage rebels, and imperials auto-agro me, as though im overt, even when im covert.
Also, I can co-pilot in a nova, however rebel pilots cant co-pilot my YT.
Sabajar
Tue Dec 07, 2004 3:28 pm
#223
I skimmed the thread but didn't seem to see anything about this, but the biggest pain in the bug for me as a pilot right now is when you have a ship in the sights and have a subsystem targeted to disable it and if you get hit by another ship while you have your targets subsystem targetted you'll hear the retarget beep and you keep your target but you lose the subsystem. I've killed several ships I was only supposed to disable because of this bug which I assume is related to the autotargeting of someone attacking you which is only supposed to happen if you have nothing targeted.
Regards
Cerum
Tue Dec 07, 2004 9:44 pm
#224
Jedi_Hunting wrote:
Plasma Alarm is Bugged !
Ok well this is what happened i was traveling with my crew in my YT - 1300. We were attacked a bit savagely by a tier 4 ship not just 1 lol.
Anyways before they could ruin or destroy my ship " I, JUMPED TO LIGHT SPEED"and with the alarm going off went to the dry docks or the space station and got repaired first.
Well then i decided to get out of my pilots seat walked over fixed the plasma leak and went around the ship checking for damage and leaks and anything to that matter.
I couldn't find anything wrong but the alarm kept going off. Even when i landed and i was on the ground i could still hear the plasma alarm ringing.
I've tried Re - Booting.
After logging back into Starwars galaxies i could not hear the alarm no more. Assuming that the Alarm was out i went back up into space in my YT - 1300. Only to find that the minute it loaded up the alarm was going back off "Again".
I've tried having my ship get shot up again in the back till the leak was said again on my screen. I went back threw the same procedures for repair except this time i did not go first to the space station for repairs.
I fixed all the leaks and damages that were done and the alarm still did not go off.
I walked around my ship 5 or 7 times. 2 x in a row and could find nothing wrong and everything repaired and the Plasma Alarms still going off.
I looked up and down and around the ship i went threw the cockpit and found nothing damaged after i repaired it all on the 2nd attempt.
I gave up and landed wrote my bug report and could still hear the Plasma Alarm ringing even when im not in my own ship.
Mikeel
Please Fix this Bug.
This is game breaking !!! I still hear the alarm and dont understand why if we die in Endor space .. we clone way back on tat =/
Rogue1970
Mon Dec 13, 2004 6:41 am
#225
MultiplayerPlasma Alarm Bug - god this makes using the ship unbearable. Certain areas are also 'on fire' with nothing repairable. I assume its related to the station repairing the ship not actually resetting the conduits and alarms as repaired. Workaround of repairing conduits first manually is fine, except with the new no decay in Deep Space, they are auto-repaired - so no longer an option.
MultiplayerPilot can incap 3 times in the sip (out of pilot seat) and goes directly to a cloning center. There is no 'Do you want to clone? UI that every other crew member gets. No chance for a rez, which is why I bring a doc with me. Unfair - plus I get nailed with item decay (and ship decay I assume). Ship goes to launch starport (coronet)- entire crew and me show up in a clone center on Tatooine (player city). Very annoying.
You have to redeed your Multiplayership almost every time you fly nowadays to fix missing panels and the alarm, but of course you have to go thru the chore of running up to space to pick everything up first (and the loot box contents), what a time waster and so annoying. I refuse to decorate mine at this point until it is fixed.
You can hear the Multiplayership alarm in the starport - on the ground. If you left it running and didn't redeedwhen you landed.
MultiplayerShip Operations officers do not get confirmation messages (system message) when they activate a droid command. Confusing.
If a dev needs help replicating any of these bugs, catch me in-game I can reproduce these and probly a few more I forgot with ease. At this point the multiplayer ships are actually more frustrating to own than anything else, it actually makes me not want to fly mine and it's a real disappointing experience for my excited crews to see this.
An alarm on/off switch would be a nice touch to add to the Multiplayerships, even if you fix the bug.
Neutral Freelance who choose to go Imp or Rebel in Deep Space leave Deep Space as that faction. They are no longer neutral in space as their faction is not reset back to neutral. Sorta defeats the purpose of being able to choose huh?
Why hasn't this list been updated since 11/02? It's mid December now....
superman33333
Thu Dec 16, 2004 10:45 am
#226
I am a 4-4-3-3 pilot with storm squadron and the 2nd mission on endor just gives me fits i do everything that it asks of me than the ship warps out and i fail whats going on ?
Jetfire117
Sat Dec 18, 2004 5:10 pm
#227
If my Decimator blows up, the plasma leak alarms will keep ringing and several parts of the ship's interior will be on pernament invisiable fire until the ship is re-deeded. Needs to be fixed ASAP.
Eulbobo
Mon Dec 20, 2004 6:02 am
#228
Epulse is now crap and useless....
Tried it in a mission... Was 300m away from an ennemy
Hit epulse3 key -> no more capacitator energy/shield energy BUT not a single scratch to any ship around me
Tried it in a mission... Was 300m away from an ennemy
Hit epulse3 key -> no more capacitator energy/shield energy BUT not a single scratch to any ship around me
DOTL
Tue Dec 21, 2004 2:11 pm
#229
For the second time I have done the level 4-4-4-3 privateer mission and for the second time completed the whole mission only to be told that I was unsuccessful because it had taken too much time. This is the 4thmission for the Smugglers Alliance where you have to go to Dant. get the freighter manifest, then on to Tat. where you shoot some Valerians, then on to Endor where you capture a freighter and ESCORT it out of the system while fighting your way through about 40 level 4 Valerians. My question is how can you time out on an escort mission? The mission sets a pace and you follow that pace, you cannot speed up the mission!! I followed up by writing a tag to the CSR's only to receive the standard " Gosh, you have our sympathy but there's nothing we can do" . After spending this much time on this mission and getting the same result, I would say that there is a bug so after reporting the bug according to SOP I get a B.S. reply from the CSR's. Next I posted this problem on the "Tech Support" forum only to be locked out and told that this was not a tech support issue.....go figure
Skipio
Mentski
Tue Dec 21, 2004 7:14 pm
#230
(many apologies if its already been noted)
Access panels to components in my YT are not showing up inside the ship if the component is reverse engineered, i've recently RE'd an engine, sheild, weapon, and capacitor, and all the panels for those compents no longer appear where they should, yet my other weapon (looted, non RE), and myreactor (crafted)access panels are still there.
Not sure if this is possibly YT specific, or happens in the other MP ships. maybe someone can check?
/bug sent.
fizlander
Tue Dec 21, 2004 8:38 pm
#231
I am haveing the identical problem as DOTL the tier 4 4 4 3 smuggler mission acording to quest tab i have captured the transport go thro the escorting as soon as its shields get back up to 97% ish it hypers and mission fails i redone this mission 3 times now last time with a friend checking i was doing everything right still same result
macfadyan
Tue Dec 21, 2004 9:00 pm
#232
anyone else had a similar problem....
Ive been concentrating on helping guildies grind space things...so haven't gone into deep space much. Tonight I decide to go have some pvp fun and what happens? I declare at the rebel station in dant space, go to the deep space station, again, in dant space cos Im overt only to be told that I don't have enough pilot prestige points.
I check.
I have over 1 million points.
A firend who was coming with me had exactly the same problem.
so, I cant go into deep space now.
I'm somewhat annoyed by this.
Ive sent a ticket, but no idea whats gonna happen.
soirry....posted this in a seperate thread....apologies
Ive been concentrating on helping guildies grind space things...so haven't gone into deep space much. Tonight I decide to go have some pvp fun and what happens? I declare at the rebel station in dant space, go to the deep space station, again, in dant space cos Im overt only to be told that I don't have enough pilot prestige points.
I check.
I have over 1 million points.
A firend who was coming with me had exactly the same problem.
so, I cant go into deep space now.
I'm somewhat annoyed by this.
Ive sent a ticket, but no idea whats gonna happen.
soirry....posted this in a seperate thread....apologies
Eulbobo
Thu Dec 23, 2004 6:37 am
#233
same bug here
As undeclared privateer (rsf), i can get into deep space at dathomir station without any problem
If i go overt and head to endor deep space station, the station tells me i need 30000 prestige pilot points to enter the area... I got 2M prestige pilot points
Can go into kessel overt, but not into deep space
As undeclared privateer (rsf), i can get into deep space at dathomir station without any problem
If i go overt and head to endor deep space station, the station tells me i need 30000 prestige pilot points to enter the area... I got 2M prestige pilot points
Can go into kessel overt, but not into deep space
MonkeyLite
Fri Dec 24, 2004 2:34 pm
#234
i have a few issues dont know if these have been said yet.
yt-1300 -
everytime i boost once the engine returns to the normal top speed, i am instantly reset to 0 throttle then set back to full meaning after a boost i have to wait for the yts accell (which isnt steller) to reset me back to full throttle.
once i am done boosting but before all the boost speed is depleted my joystick is inverted.
and can we get the art departmentto have me sit in the chair instead of straddling it i mean the ops dude gets to sit in his chair cant i sit in mine.