Pilot Archive
Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***
Casnow
Mon Nov 08, 2004 8:14 am
#183
I reset all my joystick buttons to fire weapon group as opposed to the very stupid toggle fire config. Now I have having a trouble getting the weapons I want into the group I want. I click the weapon that does better shield damge for group 1, a weapon moves over to group 1. I look at the weapon in group 1 and the stats on it are not the stats on the weapon I picked to put in group 1. Am I just doing something wrong here or is it a known bug?
KirusTirin
Mon Nov 08, 2004 8:22 pm
#184
Ihave crossposted this in the Shipwright issues thread as well.
- The YT-1300 lost its loot box when they removed all the furniture in beta. You cannot loot anything when your crew makes kills in a YT-1300.
Made alot more sense when I went wondering around my ship trying to find the loot box since there wasn't any loot spam. I need my loot box back. I opened a CSR ticket, and they had no record of this issuse. /bug'd it too.
-Kirus
IcedInferno
Mon Nov 08, 2004 11:45 pm
#185
The KSE Firespray (and the Nova Courier, from what I understand) have a serious problem with the targetting reticle. The closer you get to your target, the WHOLE RETICLE moves towards one part of the screen. This is very confusing, and unneeded.
Also, a lead on why Weapon Tuning 2,3, and 4 aren't working...
The manual command is listed as:
/droid droidcommand_weaponeffeciencytwo
You'll notice the misspelling of the word "efficiency". Perhaps this has something to do with why they don't work?
-Khylan-
Also, a lead on why Weapon Tuning 2,3, and 4 aren't working...
The manual command is listed as:
/droid droidcommand_weaponeffeciencytwo
You'll notice the misspelling of the word "efficiency". Perhaps this has something to do with why they don't work?
-Khylan-
Nictolopy
Tue Nov 09, 2004 7:15 am
#186
About the travel thing, even if the Devs are set upon us only being able to jump right to starports on the beginning planets we SHOULD still be able to use our ships to jump to other starports on the same planet. For instance, if I launch into space and then travel to Dathomir and land at the Science Outpost, the only option for me to get to the Trade Outpost is if I launch back into space and talk to the station to land elsewhere. It makes NO sense for us to be unable to at least travel to any cities to the planet we are currently on. The Devs should at least grant us the option of using the Travel command at the starports to bring up the planets we are on.
benskywalker1
Tue Nov 09, 2004 7:21 am
#187
i ran into a bug yesterday. I'm in havoc squadron and i completed my first kessle mission (corvette here i come) but i cant wear my jacket is was half expecting this cause i'm a ithorian but that is not the reason it is giving me it say you can not equip this as a neutral pilot. doh! neutral pilot bug must not be fixed, also can we get a master pilot reward that we can use i would need two of those helmets one for each eye.
Mentski
Tue Nov 09, 2004 2:23 pm
#188
Firstly, A big agree on the Missing YT loot container.
Also, may I add, the magical appearing/disappearing passenger seats in the cockpit, If noones mentioned em.
Hactar
Tue Nov 09, 2004 4:16 pm
#189
Shield adjust is NOT bugged, shield reinforceIS bugged:
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=8948
JediBlade
Wed Nov 10, 2004 11:51 am
#190
Sorry if these have been repeated before, but from a quick skim through nine pages I didn't notice these two.
1. Windows cant be resized, the targeting window and group window are cutting off the range since they are not wide enough.
2. Group members are never attacked by enemy mission craft. They all focus solely on the player whose mission it is. While nice for the group members, bites big time for the mission holder. Nothing like getting assaulted by six+ fighters!
Droidpolice
Wed Nov 10, 2004 12:42 pm
#191
Well I just tried ot do the Lambda mission on Lok where you steal data from it and no shuttle. I looked around until I found another shuttle and inspected it and said something about ship codes. disabled the shuttle, got the data, and still no completion of mission. Is this a bug and if so is there a work around or something? I have tried several times to complete mission and no luck. The Lady keeps saying the previous one was a decoy. Whats the deal?
Jedi_Hunting
Wed Nov 10, 2004 1:43 pm
#192
Plasma Alarm is Bugged !
Ok well this is what happened i was traveling with my crew in my YT - 1300. We were attacked a bit savagely by a tier 4 ship not just 1 lol.
Anyways before they could ruin or destroy my ship " I, JUMPED TO LIGHT SPEED"and with the alarm going off went to the dry docks or the space station and got repaired first.
Well then i decided to get out of my pilots seat walked over fixed the plasma leak and went around the ship checking for damage and leaks and anything to that matter.
I couldn't find anything wrong but the alarm kept going off. Even when i landed and i was on the ground i could still hear the plasma alarm ringing.
I've tried Re - Booting.
After logging back into Starwars galaxies i could not hear the alarm no more. Assuming that the Alarm was out i went back up into space in my YT - 1300. Only to find that the minute it loaded up the alarm was going back off "Again"
.
I've tried having my ship get shot up again in the back till the leak was said again on my screen. I went back threw the same procedures for repair except this time i did not go first to the space station for repairs.
I fixed all the leaks and damages that were done and the alarm still did not go off.
I walked around my ship 5 or 7 times. 2 x in a row and could find nothing wrong and everything repaired and the Plasma Alarms still going off.
I looked up and down and around the ship i went threw the cockpit and found nothing damaged after i repaired it all on the 2nd attempt.
I gave up and landed wrote my bug report and could still hear the Plasma Alarm ringing even when im not in my own ship.
Mikeel
Please Fix this Bug
.
TheAptPupil
Thu Nov 11, 2004 11:28 am
#193
This issue must be address asap plz Devs.
I don't know if anyone has noticed but when in combat after a while of destroying X amount of ships my weapons seem to do no damage at all to the enemy ships no matter wat tier it is.
For example I'm nearly 2211 and I have just had a joyess time around The Void in the corellian system destroying Hutt pirates. However, after destroying a few of these ships my weapons seem to not even touch the shields or armour of the Hutt ships.
If this is unclear plz send me a forum email telling me so i can word it differently. 
TheAptPupil
Thu Nov 11, 2004 11:30 am
#194
Another bug i found (i think it is a bug) is that the enigne of your ship keeps cutting out whenever it feels like it. Why is this? Was is something that it is meant to do?
KuroiArashi
Thu Nov 11, 2004 12:53 pm
#195
Just something I've noticed:
/tt doesn't work when you have a player ship targetted. It would be nice not to have to type the char's name with whom you are trying to comm, especially since in space, extra keystrokes can mean the difference between a free ride to the neareststation, and survival.